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Three.js · Shaders
Skills
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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1 | Create a new experiment in TresJS Lab with all necessary files | Tresjs/ | 3.8k | — | ~782 | Automated safety check: Pass | MIT | 2 days ago |
| 2 | Decides whether an interface effect belongs in CSS, SVG, Canvas 2D, WebGL or WebGPU, then builds, debugs and visually verifies focused GPU effects inside product UIs. | v2space-labs/ | 116 | — | ~3.1k | Automated safety check: Pass | MIT | 1 mo ago |
| 3 | Extract, reproduce, and locally replay a single WebGL / WebGPU / Canvas / shader / animated-3D visual effect from a web page — the GPU-rendered surface that DOM/CSS cloning is blind to. | cth9191/ | 138 | — | ~1.4k | Automated safety check: Pass | MIT | 1 mo ago |
| 4 | 4.Typegpu TypeGPU is type-safe WebGPU in TypeScript. An agent skill from software-mansion-labs/skills. | software-mansion-labs/ | 291 | 2 repos | ~5.6k | Automated safety check: Pass | No licence | 13 days ago |
| 5 | 5.Tsl Implement, migrate, review, debug, or verify Three.js Shading Language (TSL) materials, node graphs, WebGPU compute work, and post-processing. | pmndrs/ | 395 | — | ~1.5k | Automated safety check: Pass | MIT | today |
| 6 | Architecture and gotchas for packages/stage — the Threlte/Three.js map renderer (layers, two-pass rendering, shaders, coordinate flips, performance tiers, disposal). | Siege-Perilous/ | 123 | — | ~4.1k | Automated safety check: Pass | Unknown | 5 days ago |
| 7 | Three.js materials - PBR, basic, phong, shader materials, material properties. | OWWZO/ | 189 | 5 repos | ~3.4k | Automated safety check: Pass | No licence | yesterday |
| 8 | Three.js post-processing - EffectComposer, bloom, DOF, screen effects. | OWWZO/ | 189 | 5 repos | ~3.6k | Automated safety check: Pass | No licence | yesterday |
| 9 | Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. | OWWZO/ | 189 | 5 repos | ~3.5k | Automated safety check: Pass | No licence | yesterday |
| 10 | Build and upgrade Three.js visual systems for apps and games using Mint MCP assets, authored geometry, materials, lighting, shaders, VFX, technical art, and measured performance. | mintdotgg/ | 114 | — | ~816 | Automated safety check: Pass | MIT | 2 mo ago |
| 11 | 11.Animations Production animation patterns for React Native using Reanimated 4, Skia, WebGPU, and TypeGPU. | kingstinct/ | 716 | — | ~937 | Automated safety check: Pass | MIT | 2 days ago |
| 12 | Creates custom GLSL shaders with vite-plugin-glsl. An agent skill from hexianWeb/Third-Person-MC. | hexianWeb/ | 195 | — | ~2k | Automated safety check: Pass | MIT | 2 mo ago |
| 13 | Three.js performance optimization and best practices guidelines. | zebbern/ | 4.7k | — | ~3.3k | Automated safety check: Pass | MIT | yesterday |
| 14 | Comprehensive guide for developing WebGPU-enabled Three.js applications using TSL (Three.js Shading Language). | JetBrains/ | 366 | 2 repos | ~833 | Automated safety check: Pass | No licence | 3 mo ago |
| 15 | Upgrade Three.js games from basic/prototype visuals to premium AAA-inspired browser graphics. | corosolto/ | 257 | — | ~1.6k | Automated safety check: Pass | AGPL-3.0 | yesterday |
| 16 | Standalone WebGL fragment shaders for card visual effects: holographic foil, shimmer, rarity glow. | notque/ | 441 | — | ~2.9k | Automated safety check: Notes | MIT | yesterday |
| 17 | 17.Animations Production animation patterns for React Native using Reanimated 4, Skia, WebGPU, and TypeGPU. | software-mansion-labs/ | 291 | — | ~1.1k | Automated safety check: Pass | No licence | 13 days ago |
| 18 | Build a burning-paper ring loader whose GLSL flame is drawn by a Worker on an OffscreenCanvas started from the head, so a main thread blocked by the page build cannot freeze it, with a progress… | MengTo/ | 6.7k | — | ~2.7k | Automated safety check: Pass | MIT | 4 days ago |
| 19 | Art-direct and implement distinctive, motion-rich marketing, editorial, portfolio, and landing websites with original reference-inspired imagery, standout heroes, GSAP choreography, one… | nirholas/ | 229 | 1 repo | ~1.8k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 20 | Create readable, performance-safe Three.js game visual effects. | nirholas/ | 229 | 1 repo | ~270 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 21 | Production guidance for planning, building, animating, capturing, and reviewing complete Three.js scenes for rendered media. | calesthio/ | 197 | — | ~5.1k | Automated safety check: Pass | MIT | 2 mo ago |