Agent skill

Ue Code Authoring

by JasonMa0012 in JasonMa0012/MooaToon

A skill your agent uses when writing or modifying UE C++ (classes, actors, components, subsystems, interfaces, function libraries) with Rider MCP available.

Custom licenceAuto-check: notesDevelopment

Install Ue Code Authoring

skills CLI
$ npx skills add JasonMa0012/MooaToon --skill ue-code-authoring -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install JasonMa0012/MooaToon ue-code-authoring --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/JasonMa0012/MooaToon.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.codex/skills/ue-code-authoring .claude/skills/ue-code-authoring && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
ue-code-authoring
GitHub stars
749
Token cost
~1.9k tokens
SKILL.md length
900 words
Files
5
Skills in repo
4
Repo updated
First seen
Licence
Custom licence

At a glance

A skill your agent uses when writing or modifying UE C++ (classes, actors, components, subsystems, interfaces, function libraries) with Rider MCP available.

  • Works in 11 steps: UE Project Check → Task Is Coding-Related Check → Rider MCP Availability Check → …
  • Modifying UE C++ (classes
  • SKILL.md covers GATE — mandatory checks before…, Path Selection, Checklist and Workflow
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Ue Code Authoring is an agent skill from JasonMa0012/MooaToon. Use when writing or modifying UE C++ (classes, actors, components, subsystems, interfaces, function libraries) with Rider MCP available. Value over bash/grep: IDE diagnostics catch UHT/reflection errors and missing module deps without a full build; lintfiles enforces cross-file consistency. DO NOT TRIGGER for: Blueprint-only tasks, editor automation with no C++. When Rider MCP is unavailable, runs in reduced mode — standard file tools only, IDE diagnostics skipped.

Its SKILL.md is about 1.9k tokens, which your agent loads only when the skill is triggered. The skill folder holds 5 other files (for example `reference/rider-mcp-tools.md`, `reference/rider-tools.md` and `reference/ue-cpp-conventions.md`).

It sits in Development, covering Linting and formatting and MCP servers. It works with Model Context Protocol, C++, Bash and Unreal Engine. The repository describes itself as: The Ultimate Solution for Cinematic Toon Rendering in UE5.

When your agent uses it

  • Modifying UE C++ (classes
  • Function libraries) with Rider MCP available
  • : Blueprint-only tasks
  • Editor automation with no C++

Example prompts

  • “/ue-code-authoring”

Requirements

  • Pre-approved tools (allowed-tools): Read, Glob, Grep, Bash, Write, Edit, ToolSearch

Workflow steps

11 steps, taken from the step headings in SKILL.md.

  1. UE Project Check
  2. Task Is Coding-Related Check
  3. Rider MCP Availability Check
  4. Clarify (if ambiguous)
  5. Pre-flight
  6. Write Code
  7. Rider Diagnostics (per file)
  8. Batch Lint (skip for isolated single-file fixes)
  9. Build
  10. Post-Build Quality Gate
  11. Reformat

What it can do on your machine

Read from SKILL.md and the folder at commit 23a255b. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves these tools, so the agent can use them without asking each time:

    • Read
    • Glob
    • Grep
    • Bash
    • Write
    • Edit
    • ToolSearch

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are bash).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Ue Code Authoring loads about 1.9k tokens when it runs. Until then it costs about 122 tokens; SKILL.md has 900 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~122
When it runs · the whole SKILL.md, loaded when a task matches
~1.9k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check: notes

The automated check noted patterns worth knowing about, such as sudo or a known installer.

  • NotePre-approves every shell command (allowed-tools: Bash)SKILL.md
    allowed-tools: Read, Glob, Grep, Bash, Write, Edit, ToolSearch

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

Its licence (Custom licence) doesn't allow us to republish the file, so here is its outline and opening line. It has 900 words (~1,899 tokens).

“Unreal Engine C++ authoring workflow backed by Rider MCP for IDE-grade code quality. Three additions over a plain editor approach: (1) Rider diagnostics catch issues before a full build, (2) lint_files enforces project-wide consistency, (3) get_project_problems surfaces cross-file issues invisible…”

— opening of SKILL.md by JasonMa0012, Custom licence
name
ue-code-authoring
allowed-tools
Read, Glob, Grep, Bash, Write, Edit, ToolSearch
metadata.argument-hint
[C++ class, component, or system to create/modify]

Read the full SKILL.md on GitHub

Files

SKILL.md and 4 other files in .codex/skills/ue-code-authoring of JasonMa0012/MooaToon.

  • SKILL.md
  • .intellij-skill-source
  • reference/rider-mcp-tools.md
  • reference/rider-tools.md
  • reference/ue-cpp-conventions.md

Open the folder on GitHubat commit 23a255b

Compare with similar skills

Ue Code Authoring next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Ue Code Authoring compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Ue Code Authoring this skillJasonMa0012/MooaToon749—~1.9kAutomated safety check: NotesCustom licence
Flow Contextflowexec/flow137—~654Automated safety check: PassApache-2.0
MCP Debuggerdebugmcp/mcp-debugger171—~3.8kAutomated safety check: PassMIT
Unreal Engine MCPEpicGames/unreal-engine-skills-for-claude-code-plugin327—~1.8kAutomated safety check: PassMIT
Typescript Styletjx666/vscode-mcp106—~961Automated safety check: PassCustom licence
Vscode MCP Architecturetjx666/vscode-mcp106—~1.5kAutomated safety check: PassCustom licence

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More from JasonMa0012/MooaToon

  • Ue Live Debugging

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    A skill your agent uses when debugging UE C++ crashes, runtime bugs, or unexpected behavior with Rider MCP available.

    749 GitHub stars~2.9k tokensUpdated 20 days ago
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  • Ue Test Authoring

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    A skill your agent uses when writing or modifying UE automated tests (Automation, CQTest, Functional, Gauntlet, LowLevel) with Rider MCP available.

    749 GitHub stars~2.1k tokensUpdated 20 days ago
    Auto-check: notes
  • Upgrade Ue Branch Version

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    Used when users need to upgrade UE branch versions, for example from UE 5.7 to UE 5.8.

    749 GitHub stars~1.6k tokensUpdated 20 days ago
    Auto-check passed

Questions about Ue Code Authoring

What does Ue Code Authoring do?

A skill your agent uses when writing or modifying UE C++ (classes, actors, components, subsystems, interfaces, function libraries) with Rider MCP available. Ue Code Authoring is an agent skill from JasonMa0012/MooaToon. Use when writing or modifying UE C++ (classes, actors, components, subsystems, interfaces, function libraries) with Rider MCP available.

When should I use Ue Code Authoring?

Ue Code Authoring fits situations like: modifying UE C++ (classes; function libraries) with Rider MCP available; : Blueprint-only tasks; editor automation with no C++.

How do I install Ue Code Authoring in Claude Code?

Run `npx skills add JasonMa0012/MooaToon --skill ue-code-authoring -a claude-code`. Or copy the skill folder (.codex/skills/ue-code-authoring in JasonMa0012/MooaToon) into .claude/skills/ue-code-authoring in your project. Claude Code loads it when a task matches its description.

How do I install Ue Code Authoring in Codex?

Run `npx skills add JasonMa0012/MooaToon --skill ue-code-authoring -a codex`. Or copy the skill folder (.codex/skills/ue-code-authoring in JasonMa0012/MooaToon) into .agents/skills/ue-code-authoring in your project. Codex loads it when a task matches its description.

Can I use Ue Code Authoring in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add JasonMa0012/MooaToon --skill ue-code-authoring -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/ue-code-authoring, .gemini/skills/ue-code-authoring, .github/skills/ue-code-authoring and .opencode/skills/ue-code-authoring in your project.

What does Ue Code Authoring need to run?

SKILL.md names no scripts, command-line tools or credentials: Ue Code Authoring is instructions for the agent only. Its frontmatter pre-approves these tools: Read, Glob, Grep, Bash, Write, Edit, ToolSearch.

Does Ue Code Authoring access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Ue Code Authoring safe to install?

Our automated static check of SKILL.md found notes only (pre-approves every shell command (allowed-tools: bash)), nothing it rates as a warning. It is not a guarantee. Review the folder before installing.

What licence does Ue Code Authoring use?

Ue Code Authoring has a licence file (the repository's licence) that doesn't match a standard licence. Read it on GitHub before reusing the skill.

How many tokens does Ue Code Authoring use?

About 1.9k tokens (SKILL.md is roughly 7.6k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Ue Code Authoring?

Skills that share tags, products or a category with Ue Code Authoring: Flow Context (flowexec/flow, 137 stars), MCP Debugger (debugmcp/mcp-debugger, 171 stars), Unreal Engine MCP (EpicGames/unreal-engine-skills-for-claude-code-plugin, 327 stars) and Typescript Style (tjx666/vscode-mcp, 106 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Ue Code Authoring?

JasonMa0012 (a GitHub user) maintains it in JasonMa0012/MooaToon, which has 749 GitHub stars. The repository holds 4 skills in this directory. The repository was last updated on September 18, 2026.

Source: JasonMa0012/MooaToon on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.