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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1 | Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks. | img2threejs/ | 18k | 1 repo | ~8.2k | Automated safety check: Pass | Apache-2.0 | today |
| 2 | Plans and builds 2D game maps and scenes, from tilemaps and parallax backgrounds to HD-2D plates, with collision checks, a playable HTML preview and Tiled, Godot or LDtk export. | 0x0funky/ | 4.3k | — | ~2.9k | Automated safety check: Pass | MIT | 2 days ago |
| 3 | End-to-end 3D printing for Bambu Lab printers. An agent skill from heyixuan2/bambu-studio-ai. | heyixuan2/ | 219 | — | ~4.3k | Automated safety check: Pass | MIT | 19 days ago |
| 4 | Create Spine 2D skeletal animations from pre-existing character assets (separated body-part PNGs, atlas spritesheet, or a full character image). | GenielabsOpenSource/ | 515 | — | ~17k | Automated safety check: Pass | CC-BY-NC-4.0 | 1 mo ago |
| 5 | Execute Python scripts inside a running Unreal Engine 5.3+ editor via TCP bridge. | TornLux/ | 305 | — | ~8.4k | Automated safety check: Notes | MIT | 7 days ago |
| 6 | Produces game-ready 2D characters, creatures, props, icons and effects as master stills, sheets or clips, and exports frames for common game engines. | 0x0funky/ | 4.3k | — | ~3.6k | Automated safety check: Pass | MIT | 2 days ago |
| 7 | Write and run E2E (end-to-end) game tests using the godot-e2e framework. | RandallLiuXin/ | 549 | 1 repo | ~3.9k | Automated safety check: Pass | Unknown | 21 days ago |
| 8 | GPU frame debugging with RenderDoc via rdc-cli. An agent skill from rudybear/renderdoc-skill. | rudybear/ | 211 | — | ~4k | Automated safety check: Pass | MIT | 7 mo ago |
| 9 | Generate a game-ready 3D asset by running the local AI pipeline sequentially: Fooocus (SDXL text-to-image) - Hunyuan3D-2 (image-to-textured-GLB) - optional Blender FBX convert + Unreal import. | LaurentiuGabriel/ | 147 | — | ~2.1k | Automated safety check: Pass | No licence | 2 mo ago |
| 10 | 10.Rdc CLI A skill your agent uses when working with RenderDoc capture files (.rdc), analyzing GPU frames, tracing shaders, inspecting draw calls, or running CI assertions against GPU captures. | BANANASJIM/ | 181 | — | ~2.9k | Automated safety check: Pass | MIT | today |
| 11 | Generate and edit images, create video, audio, 3D assets or material maps through fal.ai MCP or the Python queue client. | witnesstodark/ | 336 | — | ~1k | Automated safety check: Notes | MIT | 3 days ago |
| 12 | Previews, validates and bakes bone-rotation edits on Unreal Engine AnimSequences, enforcing a coordinate space and a constraint-checked preview-validate-bake loop. | kevinpbuckley/ | 724 | — | ~1.3k | Automated safety check: Pass | MIT | yesterday |
| 13 | 13.Build123d CAD modeling with build123d Python library. An agent skill from rawwerks/VibeCAD. | rawwerks/ | 121 | — | ~1.4k | Automated safety check: Notes | MIT | 9 mo ago |
| 14 | Enrich an existing PartCAD part with connection interfaces and ports (mating metadata) so it can be mated to other parts automatically. | partcad/ | 503 | — | ~3.3k | Automated safety check: Pass | Apache-2.0 | today |
| 15 | This skill documents how to use the fmodel-mcp toolkit (a CUE4Parse-based .NET CLI plus a thin Python MCP server) to inspect and export Unreal Engine game assets — pak files, textures, meshes… | pa001024/ | 136 | — | ~2.6k | Automated safety check: Pass | MIT | today |
| 16 | 16.Simplecadapi Build, assemble, inspect, reconstruct, and export parametric CAD models with the SimpleCADAPI Python SDK. | PhySpace/ | 141 | — | ~2.5k | Automated safety check: Pass | Apache-2.0 | 6 days ago |
| 17 | Intrinsic Solution Building Library (SBL) Python SDK guide for connecting to workcells, composing Behavior Trees, querying/mutating ObjectWorld frames, binding equipment resources, and orchestrating… | intrinsic-ai/ | 553 | — | ~2.7k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 18 | 18.Unity CLI 安装和修复 DGame Unity CLI,使用内嵌 Pipeline 与项目级 Workflow 排查 CLI/MCP 连接,查询 Unity Editor/Development Player,执行编译、测试和受控验证。涉及 CLI 安装、连接配置或实际 Unity 状态时使用;纯源码或文档任务不连接 Editor。 | AmaniDawn/ | 169 | — | ~554 | Automated safety check: Pass | MIT | yesterday |
| 19 | 19.Gdtoolkit Lint and format GDScript files using gdtoolkit (gdlint + gdformat). | RandallLiuXin/ | 549 | 1 repo | ~2.2k | Automated safety check: Pass | Unknown | 21 days ago |
| 20 | Exports and optimizes Blender 3D models and animations for the web as glTF, covering batch Python scripting, texture baking, decimation and LOD generation for Three.js and Babylon.js. | freshtechbro/ | 994 | — | ~4.2k | Automated safety check: Pass | MIT | 10 mo ago |
| 21 | Changes Unreal Engine console variables, scalability levels and raw INI values through VibeUE's Python API, now that registered settings moved to the engine's own toolset. | kevinpbuckley/ | 724 | — | ~1.3k | Automated safety check: Pass | MIT | yesterday |
| 22 | 22.Gen Part Generate a PartCAD part from a natural-language description (and optional reference images/requirements) by authoring a CAD script and validating it with the PartCAD CLI. | partcad/ | 503 | — | ~1.9k | Automated safety check: Pass | Apache-2.0 | today |
| 23 | Creates and wires Unreal Engine Enhanced Input assets through VibeUE's InputService: Input Actions, Mapping Contexts, key bindings, triggers and modifiers. | kevinpbuckley/ | 724 | — | ~2.4k | Automated safety check: Pass | MIT | yesterday |
| 24 | 24.Gen Sketch Generate a PartCAD 2D sketch from a natural-language description by authoring the sketch (build123d / cadquery / dxf / svg / basic) and validating it with the PartCAD CLI. | partcad/ | 503 | — | ~672 | Automated safety check: Pass | Apache-2.0 | today |
| 25 | Enable or disable Unity Gateway subagent model routing for the current smart-routed Claude or Codex session, along with Smart Router Orchestrator when opted in. | databricks/ | 109 | — | ~590 | Automated safety check: Pass | Unknown | today |
| 26 | Builds TH08 functions with the repository's VC7 toolchain and compares each against the hash-attested 1.00d binary to tune code generation and verify exact matches. | N0zoM1z0/ | 100 | — | ~8.7k | Automated safety check: Pass | MIT | 19 days ago |
| 27 | Build custom Blender add-ons with Python. An agent skill from TerminalSkills/skills. | TerminalSkills/ | 163 | — | ~2k | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 28 | 28.Init Initialize a PartCAD package in the current directory by running the installed PartCAD CLI (pc init / partcad init). | partcad/ | 503 | — | ~492 | Automated safety check: Pass | Apache-2.0 | today |
| 29 | Registers and queries Unreal Engine Gameplay Tags from the editor through VibeUE, including bulk registration and hierarchy lookups, with no restart needed. | kevinpbuckley/ | 724 | — | ~2.3k | Automated safety check: Pass | MIT | yesterday |
| 30 | 30.Search Find existing PartCAD parts and assemblies in the catalog that match a natural-language query, using the PartCAD CLI (pc search), then present the matches and optionally inspect or render a chosen… | partcad/ | 503 | — | ~960 | Automated safety check: Pass | Apache-2.0 | today |
| 31 | 31.Dxf Generate, regenerate, and validate 2D DXF drawings from Python build123d sources. | autonomous-ai/ | 1.1k | — | ~4k | Automated safety check: Pass | MIT | today |
| 32 | Comprehensive skill for Adobe Substance 3D Painter texturing and material creation workflow. | freshtechbro/ | 994 | — | ~4k | Automated safety check: Pass | MIT | 10 mo ago |
| 33 | 33.Text To Cad Route CAD, robot-description, fabrication, slicing, printer handoff, and local model review tasks through the bundled text-to-cad 0.4.28 runtime. | rongxinzy/ | 154 | — | ~1.2k | Automated safety check: Pass | MIT | today |
| 34 | 34.Pcg Create, inspect, and edit PCG Graph assets — add nodes, configure settings, connect pins, and wire procedural generation graphs (native PCG Python API). | kevinpbuckley/ | 724 | — | ~1.7k | Automated safety check: Pass | MIT | yesterday |
| 35 | Configure Unreal Engine project settings and editor preferences — UI appearance, toolbar icons, scale, colors, and any UDeveloperSettings subclass (ProjectSettingsService). | kevinpbuckley/ | 724 | — | ~3.1k | Automated safety check: Pass | MIT | yesterday |
| 36 | 36.Sound Cues Create and modify SoundCue assets — add/connect nodes (mixer, random, delay, attenuation, modulator, etc.) and set audio properties (SoundCueService). | kevinpbuckley/ | 724 | — | ~2.8k | Automated safety check: Pass | MIT | yesterday |
| 37 | Covers scripting Autodesk 3ds Max, the 3D modeling and rendering application, with MAXScript and Python (pymxs): scene manipulation, object creation, material assignment, camera and light setup… | TerminalSkills/ | 163 | — | ~3.2k | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 38 | A skill your agent uses when an agent drives Maxon ZBrush 2026 for any task (sculpt in ZBrush, DynaMesh, ZRemesher, UVs, export, polypaint, posing, 3D print, clean up an AI mesh in ZBrush), when… | scenario-labs/ | 913 | — | ~5.4k | Automated safety check: Pass | MIT | 2 days ago |
| 39 | Navigate, inspect, and author Animation Blueprints — state machines, states, transitions, and transition rules (AnimGraphService). | kevinpbuckley/ | 724 | — | ~5.4k | Automated safety check: Pass | MIT | yesterday |
| 40 | 40.Level Actors List, find, place, move, rotate, and modify actors in the current level (ActorService + editor subsystems). | kevinpbuckley/ | 724 | — | ~6.4k | Automated safety check: Pass | MIT | yesterday |
| 41 | A skill your agent uses when doing any 3D work in Blender through Python or an MCP bridge, headless or in a live session: modeling, sculpting a character or head, retopology, UV unwrapping, baking… | scenario-labs/ | 913 | — | ~3.2k | Automated safety check: Pass | MIT | 2 days ago |
| 42 | A skill your agent uses when rigging a character, creature or prop in Blender through Python: "rig this character", Rigify metarig fitting or generation errors, automatic weights or "Bone Heat… | scenario-labs/ | 913 | — | ~4.4k | Automated safety check: Pass | MIT | 2 days ago |
| 43 | A skill your agent uses when animating a character or prop in Maya through Python: a walk or run cycle, a jump or landing, a heavy lift, throw or punch, an acting or dialogue shot, lip sync, eye… | scenario-labs/ | 913 | — | ~4.6k | Automated safety check: Pass | MIT | 2 days ago |
| 44 | A skill your agent uses when writing or fixing Maya pipeline code in Python: mayapy batch jobs over many scenes, validating and auto-fixing scenes, FBX export for Unreal or Unity (static, skeletal… | scenario-labs/ | 913 | — | ~4.7k | Automated safety check: Pass | MIT | 2 days ago |
| 45 | A skill your agent uses when making a trailer, cutscene, cinematic or short film in Unreal Engine 5.8 with Sequencer: shot lists, master and shot sequences, cameras, lenses, depth of field, camera… | scenario-labs/ | 913 | — | ~5.1k | Automated safety check: Pass | MIT | 2 days ago |
| 46 | A skill your agent uses when importing FBX, USD, OBJ or glTF from Maya, ZBrush or Blender into Unreal Engine 5.8 in bulk or reimporting changed files, writing Editor Python tools, Interchange… | scenario-labs/ | 913 | — | ~5k | Automated safety check: Pass | MIT | 2 days ago |
| 47 | 47.Gas Author and PIE-verify Gameplay Ability System content — abilities, attribute sets, gameplay effects, gameplay events, costs/cooldowns, cues — by composing Epic's GASToolsets/GameplayTagsToolset with… | kevinpbuckley/ | 724 | — | ~1.8k | Automated safety check: Pass | MIT | yesterday |
| 48 | 48.Profiling Diagnose frame-rate bottlenecks (CPU vs GPU bound FIRST), control Unreal Insights traces, sample live frame times, and annotate performance captures. | kevinpbuckley/ | 724 | — | ~4.5k | Automated safety check: Pass | MIT | yesterday |