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Godot

306 skills found, page 6.
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#SkillRepositoryStarsUsed inTokensAuto-checkLicenceUpdated
241

Expert-level toolkit for modular Godot 4.7+ CLI automation and headless build orchestration.

thedivergentai/GD-Agentic-Skills821—~4kAutomated safety check: PassLGPL-3.01 mo ago
242
242.Sync

Rigorous multi-platform feature synchronization for Godot AdMob.

poingstudios/godot-admob-plugin632—~521Automated safety check: PassMIT10 days ago
243

TileMap BFS寻路实现、六边形网格寻路、路径追溯与流式寻路功能。用于需要网格寻路、动态障碍物避让、游戏AI导航等场景。

925236118/AlphaAgent103—~4.5kAutomated safety check: PassMIT3 days ago
244
244.UI Kit

Produce a complete reusable flat-first Godot UI Theme from a binding visual reference, with two provider-generated source sheets, fixed square nine-slice patches, stable AtlasTexture icons, and…

RandallLiuXin/GodotMaker550—~2.8kAutomated safety check: PassUnknown24 days ago
245

Expert blueprint for First-Person Shooters: fpscameralook, fpsmovementlogic, hitscanweaponquery, weaponbobbingsystem, procedural recoil, and FPS NEVER rules.

thedivergentai/GD-Agentic-Skills821—~2.5kAutomated safety check: PassLGPL-3.01 mo ago
246

Export and build a Godot 4.7 project for distribution: install export templates, define export presets (Windows/macOS/Linux/Web/Android), run headless command-line exports for CI, and handle web…

gamedev-skills/awesome-gamedev-agent-skills1.4k—~1.4kAutomated safety check: PassApache-2.02 days ago
247

A skill your agent uses when cutting a GodotPrompter release or bumping its version — the version-bump sequence, tag-triggered workflow, and the marketplace manifests that must follow.

jame581/GodotPrompter805—~485Automated safety check: PassMIT2 days ago
248

Ensure API parity between GDScript and C. An agent skill from poingstudios/godot-admob-plugin.

poingstudios/godot-admob-plugin632—~314Automated safety check: PassMIT10 days ago
249

Manage and execute AdMob plugin releases. An agent skill from poingstudios/godot-admob-plugin.

poingstudios/godot-admob-plugin632—~357Automated safety check: PassMIT10 days ago
250

Scaffold a new Godot project: project.godot + addons + base directories + e2e/conftest.py + initial git commit.

RandallLiuXin/GodotMaker550—~1.9kAutomated safety check: PassUnknown24 days ago
251

Mechanical verification of the built game: headless build, unit tests, lint, static checks.

RandallLiuXin/GodotMaker550—~2.1kAutomated safety check: PassUnknown24 days ago
252

Generate, finalize, and validate a non-pixel-art full-screen visual reference for scene direction and evaluation, without producing a runtime asset.

RandallLiuXin/GodotMaker550—~1.6kAutomated safety check: PassUnknown24 days ago
253

A skill your agent uses when animating 2D game art with Scenario: walk, idle or attack cycles in 4 or 8 directions, isometric sprite sheets, animated GIFs, frame-by-frame pixel art animation, VFX…

scenario-labs/skills946—~4.4kAutomated safety check: PassMITyesterday
254

Godot 4 Shader 基础语法与数学,包含类型系统、Uniform变量、内置函数及实用技巧. An agent skill from 925236118/AlphaAgent.

925236118/AlphaAgent103—~1.5kAutomated safety check: PassMIT3 days ago
255

Write idiomatic GDScript for Godot 4.7: static typing, the node lifecycle (ready/process/physicsprocess), @export/@onready/@tool annotations, signals, and await for asynchronous flow.

gamedev-skills/awesome-gamedev-agent-skills1.4k—~1.3kAutomated safety check: PassApache-2.02 days ago
256

Build networked games with Godot 4.7 high-level multiplayer: set up an ENetMultiplayerPeer server/client, define RPCs with the @rpc annotation (call via rpc()/rpcid()), set per-node multiplayer…

gamedev-skills/awesome-gamedev-agent-skills1.4k—~1.6kAutomated safety check: PassApache-2.02 days ago
257

Structure a Godot 4.7 project with the scene tree and node composition: build reusable scenes, instance PackedScenes at runtime, navigate the tree safely, and register autoload singletons.

gamedev-skills/awesome-gamedev-agent-skills1.4k—~1.4kAutomated safety check: PassApache-2.02 days ago
258

Use Godot 4.7 physics bodies and detection in 2D and 3D: RigidBody, StaticBody, Area, and CharacterBody; collision layers vs masks; contact/overlap signals; and raycasts (RayCast nodes and direct…

gamedev-skills/awesome-gamedev-agent-skills1.4k—~2.1kAutomated safety check: PassApache-2.02 days ago
259

Design data-driven Godot 4.7 games with custom Resource classes: define typed data with classname + @export, save/load .tres/.res files, instance and duplicate resources, and load on demand with…

gamedev-skills/awesome-gamedev-agent-skills1.4k—~1.2kAutomated safety check: PassApache-2.02 days ago
260

Write Godot 4.7 shaders in the Godot Shading Language: canvasitem shaders for 2D and spatial shaders for 3D, with vertex/fragment functions, uniforms (sourcecolor, hintrange), TIME/UV animation, and…

gamedev-skills/awesome-gamedev-agent-skills1.4k—~1.4kAutomated safety check: PassApache-2.02 days ago
261

Build event-driven, decoupled Godot 4.7 gameplay with signals and node groups: declare and emit custom signals, connect with Callables (incl.

gamedev-skills/awesome-gamedev-agent-skills1.4k—~1.3kAutomated safety check: PassApache-2.02 days ago
262

Build and edit tile-based 2D levels in Godot 4.7 with TileMapLayer and TileSet: paint layers, set up collision/navigation/custom-data on tiles, autotile with terrain sets, and read/write cells from…

gamedev-skills/awesome-gamedev-agent-skills1.4k—~1.4kAutomated safety check: PassApache-2.02 days ago
263

Build Godot 4.7 user interfaces with Control nodes: anchors and offsets for responsive layout, Container nodes (VBox/HBox/Grid/Margin) for automatic arrangement, Theme resources for consistent…

gamedev-skills/awesome-gamedev-agent-skills1.4k—~1.4kAutomated safety check: PassApache-2.02 days ago
264
264.Router

Routes any game-development request to the right specialized skill(s): it detects the engine (Godot, Unity, Unreal, Bevy, Phaser, PixiJS, three.js, LÖVE, pygame, Roblox) and the task, then reads the…

gamedev-skills/awesome-gamedev-agent-skills1.4k—~3.8kAutomated safety check: PassApache-2.02 days ago
265

Guide AI agents through Godot 4.x GDScript coding best practices including scene organization, signals, resources, state machines, and performance optimization.

jwynia/agent-skills170—~3.2kAutomated safety check: PassMIT7 mo ago
266

Interactive Gradio UI to paint a region and remove solid key-color background (white / green / magenta) only inside that selection.

godot-fun/gai183—~1.4kAutomated safety check: PassMITyesterday
267

Removes solid-color backgrounds (white, green 00FF00, magenta FF00FF) from a single AI-generated image using color key and border flood fill — not AI matting.

godot-fun/gai183—~2kAutomated safety check: PassMITyesterday
268

Trims invalid border regions (transparent or solid-color padding) from images using Pillow.

godot-fun/gai183—~1.9kAutomated safety check: PassMITyesterday
269

Converts a single video file to OGV (Theora + Vorbis in Ogg container) using FFmpeg for Godot-ready playback assets.

godot-fun/gai183—~924Automated safety check: PassMITyesterday
270
270.Studio

The front door for any Aseprite or pixel-art request. An agent skill from with-pebbly/aseprite-ai-artist.

with-pebbly/aseprite-ai-artist230—~4kAutomated safety check: PassMIT3 days ago
271

Specialized guide for migrating Godot 3.x projects to Godot 4 (GDScript 2.0), covering syntax changes, Tweens, and exports.

aiskillstore/marketplace4333 repos~836Automated safety check: PassNo licenceyesterday
272

A skill your agent uses when creating game art through Scenario MCP: sprites, sprite sheets, icons, props, loot, tilesets and autotile terrain transitions, seamless tiles, isometric buildings…

scenario-labs/skills946—~4.5kAutomated safety check: PassMITyesterday
273

A skill your agent uses when an agent drives Godot 4.7 on a Mac for any task: headless --script jobs, --import, --check-only, command-line exports, GUT tests, windowed screenshots, the headless…

scenario-labs/skills946—~5.9kAutomated safety check: PassMITyesterday
274

Run GDScript test suites from the command line with godot --headless, using a SceneTree/MainLoop runner script that exits non-zero on failure so CI can gate merges.

gamedev-skills/awesome-gamedev-agent-skills1.4k—~2.3kAutomated safety check: PassApache-2.02 days ago
275

Godot 4 常见 Shader 特效案例,包括描边、像素化、溶解、水波、模糊等. An agent skill from 925236118/AlphaAgent.

925236118/AlphaAgent103—~1.9kAutomated safety check: PassMIT3 days ago
276

Produce reusable card art sources and native Godot card UI resources.

RandallLiuXin/GodotMaker550—~1.8kAutomated safety check: PassUnknown24 days ago
277

A skill your agent uses when building 3D levels and worlds in Godot 4.7: third-person or FPS controller, player stuck on stairs, spring arm camera clipping, blockout with CSG, GridMap and…

scenario-labs/skills946—~4.4kAutomated safety check: PassMITyesterday
278

A skill your agent uses when structuring Godot 4.7 game code: folders, scenes and nodes, signals or an event bus autoload, custom Resources for item data, components (health, hitbox, hurtbox), an…

scenario-labs/skills946—~4.9kAutomated safety check: PassMITyesterday
279

A skill your agent uses when building gameplay systems in Godot 4.7: enemy AI that patrols, chases and attacks, state machines, behavior trees (LimboAI), NavigationAgent3D pathfinding and avoidance…

scenario-labs/skills946—~4.9kAutomated safety check: PassMITyesterday
280

A skill your agent uses when lighting or rendering a Godot 4.7 3D scene: pick a renderer (Forward+, Mobile, Compatibility), choose GI (SDFGI, VoxelGI, LightmapGI, reflection probes), bake lightmaps…

scenario-labs/skills946—~4.9kAutomated safety check: PassMITyesterday
281

A skill your agent uses when writing or fixing Godot 4.7 shaders: .gdshader code (spatial, canvasitem, particles, sky, fog), VisualShader graphs built in code, stylized or toon water, dissolve or…

scenario-labs/skills946—~4.9kAutomated safety check: PassMITyesterday
282

Expert blueprint for educational games including gamification loops (learn/apply/feedback/adapt), progress tracking (student profiles, mastery %), adaptive difficulty (target 70% success rate)…

thedivergentai/GD-Agentic-Skills821—~3.4kAutomated safety check: WarnLGPL-3.01 mo ago
283

Unreal Engine development: C++/Blueprint patterns, Gameplay Framework, Niagara, Lumen/Nanite, multiplayer, and packaging.

CoWork-OS/CoWork-OS477—~446Automated safety check: PassMITyesterday
284

A skill your agent uses when generating or handling 3D assets through the Scenario MCP server, including text-to-3D or image-to-3D meshes, GPT-6 Astra 3D or Claude Opus 5.5 3D, GLB, FBX, OBJ, STL…

scenario-labs/skills946—~3.8kAutomated safety check: PassMITyesterday
285

A skill your agent uses when building a 2D game in Godot 4.7: make a platformer or top-down controller that feels right (coyote time, jump buffer, jump height), TileMapLayer and TileSet in code…

scenario-labs/skills946—~5.3kAutomated safety check: PassMITyesterday
286

A skill your agent uses when Godot 4.7 work must run without a mouse or at scale: batch import of hundreds of GLB props or an AI image-to-3D art drop, naming rules, import presets and post-import…

scenario-labs/skills946—~5.5kAutomated safety check: PassMITyesterday
287

A skill your agent uses when building or fixing game UI in Godot 4.7: main menu, settings screen, HUD (health bar, ammo, minimap frame), Control layout, containers, anchors, themes in code, 'UI…

scenario-labs/skills946—~5.5kAutomated safety check: PassMITyesterday
288

A skill your agent uses when making or fixing particle effects and game feel in Godot 4.7: GPUParticles3D or GPUParticles2D explosion, fireball projectile with trail, impact, sparks, smoke…

scenario-labs/skills946—~5.3kAutomated safety check: PassMITyesterday