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Game Development · C++

53 skills found.
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1

A skill your agent uses when writing, editing, reviewing, validating, or explaining Unreal Engine C++ reflected declarations: UCLASS, USTRUCT, UENUM, UINTERFACE, UPROPERTY, UFUNCTION, UPARAM, UMETA…

fjz13/UnrealSpecifiers1.1k—~1.4kAutomated safety check: PassUnknown4 mo ago
2

Validates PlayFab Game Server SDK (GSDK) integrations in game server projects.

PlayFab/gsdk170—~645Automated safety check: PassApache-2.02 days ago
3

Sokol.NET framework development — use for ANY work in this repo: creating or debugging examples, building/running for desktop/Android/iOS/Web, writing or compiling shaders, adding a new C/C++…

elix22/Sokol.NET154—~2.8kAutomated safety check: PassMITyesterday
4

Drives a live Unreal Editor through the unreal-mcp server: spawn actors, edit Blueprints, materials and sequences, change properties and trigger Live Coding.

EpicGames/unreal-engine-skills-for-claude-code-plugin325—~1.8kAutomated safety check: PassMIT21 days ago
5

Run a Godot/GDExtension finish pass over the current diff: enforce headless GDScript validation, public API docclasses coverage, docs/spec/sample/test synchronization, and registration or CMake…

microsoft/XBOX-Godot-Sample237—~983Automated safety check: PassMITyesterday
6

Unreal Engine C++ guidance for AActor and UActorComponent: lifecycle hooks, spawning, component creation and attachment, ticking, interfaces and composition.

quodsoler/unreal-engine-skills359—~7.5kAutomated safety check: PassMIT9 days ago
7

Intrinsic Solution Building Library (SBL) Python SDK guide for connecting to workcells, composing Behavior Trees, querying/mutating ObjectWorld frames, binding equipment resources, and orchestrating…

intrinsic-ai/intrinsic-core552—~2.7kAutomated safety check: PassApache-2.0today
8

Guides Unreal Engine C++ AI work across AI controllers, behavior trees, blackboards, perception, navmesh pathfinding, EQS and Smart Objects.

quodsoler/unreal-engine-skills359—~8.9kAutomated safety check: PassMIT9 days ago
9

Reference for writing and debugging Unreal Engine 5.8 animation C++: AnimInstance and proxy, montages, notifies, curves, blend spaces, state machines, linked layers and root motion.

quodsoler/unreal-engine-skills359—~7kAutomated safety check: PassMIT9 days ago
10

配置项目的游戏引擎和版本。将引擎锁定到 CLAUDE.md 中,检测知识缺口,当版本超出 LLM 训练数据时通过 WebSearch 填充引擎参考文档。

pixel-cellar/Claude-Code-Game-Studios342—~1.5kAutomated safety check: PassMIT6 mo ago
11

Picks and applies the right Unreal Engine C++ concurrency API, from UE::Tasks and FPipe to ParallelFor, FRunnable, locks and timers, with game-thread safety rules.

quodsoler/unreal-engine-skills359—~8kAutomated safety check: PassMIT9 days ago
12

Reference for exposing Unreal Engine C++ to Blueprint and calling Blueprint from C++, covering UFUNCTION and UPROPERTY specifiers, latent and async nodes, and interfaces.

quodsoler/unreal-engine-skills359—~7.8kAutomated safety check: PassMIT9 days ago
13

Systematically analyze and translate large UE Blueprints (10+ functions) into C++ or other targets.

Italink/UnrealClientProtocol127—~2.6kAutomated safety check: PassMIT1 mo ago
14

Reference for writing and debugging UCharacterMovementComponent code in Unreal Engine C++: custom movement modes, floor detection, root motion, prediction and gravity.

quodsoler/unreal-engine-skills359—~8.5kAutomated safety check: PassMIT9 days ago
15

A skill your agent uses when using the Beehave addon — pure-GDScript behavior trees with composites, decorators, leaves, a blackboard, and a visual runtime debugger

jame581/GodotPrompter792—~2.8kAutomated safety check: PassMITyesterday
16

Trigger Live Coding compilation via UCP. An agent skill from Italink/UnrealClientProtocol.

Italink/UnrealClientProtocol127—~1kAutomated safety check: PassMIT1 mo ago
17

Reference for Unreal Engine C++ on the reflection system and core types: UCLASS macros, containers, delegates, strings, object lifetime, subsystems and logging.

quodsoler/unreal-engine-skills359—~6.8kAutomated safety check: PassMIT9 days ago
18

Defold native extension development. An agent skill from selimanac/defold-astar.

selimanac/defold-astar111—~2.1kAutomated safety check: PassNo licence5 mo ago
19

A skill your agent uses when working with Slang shaders, shader modules, HLSL-compatible GPU code, graphics pipelines, compute shaders, tessellation, ray tracing, parameter blocks, generics…

github/awesome-copilot40k1 repo~1.8kAutomated safety check: PassMITtoday
20

Write Unreal Engine 5 C++ gameplay code: the UCLASS/UPROPERTY/UFUNCTION reflection macros, the Gameplay Framework (GameMode, Pawn, Character, PlayerController, Actor components), and the module…

ukanwat/overtime3871 repo~1.5kAutomated safety check: PassApache-2.0yesterday
21

Set up player input in Unreal Engine 5 with Enhanced Input: Input Actions, Input Mapping Contexts, modifiers and triggers, adding the mapping context, and binding actions by ETriggerEvent.

ukanwat/overtime3871 repo~1.5kAutomated safety check: PassApache-2.0yesterday
22

A skill your agent uses when extending the Unreal Editor from C++ with detail customizations, editor utility widgets, menus, editor modes, asset definitions or editor subsystems.

quodsoler/unreal-engine-skills359—~8.1kAutomated safety check: PassMIT9 days ago
23

Create and control VFX in Unreal Engine 5 with Niagara: systems and emitters, modules and the spawn/update stages, exposed User parameters, and spawning or driving effects from Blueprints or C++.

ukanwat/overtime3871 repo~1.5kAutomated safety check: PassApache-2.0yesterday
24

Build acceleration skill for C/C++ projects. An agent skill from mohitmishra786/low-level-dev-skills.

mohitmishra786/low-level-dev-skills253—~1.4kAutomated safety check: PassMIT3 mo ago
25

Compile-check a Godot project using headless mode. An agent skill from RandallLiuXin/GodotMaker.

RandallLiuXin/GodotMaker5491 repo~454Automated safety check: PassUnknown20 days ago
26

A skill your agent uses when building native extensions for Godot — godot-cpp (C++) or gdext (Rust), binding classes, building, and GDScript/C interop

jame581/GodotPrompter792—~2.7kAutomated safety check: PassMITyesterday
27

A skill your agent uses when using the LimboAI addon — behavior trees and hierarchical state machines (C++ GDExtension) with a visual editor, BTTask subclassing, and a blackboard

jame581/GodotPrompter792—~3.2kAutomated safety check: PassMITyesterday
28

A skill your agent uses when implementing or debugging the Gameplay Ability System in C++ — abilities, effects, attributes, cues and the AbilitySystemComponent.

quodsoler/unreal-engine-skills359—~6.6kAutomated safety check: PassMIT9 days ago
29

A skill your agent uses when building or debugging UE5 gameplay: a character with double jump or dash, abilities with cooldowns, enemy AI that patrols, chases and attacks, a health bar or HUD…

scenario-labs/skills898—~5.2kAutomated safety check: PassMITyesterday
30

A skill your agent uses when defining, querying or replicating Gameplay Tags, or wiring decoupled event messaging between gameplay systems in C++.

quodsoler/unreal-engine-skills359—~6.9kAutomated safety check: PassMIT9 days ago
31

A skill your agent uses when wiring player input in Unreal C++ with Enhanced Input — input actions, mapping contexts, triggers, modifiers, binding handlers and runtime key rebinding.

quodsoler/unreal-engine-skills359—~7.5kAutomated safety check: PassMIT9 days ago
32

A skill your agent uses when writing or debugging Mass Entity ECS code in Unreal Engine C++ — processors, queries, fragments, tags, observers, traits, spawning and large-scale agent simulation.

quodsoler/unreal-engine-skills359—~7.7kAutomated safety check: PassMIT9 days ago
33

A skill your agent uses when writing C++ for materials or rendering — dynamic material instances, material parameter collections, render targets, scene capture, post process, decals, Nanite, Lumen…

quodsoler/unreal-engine-skills359—~8.2kAutomated safety check: PassMIT9 days ago
34

A skill your agent uses when writing or fixing Build.cs, Target.cs, .uproject or .uplugin files, creating a module or plugin, or resolving an Unreal build error.

quodsoler/unreal-engine-skills359—~7kAutomated safety check: PassMIT9 days ago
35

A skill your agent uses when driving Niagara VFX from C++: spawning a system, overriding User parameters, binding data interfaces, sending gameplay data through Niagara Data Channels, pooling…

quodsoler/unreal-engine-skills359—~6.7kAutomated safety check: PassMIT9 days ago
36

A skill your agent uses when setting up collision channels and profiles, running line/sweep/overlap queries, wiring hit and overlap events, or simulating rigid bodies in Unreal Engine C++.

quodsoler/unreal-engine-skills359—~7.9kAutomated safety check: PassMIT9 days ago
37

A skill your agent uses when generating world content or geometry procedurally in Unreal Engine: PCG graphs, custom PCG nodes in C++, runtime mesh building, instancing and seeded noise.

quodsoler/unreal-engine-skills359—~7.6kAutomated safety check: PassMIT9 days ago
38

A skill your agent uses when creating, refreshing or repairing .agents/ue-project-context.md, the project document every other UE skill reads first.

quodsoler/unreal-engine-skills359—~4.9kAutomated safety check: PassMIT9 days ago
39

A skill your agent uses when playing Level Sequences from C++, building cutscenes or in-game camera moments, binding actors to sequence tracks at runtime, wiring Sequencer event tracks, or rendering…

quodsoler/unreal-engine-skills359—~7.3kAutomated safety check: PassMIT9 days ago
40

A skill your agent uses when implementing save/load, player progress persistence, slot management, or binary serialization in Unreal Engine C++.

quodsoler/unreal-engine-skills359—~6.6kAutomated safety check: PassMIT9 days ago
41

A skill your agent uses when writing or debugging State Tree logic in Unreal Engine C++ — tasks, conditions, evaluators, considerations, schemas, transitions, events or Mass behaviours.

quodsoler/unreal-engine-skills359—~7.4kAutomated safety check: PassMIT9 days ago
42

A skill your agent uses when writing or fixing Unreal Engine UI in C++ — UMG user widgets, Slate widgets, Common UI screens, or MVVM view models.

quodsoler/unreal-engine-skills359—~7.4kAutomated safety check: PassMIT9 days ago
43

Expert guide for Unreal Engine 5.x C++ development, covering UObject hygiene, performance patterns, and best practices.

aiskillstore/marketplace4305 repos~1.1kAutomated safety check: PassNo licencetoday
44

Fetches Defold API documentation. An agent skill from selimanac/defold-astar.

selimanac/defold-astar111—~2.5kAutomated safety check: PassNo licence5 mo ago
45

Procedure for adding an Effects/Color node: FilterDef table entry vs C++ class, shared GLSL preamble, the caching trap, exit criterion.

n1m21n/Infinite260—~3.5kAutomated safety check: PassUnknownyesterday
46
46.Debugging CodeOfficial

A skill your agent uses for debugger-driven runtime root-cause analysis in Rider-supported solutions and projects, including .NET/C, F, VB, C++, Unity, Unreal Engine, and other GameDev or…

JetBrains/skills3631 repo~3.8kAutomated safety check: PassNo licence3 mo ago
47
47.Refactoring CodeOfficial

A skill your agent uses when semantic refactoring is needed in Rider-supported solutions and projects, including .NET/C, F, VB, C++, Unity, Unreal Engine, XAML, Razor, and other GameDev or…

JetBrains/skills3631 repo~1.9kAutomated safety check: PassNo licence3 mo ago
48

Writing Windows-safe Infinite code from macOS: keep WIN32 out of nodes, three-sided Platform:: obligation, Windows trap catalogue (WASAPI, WinMM, GDI glyphs, Media Foundation stride, wide paths…

n1m21n/Infinite260—~4.6kAutomated safety check: PassUnknownyesterday