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Shaders

128 skills found, page 3.
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97

Manage project-wide GraphicsSettings and QualitySettings. An agent skill from Besty0728/Unity-Skills.

Besty0728/Unity-Skills1.8k—~750Automated safety check: PassMIT2 days ago
98

Source-anchored Shader Graph design rules for Unity 2022.3. An agent skill from Besty0728/Unity-Skills.

Besty0728/Unity-Skills1.8k—~894Automated safety check: PassMIT2 days ago
99

Advanced Compose visuals - Material 3 Expressive motion physics, AGSL shaders (Android 13+), Canvas/DrawScope generative, graphicsLayer effects.

AThevon/genjutsu440—~5.1kAutomated safety check: PassUnknown5 days ago
100

Standalone WebGL fragment shaders for card visual effects: holographic foil, shimmer, rarity glow.

notque/vexjoy-agent441—~2.9kAutomated safety check: NotesMITyesterday
101

Godot 4 Shader 基础语法与数学,包含类型系统、Uniform变量、内置函数及实用技巧. An agent skill from 925236118/AlphaAgent.

925236118/AlphaAgent103—~1.5kAutomated safety check: PassMIT3 days ago
102

Blender PBR and stylized material creation for metal, wood, concrete, fabric, glass, dirt, rust, and procedural shaders.

arjun988/blender-skills283—~955Automated safety check: PassMIT3 mo ago
103

Procedure for adding an Effects/Color node: FilterDef table entry vs C++ class, shared GLSL preamble, the caching trap, exit criterion.

n1m21n/Infinite271—~3.5kAutomated safety check: PassUnknownyesterday
104

Write Godot 4.7 shaders in the Godot Shading Language: canvasitem shaders for 2D and spatial shaders for 3D, with vertex/fragment functions, uniforms (sourcecolor, hintrange), TIME/UV animation, and…

gamedev-skills/awesome-gamedev-agent-skills1.4k—~1.4kAutomated safety check: PassApache-2.02 days ago
105

Production animation patterns for React Native using Reanimated 4, Skia, WebGPU, and TypeGPU.

software-mansion-labs/skills291—~1.1kAutomated safety check: PassNo licence13 days ago
106

Build a burning-paper ring loader whose GLSL flame is drawn by a Worker on an OffscreenCanvas started from the head, so a main thread blocked by the page build cannot freeze it, with a progress…

MengTo/Skills6.7k—~2.7kAutomated safety check: PassMIT4 days ago
107

Expert guide for writing efficient GLSL shaders (Vertex/Fragment) for web and game engines, covering syntax, uniforms, and common effects.

aiskillstore/marketplace4333 repos~962Automated safety check: PassNo licenceyesterday
108

How Field source becomes running code: lexer/AST/typed IR (type + domain), domain inference, the three backends (VM, GLSL, sample register machine), error keep-last-working.

n1m21n/Infinite271—~6kAutomated safety check: PassUnknownyesterday
109

A skill your agent uses when writing or fixing Godot 4.7 shaders: .gdshader code (spatial, canvasitem, particles, sky, fog), VisualShader graphs built in code, stylized or toon water, dissolve or…

scenario-labs/skills946—~4.9kAutomated safety check: PassMITyesterday
110

A skill your agent uses when a Unity 6.3 URP task involves shaders: hand-written HLSL, Shader Graph water, toon, dissolve or outline, Custom Function nodes, a renderer feature or full-screen effect…

scenario-labs/skills946—~5.1kAutomated safety check: PassMITyesterday
111

A skill your agent uses when a UE5 task involves materials or textures: a master material and instances for a kit, Substrate or legacy, Blendable vs Adaptive GBuffer, glass, emissive screens…

scenario-labs/skills946—~4.6kAutomated safety check: PassMITyesterday
112

Manage HLSL/ShaderLab .shader files

Besty0728/Unity-Skills1.8k—~2.1kAutomated safety check: PassMIT2 days ago
113

Writing Windows-safe Infinite code from macOS: keep WIN32 out of nodes, three-sided Platform:: obligation, Windows trap catalogue (WASAPI, WinMM, GDI glyphs, Media Foundation stride, wide paths…

n1m21n/Infinite271—~4.6kAutomated safety check: PassUnknownyesterday
114

Add or locate LunCoSim assets under assets/: USD components, WGSL shaders, Modelica models, SysML requirements, or event-driven Rhai policies.

LunCoSim/lunco-sim107—~4.8kAutomated safety check: PassApache-2.0yesterday
115

Wire simulated values into visible WGSL material parameters in LunCoSim, such as load, heat, charge, slip, or temperature visualization.

LunCoSim/lunco-sim107—~3.6kAutomated safety check: PassApache-2.0yesterday
116

Create distinctive, production-grade web frontend interfaces with high design quality.

majiayu000/spellbook287—~1.4kAutomated safety check: PassMIT2 days ago
117

Author a reusable LunCoSim USD asset from scratch: geometry, materials, physics, behavior, parameters, or spawn-catalog metadata.

LunCoSim/lunco-sim107—~8.7kAutomated safety check: PassApache-2.0yesterday
118

Local react-native-skia documentation reference (latest). An agent skill from olorehq/olore.

olorehq/olore104—~946Automated safety check: PassMITyesterday
119

Makepad UI development skills for Rust apps: setup, patterns, shaders, packaging, and troubleshooting.

aiskillstore/marketplace4335 repos~198Automated safety check: PassNo licenceyesterday
120

Create and inspect Shader Graph assets

Besty0728/Unity-Skills1.8k—~1.6kAutomated safety check: PassMIT2 days ago
121

Art-direct and implement distinctive, motion-rich marketing, editorial, portfolio, and landing websites with original reference-inspired imagery, standout heroes, GSAP choreography, one…

nirholas/three.ws2291 repo~1.8kAutomated safety check: PassApache-2.0yesterday
122

Обеспечивает нейросетевой AI-апскейлинг обложек и текстур через Real-ESRGAN Vulkan до 4K, а также интеграцию библиотеки Libretro Slang Shaders и алгоритмов AMD FidelityFX CAS в эмуляторы.

ReiKatari/STORM_SWITCH116—~285Automated safety check: PassGPL-3.06 days ago
123

A skill your agent uses when authoring or debugging a shader, material, VFX, or full-screen post-process in a game engine — Godot 4.x .gdshader, Unity 6 URP/HDRP, Unreal 5.x Materials, effect…

ericrisco/rsc-harness180—~3.6kAutomated safety check: PassMITyesterday
124

BPX material command skill. An agent skill from wilddogjp/openbpx.

wilddogjp/openbpx101—~300Automated safety check: PassApache-2.03 mo ago
125

Apple Silicon skill for M-series development and profiling. An agent skill from mohitmishra786/low-level-dev-skills.

mohitmishra786/low-level-dev-skills252—~1.6kAutomated safety check: PassMIT3 mo ago
126

Create readable, performance-safe Three.js game visual effects.

nirholas/three.ws2291 repo~270Automated safety check: PassApache-2.0yesterday
127

READ this skill when implementing or configuring animation-style shaders (Toon/Cel Shaders) — including outlines, rim lighting, toon shading, MatCap, emission, dissolve, hatching, or any stylized…

aiskillstore/marketplace4331 repo~4.3kAutomated safety check: PassNo licenceyesterday
128

Production guidance for planning, building, animating, capturing, and reviewing complete Three.js scenes for rendered media.

calesthio/generative-media-skills197—~5.1kAutomated safety check: PassMIT2 mo ago