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Game Development · iOS · For developers

26 skills found.
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1

Sokol.NET framework development — use for ANY work in this repo: creating or debugging examples, building/running for desktop/Android/iOS/Web, writing or compiling shaders, adding a new C/C++…

elix22/Sokol.NET154—~2.8kAutomated safety check: PassMITyesterday
2
2.Ue BuildOfficial

Build the SentryPlayground sample project for a target platform

getsentry/sentry-unreal173—~1kAutomated safety check: PassMITyesterday
3

Guides API changes in the AppsFlyer Unity plugin across the C# layer and the Android Java and iOS Objective-C bridges, ending with a compatibility-risk report.

AppsFlyerSDK/appsflyer-unity-plugin178—~514Automated safety check: PassMIT7 days ago
4

Guides a consistent bump of the Android or iOS SDK wrapped by the AppsFlyer Unity plugin, keeping both billing library variants and release files in step.

AppsFlyerSDK/appsflyer-unity-plugin178—~789Automated safety check: PassMIT7 days ago
5

Checks whether the AppsFlyer events and callbacks expected in a Unity app scenario actually fired, using logs, callback payloads and test evidence.

AppsFlyerSDK/appsflyer-unity-plugin178—~332Automated safety check: PassMIT7 days ago
6

Provides instructions to configure, integrate, and verify third-party mediation networks (AppLovin, Meta Audience Network, Unity Ads, etc.) in GDScript and C.

poingstudios/godot-admob-plugin632—~364Automated safety check: PassMIT10 days ago
7

A skill your agent uses when a Godot game stutters, drops frames, hitches when entering new areas, overheats a phone, or must ship: profiling and Performance monitors, CPU or GPU bound, draw calls…

scenario-labs/skills946—~5.1kAutomated safety check: NotesMITyesterday
8

CRITICAL: Use for Makepad cross-platform support. An agent skill from sickn33/agentic-awesome-skills.

sickn33/agentic-awesome-skills47k2 repos~1.2kAutomated safety check: PassMITyesterday
9

Optimise a three.js or raw WebGL scene for phones, 120 Hz panels and low-end devices — device tiering, prewarm-everything-under-the-loader so nothing compiles mid-scroll, in-view-only render loops…

textura-agency/next16-claude-starter135—~9.5kAutomated safety check: PassUnlicenseyesterday
10

Synchronize documentation with code changes. An agent skill from poingstudios/godot-admob-plugin.

poingstudios/godot-admob-plugin632—~871Automated safety check: PassMIT10 days ago
11

Expert blueprint for mobile platforms (Android/iOS) covering touch controls, virtual joysticks, responsive UI, safe areas (notches), battery optimization, and app store guidelines.

thedivergentai/GD-Agentic-Skills821—~3.2kAutomated safety check: PassLGPL-3.01 mo ago
12

Provides instructions to migrate your Godot AdMob project between different plugin versions (e.g.

poingstudios/godot-admob-plugin632—~1kAutomated safety check: PassMIT10 days ago
13

A skill your agent uses when targeting Android/iOS — export and signing, permissions, plugins, in-app purchases, ads, app lifecycle, device features, and mobile performance

jame581/GodotPrompter805—~3.3kAutomated safety check: PassMIT2 days ago
14

Create and maintain mediation network plugins (e.g., AppLovin, Vungle, Meta, IronSource) across Godot, C, Android, and iOS.

poingstudios/godot-admob-plugin632—~2kAutomated safety check: PassMIT10 days ago
15

Expert patterns for multi-platform exports including export templates (Windows/Linux/macOS/Android/iOS/Web), command-line exports (headless mode), platform-specific settings (codesign, notarization…

thedivergentai/GD-Agentic-Skills821—~3kAutomated safety check: PassLGPL-3.01 mo ago
16

A skill your agent uses when adding or modifying WebXR, AR placement, VR immersion, headset controller input, or XR rendering modes in Tiny World Builder.

jasonkneen/tiny-world-builder1.6k—~808Automated safety check: PassAGPL-3.0yesterday
17
17.Sync

Rigorous multi-platform feature synchronization for Godot AdMob.

poingstudios/godot-admob-plugin632—~521Automated safety check: PassMIT10 days ago
18

Validates a project's Google Mobile Ads (GMA) SDK integration for iOS, Android, or Unity projects.

google/skills21k—~603Automated safety check: PassApache-2.0yesterday
19

Build and ship Three.js apps on Capacitor iOS with Vite and Swift Package Manager: GLTF loading, assetsindex animation UI, OrbitControls mouse/touch mappings, and iOS sync/run troubleshooting.

chongdashu/vibejam-starter-pack149—~1.6kAutomated safety check: PassNo licence5 mo ago
20

Manage and execute AdMob plugin releases. An agent skill from poingstudios/godot-admob-plugin.

poingstudios/godot-admob-plugin632—~357Automated safety check: PassMIT10 days ago
21

Provides instructions to implement, integrate, or configure Google Mobile Ads (GMA) banner ads in Android, iOS, or Unity mobile applications.

google/skills21k—~452Automated safety check: PassApache-2.0yesterday
22

Provides instructions for integrating the Google Mobile Ads (GMA) SDK.

google/skills21k—~266Automated safety check: PassApache-2.0yesterday
23

Provides instructions for implementing, integrating, or configuring Google Mobile Ads (GMA) SDK interstitial ads in Android, iOS, or Unity mobile applications.

google/skills21k—~280Automated safety check: PassApache-2.0yesterday
24

Provides instructions for implementing, integrating, or configuring Google Mobile Ads (GMA) SDK rewarded ads in Android, iOS, or Unity mobile applications.

google/skills21k—~284Automated safety check: PassApache-2.0yesterday
25

A skill your agent uses when a Unity 6.3 game targets Android or iOS: phone frame budget, overheating after 20 minutes, 'my game stutters on phones', ASTC or ETC2 textures, audio import, URP mobile…

scenario-labs/skills946—~4.6kAutomated safety check: PassMITyesterday
26

A skill your agent uses when exporting, packaging, signing, or publishing a game — export presets per engine, macOS notarization, cross-origin isolation for threaded web builds, Android…

ericrisco/rsc-harness180—~3.5kAutomated safety check: PassMITyesterday