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Sprites and pixel art

119 skills found, page 3.
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97

Generate non-pixel-art, horizontally repeatable platform strips from real image sources as fixed Texture2D cells or AtlasTexture regions.

RandallLiuXin/GodotMaker550—~1.8kAutomated safety check: PassUnknown23 days ago
98

Generate non-pixel-art scene prop sets from one real source sheet and deliver fixed-slot AtlasTexture resources.

RandallLiuXin/GodotMaker550—~2.6kAutomated safety check: PassUnknown23 days ago
99

Generate, finalize, and validate a non-pixel-art full-screen visual reference for scene direction and evaluation, without producing a runtime asset.

RandallLiuXin/GodotMaker550—~1.6kAutomated safety check: PassUnknown23 days ago
100

A skill your agent uses when making the art for a side-scroller or 2D platformer: side-view pixel-art sprite sheets for a hero and ground enemies (run, walk, idle, attack, hurt cycles, air spin…

scenario-labs/skills946—~3.5kAutomated safety check: PassMITyesterday
101

A skill your agent uses when animating 2D game art with Scenario: walk, idle or attack cycles in 4 or 8 directions, isometric sprite sheets, animated GIFs, frame-by-frame pixel art animation, VFX…

scenario-labs/skills946—~4.4kAutomated safety check: PassMITyesterday
102

Generate 2D pixel art game assets, characters, sprite sheets, background removal, and game backgrounds.

fal-ai-community/skills251—~6.9kAutomated safety check: PassNo licence12 days ago
103

Build and edit tile-based 2D levels in Godot 4.7 with TileMapLayer and TileSet: paint layers, set up collision/navigation/custom-data on tiles, autotile with terrain sets, and read/write cells from…

gamedev-skills/awesome-gamedev-agent-skills1.4k—~1.4kAutomated safety check: PassApache-2.02 days ago
104

Production animation patterns for React Native using Reanimated 4, Skia, WebGPU, and TypeGPU.

software-mansion-labs/skills291—~1.1kAutomated safety check: PassNo licence13 days ago
105

Splits uniform sprite sheet grids into individual frame PNGs using FFmpeg crop.

godot-fun/gai183—~1.4kAutomated safety check: PassMITyesterday
106
106.Rig

Split a character onto named layers — head, torso, arms, legs — so it can be animated by moving cels instead of redrawing pixels.

with-pebbly/aseprite-ai-artist230—~655Automated safety check: PassMIT3 days ago
107
107.Studio

The front door for any Aseprite or pixel-art request. An agent skill from with-pebbly/aseprite-ai-artist.

with-pebbly/aseprite-ai-artist230—~4kAutomated safety check: PassMIT3 days ago
108

Build truthful Vesperfall asset-library review pairs from transparent PNG references and live Three.js, FBX, or img2threejs models.

nirholas/three.ws2291 repo~870Automated safety check: PassApache-2.0yesterday
109

A skill your agent uses when creating game art through Scenario MCP: sprites, sprite sheets, icons, props, loot, tilesets and autotile terrain transitions, seamless tiles, isometric buildings…

scenario-labs/skills946—~4.5kAutomated safety check: PassMITyesterday
110

Build and script 2D tilemaps in Unity 6.3 LTS: the Grid + Tilemap components, the Tile Palette, tilemap colliders, rule tiles, and runtime SetTile/GetTile painting.

gamedev-skills/awesome-gamedev-agent-skills1.4k—~1.5kAutomated safety check: PassApache-2.02 days ago
111

A skill your agent uses when building a 2D game in Unity 6.3 URP: pixel-art or HD sprite import and PPU, sprite atlases, Tilemaps, Rule Tiles and reskins, the 2D Renderer and 2D lights with normal…

scenario-labs/skills946—~4.9kAutomated safety check: PassMITyesterday
112

Develop or redesign Personal Jarvis world art, buildings, characters and 3D assets through an authored Blender reference scene, runtime review and controlled asset rollout.

PersonalJarvis/PersonalJarvis159—~566Automated safety check: PassApache-2.0yesterday
113

Reference for Bevy sprites — rendering images, custom size, anchors, z-ordering, sprite sheets, texture atlases, pixel-perfect rendering, and bounding boxes.

nolantait/bevy-starter132—~630Automated safety check: PassMIT2 days ago
114

A skill your agent uses when building a 2D game in Godot 4.7: make a platformer or top-down controller that feels right (coyote time, jump buffer, jump height), TileMapLayer and TileSet in code…

scenario-labs/skills946—~5.3kAutomated safety check: PassMITyesterday
115

A skill your agent uses when changing an existing ChatGPT pet or Codex pet sprite sheet with Scenario: fixing a broken row, frame, jump or edge, regenerating one animation state, adding the sixteen…

scenario-labs/skills946—~2.3kAutomated safety check: PassMITyesterday
116

Creates and validates Final Stand concept turnarounds and deterministic four-view upload packs with source lineage.

TheOrcDev/skills106—~897Automated safety check: PassNo licence13 days ago
117

Interactive pixel-art command center dashboard. An agent skill from davepoon/buildwithclaude.

davepoon/buildwithclaude3.6k—~3.2kAutomated safety check: NotesMIT2 days ago
118

Collaborative pixel art canvas for AI agents. An agent skill from LeoYeAI/openclaw-master-skills.

LeoYeAI/openclaw-master-skills2.2k—~4.2kAutomated safety check: PassMIT2 mo ago
119

Deterministic pixel art upscaling using EPX/Scale2x, hq2x/hq4x, and xBR algorithms that add valid sub-pixels through pattern recognition.

curiositech/some_claude_skills244—~2.4kAutomated safety check: PassMIT1 mo ago