GitHub user

Agent skills by nolantait

Every agent skill nolantait publishes on GitHub, ranked by score, with the repositories they come from.
skills
24
repository
1

Repositories by nolantait

Skills by nolantait, ranked

Ranked by score. Sort bymost stars,trending,newest,recently updated

Skills by nolantait, ranked
#SkillRepositoryStarsUsed inTokensAuto-checkLicenceUpdated
1

Reference for events, messages, and observers in Bevy — Message/MessageReader/MessageWriter, Event/EntityEvent, triggers, observers, and propagation.

nolantait/bevy-starter132—~867Automated safety check: PassMIT16 days ago
2

Reference for Avian physics engine — rigid bodies, colliders, joints, spatial queries, collision events, character controllers, and debug rendering.

nolantait/bevy-starter132—~3kAutomated safety check: PassMIT16 days ago
3

Reference for loading, managing, and tracking assets in Bevy — AssetServer, handles, loading states, events, custom loaders, and hot reloading.

nolantait/bevy-starter132—~871Automated safety check: PassMIT16 days ago
4

Reference for playing and controlling audio in Bevy — AudioPlayer, AudioSink, spatial audio, volume, and playback settings.

nolantait/bevy-starter132—~713Automated safety check: PassMIT16 days ago
5

Reference for Bevy Scene Notation (BSN) — the bsn!. An agent skill from nolantait/bevy-starter.

nolantait/bevy-starter132—~1.1kAutomated safety check: PassMIT16 days ago
6

Reference for cameras in Bevy — Camera2d, Camera3d, viewports, projection, render layers, mouse-to-world, and free camera controllers.

nolantait/bevy-starter132—~976Automated safety check: PassMIT16 days ago
7

Reference for Bevy Commands — spawning/despawning entities, inserting/removing components, custom commands, trait extensions, and testing.

nolantait/bevy-starter132—~783Automated safety check: PassMIT16 days ago
8

Reference for bevyenhancedinput — observer-based input manager with actions, contexts, bindings, conditions, modifiers, presets, and mocking.

nolantait/bevy-starter132—~2.4kAutomated safety check: PassMIT16 days ago
9

Reference for Bevy gizmos — immediate-mode visual debugging, GizmoPlugin, Gizmos system param, retained GizmoAsset, config groups, and line styles.

nolantait/bevy-starter132—~1.5kAutomated safety check: PassMIT16 days ago
10

Reference for handling input in Bevy — keyboard, mouse, touch, gamepad, events vs resources, physical vs logical keys, and enhanced input.

nolantait/bevy-starter132—~806Automated safety check: PassMIT16 days ago
11

Reference for Bevy's picking system — pointer events, backends, hover/click/drag observers, sprite picking, UI picking, and mesh picking.

nolantait/bevy-starter132—~927Automated safety check: PassMIT16 days ago
12

Reference for Bevy plugins — function plugins, Plugin trait, life-cycle, ordering, configuration, PluginGroup, DefaultPlugins, and MinimalPlugins.

nolantait/bevy-starter132—~1.5kAutomated safety check: PassMIT16 days ago
13

Reference for writing Bevy ECS queries — Query<D, F, Single, filters, component access, iteration patterns, lenses, disjointed access, and testing.

nolantait/bevy-starter132—~1.7kAutomated safety check: PassMIT16 days ago
14

Reference for Bevy's reflection system — Reflect derive, dynamic field access, serialization, trait reflection, and scenes.

nolantait/bevy-starter132—~541Automated safety check: PassMIT16 days ago
15

Reference for Bevy entity relationships — ChildOf/Children hierarchy, custom relationships with Relationship/RelationshipTarget, spawning children, and traversal.

nolantait/bevy-starter132—~722Automated safety check: PassMIT16 days ago
16

Reference for Bevy's rendering pipeline — wgpu, render graph, extract/prepare/queue/draw stages, meshes, materials, lighting, and text rendering.

nolantait/bevy-starter132—~521Automated safety check: PassMIT16 days ago
17

Reference for Bevy scenes — file-based world serialization via reflection, DynamicWorld, WorldInstanceSpawner, and DynamicWorldRoot.

nolantait/bevy-starter132—~883Automated safety check: PassMIT16 days ago
18

Reference for Bevy sprites — rendering images, custom size, anchors, z-ordering, sprite sheets, texture atlases, pixel-perfect rendering, and bounding boxes.

nolantait/bevy-starter132—~630Automated safety check: PassMIT16 days ago
19

Reference for Bevy systems — scheduling, ordering, system parameters, ParamSet, exclusive systems, fallibility, custom system params, and run conditions.

nolantait/bevy-starter132—~1kAutomated safety check: PassMIT16 days ago
20

Reference for text rendering in Bevy — Text vs Text2d, styling, text spans, changing text at runtime, clicking text, and font rendering.

nolantait/bevy-starter132—~559Automated safety check: PassMIT16 days ago
21

Reference for Bevy timers — Timer as resource, component, or Local; tick, isfinished/justfinished, TimerMode::Once vs Repeating.

nolantait/bevy-starter132—~804Automated safety check: PassMIT16 days ago
22

Reference for Bevy UI — Node layout (Flexbox/CSS Grid), Val types, text, colors, buttons, interaction, scrolling, and relative cursor position.

nolantait/bevy-starter132—~1kAutomated safety check: PassMIT16 days ago
23

Reference for Bevy windows — Window component, physical vs logical size, resolution, cursors, multi-window, events, screenshots, and reactive rendering.

nolantait/bevy-starter132—~804Automated safety check: PassMIT16 days ago
24

Reference for Bevy resources — defining, inserting, initializing, reading/writing, and removing global singleton data.

nolantait/bevy-starter132—~300Automated safety check: PassMIT16 days ago

Questions, answered from the data.

What is the best skill by nolantait?

Bevy Events from nolantait/bevy-starter ranks first of the 24 skills by nolantait listed here, with the highest score: its repository has 132 GitHub stars, its SKILL.md loads about 867 tokens and it passes the automated safety check with no findings. Next come Avian and Bevy Assets.

Are nolantait's skills official?

None yet. All 24 skills by nolantait listed here come from community repositories; a skill counts as official when the product's own GitHub organization publishes it.

How are these skills ranked?

By Skill Navigator score, which combines the GitHub stars of the skill's repository (shared across that repo's skills and discounted for large collections), how many other GitHub owners carry a copy of the skill, and automated SKILL.md quality checks, minus penalties for safety-check warnings and for each further skill from the same repository. Skills that fail the safety check are not listed.