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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 97 | Manage project-wide GraphicsSettings and QualitySettings. An agent skill from Besty0728/Unity-Skills. | Besty0728/ | 1.8k | — | ~750 | Automated safety check: Pass | MIT | 2 days ago |
| 98 | Source-anchored Shader Graph design rules for Unity 2022.3. An agent skill from Besty0728/Unity-Skills. | Besty0728/ | 1.8k | — | ~894 | Automated safety check: Pass | MIT | 2 days ago |
| 99 | Advanced Compose visuals - Material 3 Expressive motion physics, AGSL shaders (Android 13+), Canvas/DrawScope generative, graphicsLayer effects. | AThevon/ | 440 | — | ~5.1k | Automated safety check: Pass | Unknown | 5 days ago |
| 100 | Standalone WebGL fragment shaders for card visual effects: holographic foil, shimmer, rarity glow. | notque/ | 441 | — | ~2.9k | Automated safety check: Notes | MIT | yesterday |
| 101 | Godot 4 Shader 基础语法与数学,包含类型系统、Uniform变量、内置函数及实用技巧. An agent skill from 925236118/AlphaAgent. | 925236118/ | 103 | — | ~1.5k | Automated safety check: Pass | MIT | 3 days ago |
| 102 | 102.Materials Blender PBR and stylized material creation for metal, wood, concrete, fabric, glass, dirt, rust, and procedural shaders. | arjun988/ | 283 | — | ~955 | Automated safety check: Pass | MIT | 3 mo ago |
| 103 | 103.New Effect Node Procedure for adding an Effects/Color node: FilterDef table entry vs C++ class, shared GLSL preamble, the caching trap, exit criterion. | n1m21n/ | 271 | — | ~3.5k | Automated safety check: Pass | Unknown | yesterday |
| 104 | 104.Godot Shaders Write Godot 4.7 shaders in the Godot Shading Language: canvasitem shaders for 2D and spatial shaders for 3D, with vertex/fragment functions, uniforms (sourcecolor, hintrange), TIME/UV animation, and… | gamedev-skills/ | 1.4k | — | ~1.4k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 105 | 105.Animations Production animation patterns for React Native using Reanimated 4, Skia, WebGPU, and TypeGPU. | software-mansion-labs/ | 291 | — | ~1.1k | Automated safety check: Pass | No licence | 13 days ago |
| 106 | Build a burning-paper ring loader whose GLSL flame is drawn by a Worker on an OffscreenCanvas started from the head, so a main thread blocked by the page build cannot freeze it, with a progress… | MengTo/ | 6.7k | — | ~2.7k | Automated safety check: Pass | MIT | 4 days ago |
| 107 | Expert guide for writing efficient GLSL shaders (Vertex/Fragment) for web and game engines, covering syntax, uniforms, and common effects. | aiskillstore/ | 433 | 3 repos | ~962 | Automated safety check: Pass | No licence | yesterday |
| 108 | 108.Field Compiler How Field source becomes running code: lexer/AST/typed IR (type + domain), domain inference, the three backends (VM, GLSL, sample register machine), error keep-last-working. | n1m21n/ | 271 | — | ~6k | Automated safety check: Pass | Unknown | yesterday |
| 109 | A skill your agent uses when writing or fixing Godot 4.7 shaders: .gdshader code (spatial, canvasitem, particles, sky, fog), VisualShader graphs built in code, stylized or toon water, dissolve or… | scenario-labs/ | 946 | — | ~4.9k | Automated safety check: Pass | MIT | yesterday |
| 110 | A skill your agent uses when a Unity 6.3 URP task involves shaders: hand-written HLSL, Shader Graph water, toon, dissolve or outline, Custom Function nodes, a renderer feature or full-screen effect… | scenario-labs/ | 946 | — | ~5.1k | Automated safety check: Pass | MIT | yesterday |
| 111 | A skill your agent uses when a UE5 task involves materials or textures: a master material and instances for a kit, Substrate or legacy, Blendable vs Adaptive GBuffer, glass, emissive screens… | scenario-labs/ | 946 | — | ~4.6k | Automated safety check: Pass | MIT | yesterday |
| 112 | 112.Unity Shader Manage HLSL/ShaderLab .shader files | Besty0728/ | 1.8k | — | ~2.1k | Automated safety check: Pass | MIT | 2 days ago |
| 113 | 113.Windows Parity Writing Windows-safe Infinite code from macOS: keep WIN32 out of nodes, three-sided Platform:: obligation, Windows trap catalogue (WASAPI, WinMM, GDI glyphs, Media Foundation stride, wide paths… | n1m21n/ | 271 | — | ~4.6k | Automated safety check: Pass | Unknown | yesterday |
| 114 | Add or locate LunCoSim assets under assets/: USD components, WGSL shaders, Modelica models, SysML requirements, or event-driven Rhai policies. | LunCoSim/ | 107 | — | ~4.8k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 115 | Wire simulated values into visible WGSL material parameters in LunCoSim, such as load, heat, charge, slip, or temperature visualization. | LunCoSim/ | 107 | — | ~3.6k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 116 | 116.Frontend Design Create distinctive, production-grade web frontend interfaces with high design quality. | majiayu000/ | 287 | — | ~1.4k | Automated safety check: Pass | MIT | 2 days ago |
| 117 | Author a reusable LunCoSim USD asset from scratch: geometry, materials, physics, behavior, parameters, or spawn-catalog metadata. | LunCoSim/ | 107 | — | ~8.7k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 118 | Local react-native-skia documentation reference (latest). An agent skill from olorehq/olore. | olorehq/ | 104 | — | ~946 | Automated safety check: Pass | MIT | yesterday |
| 119 | 119.Makepad Skills Makepad UI development skills for Rust apps: setup, patterns, shaders, packaging, and troubleshooting. | aiskillstore/ | 433 | 5 repos | ~198 | Automated safety check: Pass | No licence | yesterday |
| 120 | Create and inspect Shader Graph assets | Besty0728/ | 1.8k | — | ~1.6k | Automated safety check: Pass | MIT | 2 days ago |
| 121 | Art-direct and implement distinctive, motion-rich marketing, editorial, portfolio, and landing websites with original reference-inspired imagery, standout heroes, GSAP choreography, one… | nirholas/ | 229 | 1 repo | ~1.8k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 122 | Обеспечивает нейросетевой AI-апскейлинг обложек и текстур через Real-ESRGAN Vulkan до 4K, а также интеграцию библиотеки Libretro Slang Shaders и алгоритмов AMD FidelityFX CAS в эмуляторы. | ReiKatari/ | 116 | — | ~285 | Automated safety check: Pass | GPL-3.0 | 6 days ago |
| 123 | 123.Gamedev Shaders A skill your agent uses when authoring or debugging a shader, material, VFX, or full-screen post-process in a game engine — Godot 4.x .gdshader, Unity 6 URP/HDRP, Unreal 5.x Materials, effect… | ericrisco/ | 180 | — | ~3.6k | Automated safety check: Pass | MIT | yesterday |
| 124 | 124.Bpx Material BPX material command skill. An agent skill from wilddogjp/openbpx. | wilddogjp/ | 101 | — | ~300 | Automated safety check: Pass | Apache-2.0 | 3 mo ago |
| 125 | 125.Apple Silicon Apple Silicon skill for M-series development and profiling. An agent skill from mohitmishra786/low-level-dev-skills. | mohitmishra786/ | 252 | — | ~1.6k | Automated safety check: Pass | MIT | 3 mo ago |
| 126 | 126.Create Game Vfx Create readable, performance-safe Three.js game visual effects. | nirholas/ | 229 | 1 repo | ~270 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 127 | 127.Animation Shader READ this skill when implementing or configuring animation-style shaders (Toon/Cel Shaders) — including outlines, rim lighting, toon shading, MatCap, emission, dissolve, hatching, or any stylized… | aiskillstore/ | 433 | 1 repo | ~4.3k | Automated safety check: Pass | No licence | yesterday |
| 128 | Production guidance for planning, building, animating, capturing, and reviewing complete Three.js scenes for rendered media. | calesthio/ | 197 | — | ~5.1k | Automated safety check: Pass | MIT | 2 mo ago |