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By nolantait
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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1 | Reference for events, messages, and observers in Bevy — Message/MessageReader/MessageWriter, Event/EntityEvent, triggers, observers, and propagation. | nolantait/ | 132 | — | ~867 | Automated safety check: Pass | MIT | 2 days ago |
| 2 | 2.Avian Reference for Avian physics engine — rigid bodies, colliders, joints, spatial queries, collision events, character controllers, and debug rendering. | nolantait/ | 132 | — | ~3k | Automated safety check: Pass | MIT | 2 days ago |
| 3 | Reference for loading, managing, and tracking assets in Bevy — AssetServer, handles, loading states, events, custom loaders, and hot reloading. | nolantait/ | 132 | — | ~871 | Automated safety check: Pass | MIT | 2 days ago |
| 4 | Reference for playing and controlling audio in Bevy — AudioPlayer, AudioSink, spatial audio, volume, and playback settings. | nolantait/ | 132 | — | ~713 | Automated safety check: Pass | MIT | 2 days ago |
| 5 | 5.Bevy Bsn Reference for Bevy Scene Notation (BSN) — the bsn!. An agent skill from nolantait/bevy-starter. | nolantait/ | 132 | — | ~1.1k | Automated safety check: Pass | MIT | 2 days ago |
| 6 | Reference for cameras in Bevy — Camera2d, Camera3d, viewports, projection, render layers, mouse-to-world, and free camera controllers. | nolantait/ | 132 | — | ~976 | Automated safety check: Pass | MIT | 2 days ago |
| 7 | Reference for Bevy Commands — spawning/despawning entities, inserting/removing components, custom commands, trait extensions, and testing. | nolantait/ | 132 | — | ~783 | Automated safety check: Pass | MIT | 2 days ago |
| 8 | Reference for bevyenhancedinput — observer-based input manager with actions, contexts, bindings, conditions, modifiers, presets, and mocking. | nolantait/ | 132 | — | ~2.4k | Automated safety check: Pass | MIT | 2 days ago |
| 9 | Reference for Bevy gizmos — immediate-mode visual debugging, GizmoPlugin, Gizmos system param, retained GizmoAsset, config groups, and line styles. | nolantait/ | 132 | — | ~1.5k | Automated safety check: Pass | MIT | 2 days ago |
| 10 | 10.Bevy Input Reference for handling input in Bevy — keyboard, mouse, touch, gamepad, events vs resources, physical vs logical keys, and enhanced input. | nolantait/ | 132 | — | ~806 | Automated safety check: Pass | MIT | 2 days ago |
| 11 | 11.Bevy Picking Reference for Bevy's picking system — pointer events, backends, hover/click/drag observers, sprite picking, UI picking, and mesh picking. | nolantait/ | 132 | — | ~927 | Automated safety check: Pass | MIT | 2 days ago |
| 12 | 12.Bevy Plugins Reference for Bevy plugins — function plugins, Plugin trait, life-cycle, ordering, configuration, PluginGroup, DefaultPlugins, and MinimalPlugins. | nolantait/ | 132 | — | ~1.5k | Automated safety check: Pass | MIT | 2 days ago |
| 13 | 13.Bevy Queries Reference for writing Bevy ECS queries — Query<D, F, Single, filters, component access, iteration patterns, lenses, disjointed access, and testing. | nolantait/ | 132 | — | ~1.7k | Automated safety check: Pass | MIT | 2 days ago |
| 14 | Reference for Bevy's reflection system — Reflect derive, dynamic field access, serialization, trait reflection, and scenes. | nolantait/ | 132 | — | ~541 | Automated safety check: Pass | MIT | 2 days ago |
| 15 | Reference for Bevy entity relationships — ChildOf/Children hierarchy, custom relationships with Relationship/RelationshipTarget, spawning children, and traversal. | nolantait/ | 132 | — | ~722 | Automated safety check: Pass | MIT | 2 days ago |
| 16 | Reference for Bevy's rendering pipeline — wgpu, render graph, extract/prepare/queue/draw stages, meshes, materials, lighting, and text rendering. | nolantait/ | 132 | — | ~521 | Automated safety check: Pass | MIT | 2 days ago |
| 17 | 17.Bevy Scenes Reference for Bevy scenes — file-based world serialization via reflection, DynamicWorld, WorldInstanceSpawner, and DynamicWorldRoot. | nolantait/ | 132 | — | ~883 | Automated safety check: Pass | MIT | 2 days ago |
| 18 | 18.Bevy Sprites Reference for Bevy sprites — rendering images, custom size, anchors, z-ordering, sprite sheets, texture atlases, pixel-perfect rendering, and bounding boxes. | nolantait/ | 132 | — | ~630 | Automated safety check: Pass | MIT | 2 days ago |
| 19 | 19.Bevy Systems Reference for Bevy systems — scheduling, ordering, system parameters, ParamSet, exclusive systems, fallibility, custom system params, and run conditions. | nolantait/ | 132 | — | ~1k | Automated safety check: Pass | MIT | 2 days ago |
| 20 | 20.Bevy Text Reference for text rendering in Bevy — Text vs Text2d, styling, text spans, changing text at runtime, clicking text, and font rendering. | nolantait/ | 132 | — | ~559 | Automated safety check: Pass | MIT | 2 days ago |
| 21 | 21.Bevy Timers Reference for Bevy timers — Timer as resource, component, or Local; tick, isfinished/justfinished, TimerMode::Once vs Repeating. | nolantait/ | 132 | — | ~804 | Automated safety check: Pass | MIT | 2 days ago |
| 22 | 22.Bevy UI Reference for Bevy UI — Node layout (Flexbox/CSS Grid), Val types, text, colors, buttons, interaction, scrolling, and relative cursor position. | nolantait/ | 132 | — | ~1k | Automated safety check: Pass | MIT | 2 days ago |
| 23 | 23.Bevy Windows Reference for Bevy windows — Window component, physical vs logical size, resolution, cursors, multi-window, events, screenshots, and reactive rendering. | nolantait/ | 132 | — | ~804 | Automated safety check: Pass | MIT | 2 days ago |
| 24 | Reference for Bevy resources — defining, inserting, initializing, reading/writing, and removing global singleton data. | nolantait/ | 132 | — | ~300 | Automated safety check: Pass | MIT | 2 days ago |