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By IvanMurzak

80 skills found.
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1

List all shaders available in the project assets and packages, sorted by name.

IvanMurzak/Unity-MCP4.4k—~435Automated safety check: PassApache-2.0yesterday
2

List the fully-qualified C type names of every concrete UnityEngine.Component subclass available in the project.

IvanMurzak/Unity-MCP4.4k—~846Automated safety check: PassApache-2.0yesterday
3

Install a Unity package from the registry, a Git URL, or a local path.

IvanMurzak/Unity-MCP4.4k—~665Automated safety check: PassApache-2.0yesterday
4

Uninstall a UPM package from the Unity project. An agent skill from IvanMurzak/Unity-MCP.

IvanMurzak/Unity-MCP4.4k—~602Automated safety check: PassApache-2.0yesterday
5

Split a C file into Unity 6.5+ and pre-Unity 6.5 variants. An agent skill from IvanMurzak/Unity-MCP.

IvanMurzak/Unity-MCP4.4k—~1.1kAutomated safety check: PassApache-2.0yesterday
6

Copy assets at given paths and store them at new paths. An agent skill from IvanMurzak/Unity-MCP.

IvanMurzak/Unity-MCP4.4k—~1kAutomated safety check: PassApache-2.0yesterday
7

Create a new folder under a parent folder inside 'Assets/'. An agent skill from IvanMurzak/Unity-MCP.

IvanMurzak/Unity-MCP4.4k—~940Automated safety check: PassApache-2.0yesterday
8

Delete the assets at the given project paths. An agent skill from IvanMurzak/Unity-MCP.

IvanMurzak/Unity-MCP4.4k—~646Automated safety check: PassApache-2.0yesterday
9

Search the Unity asset database using a search filter string.

IvanMurzak/Unity-MCP4.4k—~1.3kAutomated safety check: PassApache-2.0yesterday
10

Search the built-in assets of the Unity Editor (located at Resources/unitybuiltinextra).

IvanMurzak/Unity-MCP4.4k—~994Automated safety check: PassApache-2.0yesterday
11

Get asset data from the asset file in the Unity project — every serializable field and property.

IvanMurzak/Unity-MCP4.4k—~1.9kAutomated safety check: PassApache-2.0yesterday
12

Create a new Material asset with default parameters at a given 'Assets/'-rooted path ending in '.mat'.

IvanMurzak/Unity-MCP4.4k—~873Automated safety check: PassApache-2.0yesterday
13

Modify an asset file in the project. An agent skill from IvanMurzak/Unity-MCP.

IvanMurzak/Unity-MCP4.4k—~1.7kAutomated safety check: PassApache-2.0yesterday
14

Move or rename assets at the given project paths. An agent skill from IvanMurzak/Unity-MCP.

IvanMurzak/Unity-MCP4.4k—~716Automated safety check: PassApache-2.0yesterday
15

Close the currently opened prefab edit stage. An agent skill from IvanMurzak/Unity-MCP.

IvanMurzak/Unity-MCP4.4k—~787Automated safety check: PassApache-2.0yesterday
16

Create a Prefab (or Prefab Variant) at a project asset path.

IvanMurzak/Unity-MCP4.4k—~1.6kAutomated safety check: PassApache-2.0yesterday
17

Instantiate a prefab into the currently active scene at an optional position/rotation/scale, parented under an optional scene GameObject path.

IvanMurzak/Unity-MCP4.4k—~1.2kAutomated safety check: PassApache-2.0yesterday
18

Open the prefab edit stage for a prefab instance or prefab asset GameObject.

IvanMurzak/Unity-MCP4.4k—~872Automated safety check: PassApache-2.0yesterday
19

Save the currently opened prefab edit stage back to its prefab asset without exiting the stage.

IvanMurzak/Unity-MCP4.4k—~737Automated safety check: PassApache-2.0yesterday
20

Refresh the Unity AssetDatabase. An agent skill from IvanMurzak/Unity-MCP.

IvanMurzak/Unity-MCP4.4k—~594Automated safety check: PassApache-2.0yesterday
21

Get detailed data about a shader asset — properties, subshaders, passes, compilation messages, and supported status.

IvanMurzak/Unity-MCP4.4k—~4.1kAutomated safety check: PassApache-2.0yesterday
22

Retrieve Unity Editor logs from the MCP plugin's LogCollector, optionally filtered by log type or time window.

IvanMurzak/Unity-MCP4.4k—~1kAutomated safety check: PassApache-2.0yesterday
23

Return the current state of UnityEditor.EditorApplication — playmode, paused state, compilation state, and related flags.

IvanMurzak/Unity-MCP4.4k—~843Automated safety check: PassApache-2.0yesterday
24

Start / stop / pause the Unity Editor 'playmode'. An agent skill from IvanMurzak/Unity-MCP.

IvanMurzak/Unity-MCP4.4k—~981Automated safety check: PassApache-2.0yesterday
25

Get information about the current Selection in the Unity Editor — active object, active transform, selected GameObjects, transforms, instance IDs, and asset GUIDs (each enrichment is opt-in).

IvanMurzak/Unity-MCP4.4k—~1.9kAutomated safety check: PassApache-2.0yesterday
26

Set the current Selection in the Unity Editor to the provided objects.

IvanMurzak/Unity-MCP4.4k—~1.9kAutomated safety check: PassApache-2.0yesterday
27

Add one or more Components to a GameObject in the opened Prefab or active Scene.

IvanMurzak/Unity-MCP4.4k—~1.4kAutomated safety check: PassApache-2.0yesterday
28

Destroy one or more Components from a target GameObject. An agent skill from IvanMurzak/Unity-MCP.

IvanMurzak/Unity-MCP4.4k—~1.7kAutomated safety check: PassApache-2.0yesterday
29

Get detailed information about a specific Component on a GameObject — type, enabled state, and (optionally) serialized fields and properties.

IvanMurzak/Unity-MCP4.4k—~3.3kAutomated safety check: PassApache-2.0yesterday
30

Modify a specific Component on a GameObject in opened Prefab or in a Scene.

IvanMurzak/Unity-MCP4.4k—~2.8kAutomated safety check: PassApache-2.0yesterday
31

Create a new GameObject in the currently opened Prefab or active Scene, optionally parented under another GameObject and pre-positioned.

IvanMurzak/Unity-MCP4.4k—~1.6kAutomated safety check: PassApache-2.0yesterday
32

Destroy a GameObject (and all nested children) in the currently opened Prefab or active Scene.

IvanMurzak/Unity-MCP4.4k—~969Automated safety check: PassApache-2.0yesterday
33

Duplicate a batch of GameObjects in the currently opened Prefab or active Scene.

IvanMurzak/Unity-MCP4.4k—~1.3kAutomated safety check: PassApache-2.0yesterday
34

Find a specific GameObject in the opened Prefab (preferred when present) or the active Scene.

IvanMurzak/Unity-MCP4.4k—~3.5kAutomated safety check: PassApache-2.0yesterday
35

Modify GameObject fields and properties in opened Prefab or in a Scene.

IvanMurzak/Unity-MCP4.4k—~2.3kAutomated safety check: PassApache-2.0yesterday
36

Reparent a batch of GameObjects under a new parent in the currently opened Prefab or active Scene.

IvanMurzak/Unity-MCP4.4k—~1.1kAutomated safety check: PassApache-2.0yesterday
37

Review and resolve PR comments from GitHub. An agent skill from IvanMurzak/Unity-MCP.

IvanMurzak/Unity-MCP4.4k—~1.9kAutomated safety check: PassApache-2.0yesterday
38

Get serialized data for a Unity UnityEngine.Object — all serializable fields and properties.

IvanMurzak/Unity-MCP4.4k—~1.8kAutomated safety check: PassApache-2.0yesterday
39

Modify a Unity UnityEngine.Object's serializable fields/properties.

IvanMurzak/Unity-MCP4.4k—~2.3kAutomated safety check: PassApache-2.0yesterday
40

List all UPM packages installed in the Unity project — name, version, source, description.

IvanMurzak/Unity-MCP4.4k—~1.1kAutomated safety check: PassApache-2.0yesterday
41

Search Unity's package registry plus locally installed packages (Git, local, embedded sources) by query string.

IvanMurzak/Unity-MCP4.4k—~1.2kAutomated safety check: PassApache-2.0yesterday
42

Capture the current frame's timing info (delta time, FPS, frame counts, runtime).

IvanMurzak/Unity-MCP4.4k—~839Automated safety check: PassApache-2.0yesterday
43

Toggle the wrapper's local 'enabled' flag for a named profiler module.

IvanMurzak/Unity-MCP4.4k—~557Automated safety check: PassApache-2.0yesterday
44

Return memory statistics snapshot from UnityEngine.Profiling.Profiler — reserved, allocated, mono heap, graphics, etc.

IvanMurzak/Unity-MCP4.4k—~1.1kAutomated safety check: PassApache-2.0yesterday
45

Return current frame timing, FPS, vsync, target frame rate, threading mode, and graphics device type from Unity Time / QualitySettings / SystemInfo.

IvanMurzak/Unity-MCP4.4k—~833Automated safety check: PassApache-2.0yesterday
46

Return script execution timing (frame time, fixed dt, time scale, frame count, runtime) plus Mono / GC memory usage in MB.

IvanMurzak/Unity-MCP4.4k—~872Automated safety check: PassApache-2.0yesterday
47

Return the Unity profiler's current enabled state, active modules, max-used memory, and platform support flag.

IvanMurzak/Unity-MCP4.4k—~769Automated safety check: PassApache-2.0yesterday
48

List all known profiler module names with their local 'enabled' bookkeeping flag.

IvanMurzak/Unity-MCP4.4k—~776Automated safety check: PassApache-2.0yesterday