Styles Lint
thedaviddias/Front-End-Checklist
A skill your agent uses when reviewing stylesheets, component styles, and responsive behavior related to Lint CSS and SCSS files.
Reference for text rendering in Bevy — Text vs Text2d, styling, text spans, changing text at runtime, clicking text, and font rendering.
$ npx skills add nolantait/bevy-starter --skill bevy-text -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install nolantait/bevy-starter bevy-text --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/nolantait/bevy-starter.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/bevy-text .claude/skills/bevy-text && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "bevy-text" agent skill from https://github.com/nolantait/bevy-starter/tree/master/.agents/skills/bevy-text into .claude/skills/bevy-text/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bevy-text", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/nolantait/bevy-starter/tree/master/.agents/skills/bevy-textType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add nolantait/bevy-starter --skill bevy-text -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install nolantait/bevy-starter bevy-text --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nolantait/bevy-starter.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/bevy-text .agents/skills/bevy-text && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "bevy-text" agent skill from https://github.com/nolantait/bevy-starter/tree/master/.agents/skills/bevy-text into .agents/skills/bevy-text/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bevy-text", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add nolantait/bevy-starter --skill bevy-text -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install nolantait/bevy-starter bevy-text --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nolantait/bevy-starter.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/bevy-text .cursor/skills/bevy-text && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "bevy-text" agent skill from https://github.com/nolantait/bevy-starter/tree/master/.agents/skills/bevy-text into .cursor/skills/bevy-text/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bevy-text", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/nolantait/bevy-starter.git --path .agents/skills/bevy-text--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add nolantait/bevy-starter --skill bevy-text -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install nolantait/bevy-starter bevy-text --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nolantait/bevy-starter.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/bevy-text .gemini/skills/bevy-text && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "bevy-text" agent skill from https://github.com/nolantait/bevy-starter/tree/master/.agents/skills/bevy-text into .gemini/skills/bevy-text/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bevy-text", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install nolantait/bevy-starter bevy-textInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add nolantait/bevy-starter --skill bevy-text -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/nolantait/bevy-starter.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/bevy-text .github/skills/bevy-text && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "bevy-text" agent skill from https://github.com/nolantait/bevy-starter/tree/master/.agents/skills/bevy-text into .github/skills/bevy-text/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bevy-text", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add nolantait/bevy-starter --skill bevy-text -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install nolantait/bevy-starter bevy-text --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nolantait/bevy-starter.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/bevy-text .opencode/skills/bevy-text && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "bevy-text" agent skill from https://github.com/nolantait/bevy-starter/tree/master/.agents/skills/bevy-text into .opencode/skills/bevy-text/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bevy-text", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
bevy-textReference for text rendering in Bevy — Text vs Text2d, styling, text spans, changing text at runtime, clicking text, and font rendering.
Bevy Text is an agent skill from nolantait/bevy-starter. Reference for text rendering in Bevy — Text vs Text2d, styling, text spans, changing text at runtime, clicking text, and font rendering.
Its SKILL.md is about 560 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
The repository describes itself as: A minimalist starter for bevy and rust. The licence is MIT.
Read from SKILL.md and the folder at commit dd6f56b. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are rust).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Bevy Text loads about 559 tokens when it runs. Until then it costs about 37 tokens; SKILL.md has 83 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from nolantait/bevy-starter at commit dd6f56b, republished under its MIT licence (© nolantait). 83 words, ~559 tokens.
.claude/skills/bevy-text/SKILL.md (or your agent's skills folder).| Component | Use case |
|---|---|
Text | UI text (fixed position, in HUD/inventory) |
Text2d | Scene text (floating damage, world-space labels) |
// In scene
commands.spawn((
Text2d::new("Hello"),
TextFont::from(font_handle).with_font_size(FontSize::Px(60.0)),
TextColor::WHITE,
// `TextLayout::justify` only aligns the lines *within* the block of text.
TextLayout::justify(Justify::Center),
// Wrapping and truncation are controlled by `TextBounds`, not by the `Node`.
TextBounds::new_horizontal(300.0),
// `Anchor` controls where the text sits relative to its `Transform`.
Anchor::TOP_LEFT,
Text2dShadow::default(),
));
// In UI
commands.spawn((
Node { position_type: PositionType::Absolute, bottom: px(5.0), right: px(5.0), ..default() },
Text::new("Hello"),
TextFont::from(font_handle),
));TextLayout — alignment, line break behaviorTextFont — font, font size (with_font_size(FontSize::Px(..)))TextColor — color overrideTextBounds — wrapping/truncation (not the Node)Anchor — where text sits relative to its Transform (Text2d)Text2dShadow — shadow rendering for Text2dcommands.spawn((
Text::new("Here is some text. But "),
TextFont::from(regular_font),
children![(
TextSpan::new("this part is bold"),
TextFont::from(bold_font),
)],
));fn update(mut texts: Query<&mut Text, With<ItemName>>) {
for mut text in &mut texts {
text.0 = "New text".to_string();
}
}fn handle_click(event: On<Pointer<Click>>, mut query: Query<&mut Text2d>) {
query.get_mut(event.entity).unwrap().0 = "Clicked!".to_string();
}
commands.spawn(Text2d::new("Click me")).observe(handle_click);Supported: ttf, otf. Default font: Fira Mono. Load via AssetServer.
Bevy 0.19+ supports OpenType font features.
© nolantait, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .agents/skills/bevy-text of nolantait/bevy-starter.
Open the folder on GitHubat commit dd6f56b
Bevy Text next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Bevy Text this skillnolantait/bevy-starter | 132 | — | ~559 | Automated safety check: Pass | MIT | |
| Styles Lintthedaviddias/Front-End-Checklist | 74k | — | ~416 | Automated safety check: Pass | MIT | |
| Focus Stylesthedaviddias/Front-End-Checklist | 74k | — | ~639 | Automated safety check: Pass | MIT | |
| Presentation Styling Referenceshanraisshan/claude-code-best-practice | 67k | — | ~780 | Automated safety check: Pass | MIT | |
| Inherit Legacy Styleaffaan-m/ECC | 276k | 1 repos | ~2.1k | Automated safety check: Notes | MIT | |
| Render Blockingthedaviddias/Front-End-Checklist | 74k | — | ~430 | Automated safety check: Pass | MIT |
thedaviddias/Front-End-Checklist
A skill your agent uses when reviewing stylesheets, component styles, and responsive behavior related to Lint CSS and SCSS files.
thedaviddias/Front-End-Checklist
A skill your agent uses when reviewing stylesheets, component styles, and responsive behavior related to Provide visible custom focus indicators.
shanraisshan/claude-code-best-practice
Reference for the CSS classes, HTML slide patterns and code-block highlighting spans used in a project's presentation/index.html slide deck.
affaan-m/ECC
Prevent AI style drift on legacy projects by scanning the codebase for implicit conventions, resolving conflicts with the operator one at a time, and writing an enforceable .ai-style-rules.md…
thedaviddias/Front-End-Checklist
A skill your agent uses when auditing slow page loads, heavy assets, or rendering delays related to Eliminate render-blocking resources.
LeoYeAI/openclaw-master-skills
Deploy and operate apps on Render (Blueprint + one-click Dashboard deeplink, same flow as Codex render-deploy).
nolantait/bevy-starter
Reference for events, messages, and observers in Bevy — Message/MessageReader/MessageWriter, Event/EntityEvent, triggers, observers, and propagation.
nolantait/bevy-starter
Reference for Avian physics engine — rigid bodies, colliders, joints, spatial queries, collision events, character controllers, and debug rendering.
nolantait/bevy-starter
Reference for loading, managing, and tracking assets in Bevy — AssetServer, handles, loading states, events, custom loaders, and hot reloading.
nolantait/bevy-starter
Reference for playing and controlling audio in Bevy — AudioPlayer, AudioSink, spatial audio, volume, and playback settings.
nolantait/bevy-starter
Reference for Bevy Scene Notation (BSN) — the bsn!. An agent skill from nolantait/bevy-starter.
nolantait/bevy-starter
Reference for cameras in Bevy — Camera2d, Camera3d, viewports, projection, render layers, mouse-to-world, and free camera controllers.
Reference for text rendering in Bevy — Text vs Text2d, styling, text spans, changing text at runtime, clicking text, and font rendering. Bevy Text is an agent skill from nolantait/bevy-starter. Reference for text rendering in Bevy — Text vs Text2d, styling, text spans, changing text at runtime, clicking text, and font rendering.
Run `npx skills add nolantait/bevy-starter --skill bevy-text -a claude-code`. Or copy the skill folder (.agents/skills/bevy-text in nolantait/bevy-starter) into .claude/skills/bevy-text in your project. Claude Code loads it when a task matches its description.
Run `npx skills add nolantait/bevy-starter --skill bevy-text -a codex`. Or copy the skill folder (.agents/skills/bevy-text in nolantait/bevy-starter) into .agents/skills/bevy-text in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add nolantait/bevy-starter --skill bevy-text -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/bevy-text, .gemini/skills/bevy-text, .github/skills/bevy-text and .opencode/skills/bevy-text in your project.
SKILL.md names no scripts, command-line tools or credentials: Bevy Text is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Bevy Text is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 559 tokens (SKILL.md is roughly 2.2k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Bevy Text: Styles Lint (thedaviddias/Front-End-Checklist, 74k stars), Focus Styles (thedaviddias/Front-End-Checklist, 74k stars), Presentation Styling Reference (shanraisshan/claude-code-best-practice, 67k stars) and Inherit Legacy Style (affaan-m/ECC, 276k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
nolantait (a GitHub user) maintains it in nolantait/bevy-starter, which has 132 GitHub stars. The repository holds 24 skills in this directory. The repository was last updated on October 8, 2026.
Source: nolantait/bevy-starter on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.