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Skills
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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1 | Sokol.NET framework development — use for ANY work in this repo: creating or debugging examples, building/running for desktop/Android/iOS/Web, writing or compiling shaders, adding a new C/C++… | elix22/ | 154 | — | ~2.8k | Automated safety check: Pass | MIT | yesterday |
| 2 | Build the SentryPlayground sample project for a target platform | getsentry/ | 173 | — | ~1k | Automated safety check: Pass | MIT | yesterday |
| 3 | Guides API changes in the AppsFlyer Unity plugin across the C# layer and the Android Java and iOS Objective-C bridges, ending with a compatibility-risk report. | AppsFlyerSDK/ | 178 | — | ~514 | Automated safety check: Pass | MIT | 7 days ago |
| 4 | Guides a consistent bump of the Android or iOS SDK wrapped by the AppsFlyer Unity plugin, keeping both billing library variants and release files in step. | AppsFlyerSDK/ | 178 | — | ~789 | Automated safety check: Pass | MIT | 7 days ago |
| 5 | Checks whether the AppsFlyer events and callbacks expected in a Unity app scenario actually fired, using logs, callback payloads and test evidence. | AppsFlyerSDK/ | 178 | — | ~332 | Automated safety check: Pass | MIT | 7 days ago |
| 6 | Provides instructions to configure, integrate, and verify third-party mediation networks (AppLovin, Meta Audience Network, Unity Ads, etc.) in GDScript and C. | poingstudios/ | 632 | — | ~364 | Automated safety check: Pass | MIT | 10 days ago |
| 7 | A skill your agent uses when a Godot game stutters, drops frames, hitches when entering new areas, overheats a phone, or must ship: profiling and Performance monitors, CPU or GPU bound, draw calls… | scenario-labs/ | 946 | — | ~5.1k | Automated safety check: Notes | MIT | yesterday |
| 8 | CRITICAL: Use for Makepad cross-platform support. An agent skill from sickn33/agentic-awesome-skills. | sickn33/ | 47k | 2 repos | ~1.2k | Automated safety check: Pass | MIT | yesterday |
| 9 | Optimise a three.js or raw WebGL scene for phones, 120 Hz panels and low-end devices — device tiering, prewarm-everything-under-the-loader so nothing compiles mid-scroll, in-view-only render loops… | textura-agency/ | 135 | — | ~9.5k | Automated safety check: Pass | Unlicense | yesterday |
| 10 | 10.Doc Master Synchronize documentation with code changes. An agent skill from poingstudios/godot-admob-plugin. | poingstudios/ | 632 | — | ~871 | Automated safety check: Pass | MIT | 10 days ago |
| 11 | Expert blueprint for mobile platforms (Android/iOS) covering touch controls, virtual joysticks, responsive UI, safe areas (notches), battery optimization, and app store guidelines. | thedivergentai/ | 821 | — | ~3.2k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 12 | Provides instructions to migrate your Godot AdMob project between different plugin versions (e.g. | poingstudios/ | 632 | — | ~1k | Automated safety check: Pass | MIT | 10 days ago |
| 13 | A skill your agent uses when targeting Android/iOS — export and signing, permissions, plugins, in-app purchases, ads, app lifecycle, device features, and mobile performance | jame581/ | 805 | — | ~3.3k | Automated safety check: Pass | MIT | 2 days ago |
| 14 | 14.Mediation Create and maintain mediation network plugins (e.g., AppLovin, Vungle, Meta, IronSource) across Godot, C, Android, and iOS. | poingstudios/ | 632 | — | ~2k | Automated safety check: Pass | MIT | 10 days ago |
| 15 | Expert patterns for multi-platform exports including export templates (Windows/Linux/macOS/Android/iOS/Web), command-line exports (headless mode), platform-specific settings (codesign, notarization… | thedivergentai/ | 821 | — | ~3k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 16 | A skill your agent uses when adding or modifying WebXR, AR placement, VR immersion, headset controller input, or XR rendering modes in Tiny World Builder. | jasonkneen/ | 1.6k | — | ~808 | Automated safety check: Pass | AGPL-3.0 | yesterday |
| 17 | 17.Sync Rigorous multi-platform feature synchronization for Godot AdMob. | poingstudios/ | 632 | — | ~521 | Automated safety check: Pass | MIT | 10 days ago |
| 18 | Validates a project's Google Mobile Ads (GMA) SDK integration for iOS, Android, or Unity projects. | google/ | 21k | — | ~603 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 19 | Build and ship Three.js apps on Capacitor iOS with Vite and Swift Package Manager: GLTF loading, assetsindex animation UI, OrbitControls mouse/touch mappings, and iOS sync/run troubleshooting. | chongdashu/ | 149 | — | ~1.6k | Automated safety check: Pass | No licence | 5 mo ago |
| 20 | Manage and execute AdMob plugin releases. An agent skill from poingstudios/godot-admob-plugin. | poingstudios/ | 632 | — | ~357 | Automated safety check: Pass | MIT | 10 days ago |
| 21 | Provides instructions to implement, integrate, or configure Google Mobile Ads (GMA) banner ads in Android, iOS, or Unity mobile applications. | google/ | 21k | — | ~452 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 22 | Provides instructions for integrating the Google Mobile Ads (GMA) SDK. | google/ | 21k | — | ~266 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 23 | Provides instructions for implementing, integrating, or configuring Google Mobile Ads (GMA) SDK interstitial ads in Android, iOS, or Unity mobile applications. | google/ | 21k | — | ~280 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 24 | Provides instructions for implementing, integrating, or configuring Google Mobile Ads (GMA) SDK rewarded ads in Android, iOS, or Unity mobile applications. | google/ | 21k | — | ~284 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 25 | A skill your agent uses when a Unity 6.3 game targets Android or iOS: phone frame budget, overheating after 20 minutes, 'my game stutters on phones', ASTC or ETC2 textures, audio import, URP mobile… | scenario-labs/ | 946 | — | ~4.6k | Automated safety check: Pass | MIT | yesterday |
| 26 | A skill your agent uses when exporting, packaging, signing, or publishing a game — export presets per engine, macOS notarization, cross-origin isolation for threaded web builds, Android… | ericrisco/ | 180 | — | ~3.5k | Automated safety check: Pass | MIT | yesterday |