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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 625 | Expert multiplayer for desync, rollback, dedicated --headless servers, interest culling, and bandwidth spikes: ENet/WebRTC choice, authority, secure RPCs, client prediction/reconcile, and adaptive… | thedivergentai/ | 821 | — | ~3.2k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 626 | 626.Godot Particles Expert blueprint for GPU particle systems (explosions, magic effects, weather, trails) using GPUParticles2D/3D, ParticleProcessMaterial, gradients, sub-emitters, and custom shaders. | thedivergentai/ | 821 | — | ~3.4k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 627 | Expert blueprint for performance profiling and optimization (frame drops, memory leaks, draw calls) using Godot Profiler, object pooling, visibility culling, and bottleneck identification. | thedivergentai/ | 821 | — | ~3k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 628 | 628.Godot Physics 3D Expert patterns for Godot 3D physics (Jolt/PhysX), including Ragdolls, PhysicalBones, Joint3D constraints, RayCasting optimizations, and collision layers. | thedivergentai/ | 821 | — | ~3.3k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 629 | Expert blueprint for desktop platforms (Windows/Linux/macOS) covering keyboard/mouse controls, settings menus, window management (fullscreen, resolution), keybind remapping, and Steam integration. | thedivergentai/ | 821 | — | ~2.8k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 630 | Expert blueprint for VR platforms (Meta Quest, PSVR, SteamVR, Pico) covering XR toolkit (OpenXR), comfort settings (vignetting, snap turning, teleport), motion controls, hand tracking, and 90+ FPS… | thedivergentai/ | 821 | — | ~3k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 631 | Expert blueprint for HTML5/web export on Compatibility (WebGL 2.0): JavaScriptBridge, localStorage wrapper, custom loading shells, COOP/COEP hosts, relative paths, beforeunload, visibility pause… | thedivergentai/ | 821 | — | ~2.9k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 632 | Expert blueprint for Godot 4 project organization (feature-based folders, naming conventions, version control). | thedivergentai/ | 821 | — | ~3.1k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 633 | Navigation skill for genre project scaffolds: pick platformer/RPG/FPS (or other genre) then load matching template scripts and route gameplay fill to godot-genre- skills. | thedivergentai/ | 821 | — | ~3.3k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 634 | Expert blueprint for data-oriented design using Resource/RefCounted classes (item databases, character stats, reusable data structures). | thedivergentai/ | 821 | — | ~2.5k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 635 | Expert blueprint for save/load systems using JSON/binary serialization, PERSIST group pattern, versioning, and migration. | thedivergentai/ | 821 | — | ~3.2k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 636 | Expert blueprint for scene loading, transitions, async (background) loading, instance management, and caching. | thedivergentai/ | 821 | — | ~3.1k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 637 | Expert Godot shader patterns for batch-safe hitflash, alpha-scissor foliage/dissolve, screenspace postFX, depth reconstruction, triplanar, and instance uniforms — not first-shader tutorials. | thedivergentai/ | 821 | — | ~3.3k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 638 | Expert blueprint for TileMapLayer and TileSet systems for efficient 2D level design. | thedivergentai/ | 821 | — | ~2.9k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 639 | Full-history Godot version migration hub. An agent skill from thedivergentai/GD-Agentic-Skills. | thedivergentai/ | 821 | — | ~1.6k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 640 | Build an ultra-realistic open ocean in Three.js with a deep-water Gerstner spectrum shaded per pixel from analytic derivatives, each wave faded at its own pixel footprint, plus Fresnel sky-cube and… | MengTo/ | 6.7k | — | ~2.7k | Automated safety check: Pass | MIT | 5 days ago |
| 641 | Configure React Three Fiber postprocessing, bloom, selection effects, ambient occlusion, and depth of field. | EnzeD/ | 128 | — | ~1.5k | Automated safety check: Pass | No licence | 1 mo ago |
| 642 | Godot 4背包系统完整实现,包括数据层、逻辑层和UI层设计。支持物品管理、拖放交互、格子满了处理等常见功能. An agent skill from 925236118/AlphaAgent. | 925236118/ | 103 | — | ~3.1k | Automated safety check: Pass | MIT | 3 days ago |
| 643 | 643.Blender Model objects and scenes with Blender's Python (bpy) headless — primitives, modifiers, materials, collections, cameras, lights, animation — export glTF the 3D pane shows live, render stills and… | autonomous-ai/ | 1.2k | — | ~2.1k | Automated safety check: Pass | MIT | yesterday |
| 644 | 644.Cad Create, modify, inspect, and validate parametric CAD parts and assemblies authored as cadgen model scripts. | autonomous-ai/ | 1.2k | — | ~7k | Automated safety check: Pass | MIT | yesterday |
| 645 | 645.Gas Author and PIE-verify Gameplay Ability System content — abilities, attribute sets, gameplay effects, gameplay events, costs/cooldowns, cues — by composing Epic's GASToolsets/GameplayTagsToolset with… | kevinpbuckley/ | 730 | — | ~1.8k | Automated safety check: Pass | MIT | 4 days ago |
| 646 | 646.Profiling Diagnose frame-rate bottlenecks (CPU vs GPU bound FIRST), control Unreal Insights traces, sample live frame times, and annotate performance captures. | kevinpbuckley/ | 730 | — | ~4.5k | Automated safety check: Pass | MIT | 4 days ago |
| 647 | 647.Terrain Data Generate heightmaps, map reference images, and water feature splines (rivers, lakes, oceans) from real-world geographic data (terraindata tool). | kevinpbuckley/ | 730 | — | ~3.8k | Automated safety check: Pass | MIT | 4 days ago |
| 648 | 648.Douyin Hot Trend 获取抖音热榜/热搜榜数据,包含热门视频、挑战赛、音乐等多领域热门内容,并输出标题、热度值、跳转链接及封面图(如有). An agent skill from OWWZO/ai-agent. | OWWZO/ | 189 | 1 repo | ~331 | Automated safety check: Pass | No licence | 2 days ago |
| 649 | A skill your agent uses when implementing or debugging the Gameplay Ability System in C++ — abilities, effects, attributes, cues and the AbilitySystemComponent. | quodsoler/ | 362 | — | ~6.6k | Automated safety check: Pass | MIT | 13 days ago |
| 650 | 650.Godot Csharp Use C/.NET in Godot 4.7: partial classes extending nodes, the PascalCase lifecycle (Ready/Process/PhysicsProcess), [Export] fields, [Signal] delegates as C events, type-safe node lookup, and calling… | gamedev-skills/ | 1.4k | — | ~1.7k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 651 | 651.Unity Developer Build Unity games with optimized C scripts, efficient rendering, and proper asset management. | aiskillstore/ | 433 | 7 repos | ~2.7k | Automated safety check: Pass | No licence | yesterday |
| 652 | 652.Animation Review Reviews Godot Animation implementation for known pitfalls. An agent skill from RandallLiuXin/GodotMaker. | RandallLiuXin/ | 550 | 1 repo | ~395 | Automated safety check: Pass | Unknown | 24 days ago |
| 653 | 653.Audio Review Reviews Godot Audio implementation for known pitfalls. An agent skill from RandallLiuXin/GodotMaker. | RandallLiuXin/ | 550 | 1 repo | ~327 | Automated safety check: Pass | Unknown | 24 days ago |
| 654 | Reviews Godot navigation implementation for known pitfalls. An agent skill from RandallLiuXin/GodotMaker. | RandallLiuXin/ | 550 | 1 repo | ~364 | Automated safety check: Pass | Unknown | 24 days ago |
| 655 | 655.Particles Review Reviews Godot Particles implementation for known pitfalls. An agent skill from RandallLiuXin/GodotMaker. | RandallLiuXin/ | 550 | 1 repo | ~355 | Automated safety check: Pass | Unknown | 24 days ago |
| 656 | 656.Physics Review Reviews Godot physics implementation for known pitfalls. An agent skill from RandallLiuXin/GodotMaker. | RandallLiuXin/ | 550 | 1 repo | ~300 | Automated safety check: Pass | Unknown | 24 days ago |
| 657 | 657.Shader Review Reviews Godot Shader/Material implementation for known pitfalls. | RandallLiuXin/ | 550 | 1 repo | ~304 | Automated safety check: Pass | Unknown | 24 days ago |
| 658 | 658.Tilemap Review Reviews Godot TileMap implementation for known pitfalls. An agent skill from RandallLiuXin/GodotMaker. | RandallLiuXin/ | 550 | 1 repo | ~345 | Automated safety check: Pass | Unknown | 24 days ago |
| 659 | 659.UI Review Reviews Godot UI/Control implementation for known pitfalls. An agent skill from RandallLiuXin/GodotMaker. | RandallLiuXin/ | 550 | 1 repo | ~313 | Automated safety check: Pass | Unknown | 24 days ago |
| 660 | A skill your agent uses when writing or editing a SKILL.md, a skill's references/.md, or an agent definition in this repo — required frontmatter, section ordering, the GDScript-then-C example… | jame581/ | 805 | — | ~664 | Automated safety check: Pass | MIT | 2 days ago |
| 661 | 661.Component System A skill your agent uses when building reusable node components — composition patterns, component communication, and interface design | jame581/ | 805 | — | ~3.3k | Automated safety check: Pass | MIT | 2 days ago |
| 662 | 662.Dialogue Manager A skill your agent uses when using the Dialogue Manager addon — .dialogue files with titles, responses, conditions and mutations, runtime balloons, and C support | jame581/ | 805 | — | ~3.3k | Automated safety check: Pass | MIT | 2 days ago |
| 663 | A skill your agent uses when reviewing GDScript or C Godot code — checklist of best practices, common anti-patterns, and Godot-specific pitfalls | jame581/ | 805 | — | ~3.7k | Automated safety check: Pass | MIT | 2 days ago |
| 664 | 664.Godot Grill A skill your agent uses when a new Godot system or feature has open design decisions — interrogates them in batched rounds, scope first, each question with a recommended answer, and records the… | jame581/ | 805 | — | ~1.8k | Automated safety check: Pass | MIT | 2 days ago |
| 665 | A skill your agent uses when creating a new Godot 4.x project — scaffolds recommended directory structure, project settings, autoloads, and .gitignore | jame581/ | 805 | — | ~3.2k | Automated safety check: Pass | MIT | 2 days ago |
| 666 | A skill your agent uses when designing scene tree structure — composition vs inheritance, when to split scenes, node hierarchy patterns | jame581/ | 805 | — | ~2.5k | Automated safety check: Pass | MIT | 2 days ago |
| 667 | Run Unity runtime development loops with gameplay-focused implementation and validation. | akiojin/ | 108 | — | ~1.6k | Automated safety check: Pass | MIT | 2 days ago |
| 668 | 668.Unity Profiler Capture read-only Unity runtime performance snapshots. An agent skill from Besty0728/Unity-Skills. | Besty0728/ | 1.8k | — | ~1.2k | Automated safety check: Pass | MIT | 2 days ago |
| 669 | 669.Brief Turn a vague pixel-art request into a written brief — size, palette, view, light, outline style — and confirm it with the user before any pixel is drawn. | with-pebbly/ | 230 | — | ~833 | Automated safety check: Pass | MIT | 3 days ago |
| 670 | Build Three.js app interaction systems including cameras, controls, picking, selection, manipulation, annotations, configuration UI, loading states, responsive input, and accessibility. | mintdotgg/ | 114 | — | ~403 | Automated safety check: Pass | MIT | 2 mo ago |
| 671 | Get Unity and project information via uloop CLI. An agent skill from hatayama/unity-cli-loop. | hatayama/ | 578 | — | ~197 | Automated safety check: Pass | MIT | yesterday |
| 672 | 672.Visual QA Inspect Godot screenshots or short frame sequences for acceptance issues. | valkor-ai/ | 1.2k | — | ~438 | Automated safety check: Pass | Apache-2.0 | 5 days ago |