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Unreal Engine

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1

A skill your agent uses when writing, editing, reviewing, validating, or explaining Unreal Engine C++ reflected declarations: UCLASS, USTRUCT, UENUM, UINTERFACE, UPROPERTY, UFUNCTION, UPARAM, UMETA…

fjz13/UnrealSpecifiers1.1k—~1.4kAutomated safety check: PassUnknown4 mo ago
2

Execute Python scripts inside a running Unreal Engine 5.3+ editor via TCP bridge.

TornLux/UnrealBridge305—~8.4kAutomated safety check: NotesMIT8 days ago
3

Walks an agent through creating and editing Unreal Engine Blueprints with the Flopperam MCP's bp_* tools, from inspection to commit and verification.

flopperam/unreal-engine-mcp1.1k—~1.6kAutomated safety check: PassNo licence3 mo ago
4

A skill your agent uses when writing or modifying UE C++ (classes, actors, components, subsystems, interfaces, function libraries) with Rider MCP available.

JasonMa0012/MooaToon750—~1.9kAutomated safety check: NotesUnknown21 days ago
5

Walks an Unreal Engine MCP agent through building materials, Niagara particle systems, Chaos destruction, and curve assets with inspect-then-edit steps.

flopperam/unreal-engine-mcp1.1k—~927Automated safety check: PassNo licence3 mo ago
6

Creates, edits and compiles Unreal Engine 5.8 material assets as one HLSL Custom node through the UMG MCP bridge, instead of editing .uasset files directly.

winyunq/UnrealMotionGraphicsMCP210—~913Automated safety check: PassMIT2 mo ago
7

Previews, validates and bakes bone-rotation edits on Unreal Engine AnimSequences, enforcing a coordinate space and a constraint-checked preview-validate-bake loop.

kevinpbuckley/VibeUE726—~1.3kAutomated safety check: PassMIT2 days ago
8

A skill your agent uses when debugging UE C++ crashes, runtime bugs, or unexpected behavior with Rider MCP available.

JasonMa0012/MooaToon750—~2.9kAutomated safety check: NotesUnknown21 days ago
9

Drives a live Unreal Editor through the unreal-mcp server: spawn actors, edit Blueprints, materials and sequences, change properties and trigger Live Coding.

EpicGames/unreal-engine-skills-for-claude-code-plugin332—~1.8kAutomated safety check: PassMIT22 days ago
10

Builds and edits Unreal Engine UMG interfaces through the Unreal Motion Graphics MCP, covering widget trees, HLSL materials, Sequencer animations and readback checks.

winyunq/UnrealMotionGraphicsMCP210—~2.6kAutomated safety check: PassMIT2 mo ago
11

Creates and edits Unreal Engine Animation Montages through AnimMontageService: sections, slots, segments, branching points, notifies and blend settings.

kevinpbuckley/VibeUE726—~3.6kAutomated safety check: PassMIT2 days ago
12

A skill your agent uses when writing or modifying UE automated tests (Automation, CQTest, Functional, Gauntlet, LowLevel) with Rider MCP available.

JasonMa0012/MooaToon750—~2.1kAutomated safety check: NotesUnknown21 days ago
13

This skill documents how to use the fmodel-mcp toolkit (a CUE4Parse-based .NET CLI plus a thin Python MCP server) to inspect and export Unreal Engine game assets — pak files, textures, meshes…

pa001024/dna-builder136—~2.6kAutomated safety check: PassMITyesterday
14

Generate 3D CGI and rendered video prompts for Seedance 2.0 on Higgsfield.

beshuaxian/higgsfield-seedance2-jineng950—~18kAutomated safety check: PassNo licence6 mo ago
15

Guides scene and world building in Unreal Engine through the Flopperam MCP: placing actors, sculpting landscapes, scattering foliage, editing materials and verifying the level.

flopperam/unreal-engine-mcp1.1k—~1.4kAutomated safety check: PassNo licence3 mo ago
16

Creates and edits AnimSequence keyframes and bone tracks in Unreal Engine through AnimSequenceService, following an inspect, preview, validate and bake workflow with correct bone-space handling.

kevinpbuckley/VibeUE726—~3.2kAutomated safety check: PassMIT2 days ago
17

Used when users need to upgrade UE branch versions, for example from UE 5.7 to UE 5.8.

JasonMa0012/MooaToon750—~1.6kAutomated safety check: PassUnknown21 days ago
18

Unreal Engine C++ guidance for AActor and UActorComponent: lifecycle hooks, spawning, component creation and attachment, ticking, interfaces and composition.

quodsoler/unreal-engine-skills360—~7.5kAutomated safety check: PassMIT11 days ago
19

Interact with the running Unreal Engine editor via TCP bridge.

Italink/UnrealClientProtocol127—~1.7kAutomated safety check: PassMIT1 mo ago
20

Maps the tools of the Flopperam Unreal Engine MCP server and how to choose among them when working with a live Unreal Editor.

flopperam/unreal-engine-mcp1.1k—~1.7kAutomated safety check: PassNo licence3 mo ago
21

Write a new DreamShader source from a plain-language description — a material, material function, layer, material instance or Custom Pass pipeline — then check and compile it headlessly to prove it…

TypeDreamMoon/DreamShader106—~1.9kAutomated safety check: PassMITtoday
22

Imports files into Unreal Engine, exports textures, reads the Content Browser selection and checks open assets via VibeUE, plus mesh reimport material fixes.

kevinpbuckley/VibeUE726—~6.5kAutomated safety check: PassMIT2 days ago
23

Guides Unreal Engine C++ AI work across AI controllers, behavior trees, blackboards, perception, navmesh pathfinding, EQS and Smart Objects.

quodsoler/unreal-engine-skills360—~8.9kAutomated safety check: PassMIT11 days ago
24

Export an existing Unreal material, material function, layer, layer blend, material instance or Custom Pass pipeline back into DreamShaderLang source headlessly, so a hand-built material graph or…

TypeDreamMoon/DreamShader106—~2.9kAutomated safety check: PassMITtoday
25

Changes Unreal Engine console variables, scalability levels and raw INI values through VibeUE's Python API, now that registered settings moved to the engine's own toolset.

kevinpbuckley/VibeUE726—~1.3kAutomated safety check: PassMIT2 days ago
26
26.Ue BuildOfficial

Build the SentryPlayground sample project for a target platform

getsentry/sentry-unreal173—~1kAutomated safety check: PassMITyesterday
27

Reference for writing and debugging Unreal Engine 5.8 animation C++: AnimInstance and proxy, montages, notifies, curves, blend spaces, state machines, linked layers and root motion.

quodsoler/unreal-engine-skills360—~7kAutomated safety check: PassMIT11 days ago
28

制作与调试 Unreal Engine 4.27 游戏的 pak 模组(模型/网格/资产换皮,如《二重螺旋》Duet Night Abyss)。两条路线:编辑器烘焙(Blender 自由改模型 → UE4.27 cook → pak)与二进制替换(改写已烘焙 .uasset 的导出名/载荷)。当需要「把 A 的模型换成 B 的模型」「让模型能自由导入 Blender…

pa001024/dna-builder136—~2.5kAutomated safety check: PassMITyesterday
29

Manage actors in UE levels via UCP. An agent skill from Italink/UnrealClientProtocol.

Italink/UnrealClientProtocol127—~3.4kAutomated safety check: PassMIT1 mo ago
30

Resolve a DreamShader compile error or warning — look its DSH code up, explain the cause, and fix the source — or find out why a DreamShader material silently comes out wrong.

TypeDreamMoon/DreamShader106—~1.7kAutomated safety check: PassMITtoday
31

Creates and wires Unreal Engine Enhanced Input assets through VibeUE's InputService: Input Actions, Mapping Contexts, key bindings, triggers and modifiers.

kevinpbuckley/VibeUE726—~2.4kAutomated safety check: PassMIT2 days ago
32

Picks and applies the right Unreal Engine C++ concurrency API, from UE::Tasks and FPipe to ParallelFor, FRunnable, locks and timers, with game-thread safety rules.

quodsoler/unreal-engine-skills360—~8kAutomated safety check: PassMIT11 days ago
33

Query and manage UE assets via UCP. An agent skill from Italink/UnrealClientProtocol.

Italink/UnrealClientProtocol127—~4.4kAutomated safety check: PassMIT1 mo ago
34

Rewrite DreamShaderLang 1.x sources (.dsm / .dsf / .dsh) as 2.0 .dss with dsc migrate, which proves each rewrite builds the same graph before it writes anything.

TypeDreamMoon/DreamShader106—~1.6kAutomated safety check: PassMITtoday
35

Creates, edits and inspects Unreal Engine UserDefinedEnums and UserDefinedStructs through Python, including adding values or members and reading internal versus display names.

kevinpbuckley/VibeUE726—~2.3kAutomated safety check: PassMIT2 days ago
36

A skill your agent uses when playing, mixing or debugging sound in Unreal Engine — one-shot SFX, looping ambience, music, dialogue or procedural audio.

quodsoler/unreal-engine-skills360—~7.9kAutomated safety check: PassMIT11 days ago
37

Clean up a machine-written DreamShader source — a decompiled or migrated .dss (or a 1.x .dsm / .dsf export) — into one a person would have written, without changing what it builds, and prove the…

TypeDreamMoon/DreamShader106—~1.9kAutomated safety check: PassMITtoday
38
38.Ue Unit TestOfficial

Run Sentry unit tests via Unreal automation. An agent skill from getsentry/sentry-unreal.

getsentry/sentry-unreal173—~756Automated safety check: PassMITyesterday
39

Creates Unreal Engine foliage types and scatters or places foliage instances on landscapes and meshes through FoliageService, with seeded, reproducible layouts.

kevinpbuckley/VibeUE726—~3.2kAutomated safety check: PassMIT2 days ago
40

Reference for exposing Unreal Engine C++ to Blueprint and calling Blueprint from C++, covering UFUNCTION and UPROPERTY specifiers, latent and async nodes, and interfaces.

quodsoler/unreal-engine-skills360—~7.8kAutomated safety check: PassMIT11 days ago
41

Check and compile DreamShader sources headlessly — one file or the whole DShader tree — without opening the Unreal editor, and read back every diagnostic with its file, line and code.

TypeDreamMoon/DreamShader106—~2.1kAutomated safety check: PassMITtoday
42

Covers game programming in Unity and Unreal Engine: ECS design, physics, multiplayer networking, shaders and profiling toward a 60 FPS target.

Jeffallan/claude-skills12k—~1.5kAutomated safety check: PassMIT6 days ago
43

Finds and clears the five independent settings that cap the Unreal editor or game frame rate, so it runs uncapped or at a chosen target FPS.

kevinpbuckley/VibeUE726—~1.2kAutomated safety check: PassMIT2 days ago
44

Reference for writing and debugging UCharacterMovementComponent code in Unreal Engine C++: custom movement modes, floor detection, root motion, prediction and gravity.

quodsoler/unreal-engine-skills360—~8.5kAutomated safety check: PassMIT11 days ago
45

Trigger Live Coding compilation via UCP. An agent skill from Italink/UnrealClientProtocol.

Italink/UnrealClientProtocol127—~1kAutomated safety check: PassMIT1 mo ago
46

Registers and queries Unreal Engine Gameplay Tags from the editor through VibeUE, including bulk registration and hierarchy lookups, with no restart needed.

kevinpbuckley/VibeUE726—~2.3kAutomated safety check: PassMIT2 days ago
47

Reference for Unreal Engine C++ on the reflection system and core types: UCLASS macros, containers, delegates, strings, object lifetime, subsystems and logging.

quodsoler/unreal-engine-skills360—~6.8kAutomated safety check: PassMIT11 days ago
48

Build NPC AI in Unreal Engine 5 with Behavior Trees and Blackboards: composites (Selector/Sequence), tasks, decorators, services, and running the tree from an AIController.

ukanwat/overtime3871 repo~1.4kAutomated safety check: PassApache-2.0yesterday