GitHub user
Agent skills by nolantait
- skills
- 24
- repository
- 1
Repositories by nolantait
Skills by nolantait, ranked
Ranked by score. Sort bymost stars,trending,newest,recently updated
| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1 | Reference for events, messages, and observers in Bevy — Message/MessageReader/MessageWriter, Event/EntityEvent, triggers, observers, and propagation. | nolantait/ | 132 | — | ~867 | Automated safety check: Pass | MIT | 16 days ago |
| 2 | 2.Avian Reference for Avian physics engine — rigid bodies, colliders, joints, spatial queries, collision events, character controllers, and debug rendering. | nolantait/ | 132 | — | ~3k | Automated safety check: Pass | MIT | 16 days ago |
| 3 | Reference for loading, managing, and tracking assets in Bevy — AssetServer, handles, loading states, events, custom loaders, and hot reloading. | nolantait/ | 132 | — | ~871 | Automated safety check: Pass | MIT | 16 days ago |
| 4 | Reference for playing and controlling audio in Bevy — AudioPlayer, AudioSink, spatial audio, volume, and playback settings. | nolantait/ | 132 | — | ~713 | Automated safety check: Pass | MIT | 16 days ago |
| 5 | 5.Bevy Bsn Reference for Bevy Scene Notation (BSN) — the bsn!. An agent skill from nolantait/bevy-starter. | nolantait/ | 132 | — | ~1.1k | Automated safety check: Pass | MIT | 16 days ago |
| 6 | Reference for cameras in Bevy — Camera2d, Camera3d, viewports, projection, render layers, mouse-to-world, and free camera controllers. | nolantait/ | 132 | — | ~976 | Automated safety check: Pass | MIT | 16 days ago |
| 7 | Reference for Bevy Commands — spawning/despawning entities, inserting/removing components, custom commands, trait extensions, and testing. | nolantait/ | 132 | — | ~783 | Automated safety check: Pass | MIT | 16 days ago |
| 8 | Reference for bevyenhancedinput — observer-based input manager with actions, contexts, bindings, conditions, modifiers, presets, and mocking. | nolantait/ | 132 | — | ~2.4k | Automated safety check: Pass | MIT | 16 days ago |
| 9 | Reference for Bevy gizmos — immediate-mode visual debugging, GizmoPlugin, Gizmos system param, retained GizmoAsset, config groups, and line styles. | nolantait/ | 132 | — | ~1.5k | Automated safety check: Pass | MIT | 16 days ago |
| 10 | 10.Bevy Input Reference for handling input in Bevy — keyboard, mouse, touch, gamepad, events vs resources, physical vs logical keys, and enhanced input. | nolantait/ | 132 | — | ~806 | Automated safety check: Pass | MIT | 16 days ago |
| 11 | 11.Bevy Picking Reference for Bevy's picking system — pointer events, backends, hover/click/drag observers, sprite picking, UI picking, and mesh picking. | nolantait/ | 132 | — | ~927 | Automated safety check: Pass | MIT | 16 days ago |
| 12 | 12.Bevy Plugins Reference for Bevy plugins — function plugins, Plugin trait, life-cycle, ordering, configuration, PluginGroup, DefaultPlugins, and MinimalPlugins. | nolantait/ | 132 | — | ~1.5k | Automated safety check: Pass | MIT | 16 days ago |
| 13 | 13.Bevy Queries Reference for writing Bevy ECS queries — Query<D, F, Single, filters, component access, iteration patterns, lenses, disjointed access, and testing. | nolantait/ | 132 | — | ~1.7k | Automated safety check: Pass | MIT | 16 days ago |
| 14 | Reference for Bevy's reflection system — Reflect derive, dynamic field access, serialization, trait reflection, and scenes. | nolantait/ | 132 | — | ~541 | Automated safety check: Pass | MIT | 16 days ago |
| 15 | Reference for Bevy entity relationships — ChildOf/Children hierarchy, custom relationships with Relationship/RelationshipTarget, spawning children, and traversal. | nolantait/ | 132 | — | ~722 | Automated safety check: Pass | MIT | 16 days ago |
| 16 | Reference for Bevy's rendering pipeline — wgpu, render graph, extract/prepare/queue/draw stages, meshes, materials, lighting, and text rendering. | nolantait/ | 132 | — | ~521 | Automated safety check: Pass | MIT | 16 days ago |
| 17 | 17.Bevy Scenes Reference for Bevy scenes — file-based world serialization via reflection, DynamicWorld, WorldInstanceSpawner, and DynamicWorldRoot. | nolantait/ | 132 | — | ~883 | Automated safety check: Pass | MIT | 16 days ago |
| 18 | 18.Bevy Sprites Reference for Bevy sprites — rendering images, custom size, anchors, z-ordering, sprite sheets, texture atlases, pixel-perfect rendering, and bounding boxes. | nolantait/ | 132 | — | ~630 | Automated safety check: Pass | MIT | 16 days ago |
| 19 | 19.Bevy Systems Reference for Bevy systems — scheduling, ordering, system parameters, ParamSet, exclusive systems, fallibility, custom system params, and run conditions. | nolantait/ | 132 | — | ~1k | Automated safety check: Pass | MIT | 16 days ago |
| 20 | 20.Bevy Text Reference for text rendering in Bevy — Text vs Text2d, styling, text spans, changing text at runtime, clicking text, and font rendering. | nolantait/ | 132 | — | ~559 | Automated safety check: Pass | MIT | 16 days ago |
| 21 | 21.Bevy Timers Reference for Bevy timers — Timer as resource, component, or Local; tick, isfinished/justfinished, TimerMode::Once vs Repeating. | nolantait/ | 132 | — | ~804 | Automated safety check: Pass | MIT | 16 days ago |
| 22 | 22.Bevy UI Reference for Bevy UI — Node layout (Flexbox/CSS Grid), Val types, text, colors, buttons, interaction, scrolling, and relative cursor position. | nolantait/ | 132 | — | ~1k | Automated safety check: Pass | MIT | 16 days ago |
| 23 | 23.Bevy Windows Reference for Bevy windows — Window component, physical vs logical size, resolution, cursors, multi-window, events, screenshots, and reactive rendering. | nolantait/ | 132 | — | ~804 | Automated safety check: Pass | MIT | 16 days ago |
| 24 | Reference for Bevy resources — defining, inserting, initializing, reading/writing, and removing global singleton data. | nolantait/ | 132 | — | ~300 | Automated safety check: Pass | MIT | 16 days ago |
Questions, answered from the data.
What is the best skill by nolantait?
Bevy Events from nolantait/bevy-starter ranks first of the 24 skills by nolantait listed here, with the highest score: its repository has 132 GitHub stars, its SKILL.md loads about 867 tokens and it passes the automated safety check with no findings. Next come Avian and Bevy Assets.
Are nolantait's skills official?
None yet. All 24 skills by nolantait listed here come from community repositories; a skill counts as official when the product's own GitHub organization publishes it.
How are these skills ranked?
By Skill Navigator score, which combines the GitHub stars of the skill's repository (shared across that repo's skills and discounted for large collections), how many other GitHub owners carry a copy of the skill, and automated SKILL.md quality checks, minus penalties for safety-check warnings and for each further skill from the same repository. Skills that fail the safety check are not listed.