Agent skill

Ue Live Debugging

by JasonMa0012 in JasonMa0012/MooaToon

A skill your agent uses when debugging UE C++ crashes, runtime bugs, or unexpected behavior with Rider MCP available.

Custom licenceAuto-check: notesDevelopment

Install Ue Live Debugging

skills CLI
$ npx skills add JasonMa0012/MooaToon --skill ue-live-debugging -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install JasonMa0012/MooaToon ue-live-debugging --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/JasonMa0012/MooaToon.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.codex/skills/ue-live-debugging .claude/skills/ue-live-debugging && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
ue-live-debugging
GitHub stars
749
Token cost
~2.9k tokens
SKILL.md length
1,344 words
Files
7
Skills in repo
4
Repo updated
First seen
Licence
Custom licence

At a glance

A skill your agent uses when debugging UE C++ crashes, runtime bugs, or unexpected behavior with Rider MCP available.

  • Works in 12 steps: UE Project Check → Task Is Debugging-Related Check → Build Configuration Check — Required… → …
  • Debugging UE C++ crashes
  • SKILL.md covers GATE — mandatory checks before…, Path Selection, Checklist and Workflow
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Ue Live Debugging is an agent skill from JasonMa0012/MooaToon. Use when debugging UE C++ crashes, runtime bugs, or unexpected behavior with Rider MCP available. Value over bash/grep: analyzecalls traces C++ call hierarchies (ReSharper backend); getfileproblems surfaces IDE-detected issues; getsymbolinfo confirms API contracts; xdebugsetbreakpoint sets live breakpoints; ueexecutepython queries live PIE state. DO NOT TRIGGER for: pure build errors with no runtime component, net-new feature work, Blueprint-only work. When Rider MCP is unavailable, runs in reduced mode —…

Its SKILL.md is about 2.9k tokens, which your agent loads only when the skill is triggered. The skill folder holds 7 other files (for example `reference/crash-patterns.md`, `reference/rider-debug-tools.md` and `reference/rider-mcp-tools.md`).

It sits in Development, covering Responsive design, Debugging and API design. It works with Model Context Protocol, C++, Bash and Python. The repository describes itself as: The Ultimate Solution for Cinematic Toon Rendering in UE5.

When your agent uses it

  • Debugging UE C++ crashes
  • Unexpected behavior with Rider MCP available
  • : pure build errors with no runtime component
  • Net-new feature work

Example prompts

  • “/ue-live-debugging”

Requirements

  • Python 3
  • Pre-approved tools (allowed-tools): Read, Glob, Grep, Bash, Write, Edit, ToolSearch

Workflow steps

12 steps, taken from the step headings in SKILL.md.

  1. UE Project Check
  2. Task Is Debugging-Related Check
  3. Build Configuration Check — Required Before Setting C++ Breakpoints
  4. Rider MCP Availability Check
  5. Triage: Classify the Entry Point
  6. Locate the Suspect Code
  7. Trace the Call Hierarchy
  8. Get Symbol Info for Context
  9. Run IDE Diagnostics on Suspect Files
  10. Set Breakpoints and Launch the Debugger
  11. Add Targeted Instrumentation (if needed)
  12. Fix

What it can do on your machine

Read from SKILL.md and the folder at commit 23a255b. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves these tools, so the agent can use them without asking each time:

    • Read
    • Glob
    • Grep
    • Bash
    • Write
    • Edit
    • ToolSearch

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are bash).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Ue Live Debugging loads about 2.9k tokens when it runs. Until then it costs about 145 tokens; SKILL.md has 1,344 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~145
When it runs · the whole SKILL.md, loaded when a task matches
~2.9k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check: notes

The automated check noted patterns worth knowing about, such as sudo or a known installer.

  • NotePre-approves every shell command (allowed-tools: Bash)SKILL.md
    allowed-tools: Read, Glob, Grep, Bash, Write, Edit, ToolSearch

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

Its licence (Custom licence) doesn't allow us to republish the file, so here is its outline and opening line. It has 1,344 words (~2,915 tokens).

“Rider MCP debugging workflow: find the suspect symbol, trace who calls it, see what the IDE already knows is wrong.”

— opening of SKILL.md by JasonMa0012, Custom licence
name
ue-live-debugging
allowed-tools
Read, Glob, Grep, Bash, Write, Edit, ToolSearch
metadata.argument-hint
[bug description, suspect function/class, or crash context]

Read the full SKILL.md on GitHub

Files

SKILL.md and 6 other files in .codex/skills/ue-live-debugging of JasonMa0012/MooaToon.

  • SKILL.md
  • .intellij-skill-source
  • reference/crash-patterns.md
  • reference/rider-debug-tools.md
  • reference/rider-mcp-tools.md
  • reference/ue-debug-patterns.md
  • reference/ue-python-inspection.md

Open the folder on GitHubat commit 23a255b

Compare with similar skills

Ue Live Debugging next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Ue Live Debugging compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Ue Live Debugging this skillJasonMa0012/MooaToon749—~2.9kAutomated safety check: NotesCustom licence
MCP Debuggerdebugmcp/mcp-debugger171—~3.8kAutomated safety check: PassMIT
SlintMoosync/Moosync259—~2.4kAutomated safety check: PassGPL-3.0
Gearcoleco Debuggingdrhelius/Gearcoleco141—~3.5kAutomated safety check: PassGPL-3.0
Dbgtheodo-group/debug-that158—~2.2kAutomated safety check: PassMIT
Java DebugAmplicode/spring-skills126—~2.7kAutomated safety check: PassNone

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  • Ue Code Authoring

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  • Upgrade Ue Branch Version

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Questions about Ue Live Debugging

What does Ue Live Debugging do?

A skill your agent uses when debugging UE C++ crashes, runtime bugs, or unexpected behavior with Rider MCP available. Ue Live Debugging is an agent skill from JasonMa0012/MooaToon. Use when debugging UE C++ crashes, runtime bugs, or unexpected behavior with Rider MCP available.

When should I use Ue Live Debugging?

Ue Live Debugging fits situations like: debugging UE C++ crashes; unexpected behavior with Rider MCP available; : pure build errors with no runtime component; net-new feature work.

How do I install Ue Live Debugging in Claude Code?

Run `npx skills add JasonMa0012/MooaToon --skill ue-live-debugging -a claude-code`. Or copy the skill folder (.codex/skills/ue-live-debugging in JasonMa0012/MooaToon) into .claude/skills/ue-live-debugging in your project. Claude Code loads it when a task matches its description.

How do I install Ue Live Debugging in Codex?

Run `npx skills add JasonMa0012/MooaToon --skill ue-live-debugging -a codex`. Or copy the skill folder (.codex/skills/ue-live-debugging in JasonMa0012/MooaToon) into .agents/skills/ue-live-debugging in your project. Codex loads it when a task matches its description.

Can I use Ue Live Debugging in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add JasonMa0012/MooaToon --skill ue-live-debugging -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/ue-live-debugging, .gemini/skills/ue-live-debugging, .github/skills/ue-live-debugging and .opencode/skills/ue-live-debugging in your project.

What does Ue Live Debugging need to run?

SKILL.md names no scripts, command-line tools or credentials: Ue Live Debugging is instructions for the agent only. Our summary lists: Python 3. Its frontmatter pre-approves these tools: Read, Glob, Grep, Bash, Write, Edit, ToolSearch.

Does Ue Live Debugging access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Ue Live Debugging safe to install?

Our automated static check of SKILL.md found notes only (pre-approves every shell command (allowed-tools: bash)), nothing it rates as a warning. It is not a guarantee. Review the folder before installing.

What licence does Ue Live Debugging use?

Ue Live Debugging has a licence file (the repository's licence) that doesn't match a standard licence. Read it on GitHub before reusing the skill.

How many tokens does Ue Live Debugging use?

About 2.9k tokens (SKILL.md is roughly 12k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Ue Live Debugging?

Skills that share tags, products or a category with Ue Live Debugging: MCP Debugger (debugmcp/mcp-debugger, 171 stars), Slint (Moosync/Moosync, 259 stars), Gearcoleco Debugging (drhelius/Gearcoleco, 141 stars) and Dbg (theodo-group/debug-that, 158 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Ue Live Debugging?

JasonMa0012 (a GitHub user) maintains it in JasonMa0012/MooaToon, which has 749 GitHub stars. The repository holds 4 skills in this directory. The repository was last updated on September 18, 2026.

Source: JasonMa0012/MooaToon on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.