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Game Development · IvanMurzak/Unity-MCP
Skills
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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1 | List all shaders available in the project assets and packages, sorted by name. | IvanMurzak/ | 4.4k | — | ~435 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 2 | List the fully-qualified C type names of every concrete UnityEngine.Component subclass available in the project. | IvanMurzak/ | 4.4k | — | ~846 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 3 | Install a Unity package from the registry, a Git URL, or a local path. | IvanMurzak/ | 4.4k | — | ~665 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 4 | Uninstall a UPM package from the Unity project. An agent skill from IvanMurzak/Unity-MCP. | IvanMurzak/ | 4.4k | — | ~602 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 5 | Split a C file into Unity 6.5+ and pre-Unity 6.5 variants. An agent skill from IvanMurzak/Unity-MCP. | IvanMurzak/ | 4.4k | — | ~1.1k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 6 | Copy assets at given paths and store them at new paths. An agent skill from IvanMurzak/Unity-MCP. | IvanMurzak/ | 4.4k | — | ~1k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 7 | Create a new folder under a parent folder inside 'Assets/'. An agent skill from IvanMurzak/Unity-MCP. | IvanMurzak/ | 4.4k | — | ~940 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 8 | Delete the assets at the given project paths. An agent skill from IvanMurzak/Unity-MCP. | IvanMurzak/ | 4.4k | — | ~646 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 9 | Search the Unity asset database using a search filter string. | IvanMurzak/ | 4.4k | — | ~1.3k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 10 | Search the built-in assets of the Unity Editor (located at Resources/unitybuiltinextra). | IvanMurzak/ | 4.4k | — | ~994 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 11 | Get asset data from the asset file in the Unity project — every serializable field and property. | IvanMurzak/ | 4.4k | — | ~1.9k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 12 | Create a new Material asset with default parameters at a given 'Assets/'-rooted path ending in '.mat'. | IvanMurzak/ | 4.4k | — | ~873 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 13 | Modify an asset file in the project. An agent skill from IvanMurzak/Unity-MCP. | IvanMurzak/ | 4.4k | — | ~1.7k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 14 | 14.Assets Move Move or rename assets at the given project paths. An agent skill from IvanMurzak/Unity-MCP. | IvanMurzak/ | 4.4k | — | ~716 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 15 | Close the currently opened prefab edit stage. An agent skill from IvanMurzak/Unity-MCP. | IvanMurzak/ | 4.4k | — | ~787 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 16 | Create a Prefab (or Prefab Variant) at a project asset path. | IvanMurzak/ | 4.4k | — | ~1.6k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 17 | Instantiate a prefab into the currently active scene at an optional position/rotation/scale, parented under an optional scene GameObject path. | IvanMurzak/ | 4.4k | — | ~1.2k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 18 | Open the prefab edit stage for a prefab instance or prefab asset GameObject. | IvanMurzak/ | 4.4k | — | ~872 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 19 | Save the currently opened prefab edit stage back to its prefab asset without exiting the stage. | IvanMurzak/ | 4.4k | — | ~737 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 20 | Refresh the Unity AssetDatabase. An agent skill from IvanMurzak/Unity-MCP. | IvanMurzak/ | 4.4k | — | ~594 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 21 | Get detailed data about a shader asset — properties, subshaders, passes, compilation messages, and supported status. | IvanMurzak/ | 4.4k | — | ~4.1k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 22 | Retrieve Unity Editor logs from the MCP plugin's LogCollector, optionally filtered by log type or time window. | IvanMurzak/ | 4.4k | — | ~1k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 23 | Return the current state of UnityEditor.EditorApplication — playmode, paused state, compilation state, and related flags. | IvanMurzak/ | 4.4k | — | ~843 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 24 | Start / stop / pause the Unity Editor 'playmode'. An agent skill from IvanMurzak/Unity-MCP. | IvanMurzak/ | 4.4k | — | ~981 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 25 | Get information about the current Selection in the Unity Editor — active object, active transform, selected GameObjects, transforms, instance IDs, and asset GUIDs (each enrichment is opt-in). | IvanMurzak/ | 4.4k | — | ~1.9k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 26 | Set the current Selection in the Unity Editor to the provided objects. | IvanMurzak/ | 4.4k | — | ~1.9k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 27 | Add one or more Components to a GameObject in the opened Prefab or active Scene. | IvanMurzak/ | 4.4k | — | ~1.4k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 28 | Destroy one or more Components from a target GameObject. An agent skill from IvanMurzak/Unity-MCP. | IvanMurzak/ | 4.4k | — | ~1.7k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 29 | Get detailed information about a specific Component on a GameObject — type, enabled state, and (optionally) serialized fields and properties. | IvanMurzak/ | 4.4k | — | ~3.3k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 30 | Modify a specific Component on a GameObject in opened Prefab or in a Scene. | IvanMurzak/ | 4.4k | — | ~2.8k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 31 | Create a new GameObject in the currently opened Prefab or active Scene, optionally parented under another GameObject and pre-positioned. | IvanMurzak/ | 4.4k | — | ~1.6k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 32 | Destroy a GameObject (and all nested children) in the currently opened Prefab or active Scene. | IvanMurzak/ | 4.4k | — | ~969 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 33 | Duplicate a batch of GameObjects in the currently opened Prefab or active Scene. | IvanMurzak/ | 4.4k | — | ~1.3k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 34 | Find a specific GameObject in the opened Prefab (preferred when present) or the active Scene. | IvanMurzak/ | 4.4k | — | ~3.5k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 35 | Modify GameObject fields and properties in opened Prefab or in a Scene. | IvanMurzak/ | 4.4k | — | ~2.3k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 36 | Reparent a batch of GameObjects under a new parent in the currently opened Prefab or active Scene. | IvanMurzak/ | 4.4k | — | ~1.1k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 37 | Get serialized data for a Unity UnityEngine.Object — all serializable fields and properties. | IvanMurzak/ | 4.4k | — | ~1.8k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 38 | Modify a Unity UnityEngine.Object's serializable fields/properties. | IvanMurzak/ | 4.4k | — | ~2.3k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 39 | 39.Package List List all UPM packages installed in the Unity project — name, version, source, description. | IvanMurzak/ | 4.4k | — | ~1.1k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 40 | Search Unity's package registry plus locally installed packages (Git, local, embedded sources) by query string. | IvanMurzak/ | 4.4k | — | ~1.2k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 41 | Capture the current frame's timing info (delta time, FPS, frame counts, runtime). | IvanMurzak/ | 4.4k | — | ~839 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 42 | Toggle the wrapper's local 'enabled' flag for a named profiler module. | IvanMurzak/ | 4.4k | — | ~557 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 43 | Return memory statistics snapshot from UnityEngine.Profiling.Profiler — reserved, allocated, mono heap, graphics, etc. | IvanMurzak/ | 4.4k | — | ~1.1k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 44 | Return current frame timing, FPS, vsync, target frame rate, threading mode, and graphics device type from Unity Time / QualitySettings / SystemInfo. | IvanMurzak/ | 4.4k | — | ~833 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 45 | Return script execution timing (frame time, fixed dt, time scale, frame count, runtime) plus Mono / GC memory usage in MB. | IvanMurzak/ | 4.4k | — | ~872 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 46 | Return the Unity profiler's current enabled state, active modules, max-used memory, and platform support flag. | IvanMurzak/ | 4.4k | — | ~769 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 47 | List all known profiler module names with their local 'enabled' bookkeeping flag. | IvanMurzak/ | 4.4k | — | ~776 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 48 | Read back a previously-saved JSON snapshot from profiler-save-data and return its raw text. | IvanMurzak/ | 4.4k | — | ~461 | Automated safety check: Pass | Apache-2.0 | yesterday |