Flow Context
flowexec/flow
This project uses flow for automation. An agent skill from flowexec/flow.
A skill your agent uses when writing or modifying UE C++ (classes, actors, components, subsystems, interfaces, function libraries) with Rider MCP available.
$ npx skills add JasonMa0012/MooaToon --skill ue-code-authoring -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install JasonMa0012/MooaToon ue-code-authoring --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/JasonMa0012/MooaToon.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.codex/skills/ue-code-authoring .claude/skills/ue-code-authoring && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "ue-code-authoring" agent skill from https://github.com/JasonMa0012/MooaToon/tree/main/.codex/skills/ue-code-authoring into .claude/skills/ue-code-authoring/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ue-code-authoring", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/JasonMa0012/MooaToon/tree/main/.codex/skills/ue-code-authoringType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add JasonMa0012/MooaToon --skill ue-code-authoring -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install JasonMa0012/MooaToon ue-code-authoring --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/JasonMa0012/MooaToon.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.codex/skills/ue-code-authoring .agents/skills/ue-code-authoring && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "ue-code-authoring" agent skill from https://github.com/JasonMa0012/MooaToon/tree/main/.codex/skills/ue-code-authoring into .agents/skills/ue-code-authoring/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ue-code-authoring", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add JasonMa0012/MooaToon --skill ue-code-authoring -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install JasonMa0012/MooaToon ue-code-authoring --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/JasonMa0012/MooaToon.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.codex/skills/ue-code-authoring .cursor/skills/ue-code-authoring && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "ue-code-authoring" agent skill from https://github.com/JasonMa0012/MooaToon/tree/main/.codex/skills/ue-code-authoring into .cursor/skills/ue-code-authoring/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ue-code-authoring", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/JasonMa0012/MooaToon.git --path .codex/skills/ue-code-authoring--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add JasonMa0012/MooaToon --skill ue-code-authoring -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install JasonMa0012/MooaToon ue-code-authoring --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/JasonMa0012/MooaToon.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.codex/skills/ue-code-authoring .gemini/skills/ue-code-authoring && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "ue-code-authoring" agent skill from https://github.com/JasonMa0012/MooaToon/tree/main/.codex/skills/ue-code-authoring into .gemini/skills/ue-code-authoring/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ue-code-authoring", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install JasonMa0012/MooaToon ue-code-authoringInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add JasonMa0012/MooaToon --skill ue-code-authoring -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/JasonMa0012/MooaToon.git skills-src && mkdir -p .github/skills && cp -r skills-src/.codex/skills/ue-code-authoring .github/skills/ue-code-authoring && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "ue-code-authoring" agent skill from https://github.com/JasonMa0012/MooaToon/tree/main/.codex/skills/ue-code-authoring into .github/skills/ue-code-authoring/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ue-code-authoring", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add JasonMa0012/MooaToon --skill ue-code-authoring -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install JasonMa0012/MooaToon ue-code-authoring --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/JasonMa0012/MooaToon.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.codex/skills/ue-code-authoring .opencode/skills/ue-code-authoring && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "ue-code-authoring" agent skill from https://github.com/JasonMa0012/MooaToon/tree/main/.codex/skills/ue-code-authoring into .opencode/skills/ue-code-authoring/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ue-code-authoring", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
ue-code-authoringA skill your agent uses when writing or modifying UE C++ (classes, actors, components, subsystems, interfaces, function libraries) with Rider MCP available.
Ue Code Authoring is an agent skill from JasonMa0012/MooaToon. Use when writing or modifying UE C++ (classes, actors, components, subsystems, interfaces, function libraries) with Rider MCP available. Value over bash/grep: IDE diagnostics catch UHT/reflection errors and missing module deps without a full build; lintfiles enforces cross-file consistency. DO NOT TRIGGER for: Blueprint-only tasks, editor automation with no C++. When Rider MCP is unavailable, runs in reduced mode — standard file tools only, IDE diagnostics skipped.
Its SKILL.md is about 1.9k tokens, which your agent loads only when the skill is triggered. The skill folder holds 5 other files (for example `reference/rider-mcp-tools.md`, `reference/rider-tools.md` and `reference/ue-cpp-conventions.md`).
It sits in Development, covering Linting and formatting and MCP servers. It works with Model Context Protocol, C++, Bash and Unreal Engine. The repository describes itself as: The Ultimate Solution for Cinematic Toon Rendering in UE5.
11 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 23a255b. It shows what the files ask for, not the result of running them.
Pre-approves these tools, so the agent can use them without asking each time:
ReadGlobGrepBashWriteEditToolSearchFrom allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are bash).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Ue Code Authoring loads about 1.9k tokens when it runs. Until then it costs about 122 tokens; SKILL.md has 900 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check noted patterns worth knowing about, such as sudo or a known installer.
allowed-tools: Read, Glob, Grep, Bash, Write, Edit, ToolSearchAutomated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
Its licence (Custom licence) doesn't allow us to republish the file, so here is its outline and opening line. It has 900 words (~1,899 tokens).
“Unreal Engine C++ authoring workflow backed by Rider MCP for IDE-grade code quality. Three additions over a plain editor approach: (1) Rider diagnostics catch issues before a full build, (2) lint_files enforces project-wide consistency, (3) get_project_problems surfaces cross-file issues invisible…”
SKILL.md and 4 other files in .codex/skills/ue-code-authoring of JasonMa0012/MooaToon.
Open the folder on GitHubat commit 23a255b
Ue Code Authoring next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Ue Code Authoring this skillJasonMa0012/MooaToon | 749 | — | ~1.9k | Automated safety check: Notes | Custom licence | |
| Flow Contextflowexec/flow | 137 | — | ~654 | Automated safety check: Pass | Apache-2.0 | |
| MCP Debuggerdebugmcp/mcp-debugger | 171 | — | ~3.8k | Automated safety check: Pass | MIT | |
| Unreal Engine MCPEpicGames/unreal-engine-skills-for-claude-code-plugin | 327 | — | ~1.8k | Automated safety check: Pass | MIT | |
| Typescript Styletjx666/vscode-mcp | 106 | — | ~961 | Automated safety check: Pass | Custom licence | |
| Vscode MCP Architecturetjx666/vscode-mcp | 106 | — | ~1.5k | Automated safety check: Pass | Custom licence |
flowexec/flow
This project uses flow for automation. An agent skill from flowexec/flow.
debugmcp/mcp-debugger
A skill your agent uses when investigating a bug, failing test, or unexpected runtime behavior and the mcp-debugger MCP server is available — drives real step-through debuggers (breakpoints, stack…
EpicGames/unreal-engine-skills-for-claude-code-plugin
Drives a live Unreal Editor through the unreal-mcp server: spawn actors, edit Blueprints, materials and sequences, change properties and trigger Live Coding.
tjx666/vscode-mcp
TypeScript code style and repo conventions for VSCode MCP — inference vs explicit types, ESM import suffixes, zod schema contracts, async VSCode/Node APIs, JSON-safe IPC results, JSDoc for public…
tjx666/vscode-mcp
VSCode MCP Bridge project architecture — current monorepo layout, IPC/EventDispatcher flow, per-workspace socket discovery, MCP/CLI adapters, tool filtering, and VSCode extension services.
Moosync/Moosync
Expert guidance for building, debugging, and working with Slint GUI applications.
JasonMa0012/MooaToon
A skill your agent uses when debugging UE C++ crashes, runtime bugs, or unexpected behavior with Rider MCP available.
JasonMa0012/MooaToon
A skill your agent uses when writing or modifying UE automated tests (Automation, CQTest, Functional, Gauntlet, LowLevel) with Rider MCP available.
JasonMa0012/MooaToon
Used when users need to upgrade UE branch versions, for example from UE 5.7 to UE 5.8.
Categories
A skill your agent uses when writing or modifying UE C++ (classes, actors, components, subsystems, interfaces, function libraries) with Rider MCP available. Ue Code Authoring is an agent skill from JasonMa0012/MooaToon. Use when writing or modifying UE C++ (classes, actors, components, subsystems, interfaces, function libraries) with Rider MCP available.
Ue Code Authoring fits situations like: modifying UE C++ (classes; function libraries) with Rider MCP available; : Blueprint-only tasks; editor automation with no C++.
Run `npx skills add JasonMa0012/MooaToon --skill ue-code-authoring -a claude-code`. Or copy the skill folder (.codex/skills/ue-code-authoring in JasonMa0012/MooaToon) into .claude/skills/ue-code-authoring in your project. Claude Code loads it when a task matches its description.
Run `npx skills add JasonMa0012/MooaToon --skill ue-code-authoring -a codex`. Or copy the skill folder (.codex/skills/ue-code-authoring in JasonMa0012/MooaToon) into .agents/skills/ue-code-authoring in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add JasonMa0012/MooaToon --skill ue-code-authoring -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/ue-code-authoring, .gemini/skills/ue-code-authoring, .github/skills/ue-code-authoring and .opencode/skills/ue-code-authoring in your project.
SKILL.md names no scripts, command-line tools or credentials: Ue Code Authoring is instructions for the agent only. Its frontmatter pre-approves these tools: Read, Glob, Grep, Bash, Write, Edit, ToolSearch.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found notes only (pre-approves every shell command (allowed-tools: bash)), nothing it rates as a warning. It is not a guarantee. Review the folder before installing.
Ue Code Authoring has a licence file (the repository's licence) that doesn't match a standard licence. Read it on GitHub before reusing the skill.
About 1.9k tokens (SKILL.md is roughly 7.6k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Ue Code Authoring: Flow Context (flowexec/flow, 137 stars), MCP Debugger (debugmcp/mcp-debugger, 171 stars), Unreal Engine MCP (EpicGames/unreal-engine-skills-for-claude-code-plugin, 327 stars) and Typescript Style (tjx666/vscode-mcp, 106 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
JasonMa0012 (a GitHub user) maintains it in JasonMa0012/MooaToon, which has 749 GitHub stars. The repository holds 4 skills in this directory. The repository was last updated on September 18, 2026.
Source: JasonMa0012/MooaToon on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.