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Game assets and audio
Skills
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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1 | Generates game art from text prompts: PNG images, GLB 3D models, rigged characters, animations and sprites, with background removal. | htdt/ | 7.1k | — | ~2.8k | Automated safety check: Pass | MIT | 9 days ago |
| 2 | Generate, texture, rig, animate, stylize, convert, and download 3D assets for Three.js games via the Tripo API. | valkor-ai/ | 1.2k | 1 repo | ~2.6k | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 3 | Turn generated or hand-made art into exactly what a game engine loads. | rehan-remade/ | 6.5k | — | ~2k | Automated safety check: Pass | MIT | today |
| 4 | Produces game-ready 2D characters, creatures, props, icons and effects as master stills, sheets or clips, and exports frames for common game engines. | 0x0funky/ | 4.4k | — | ~3.6k | Automated safety check: Pass | MIT | 5 days ago |
| 5 | Implement game audio practice — bus/mixer architecture and gain in decibels, ducking (sidechain), adaptive/dynamic music via layering and re-sequencing, SFX variation, and beat synchronization. | ukanwat/ | 387 | 1 repo | ~1.8k | Automated safety check: Pass | Apache-2.0 | today |
| 6 | Audits game assets against naming conventions, file size budgets and format standards, and finds orphaned assets and missing references. | Donchitos/ | 26k | — | ~2k | Automated safety check: Pass | MIT | 3 days ago |
| 7 | Build a game-ready 3D asset in Blender from reference images (concept art, photos, turnarounds, sketches, screenshots) for any category, including characters, creatures, architecture, vehicles… | majidmanzarpour/ | 135 | — | ~5.7k | Automated safety check: Pass | MIT | 17 days ago |
| 8 | Walks an Unreal Engine MCP agent through building materials, Niagara particle systems, Chaos destruction, and curve assets with inspect-then-edit steps. | flopperam/ | 1.1k | — | ~927 | Automated safety check: Pass | No licence | 3 mo ago |
| 9 | Generate a game-ready 3D asset by running the local AI pipeline sequentially: Fooocus (SDXL text-to-image) - Hunyuan3D-2 (image-to-textured-GLB) - optional Blender FBX convert + Unreal import. | LaurentiuGabriel/ | 148 | — | ~2.1k | Automated safety check: Pass | No licence | 2 mo ago |
| 10 | 10.3D Assets Find and download free 3D models, PBR textures/materials, HDRIs and game asset packs (glTF, FBX, Blend, EXR) from 22 sites like Poly Haven, ambientCG, Kenney and BlenderKit via https://3d.shep.bot… | arielshad/ | 281 | — | ~476 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 11 | Writes per-asset visual specs and AI image-generation prompts for a game's characters, enemies and screens, driven by the GDD, art bible and an entity inventory. | Donchitos/ | 26k | — | ~5k | Automated safety check: Pass | MIT | 3 days ago |
| 12 | Generate and edit images, create video, audio, 3D assets or material maps through fal.ai MCP or the Python queue client. | witnesstodark/ | 347 | — | ~1k | Automated safety check: Notes | MIT | 2 days ago |
| 13 | Deterministic palette/matrix pixel art (not AI). An agent skill from notque/vexjoy-agent. | notque/ | 441 | — | ~2.3k | Automated safety check: Notes | MIT | today |
| 14 | Refine an existing Kiln asset through bounded source reads, exact revision edits, and targeted image feedback. | instruktlabs/ | 255 | — | ~3.6k | Automated safety check: Pass | MIT | yesterday |
| 15 | This skill documents how to use the fmodel-mcp toolkit (a CUE4Parse-based .NET CLI plus a thin Python MCP server) to inspect and export Unreal Engine game assets — pak files, textures, meshes… | pa001024/ | 137 | — | ~2.6k | Automated safety check: Pass | MIT | yesterday |
| 16 | Teaches flutter_soloud mixing buses for routing groups of sounds through shared sub-mixes with collective volume and filters, such as separate music, SFX and UI sliders. | alnitak/ | 425 | — | ~1.7k | Automated safety check: Pass | MIT | yesterday |
| 17 | Generate, texture, rig, animate, stylize, convert, and download 3D assets for Three.js games using the Tripo API. | corosolto/ | 257 | — | ~3.4k | Automated safety check: Pass | AGPL-3.0 | today |
| 18 | Plan, generate, source, normalize, and validate cohesive visual game assets. | gamedev-skills/ | 1.4k | — | ~2k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 19 | Generate sprite sheet images for the isometric city game using the GenerateImage tool. | blendi-remade/ | 112 | — | ~1.2k | Automated safety check: Pass | MIT | 8 mo ago |
| 20 | Configures Active Storage for file uploads with variants and direct uploads. | ThibautBaissac/ | 665 | — | ~1.2k | Automated safety check: Pass | MIT | 4 mo ago |
| 21 | A skill your agent uses whenever an LLM agent needs to search, browse, or download 3D models from Poly Pizza (poly.pizza) using their REST API. | jasonkneen/ | 1.6k | — | ~1.9k | Automated safety check: Pass | AGPL-3.0 | today |
| 22 | Turn one still image into a living web backdrop - depth parallax that follows the pointer, a subject that breathes, and ambient wind, cloud drift, light and dust, in a single WebGL shader with a… | TheOrcDev/ | 106 | — | ~2.3k | Automated safety check: Pass | No licence | 13 days ago |
| 23 | Create a procedural 3D asset with Kiln JavaScript, review useful camera views, refine saved source, and export a GLB. | instruktlabs/ | 255 | — | ~4k | Automated safety check: Pass | MIT | yesterday |
| 24 | Imports files into Unreal Engine, exports textures, reads the Content Browser selection and checks open assets via VibeUE, plus mesh reimport material fixes. | kevinpbuckley/ | 730 | — | ~6.5k | Automated safety check: Pass | MIT | 4 days ago |
| 25 | Exports and optimizes Blender 3D models and animations for the web as glTF, covering batch Python scripting, texture baking, decimation and LOD generation for Three.js and Babylon.js. | freshtechbro/ | 1k | — | ~4.2k | Automated safety check: Pass | MIT | 10 mo ago |
| 26 | Turns a game design document into an art direction document covering visual identity, HUD and feedback, sound direction and the key in-game moments. | zenstory-ai/ | 841 | — | ~384 | Automated safety check: Pass | MIT | 8 days ago |
| 27 | 27.Mod Any Game Mod a PC game the user owns, taking an idea to working in the real game and recorded. | rehan-remade/ | 6.5k | — | ~2.9k | Automated safety check: Pass | MIT | today |
| 28 | 28.Doctor Check and configure motiscope — verify ffmpeg/ffprobe are installed and scaffold the API-key config used for optional (stubbed) asset generation. | KumarSashank/ | 122 | — | ~736 | Automated safety check: Notes | MIT | 2 mo ago |
| 29 | Check a Kiln asset's geometry, views, export fidelity, and behavior in its destination project. | instruktlabs/ | 255 | — | ~2.7k | Automated safety check: Pass | MIT | yesterday |
| 30 | 30.Pneuma Lucid Pneuma Lucid Mode workspace guidelines. An agent skill from pandazki/pneuma-skills. | pandazki/ | 161 | — | ~4.6k | Automated safety check: Warn | MIT | 2 days ago |
| 31 | Configure and verify Kiln in an existing project or a new asset workspace for the selected coding agent. | instruktlabs/ | 255 | — | ~3.5k | Automated safety check: Pass | MIT | yesterday |
| 32 | Build and review game sound banks, map chosen takes to real events, and prepare or verify runtime playback with timing, repetition and mix limits. | witnesstodark/ | 347 | — | ~811 | Automated safety check: Pass | MIT | 2 days ago |
| 33 | Plans and coordinates Blender asset work by analyzing the request, setting budgets and export format, and routing to specialist skills, including reference-image matching. | arjun988/ | 283 | — | ~4.8k | Automated safety check: Pass | MIT | 3 mo ago |
| 34 | 34.Make Images Make new still images from a brief with Glif and save them to a folder: concept art, a series of variations, mockups, posters, illustrations, wallpapers, reference boards or any picture that isn't… | glifxyz/ | 213 | — | ~931 | Automated safety check: Pass | MIT | 2 days ago |
| 35 | 35.Fal Assets Generate game assets with fal (fal.ai) through the fal MCP server, the um fal CLI (REST) or fal api. | rehan-remade/ | 6.5k | — | ~2k | Automated safety check: Notes | MIT | today |
| 36 | Check and configure motiscope — verify ffmpeg/ffprobe are installed and scaffold the API-key config used for optional (stubbed) asset generation. | KumarSashank/ | 122 | — | ~936 | Automated safety check: Notes | MIT | 2 mo ago |
| 37 | A skill your agent uses when completing a track that changes pricing, AI models, product features, or asset pipelines — syncs business context documents across all tiers. | Ibrahim-3d/ | 381 | — | ~2.1k | Automated safety check: Pass | AGPL-3.0 | 13 days ago |
| 38 | A skill your agent uses to turn generated, captured, scanned, or modeled 3D output into production-ready standalone assets for DCC, real-time engine, web, or interchange delivery. | calesthio/ | 197 | — | ~9.7k | Automated safety check: Pass | MIT | 2 mo ago |
| 39 | 39.Web Visuals Make images, textures, illustrations and background video for a website or app you are building, with Glif, and wire them into the code. | glifxyz/ | 213 | — | ~1.5k | Automated safety check: Pass | MIT | 2 days ago |
| 40 | Normalizes a single audio file to consistent LUFS loudness with true-peak limiting using FFmpeg. | godot-fun/ | 184 | — | ~684 | Automated safety check: Pass | MIT | today |
| 41 | Explains how Godot 4.3 and later imports assets: image compression modes, 3D scenes, audio and resource formats, and import settings, with GDScript and C# examples. | jame581/ | 805 | — | ~3.6k | Automated safety check: Pass | MIT | 2 days ago |
| 42 | Run requested Kiln asset batches or compare coding-agent harnesses and models in isolated workspaces. | instruktlabs/ | 255 | — | ~585 | Automated safety check: Pass | MIT | yesterday |
| 43 | Integrate a new blockchain as a second-class citizen in ShapeShift Web. | shapeshift/ | 206 | — | ~20k | Automated safety check: Notes | MIT | yesterday |
| 44 | Rebuild a whole landing page / multi-section website from a screen recording that scrolls or walks through it. | KumarSashank/ | 122 | — | ~2.1k | Automated safety check: Pass | MIT | 2 mo ago |
| 45 | Guides production character modeling in Blender through MCP: proportions, edge loops for faces and joints, clothing as separate meshes, hair, and animation-ready topology. | arjun988/ | 283 | — | ~1k | Automated safety check: Pass | MIT | 3 mo ago |
| 46 | Explains the mental model for the flutter_soloud audio plugin: the SoLoud.instance singleton, AudioSource versus SoundHandle, synchronous play and platform limits. | alnitak/ | 425 | — | ~2.3k | Automated safety check: Pass | MIT | yesterday |
| 47 | Godot 4.3+ audio guide: player nodes, audio buses, looping, decibel volume control, bus effects, music management and sound-effect pooling in GDScript and C#. | jame581/ | 805 | — | ~3.7k | Automated safety check: Pass | MIT | 2 days ago |
| 48 | 48.Kiln Hosted Create, inspect, revise and deliver editable 3D assets through Kiln's connected hosted service, or reopen assets saved in that account. | instruktlabs/ | 255 | — | ~1.2k | Automated safety check: Pass | MIT | yesterday |