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Game Development · Python · For developers

63 skills found.
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1

Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.

img2threejs/img2threejs18k1 repo~8.2kAutomated safety check: PassApache-2.0today
2

Plans and builds 2D game maps and scenes, from tilemaps and parallax backgrounds to HD-2D plates, with collision checks, a playable HTML preview and Tiled, Godot or LDtk export.

0x0funky/agent-sprite-forge4.3k—~2.9kAutomated safety check: PassMIT2 days ago
3

End-to-end 3D printing for Bambu Lab printers. An agent skill from heyixuan2/bambu-studio-ai.

heyixuan2/bambu-studio-ai219—~4.3kAutomated safety check: PassMIT19 days ago
4

Create Spine 2D skeletal animations from pre-existing character assets (separated body-part PNGs, atlas spritesheet, or a full character image).

GenielabsOpenSource/spine-animation-ai515—~17kAutomated safety check: PassCC-BY-NC-4.01 mo ago
5

Execute Python scripts inside a running Unreal Engine 5.3+ editor via TCP bridge.

TornLux/UnrealBridge305—~8.4kAutomated safety check: NotesMIT7 days ago
6

Produces game-ready 2D characters, creatures, props, icons and effects as master stills, sheets or clips, and exports frames for common game engines.

0x0funky/agent-sprite-forge4.3k—~3.6kAutomated safety check: PassMIT2 days ago
7

Write and run E2E (end-to-end) game tests using the godot-e2e framework.

RandallLiuXin/GodotMaker5491 repo~3.9kAutomated safety check: PassUnknown21 days ago
8

GPU frame debugging with RenderDoc via rdc-cli. An agent skill from rudybear/renderdoc-skill.

rudybear/renderdoc-skill211—~4kAutomated safety check: PassMIT7 mo ago
9

Generate a game-ready 3D asset by running the local AI pipeline sequentially: Fooocus (SDXL text-to-image) - Hunyuan3D-2 (image-to-textured-GLB) - optional Blender FBX convert + Unreal import.

LaurentiuGabriel/unreal-game-assets-creation-skill147—~2.1kAutomated safety check: PassNo licence2 mo ago
10

A skill your agent uses when working with RenderDoc capture files (.rdc), analyzing GPU frames, tracing shaders, inspecting draw calls, or running CI assertions against GPU captures.

BANANASJIM/rdc-cli181—~2.9kAutomated safety check: PassMITtoday
11

Generate and edit images, create video, audio, 3D assets or material maps through fal.ai MCP or the Python queue client.

witnesstodark/mr-mak-workspace336—~1kAutomated safety check: NotesMIT3 days ago
12

Previews, validates and bakes bone-rotation edits on Unreal Engine AnimSequences, enforcing a coordinate space and a constraint-checked preview-validate-bake loop.

kevinpbuckley/VibeUE724—~1.3kAutomated safety check: PassMITyesterday
13

CAD modeling with build123d Python library. An agent skill from rawwerks/VibeCAD.

rawwerks/VibeCAD121—~1.4kAutomated safety check: NotesMIT9 mo ago
14

Enrich an existing PartCAD part with connection interfaces and ports (mating metadata) so it can be mated to other parts automatically.

partcad/partcad503—~3.3kAutomated safety check: PassApache-2.0today
15

This skill documents how to use the fmodel-mcp toolkit (a CUE4Parse-based .NET CLI plus a thin Python MCP server) to inspect and export Unreal Engine game assets — pak files, textures, meshes…

pa001024/dna-builder136—~2.6kAutomated safety check: PassMITtoday
16

Build, assemble, inspect, reconstruct, and export parametric CAD models with the SimpleCADAPI Python SDK.

PhySpace/SimpleCADAPI141—~2.5kAutomated safety check: PassApache-2.06 days ago
17

Intrinsic Solution Building Library (SBL) Python SDK guide for connecting to workcells, composing Behavior Trees, querying/mutating ObjectWorld frames, binding equipment resources, and orchestrating…

intrinsic-ai/intrinsic-core553—~2.7kAutomated safety check: PassApache-2.0yesterday
18

安装和修复 DGame Unity CLI,使用内嵌 Pipeline 与项目级 Workflow 排查 CLI/MCP 连接,查询 Unity Editor/Development Player,执行编译、测试和受控验证。涉及 CLI 安装、连接配置或实际 Unity 状态时使用;纯源码或文档任务不连接 Editor。

AmaniDawn/DGame169—~554Automated safety check: PassMITyesterday
19

Lint and format GDScript files using gdtoolkit (gdlint + gdformat).

RandallLiuXin/GodotMaker5491 repo~2.2kAutomated safety check: PassUnknown21 days ago
20

Exports and optimizes Blender 3D models and animations for the web as glTF, covering batch Python scripting, texture baking, decimation and LOD generation for Three.js and Babylon.js.

freshtechbro/claudedesignskills994—~4.2kAutomated safety check: PassMIT10 mo ago
21

Changes Unreal Engine console variables, scalability levels and raw INI values through VibeUE's Python API, now that registered settings moved to the engine's own toolset.

kevinpbuckley/VibeUE724—~1.3kAutomated safety check: PassMITyesterday
22

Generate a PartCAD part from a natural-language description (and optional reference images/requirements) by authoring a CAD script and validating it with the PartCAD CLI.

partcad/partcad503—~1.9kAutomated safety check: PassApache-2.0today
23

Creates and wires Unreal Engine Enhanced Input assets through VibeUE's InputService: Input Actions, Mapping Contexts, key bindings, triggers and modifiers.

kevinpbuckley/VibeUE724—~2.4kAutomated safety check: PassMITyesterday
24

Generate a PartCAD 2D sketch from a natural-language description by authoring the sketch (build123d / cadquery / dxf / svg / basic) and validating it with the PartCAD CLI.

partcad/partcad503—~672Automated safety check: PassApache-2.0today
25
25.Smart RouterOfficial

Enable or disable Unity Gateway subagent model routing for the current smart-routed Claude or Codex session, along with Smart Router Orchestrator when opted in.

databricks/unity-gateway109—~590Automated safety check: PassUnknowntoday
26

Builds TH08 functions with the repository's VC7 toolchain and compares each against the hash-attested 1.00d binary to tune code generation and verify exact matches.

N0zoM1z0/th08100—~8.7kAutomated safety check: PassMIT19 days ago
27

Build custom Blender add-ons with Python. An agent skill from TerminalSkills/skills.

TerminalSkills/skills163—~2kAutomated safety check: PassApache-2.04 days ago
28
28.Init

Initialize a PartCAD package in the current directory by running the installed PartCAD CLI (pc init / partcad init).

partcad/partcad503—~492Automated safety check: PassApache-2.0today
29

Registers and queries Unreal Engine Gameplay Tags from the editor through VibeUE, including bulk registration and hierarchy lookups, with no restart needed.

kevinpbuckley/VibeUE724—~2.3kAutomated safety check: PassMITyesterday
30

Find existing PartCAD parts and assemblies in the catalog that match a natural-language query, using the PartCAD CLI (pc search), then present the matches and optionally inspect or render a chosen…

partcad/partcad503—~960Automated safety check: PassApache-2.0today
31
31.Dxf

Generate, regenerate, and validate 2D DXF drawings from Python build123d sources.

autonomous-ai/openharness1.1k—~4kAutomated safety check: PassMITtoday
32

Comprehensive skill for Adobe Substance 3D Painter texturing and material creation workflow.

freshtechbro/claudedesignskills994—~4kAutomated safety check: PassMIT10 mo ago
33

Route CAD, robot-description, fabrication, slicing, printer handoff, and local model review tasks through the bundled text-to-cad 0.4.28 runtime.

rongxinzy/RongxinAI154—~1.2kAutomated safety check: PassMITtoday
34
34.Pcg

Create, inspect, and edit PCG Graph assets — add nodes, configure settings, connect pins, and wire procedural generation graphs (native PCG Python API).

kevinpbuckley/VibeUE724—~1.7kAutomated safety check: PassMITyesterday
35

Configure Unreal Engine project settings and editor preferences — UI appearance, toolbar icons, scale, colors, and any UDeveloperSettings subclass (ProjectSettingsService).

kevinpbuckley/VibeUE724—~3.1kAutomated safety check: PassMITyesterday
36

Create and modify SoundCue assets — add/connect nodes (mixer, random, delay, attenuation, modulator, etc.) and set audio properties (SoundCueService).

kevinpbuckley/VibeUE724—~2.8kAutomated safety check: PassMITyesterday
37

Covers scripting Autodesk 3ds Max, the 3D modeling and rendering application, with MAXScript and Python (pymxs): scene manipulation, object creation, material assignment, camera and light setup…

TerminalSkills/skills163—~3.2kAutomated safety check: PassApache-2.04 days ago
38

A skill your agent uses when an agent drives Maxon ZBrush 2026 for any task (sculpt in ZBrush, DynaMesh, ZRemesher, UVs, export, polypaint, posing, 3D print, clean up an AI mesh in ZBrush), when…

scenario-labs/skills913—~5.4kAutomated safety check: PassMIT2 days ago
39

Navigate, inspect, and author Animation Blueprints — state machines, states, transitions, and transition rules (AnimGraphService).

kevinpbuckley/VibeUE724—~5.4kAutomated safety check: PassMITyesterday
40

List, find, place, move, rotate, and modify actors in the current level (ActorService + editor subsystems).

kevinpbuckley/VibeUE724—~6.4kAutomated safety check: PassMITyesterday
41

A skill your agent uses when doing any 3D work in Blender through Python or an MCP bridge, headless or in a live session: modeling, sculpting a character or head, retopology, UV unwrapping, baking…

scenario-labs/skills913—~3.2kAutomated safety check: PassMIT2 days ago
42

A skill your agent uses when rigging a character, creature or prop in Blender through Python: "rig this character", Rigify metarig fitting or generation errors, automatic weights or "Bone Heat…

scenario-labs/skills913—~4.4kAutomated safety check: PassMIT2 days ago
43

A skill your agent uses when animating a character or prop in Maya through Python: a walk or run cycle, a jump or landing, a heavy lift, throw or punch, an acting or dialogue shot, lip sync, eye…

scenario-labs/skills913—~4.6kAutomated safety check: PassMIT2 days ago
44

A skill your agent uses when writing or fixing Maya pipeline code in Python: mayapy batch jobs over many scenes, validating and auto-fixing scenes, FBX export for Unreal or Unity (static, skeletal…

scenario-labs/skills913—~4.7kAutomated safety check: PassMIT2 days ago
45

A skill your agent uses when making a trailer, cutscene, cinematic or short film in Unreal Engine 5.8 with Sequencer: shot lists, master and shot sequences, cameras, lenses, depth of field, camera…

scenario-labs/skills913—~5.1kAutomated safety check: PassMIT2 days ago
46

A skill your agent uses when importing FBX, USD, OBJ or glTF from Maya, ZBrush or Blender into Unreal Engine 5.8 in bulk or reimporting changed files, writing Editor Python tools, Interchange…

scenario-labs/skills913—~5kAutomated safety check: PassMIT2 days ago
47
47.Gas

Author and PIE-verify Gameplay Ability System content — abilities, attribute sets, gameplay effects, gameplay events, costs/cooldowns, cues — by composing Epic's GASToolsets/GameplayTagsToolset with…

kevinpbuckley/VibeUE724—~1.8kAutomated safety check: PassMITyesterday
48

Diagnose frame-rate bottlenecks (CPU vs GPU bound FIRST), control Unreal Insights traces, sample live frame times, and annotate performance captures.

kevinpbuckley/VibeUE724—~4.5kAutomated safety check: PassMITyesterday