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Game Development · For developers

970 skills found, page 14.
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625

Expert multiplayer for desync, rollback, dedicated --headless servers, interest culling, and bandwidth spikes: ENet/WebRTC choice, authority, secure RPCs, client prediction/reconcile, and adaptive…

thedivergentai/GD-Agentic-Skills821—~3.2kAutomated safety check: PassLGPL-3.01 mo ago
626

Expert blueprint for GPU particle systems (explosions, magic effects, weather, trails) using GPUParticles2D/3D, ParticleProcessMaterial, gradients, sub-emitters, and custom shaders.

thedivergentai/GD-Agentic-Skills821—~3.4kAutomated safety check: PassLGPL-3.01 mo ago
627

Expert blueprint for performance profiling and optimization (frame drops, memory leaks, draw calls) using Godot Profiler, object pooling, visibility culling, and bottleneck identification.

thedivergentai/GD-Agentic-Skills821—~3kAutomated safety check: PassLGPL-3.01 mo ago
628

Expert patterns for Godot 3D physics (Jolt/PhysX), including Ragdolls, PhysicalBones, Joint3D constraints, RayCasting optimizations, and collision layers.

thedivergentai/GD-Agentic-Skills821—~3.3kAutomated safety check: PassLGPL-3.01 mo ago
629

Expert blueprint for desktop platforms (Windows/Linux/macOS) covering keyboard/mouse controls, settings menus, window management (fullscreen, resolution), keybind remapping, and Steam integration.

thedivergentai/GD-Agentic-Skills821—~2.8kAutomated safety check: PassLGPL-3.01 mo ago
630

Expert blueprint for VR platforms (Meta Quest, PSVR, SteamVR, Pico) covering XR toolkit (OpenXR), comfort settings (vignetting, snap turning, teleport), motion controls, hand tracking, and 90+ FPS…

thedivergentai/GD-Agentic-Skills821—~3kAutomated safety check: PassLGPL-3.01 mo ago
631

Expert blueprint for HTML5/web export on Compatibility (WebGL 2.0): JavaScriptBridge, localStorage wrapper, custom loading shells, COOP/COEP hosts, relative paths, beforeunload, visibility pause…

thedivergentai/GD-Agentic-Skills821—~2.9kAutomated safety check: PassLGPL-3.01 mo ago
632

Expert blueprint for Godot 4 project organization (feature-based folders, naming conventions, version control).

thedivergentai/GD-Agentic-Skills821—~3.1kAutomated safety check: PassLGPL-3.01 mo ago
633

Navigation skill for genre project scaffolds: pick platformer/RPG/FPS (or other genre) then load matching template scripts and route gameplay fill to godot-genre- skills.

thedivergentai/GD-Agentic-Skills821—~3.3kAutomated safety check: PassLGPL-3.01 mo ago
634

Expert blueprint for data-oriented design using Resource/RefCounted classes (item databases, character stats, reusable data structures).

thedivergentai/GD-Agentic-Skills821—~2.5kAutomated safety check: PassLGPL-3.01 mo ago
635

Expert blueprint for save/load systems using JSON/binary serialization, PERSIST group pattern, versioning, and migration.

thedivergentai/GD-Agentic-Skills821—~3.2kAutomated safety check: PassLGPL-3.01 mo ago
636

Expert blueprint for scene loading, transitions, async (background) loading, instance management, and caching.

thedivergentai/GD-Agentic-Skills821—~3.1kAutomated safety check: PassLGPL-3.01 mo ago
637

Expert Godot shader patterns for batch-safe hitflash, alpha-scissor foliage/dissolve, screenspace postFX, depth reconstruction, triplanar, and instance uniforms — not first-shader tutorials.

thedivergentai/GD-Agentic-Skills821—~3.3kAutomated safety check: PassLGPL-3.01 mo ago
638

Expert blueprint for TileMapLayer and TileSet systems for efficient 2D level design.

thedivergentai/GD-Agentic-Skills821—~2.9kAutomated safety check: PassLGPL-3.01 mo ago
639

Full-history Godot version migration hub. An agent skill from thedivergentai/GD-Agentic-Skills.

thedivergentai/GD-Agentic-Skills821—~1.6kAutomated safety check: PassLGPL-3.01 mo ago
640

Build an ultra-realistic open ocean in Three.js with a deep-water Gerstner spectrum shaded per pixel from analytic derivatives, each wave faded at its own pixel footprint, plus Fresnel sky-cube and…

MengTo/Skills6.7k—~2.7kAutomated safety check: PassMIT5 days ago
641

Configure React Three Fiber postprocessing, bloom, selection effects, ambient occlusion, and depth of field.

EnzeD/r3f-skills128—~1.5kAutomated safety check: PassNo licence1 mo ago
642

Godot 4背包系统完整实现,包括数据层、逻辑层和UI层设计。支持物品管理、拖放交互、格子满了处理等常见功能. An agent skill from 925236118/AlphaAgent.

925236118/AlphaAgent103—~3.1kAutomated safety check: PassMIT3 days ago
643

Model objects and scenes with Blender's Python (bpy) headless — primitives, modifiers, materials, collections, cameras, lights, animation — export glTF the 3D pane shows live, render stills and…

autonomous-ai/openharness1.2k—~2.1kAutomated safety check: PassMITyesterday
644
644.Cad

Create, modify, inspect, and validate parametric CAD parts and assemblies authored as cadgen model scripts.

autonomous-ai/openharness1.2k—~7kAutomated safety check: PassMITyesterday
645
645.Gas

Author and PIE-verify Gameplay Ability System content — abilities, attribute sets, gameplay effects, gameplay events, costs/cooldowns, cues — by composing Epic's GASToolsets/GameplayTagsToolset with…

kevinpbuckley/VibeUE730—~1.8kAutomated safety check: PassMIT4 days ago
646

Diagnose frame-rate bottlenecks (CPU vs GPU bound FIRST), control Unreal Insights traces, sample live frame times, and annotate performance captures.

kevinpbuckley/VibeUE730—~4.5kAutomated safety check: PassMIT4 days ago
647

Generate heightmaps, map reference images, and water feature splines (rivers, lakes, oceans) from real-world geographic data (terraindata tool).

kevinpbuckley/VibeUE730—~3.8kAutomated safety check: PassMIT4 days ago
648

获取抖音热榜/热搜榜数据,包含热门视频、挑战赛、音乐等多领域热门内容,并输出标题、热度值、跳转链接及封面图(如有). An agent skill from OWWZO/ai-agent.

OWWZO/ai-agent1891 repo~331Automated safety check: PassNo licence2 days ago
649

A skill your agent uses when implementing or debugging the Gameplay Ability System in C++ — abilities, effects, attributes, cues and the AbilitySystemComponent.

quodsoler/unreal-engine-skills362—~6.6kAutomated safety check: PassMIT13 days ago
650

Use C/.NET in Godot 4.7: partial classes extending nodes, the PascalCase lifecycle (Ready/Process/PhysicsProcess), [Export] fields, [Signal] delegates as C events, type-safe node lookup, and calling…

gamedev-skills/awesome-gamedev-agent-skills1.4k—~1.7kAutomated safety check: PassApache-2.02 days ago
651

Build Unity games with optimized C scripts, efficient rendering, and proper asset management.

aiskillstore/marketplace4337 repos~2.7kAutomated safety check: PassNo licenceyesterday
652

Reviews Godot Animation implementation for known pitfalls. An agent skill from RandallLiuXin/GodotMaker.

RandallLiuXin/GodotMaker5501 repo~395Automated safety check: PassUnknown24 days ago
653

Reviews Godot Audio implementation for known pitfalls. An agent skill from RandallLiuXin/GodotMaker.

RandallLiuXin/GodotMaker5501 repo~327Automated safety check: PassUnknown24 days ago
654

Reviews Godot navigation implementation for known pitfalls. An agent skill from RandallLiuXin/GodotMaker.

RandallLiuXin/GodotMaker5501 repo~364Automated safety check: PassUnknown24 days ago
655

Reviews Godot Particles implementation for known pitfalls. An agent skill from RandallLiuXin/GodotMaker.

RandallLiuXin/GodotMaker5501 repo~355Automated safety check: PassUnknown24 days ago
656

Reviews Godot physics implementation for known pitfalls. An agent skill from RandallLiuXin/GodotMaker.

RandallLiuXin/GodotMaker5501 repo~300Automated safety check: PassUnknown24 days ago
657

Reviews Godot Shader/Material implementation for known pitfalls.

RandallLiuXin/GodotMaker5501 repo~304Automated safety check: PassUnknown24 days ago
658

Reviews Godot TileMap implementation for known pitfalls. An agent skill from RandallLiuXin/GodotMaker.

RandallLiuXin/GodotMaker5501 repo~345Automated safety check: PassUnknown24 days ago
659

Reviews Godot UI/Control implementation for known pitfalls. An agent skill from RandallLiuXin/GodotMaker.

RandallLiuXin/GodotMaker5501 repo~313Automated safety check: PassUnknown24 days ago
660

A skill your agent uses when writing or editing a SKILL.md, a skill's references/.md, or an agent definition in this repo — required frontmatter, section ordering, the GDScript-then-C example…

jame581/GodotPrompter805—~664Automated safety check: PassMIT2 days ago
661

A skill your agent uses when building reusable node components — composition patterns, component communication, and interface design

jame581/GodotPrompter805—~3.3kAutomated safety check: PassMIT2 days ago
662

A skill your agent uses when using the Dialogue Manager addon — .dialogue files with titles, responses, conditions and mutations, runtime balloons, and C support

jame581/GodotPrompter805—~3.3kAutomated safety check: PassMIT2 days ago
663

A skill your agent uses when reviewing GDScript or C Godot code — checklist of best practices, common anti-patterns, and Godot-specific pitfalls

jame581/GodotPrompter805—~3.7kAutomated safety check: PassMIT2 days ago
664

A skill your agent uses when a new Godot system or feature has open design decisions — interrogates them in batched rounds, scope first, each question with a recommended answer, and records the…

jame581/GodotPrompter805—~1.8kAutomated safety check: PassMIT2 days ago
665

A skill your agent uses when creating a new Godot 4.x project — scaffolds recommended directory structure, project settings, autoloads, and .gitignore

jame581/GodotPrompter805—~3.2kAutomated safety check: PassMIT2 days ago
666

A skill your agent uses when designing scene tree structure — composition vs inheritance, when to split scenes, node hierarchy patterns

jame581/GodotPrompter805—~2.5kAutomated safety check: PassMIT2 days ago
667

Run Unity runtime development loops with gameplay-focused implementation and validation.

akiojin/unity-cli108—~1.6kAutomated safety check: PassMIT2 days ago
668

Capture read-only Unity runtime performance snapshots. An agent skill from Besty0728/Unity-Skills.

Besty0728/Unity-Skills1.8k—~1.2kAutomated safety check: PassMIT2 days ago
669
669.Brief

Turn a vague pixel-art request into a written brief — size, palette, view, light, outline style — and confirm it with the user before any pixel is drawn.

with-pebbly/aseprite-ai-artist230—~833Automated safety check: PassMIT3 days ago
670

Build Three.js app interaction systems including cameras, controls, picking, selection, manipulation, annotations, configuration UI, loading states, responsive input, and accessibility.

mintdotgg/mint-threejs-skills114—~403Automated safety check: PassMIT2 mo ago
671

Get Unity and project information via uloop CLI. An agent skill from hatayama/unity-cli-loop.

hatayama/unity-cli-loop578—~197Automated safety check: PassMITyesterday
672

Inspect Godot screenshots or short frame sequences for acceptance issues.

valkor-ai/loom1.2k—~438Automated safety check: PassApache-2.05 days ago