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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 385 | 385.Gm Evaluate Evaluate the current tag's quality: enforce the playable-closed-loop gate, maintain a single cross-tag e2e/ suite that always reflects the current game (add tests for new mechanics, prune tests for… | RandallLiuXin/ | 550 | — | ~4.7k | Automated safety check: Pass | Unknown | 24 days ago |
| 386 | 386.Gm Finalize Seal the current tag: snapshot the per-tag working docs into docs/tags/<Tag/, write a CHANGELOG entry, run git tag, and reset per-tag runtime state for the next /gm-gdd round. | RandallLiuXin/ | 550 | — | ~3.7k | Automated safety check: Pass | Unknown | 24 days ago |
| 387 | 387.Gm Scaffold Scaffold a new Godot project: project.godot + addons + base directories + e2e/conftest.py + initial git commit. | RandallLiuXin/ | 550 | — | ~1.9k | Automated safety check: Pass | Unknown | 24 days ago |
| 388 | 388.Gm Verify Mechanical verification of the built game: headless build, unit tests, lint, static checks. | RandallLiuXin/ | 550 | — | ~2.1k | Automated safety check: Pass | Unknown | 24 days ago |
| 389 | 389.Screen Reference Generate, finalize, and validate a non-pixel-art full-screen visual reference for scene direction and evaluation, without producing a runtime asset. | RandallLiuXin/ | 550 | — | ~1.6k | Automated safety check: Pass | Unknown | 24 days ago |
| 390 | A skill your agent uses when animating 2D game art with Scenario: walk, idle or attack cycles in 4 or 8 directions, isometric sprite sheets, animated GIFs, frame-by-frame pixel art animation, VFX… | scenario-labs/ | 946 | — | ~4.4k | Automated safety check: Pass | MIT | yesterday |
| 391 | Godot 4 Shader 基础语法与数学,包含类型系统、Uniform变量、内置函数及实用技巧. An agent skill from 925236118/AlphaAgent. | 925236118/ | 103 | — | ~1.5k | Automated safety check: Pass | MIT | 3 days ago |
| 392 | 392.Godot Gdscript Write idiomatic GDScript for Godot 4.7: static typing, the node lifecycle (ready/process/physicsprocess), @export/@onready/@tool annotations, signals, and await for asynchronous flow. | gamedev-skills/ | 1.4k | — | ~1.3k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 393 | Build networked games with Godot 4.7 high-level multiplayer: set up an ENetMultiplayerPeer server/client, define RPCs with the @rpc annotation (call via rpc()/rpcid()), set per-node multiplayer… | gamedev-skills/ | 1.4k | — | ~1.6k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 394 | Structure a Godot 4.7 project with the scene tree and node composition: build reusable scenes, instance PackedScenes at runtime, navigate the tree safely, and register autoload singletons. | gamedev-skills/ | 1.4k | — | ~1.4k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 395 | 395.Godot Physics Use Godot 4.7 physics bodies and detection in 2D and 3D: RigidBody, StaticBody, Area, and CharacterBody; collision layers vs masks; contact/overlap signals; and raycasts (RayCast nodes and direct… | gamedev-skills/ | 1.4k | — | ~2.1k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 396 | 396.Godot Resources Design data-driven Godot 4.7 games with custom Resource classes: define typed data with classname + @export, save/load .tres/.res files, instance and duplicate resources, and load on demand with… | gamedev-skills/ | 1.4k | — | ~1.2k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 397 | 397.Godot Shaders Write Godot 4.7 shaders in the Godot Shading Language: canvasitem shaders for 2D and spatial shaders for 3D, with vertex/fragment functions, uniforms (sourcecolor, hintrange), TIME/UV animation, and… | gamedev-skills/ | 1.4k | — | ~1.4k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 398 | Build event-driven, decoupled Godot 4.7 gameplay with signals and node groups: declare and emit custom signals, connect with Callables (incl. | gamedev-skills/ | 1.4k | — | ~1.3k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 399 | 399.Godot Tilemap Build and edit tile-based 2D levels in Godot 4.7 with TileMapLayer and TileSet: paint layers, set up collision/navigation/custom-data on tiles, autotile with terrain sets, and read/write cells from… | gamedev-skills/ | 1.4k | — | ~1.4k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 400 | 400.Godot UI Control Build Godot 4.7 user interfaces with Control nodes: anchors and offsets for responsive layout, Container nodes (VBox/HBox/Grid/Margin) for automatic arrangement, Theme resources for consistent… | gamedev-skills/ | 1.4k | — | ~1.4k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 401 | 401.Puzzle Build a puzzle game: grid/board state, move input, rule-based resolution (match-3 cascades, sokoban pushes, tile logic), scoring, and undo. | gamedev-skills/ | 1.4k | — | ~1.7k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 402 | 402.Router Routes any game-development request to the right specialized skill(s): it detects the engine (Godot, Unity, Unreal, Bevy, Phaser, PixiJS, three.js, LÖVE, pygame, Roblox) and the task, then reads the… | gamedev-skills/ | 1.4k | — | ~3.8k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 403 | Build a survival-crafting game: resource gathering, inventory, crafting and a tech tree, needs (hunger/thirst/temperature), and base building. | gamedev-skills/ | 1.4k | — | ~1.8k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 404 | 404.Unity Animation Drive Unity 6.3 LTS character animation with Animator Controllers: states, transitions, parameters, blend trees, animation layers, and humanoid Avatar IK. | gamedev-skills/ | 1.4k | — | ~1.4k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 405 | Build and ship Unity 6.3 LTS players: build settings and scenes, player/quality settings, the IL2CPP vs Mono scripting backend, managed code stripping, scripted BuildPipeline.BuildPlayer, and… | gamedev-skills/ | 1.4k | — | ~1.5k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 406 | Write Unity 6.3 LTS C gameplay scripts: the MonoBehaviour lifecycle (Awake/OnEnable/Start/Update/FixedUpdate/LateUpdate), GameObject and component access, coroutines, and Inspector serialization. | gamedev-skills/ | 1.4k | — | ~1.5k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 407 | Wire player input in Unity 6.3 LTS with the Input System package: Input Actions, action maps, the PlayerInput component, and reading values via callbacks or polling. | gamedev-skills/ | 1.4k | — | ~1.5k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 408 | 408.Unity Physics Set up 3D physics in Unity 6.3 LTS: Rigidbody movement and forces, colliders, triggers vs collisions, layer-based collision, raycasts, and joints. | gamedev-skills/ | 1.4k | — | ~2.1k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 409 | Architect Unity 6.3 LTS data and decoupling with ScriptableObjects: config/data assets, shared runtime variables, event channels, and runtime sets/registries. | gamedev-skills/ | 1.4k | — | ~1.4k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 410 | A skill your agent uses for debugger-driven runtime root-cause analysis in Rider-supported solutions and projects, including .NET/C, F, VB, C++, Unity, Unreal Engine, and other GameDev or… | JetBrains/ | 366 | 1 repo | ~3.8k | Automated safety check: Pass | No licence | 3 mo ago |
| 411 | A skill your agent uses when semantic refactoring is needed in Rider-supported solutions and projects, including .NET/C, F, VB, C++, Unity, Unreal Engine, XAML, Razor, and other GameDev or… | JetBrains/ | 366 | 1 repo | ~1.9k | Automated safety check: Pass | No licence | 3 mo ago |
| 412 | Guide AI agents through Godot 4.x GDScript coding best practices including scene organization, signals, resources, state machines, and performance optimization. | jwynia/ | 170 | — | ~3.2k | Automated safety check: Pass | MIT | 7 mo ago |
| 413 | Interactive Gradio UI to paint a region and remove solid key-color background (white / green / magenta) only inside that selection. | godot-fun/ | 183 | — | ~1.4k | Automated safety check: Pass | MIT | yesterday |
| 414 | Removes solid-color backgrounds (white, green 00FF00, magenta FF00FF) from a single AI-generated image using color key and border flood fill — not AI matting. | godot-fun/ | 183 | — | ~2k | Automated safety check: Pass | MIT | yesterday |
| 415 | 415.Image Trim Trims invalid border regions (transparent or solid-color padding) from images using Pillow. | godot-fun/ | 183 | — | ~1.9k | Automated safety check: Pass | MIT | yesterday |
| 416 | 416.Video To Ogv Converts a single video file to OGV (Theora + Vorbis in Ogg container) using FFmpeg for Godot-ready playback assets. | godot-fun/ | 183 | — | ~924 | Automated safety check: Pass | MIT | yesterday |
| 417 | 417.Studio The front door for any Aseprite or pixel-art request. An agent skill from with-pebbly/aseprite-ai-artist. | with-pebbly/ | 230 | — | ~4k | Automated safety check: Pass | MIT | 3 days ago |
| 418 | 418.Unreal MCP Automate Unreal Engine editor scenes, actors, and renders. An agent skill from Luciole-Studio/Misaka-Agent. | Luciole-Studio/ | 171 | 1 repo | ~3.5k | Automated safety check: Pass | MIT | 3 days ago |
| 419 | Build truthful Vesperfall asset-library review pairs from transparent PNG references and live Three.js, FBX, or img2threejs models. | nirholas/ | 229 | 1 repo | ~870 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 420 | 420.Zig Project Modern Zig project architecture guide. An agent skill from majiayu000/spellbook. | majiayu000/ | 287 | — | ~2.6k | Automated safety check: Pass | MIT | 3 days ago |
| 421 | Installs and configures the Meta XR Simulator for testing Meta VR and Horizon OS apps without a physical device. | meta-quest/ | 215 | — | ~2.1k | Automated safety check: Pass | Apache-2.0 | 17 days ago |
| 422 | Specialized guide for migrating Godot 3.x projects to Godot 4 (GDScript 2.0), covering syntax changes, Tweens, and exports. | aiskillstore/ | 433 | 3 repos | ~836 | Automated safety check: Pass | No licence | yesterday |
| 423 | A skill your agent uses when creating game art through Scenario MCP: sprites, sprite sheets, icons, props, loot, tilesets and autotile terrain transitions, seamless tiles, isometric buildings… | scenario-labs/ | 946 | — | ~4.5k | Automated safety check: Pass | MIT | yesterday |
| 424 | A skill your agent uses when an agent drives Godot 4.7 on a Mac for any task: headless --script jobs, --import, --check-only, command-line exports, GUT tests, windowed screenshots, the headless… | scenario-labs/ | 946 | — | ~5.9k | Automated safety check: Pass | MIT | yesterday |
| 425 | Edit UMG Widget Blueprint UI layouts via text (ReadGraph/WriteGraph). | Italink/ | 127 | — | ~1.7k | Automated safety check: Pass | MIT | 1 mo ago |
| 426 | Import recorded driving sensor data (GPS, camera, lidar, actor tracks, lanes) into scenariobuilder. | matlab/ | 1.1k | — | ~4.6k | Automated safety check: Pass | Unknown | 3 days ago |
| 427 | Run GDScript test suites from the command line with godot --headless, using a SceneTree/MainLoop runner script that exits non-zero on failure so CI can gate merges. | gamedev-skills/ | 1.4k | — | ~2.3k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 428 | 428.Unity Navmesh Add AI navigation in Unity 6.3 LTS: bake a NavMesh with the AI Navigation package (NavMeshSurface), move agents with NavMeshAgent.SetDestination, and handle dynamic obstacles. | gamedev-skills/ | 1.4k | — | ~1.8k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 429 | 429.Unity Tilemap 2D Build and script 2D tilemaps in Unity 6.3 LTS: the Grid + Tilemap components, the Tile Palette, tilemap colliders, rule tiles, and runtime SetTile/GetTile painting. | gamedev-skills/ | 1.4k | — | ~1.5k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 430 | Godot 4 常见 Shader 特效案例,包括描边、像素化、溶解、水波、模糊等. An agent skill from 925236118/AlphaAgent. | 925236118/ | 103 | — | ~1.9k | Automated safety check: Pass | MIT | 3 days ago |
| 431 | 431.Card Kit Produce reusable card art sources and native Godot card UI resources. | RandallLiuXin/ | 550 | — | ~1.8k | Automated safety check: Pass | Unknown | 24 days ago |
| 432 | A skill your agent uses when building 3D levels and worlds in Godot 4.7: third-person or FPS controller, player stuck on stairs, spring arm camera clipping, blockout with CSG, GridMap and… | scenario-labs/ | 946 | — | ~4.4k | Automated safety check: Pass | MIT | yesterday |