Input Keyboard Mouse Touch
autonomous-ai/openharness
A skill your agent uses when handling user input in Phaser 4.
Reference for handling input in Bevy — keyboard, mouse, touch, gamepad, events vs resources, physical vs logical keys, and enhanced input.
$ npx skills add nolantait/bevy-starter --skill bevy-input -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install nolantait/bevy-starter bevy-input --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/nolantait/bevy-starter.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/bevy-input .claude/skills/bevy-input && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "bevy-input" agent skill from https://github.com/nolantait/bevy-starter/tree/master/.agents/skills/bevy-input into .claude/skills/bevy-input/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bevy-input", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/nolantait/bevy-starter/tree/master/.agents/skills/bevy-inputType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add nolantait/bevy-starter --skill bevy-input -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install nolantait/bevy-starter bevy-input --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nolantait/bevy-starter.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/bevy-input .agents/skills/bevy-input && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "bevy-input" agent skill from https://github.com/nolantait/bevy-starter/tree/master/.agents/skills/bevy-input into .agents/skills/bevy-input/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bevy-input", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add nolantait/bevy-starter --skill bevy-input -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install nolantait/bevy-starter bevy-input --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nolantait/bevy-starter.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/bevy-input .cursor/skills/bevy-input && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "bevy-input" agent skill from https://github.com/nolantait/bevy-starter/tree/master/.agents/skills/bevy-input into .cursor/skills/bevy-input/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bevy-input", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/nolantait/bevy-starter.git --path .agents/skills/bevy-input--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add nolantait/bevy-starter --skill bevy-input -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install nolantait/bevy-starter bevy-input --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nolantait/bevy-starter.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/bevy-input .gemini/skills/bevy-input && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "bevy-input" agent skill from https://github.com/nolantait/bevy-starter/tree/master/.agents/skills/bevy-input into .gemini/skills/bevy-input/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bevy-input", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install nolantait/bevy-starter bevy-inputInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add nolantait/bevy-starter --skill bevy-input -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/nolantait/bevy-starter.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/bevy-input .github/skills/bevy-input && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "bevy-input" agent skill from https://github.com/nolantait/bevy-starter/tree/master/.agents/skills/bevy-input into .github/skills/bevy-input/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bevy-input", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add nolantait/bevy-starter --skill bevy-input -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install nolantait/bevy-starter bevy-input --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nolantait/bevy-starter.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/bevy-input .opencode/skills/bevy-input && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "bevy-input" agent skill from https://github.com/nolantait/bevy-starter/tree/master/.agents/skills/bevy-input into .opencode/skills/bevy-input/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bevy-input", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
bevy-inputReference for handling input in Bevy — keyboard, mouse, touch, gamepad, events vs resources, physical vs logical keys, and enhanced input.
Bevy Input is an agent skill from nolantait/bevy-starter. Reference for handling input in Bevy — keyboard, mouse, touch, gamepad, events vs resources, physical vs logical keys, and enhanced input.
Its SKILL.md is about 810 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
The repository describes itself as: A minimalist starter for bevy and rust. The licence is MIT.
2 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 821df7d. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are rust).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Bevy Input loads about 806 tokens when it runs. Until then it costs about 37 tokens; SKILL.md has 173 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from nolantait/bevy-starter at commit 821df7d, republished under its MIT licence (© nolantait). 173 words, ~806 tokens.
.claude/skills/bevy-input/SKILL.md (or your agent's skills folder).MessageReader<T> for input emitted by Bevy's input systemsButtonInput<T> / Touches, or querying components like Gamepad| Type | Description |
|---|---|
ButtonInput<T> | A "press-able" input, such as KeyCode or MouseButton |
Axis<T> | Position data from certain input devices |
Touches | A collection of Touches that have happened |
TouchInput | Messages representing touch-based input |
Gamepad | Component on each connected controller, holding its button/axis state |
GamepadAxis | Enum describing the axes available on a gamepad |
| Method | Returns true |
|---|---|
pressed(k) | Between press and release |
just_pressed(k) | On the frame the press was processed |
just_released(k) | On the frame the release was processed |
any_pressed([k1, k2]) | Any in list pressed |
fn jump(input: Res<ButtonInput<KeyCode>>) {
if input.just_pressed(KeyCode::Space) { /* jump */ }
}key_code — physical position on keyboard (use for gameplay)logical_key — mapped to OS layout (use for text)fn shoot(mouse: Res<ButtonInput<MouseButton>>) {
if mouse.just_pressed(MouseButton::Left) { }
}Mouse motion, cursor, wheel, gestures — read via MessageReader:
fn mouse_events(
mut motion: MessageReader<MouseMotion>,
mut cursor: MessageReader<CursorMoved>,
mut wheel: MessageReader<MouseWheel>,
) {
for ev in motion.read() { }
for ev in cursor.read() { }
for ev in wheel.read() { }
}fn touch(touches: Res<Touches>) {
for touch in touches.iter_just_pressed() { }
for touch in touches.iter_just_released() { }
for touch in touches.iter() { }
}Gamepad is a component on each connected controller. Poll its own state, or
use the ButtonInput<GamepadButton> / Axis<GamepadAxis> resources:
fn gamepad(gamepads: Query<&Gamepad>, buttons: Res<ButtonInput<GamepadButton>>) {
for pad in &gamepads {
if pad.just_pressed(GamepadButton::South) { }
if buttons.just_pressed(GamepadButton::South) { }
}
}commands.queue(GamepadRumbleRequest::Add {
gamepad: entity,
intensity: GamepadRumbleIntensity::strong_motor(0.5),
duration: Duration::from_millis(300),
});let shift = input.any_pressed([KeyCode::ShiftLeft, KeyCode::ShiftRight]);
let ctrl = input.any_pressed([KeyCode::ControlLeft, KeyCode::ControlRight]);
if ctrl && shift && input.just_pressed(KeyCode::KeyA) { }Use observers to avoid scheduling issues with FixedUpdate:
fn apply_movement(trigger: On<Fire<Move>>, mut players: Query<&mut Transform>) {
let mut t = players.get_mut(trigger.context).unwrap();
t.translation += trigger.value.extend(0.0);
}© nolantait, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .agents/skills/bevy-input of nolantait/bevy-starter.
Open the folder on GitHubat commit 821df7d
Bevy Input next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Bevy Input this skillnolantait/bevy-starter | 132 | — | ~806 | Automated safety check: Pass | MIT | |
| Input Keyboard Mouse Touchautonomous-ai/openharness | 1.1k | — | ~4.6k | Automated safety check: Pass | MIT | |
| Uloop Simulate Mouse InputCyberAgentGameEntertainment/NovaShader | 1.6k | 1 repos | ~2k | Automated safety check: Pass | MIT | |
| Search Inputthedaviddias/Front-End-Checklist | 74k | — | ~402 | Automated safety check: Pass | MIT | |
| Input Typesthedaviddias/Front-End-Checklist | 74k | — | ~487 | Automated safety check: Pass | MIT | |
| Keyboard Navigationthedaviddias/Front-End-Checklist | 74k | — | ~567 | Automated safety check: Pass | MIT |
autonomous-ai/openharness
A skill your agent uses when handling user input in Phaser 4.
CyberAgentGameEntertainment/NovaShader
Simulate Mouse.current input in PlayMode through Unity Input System.
thedaviddias/Front-End-Checklist
A skill your agent uses when reviewing templates, rendered HTML, or shared components related to Make search inputs accessible.
thedaviddias/Front-End-Checklist
A skill your agent uses when reviewing templates, rendered HTML, or shared components related to Use semantic input type attributes.
thedaviddias/Front-End-Checklist
A skill your agent uses when reviewing rendered HTML, interactive components, or design-system patterns related to Enable keyboard navigation for all elements.
thedaviddias/Front-End-Checklist
A skill your agent uses when reviewing rendered HTML, interactive components, or design-system patterns related to Allow pasting into form inputs.
nolantait/bevy-starter
Reference for events, messages, and observers in Bevy — Message/MessageReader/MessageWriter, Event/EntityEvent, triggers, observers, and propagation.
nolantait/bevy-starter
Reference for Avian physics engine — rigid bodies, colliders, joints, spatial queries, collision events, character controllers, and debug rendering.
nolantait/bevy-starter
Reference for loading, managing, and tracking assets in Bevy — AssetServer, handles, loading states, events, custom loaders, and hot reloading.
nolantait/bevy-starter
Reference for playing and controlling audio in Bevy — AudioPlayer, AudioSink, spatial audio, volume, and playback settings.
nolantait/bevy-starter
Reference for Bevy Scene Notation (BSN) — the bsn!. An agent skill from nolantait/bevy-starter.
nolantait/bevy-starter
Reference for cameras in Bevy — Camera2d, Camera3d, viewports, projection, render layers, mouse-to-world, and free camera controllers.
Reference for handling input in Bevy — keyboard, mouse, touch, gamepad, events vs resources, physical vs logical keys, and enhanced input. Bevy Input is an agent skill from nolantait/bevy-starter. Reference for handling input in Bevy — keyboard, mouse, touch, gamepad, events vs resources, physical vs logical keys, and enhanced input.
Run `npx skills add nolantait/bevy-starter --skill bevy-input -a claude-code`. Or copy the skill folder (.agents/skills/bevy-input in nolantait/bevy-starter) into .claude/skills/bevy-input in your project. Claude Code loads it when a task matches its description.
Run `npx skills add nolantait/bevy-starter --skill bevy-input -a codex`. Or copy the skill folder (.agents/skills/bevy-input in nolantait/bevy-starter) into .agents/skills/bevy-input in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add nolantait/bevy-starter --skill bevy-input -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/bevy-input, .gemini/skills/bevy-input, .github/skills/bevy-input and .opencode/skills/bevy-input in your project.
SKILL.md names no scripts, command-line tools or credentials: Bevy Input is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Bevy Input is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 806 tokens (SKILL.md is roughly 3.2k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Bevy Input: Input Keyboard Mouse Touch (autonomous-ai/openharness, 1.1k stars), Uloop Simulate Mouse Input (CyberAgentGameEntertainment/NovaShader, 1.6k stars), Search Input (thedaviddias/Front-End-Checklist, 74k stars) and Input Types (thedaviddias/Front-End-Checklist, 74k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
nolantait (a GitHub user) maintains it in nolantait/bevy-starter, which has 132 GitHub stars. The repository holds 24 skills in this directory. The repository was last updated on September 22, 2026.
Source: nolantait/bevy-starter on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.