Agent skill

Scenario Zbrush Expert

by scenario-labs in scenario-labs/skills

A skill your agent uses when an agent drives Maxon ZBrush 2026 for any task (sculpt in ZBrush, DynaMesh, ZRemesher, UVs, export, polypaint, posing, 3D print, clean up an AI mesh in ZBrush), when…

MITAuto-check passed

Install Scenario Zbrush Expert

skills CLI
$ npx skills add scenario-labs/skills --skill scenario-zbrush-expert -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install scenario-labs/skills scenario-zbrush-expert --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/scenario-labs/skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/dcc/zbrush/scenario-zbrush-expert .claude/skills/scenario-zbrush-expert && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
scenario-zbrush-expert
GitHub stars
946
Token cost
~5.4k tokens
SKILL.md length
1,907 words
Files
11 (incl. scripts, references)
Skills in repo
146
Repo updated
First seen
Licence
MIT

At a glance

A skill your agent uses when an agent drives Maxon ZBrush 2026 for any task (sculpt in ZBrush, DynaMesh, ZRemesher, UVs, export, polypaint, posing, 3D print, clean up an AI mesh in ZBrush), when…

  • Works in 7 steps: Execution channel → Capability matrix (ZBrush 2026.2.1,… → The expert loop in ZBrush → …
  • An agent drives Maxon ZBrush 2026 for any task (sculpt in ZBrush
  • SKILL.md covers 1. Execution channel, 2. Capability matrix (ZBrush…, 3. The expert loop in ZBrush and 4. File safety, plus 4 more sections
  • Runs Python scripts from its folder; calls python3 and npx

What it does

Scenario Zbrush Expert is an agent skill from scenario-labs/skills. Use when an agent drives Maxon ZBrush 2026 for any task (sculpt in ZBrush, DynaMesh, ZRemesher, UVs, export, polypaint, posing, 3D print, clean up an AI mesh in ZBrush), when writing ZBrush Python (zbrush.commands) or ZScript, when the ZBrush bridge is not answering, a palette path or set() does nothing, a scripted stroke does not sculpt or a dialog blocks a script, or when a ZBrush result has to be judged the way a professional artist would.

Its SKILL.md is about 5.4k tokens, which your agent loads only when the skill is triggered. The skill folder holds 13 other files, including scripts and reference files (for example `references/sdk-cookbook.md`, `references/sources.md` and `references/zbrush-2026-traps.md`).

It works with Python. The repository describes itself as: Get production-ready images, video, audio, and 3D from any AI agent: skills that pick the right model, price before spending, and keep characters and brands consistent through… The licence is MIT.

When your agent uses it

  • An agent drives Maxon ZBrush 2026 for any task (sculpt in ZBrush
  • Clean up an AI mesh in ZBrush)
  • Writing ZBrush Python (zbrush.commands)
  • The ZBrush bridge is not answering

Example prompts

  • “/scenario-zbrush-expert”

Requirements

  • Python 3
  • Node.js

Workflow steps

7 steps, taken from the step headings in SKILL.md.

  1. Execution channel
  2. Capability matrix (ZBrush 2026.2.1, 2026-09-24)
  3. The expert loop in ZBrush
  4. File safety
  5. Persona pipelines
  6. Shared toolkit (scripts/)
  7. Top 2026 traps

What it can do on your machine

Read from SKILL.md and the folder at commit f6f8ab7. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Ships 7 files in scripts/ (Python), which the agent can run.

    Shell commands in SKILL.md call:

    • python3
    • npx

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md. Its commands use npx, which can reach the network depending on how they are called.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Scenario Zbrush Expert loads about 5.4k tokens when it runs, and up to ~20k if it reads all its reference files. Until then it costs about 117 tokens; SKILL.md has 1,907 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~117
When it runs · the whole SKILL.md, loaded when a task matches
~5.4k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~20k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.

SKILL.md

The full file from scenario-labs/skills at commit f6f8ab7, republished under its MIT licence (© scenario-labs). 1,907 words, ~5,366 tokens.

Download SKILL.mdSave it as .claude/skills/scenario-zbrush-expert/SKILL.md (or your agent's skills folder). This skill also uses 10 other files; get the full folder from GitHub.
name
scenario-zbrush-expert
description
Use when an agent drives Maxon ZBrush 2026 for any task (sculpt in ZBrush, DynaMesh, ZRemesher, UVs, export, polypaint, posing, 3D print, clean up an AI mesh in ZBrush), when writing ZBrush Python (zbrush.commands) or ZScript, when the ZBrush bridge is not answering, a palette path or set() does nothing, a scripted stroke does not sculpt or a dialog blocks a script, or when a ZBrush result has to be judged the way a professional artist would.
license
MIT

ZBrush expert (router and agent protocol)

An agent does expert ZBrush work as a loop: deterministic palette operations, synthesized strokes and canvas renders from fixed views, gated at every stage. One long script is not the method. This skill is the protocol every ZBrush task follows, the shared toolkit in scripts/, and the map to the team skills. Target: ZBrush 2026.2.1 on macOS, driven through the project's Python bridge. If a sibling skill named here is missing from your available skills, ask the user to install it (npx skills add scenario-labs/skills --skill <name>); unattended, proceed from tool schemas and flag the gap.

1. Execution channel

ChannelUse forRules
Bridge into a running ZBrush (scripts/zb_launch.py, over the client scripts/zb_bridge.py)all interactive work: palette operations, strokes, renders, measurementszb_launch.start() spawns ZBrush with ZBRUSH_PLUGIN_PATH=scripts/zb_plugins and ZB_BRIDGE_AUTOSERVE=1. It waits for "plugin loaded", the port and a ping, then quits the ZHomePage helper. Work with zb_launch.run(code) or zb_launch.call("zb_ops", "dynamesh", 256). End with zb_launch.stop(save_to=".../x.ztl").
-script batch launchunattended jobs on saved files (export every SubTool, reports)ZBrush.app/Contents/MacOS/ZBrush -script /abs/job.py args /abs/scene.ZPR: the scene is the LAST argument, script args start at sys.argv.index("-script") + 2, report through files and sys.exit(code) (Maxon quickstart). Whether ZBrush quits on exit [verify].

Rules for the bridge:

  • Main thread only. Every zbc call runs in main mode, which is the default of run and call. The embedded VM keeps the GIL on ZBrush's main thread, so a socket thread alone starves. The proven design is a serve loop on the main thread that calls update(redraw_ui=True) between polls (README).
  • One driver. Only one agent drives ZBrush at a time. ZBrush is single-instance: start() refuses a second instance and never kills a ZBrush it did not spawn.
  • Short, measured calls. Each call returns numbers (faces, volume, file bytes). Long operations such as ZRemesher, Decimation or Divide into millions get minute-scale timeouts. A timeout does not cancel queued code: it still runs when the main thread frees. Ping and read state before sending anything else.
  • No blocking UI. Never call message_*, ask_* or show_note(..., 0). For visible progress use set_notebar_text(text, progress).
  • One shared interpreter. ZBrush keeps one embedded Python for the whole session: what a call leaves behind stays until restart. run and call leave sys.path, sys.modules, stdout and the working directory as found and pop every toolkit module, also after an error (Maxon Style Guide; the server runs the restore hook). Never add a folder to sys.path for good, never import toolkit code outside zb_launch.run. zb_launch.hygiene() must return empty lists; purge() removes a leak.
  • Long sequences. Group deterministic steps into one call: zb_ops.sequence([["divide", [2]], ["polish", [10]]]) runs them inside freeze with show_actions(0); quiet() and frozen(fn) are the parts (SDK GUI reference). Never freeze a plugin press or a canvas export; call update(redraw_ui=True) before a snapshot.
  • Locked screen. Document:Export still writes the canvas PNG (v03); screencapture shows only the lock screen. At 05:30 on 2026-09-24 a launch stalled after the Home Page press, while the 05:20 launch under the same lock worked. start() detects the stall, terminates the process it spawned and reports a diagnosis (details in zb_launch.py).
  • Check zbrush_info(0) = 2026.2 before trusting anything below.

2. Capability matrix (ZBrush 2026.2.1, 2026-09-24)

ActionStatusSubstitute
Press, set and read palette items by path (DynaMesh, Divide, masks, exports)yes, proven (v01, v03)always exists() first: set() on a wrong path is silent
Synthesized strokes Stroke("(ZObjStrokeV02n<N>=H<x>V<y>...)") + canvas_strokeyes, proven (v02: volume 4.189 to 4.193)
Replaying a recorded stroke with an offsetyes (v01: volume 4.184 to 4.189); rotation and scale [doc]
canvas_click drags to sculptno (v01: no change)canvas_stroke
Dialog-free canvas PNG and OBJ exportyes (v03: 0.04 s, 0.08 s)
ZTL save by pathpath exists, dialog-free [verify]
Aiming strokes at model pointsfront view measured on the v03 OBJ; other views [verify live_04]zb_stroke.fit_convention
Pen pressure in stringsunknown [verify live_02]Draw:Z Intensity and Draw Size per stroke
Smoothing by stroke (Shift)no: a Smooth brush only becomes the Shift brushTool:Deformation:Polish, hPolish brush
ZModeler polygon clicks, Gizmo drags, pivot placementnoDeformation sliders, Geometry X/Y/Z Position and XYZ Size, DynaMesh with Booleans, ZRemesher; else hand to a human or computer-use agent
Text prompts (SubTool Rename, New Folder)noname parts at creation; set_tool_path renames the top SubTool only
FBX export options dialogno ("You cannot escape any GUI", Maxon forum)OBJ or .GoZ by path
press_keyno ("Does not work" in the stub)ZScript macro with IKeyPress [verify]; System Events from outside
merge_undo, undo controlno ("Not implemented")versioned ZTL saves, Tool:Morph Target:StoreMT
Mask, layer, polygroup datano API (Maxon forum 2026)buttons plus visual checks; OBJ export for geometry
UV Master and Decimation Master pressespaths exist; return of control [verify live_08, live_09]native Tool:UV Map:Create (Unwrap):Unwrap

3. The expert loop in ZBrush

  1. Brief in numbers. Purpose (film, game, print, concept), polycount per stage, print height in mm, style, references. When the brief is silent, pick the domain skill's documented default and write it down.
  2. Plan big to small. Block with primitives, ZSpheres or low DynaMesh; then primary, secondary and tertiary forms. Topology, UVs and export come last (Pablo Munoz Gomez's order in Understanding ZBrush's Logic).
  3. Build one stage with deterministic operations first; they are exact and cheap. Use strokes only where the form needs them. Before any stroke: Edit mode on, symmetry state chosen on purpose, brush and Draw values set and read back, view fixed with set_transform. Record the volume before and after as evidence that the stroke sculpted.
  4. Gate the stage.
    • Numbers: zb_ops.stats(), plus zb_audit.audit() on an OBJ export. Every destructive wrapper (DynaMesh, ZRemesher, Divide, Decimate, Polish, Project All) returns a gate: volume ratio from get_polymesh3d_volume() and watertightness from is_polymesh3d_solid(). A collapsed or exploded remesh is a problem, a lost watertight state a warning; zb_ops.require_gate(r) raises. Bands are [added] start values.
    • Review sheet: zb_review.review(out_dir) renders front, right, back, three-quarter and top with a neutral MatCap (MatCap Gray) and tiles one labeled sheet (the triples beyond front are [verify live_03]; an upside-down or wrong-side tile is visible on the sheet). Open it with the image reader and judge it with the domain skill's critique. Experts orbit constantly; the sheet is the agent's orbit.
  5. Fix before detail. A proportion error found at blockout costs one call; found after projection it costs the stage.
  6. Checkpoint before anything destructive. Save a versioned ZTL before DynaMesh, ZRemesher, Project All, Booleans, merges and Decimation. There is no undo control. zb_ops.project_all(checkpoint="/abs/x.ztl") refuses to run without one, since Project All "might crash the program" (cgside). It then stores a morph target and a New Layer at the top level (FlippedNormals), sets Dist 0.1 (Drust) and flags spikes (a vertex outside the visible bbox). Repair with morph_repair(points) (Morph brush back to the stored target) or the layer, never by smoothing (FlippedNormals).
  7. Deliver with evidence: the final sheet, audit numbers, file paths, and what was not verified.

Never report a model as done without having looked at a canvas render of its final state.

Show full SKILL.md (746 more words)Show less

4. File safety

  • Turn Edit mode on before any canvas stroke (zb_ops.ensure_edit()). With Edit off, a drag stamps another pixol copy of the tool (Pablo, Logic Part 1).
  • Save versioned .ZTL files: zb_ops.save_ztl(path) picks the next free _vNNN and never overwrites. Keep at least three increments; AutoSave alone is not enough (Maxon, Saving Your Work). QuickSave is crash recovery, not versioning.
  • Never open a project over unsaved tools. Opening a .ZPR deletes every loaded tool (Pavlovich 005). Save each changed tool first. Ctrl+S saves a project, not the model.
  • Name SubTools at creation: renaming later needs a text prompt. On save, the top SubTool takes the file name (Pavlovich 030).
  • Write only outside the install, which is read-only for ZBrush since 2026.1, and always use absolute paths: relative ones land in the app folder. Exports keep a .bak of any file they replace.
  • Keep originals. Duplicate before ZRemesher or Decimation (the sculpt stays the projection source). Merge Visible creates a new tool. Store a morph target before a risky stroke pass.
  • Do not touch the user's configuration (Store Config, hotkeys, zbc.config(), zbc.reset()) without consent.

5. Persona pipelines

BriefSkill chainDelivers
Realistic character or creaturescenario-zbrush-sculpting, scenario-zbrush-character-creature, scenario-zbrush-retopology-export, scenario-zbrush-paint-renderZTL stack, maps, renders
Stylized character or collectiblescenario-zbrush-sculpting, scenario-zbrush-stylized, then scenario-zbrush-pose-print or scenario-zbrush-paint-rendersculpt, print parts or renders
Hard-surface prop or weaponscenario-zbrush-hard-surface, scenario-zbrush-retopology-exporthigh poly, game low poly, bakes
Retopology and export of a sculptscenario-zbrush-retopology-exportclean low poly, UVs, maps, OBJ or GoZ
AI-generated mesh cleanupaudit with zb_audit, scenario-zbrush-retopology-export (repair, remesh, project), scenario-zbrush-sculpting (forms)clean sculpt worth detailing
Posing and 3D printscenario-zbrush-pose-printposed, hollowed, keyed parts in mm (STL or 3MF)
Polypaint, render, presentationscenario-zbrush-paint-renderBPR or Redshift renders, turntables
Batch jobs, GoZ round trips, reportsscenario-zbrush-automationscripts, -script jobs, reports

Handoffs between team skills are a versioned ZTL plus its stats() and last review sheet. Handoffs out of ZBrush are OBJ or GoZ plus maps and an audit report. Sister teams: scenario-maya-expert (rigging, animation, Arnold lookdev), scenario-blender-expert (retopology, lookdev, rendering, GoB round trips), scenario-3d (AI mesh generation to finish here).

6. Shared toolkit (scripts/)

  • zb_launch.py (agent side): start, ping, stop(save_to), is_running, status, screen_locked, diagnose, run(code, modules), call(module, func, *args), hygiene, purge. CLI: python3 zb_launch.py start|ping|status|stop|run.
  • zb_ops.py (inside ZBrush): checked wrappers new_sphere, dynamesh, divide, del_levels, zremesher, project_all (safe: checkpoint, nets, Dist, gate), top_level, store_morph_target, new_layer, set_layer_intensity, morph_repair, polish, deform, mask, polygroups, visibility, uv_unwrap, decimate, export_obj, export_canvas, save_ztl, select_brush, find_brush, set_draw, set_material, set_symmetry, sculpt_stroke, stats, subtools, gate, require_gate, quiet, frozen, sequence. PATHS lists every item path with its evidence tag.
  • zb_stroke.py (pure Python, both sides): encode/decode V02 strings, line, polyline, arc, zigzag, dab, resample, clip_to_canvas, Camera(transform, pivot).project(p), frame_transform, visible_mask, front_most_vertex, fit_convention, VIEWS.
  • zb_review.py: review(out_dir, views, matcap) (agent side), capture_views and snapshot(path) (inside ZBrush), contact_sheet, silhouette_bbox.
  • zb_audit.py (agent side, numpy): audit(obj) gives counts, poles, holes, non-manifold, winding, shells, symmetry, bbox, area, volume and edge lengths; verdict(report, "sculpt"|"game"|"print", ...); displaced(a, b).

Offline tests pass (python3 -m unittest discover -s tests/code/zbrush-expert -p "test_*.py"). The ZBrush-side functions have not yet run in ZBrush as functions; the calls under them that v01 to v03 proved are listed in references/sdk-cookbook.md. tests/code/zbrush-expert/run_live.sh runs the live checks in one command.

python
# not yet run in ZBrush as a sequence
import sys; sys.path.insert(0, "<this skill>/scripts")
import zb_launch as zl, zb_review, zb_audit
zl.start()
zl.call("zb_ops", "new_sphere", 128)
zl.call("zb_ops", "sculpt_stroke", [[500, 380], [620, 380]], brush="ClayBuildup", size=40,
        z_intensity=25)
sheet = zb_review.review("/abs/out/stage1")["sheet"]          # look at it
obj = zl.call("zb_ops", "export_obj", "/abs/out/stage1.obj")
print(zb_audit.verdict(zb_audit.audit(obj["path"]), "sculpt"))
zl.call("zb_ops", "save_ztl", "/abs/out/head.ztl")            # head_v001.ztl
zl.stop()

7. Top 2026 traps

  • set() on a missing path does nothing and raises nothing. Transform:Frame and Brush:Dam_Standard do not exist; use Transform:Fit and zb_ops.select_brush("Dam_Standard"). PolyFrame is Transform:Pf (commands.xml id Transform: Pf) and perspective is Draw:Perspective; Transform:PolyF and Transform:Persp are not ids.
  • query_mesh3d() returns lists: int(zbc.query_mesh3d(1)[0]).
  • A ZScript that pressed Decimation Master or a UV plugin never got control back (ZBrushCentral 2013 and 2014, cgside 2022). Test each plugin press once, with a short timeout and a ping after.
  • DynaMesh on a SubTool with levels is expected to raise a modal note [verify]; the wrappers refuse instead. Never Divide a DynaMesh to detail; ZRemesher it first (Pablo, Logic Part 7).
  • The ZRemesher target is in thousands and approximate: read the face count back.
  • ZHomePage covers the canvas after launch. Cmd+W quits ZBrush on macOS: never send it.
  • Item paths ignore case and spaces (SDK docs). The Activity log (Asset Directory Logs/Activity) records the canonical path of each press and set, which makes it a free path oracle (strokes are not logged).

References

  • references/sdk-cookbook.md: calls and paths by task with the v01 to v03 evidence and the dialog budget. Load before writing any bridge code.
  • references/zbrush-2026-traps.md: automation and modeling traps with fixes. Load when a call does nothing, hangs, or a tutorial step does not match 2026.
  • references/sources.md: every source, with credentials and URLs.

© scenario-labs, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 10 other files (scripts, references) in skills/dcc/zbrush/scenario-zbrush-expert of scenario-labs/skills.

  • SKILL.md
  • references/sdk-cookbook.md
  • references/sources.md
  • references/zbrush-2026-traps.md
  • scripts/zb_audit.py
  • scripts/zb_bridge.py
  • scripts/zb_launch.py
  • scripts/zb_ops.py
  • scripts/zb_plugins/zb_bridge_server.py
  • scripts/zb_review.py
  • scripts/zb_stroke.py

Open the folder on GitHubat commit f6f8ab7

Compare with similar skills

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Works with

Questions about Scenario Zbrush Expert

What does Scenario Zbrush Expert do?

A skill your agent uses when an agent drives Maxon ZBrush 2026 for any task (sculpt in ZBrush, DynaMesh, ZRemesher, UVs, export, polypaint, posing, 3D print, clean up an AI mesh in ZBrush), when…. Scenario Zbrush Expert is an agent skill from scenario-labs/skills.commands) or ZScript, when the ZBrush bridge is not answering, a palette path or set() does nothing, a scripted stroke does not sculpt or a dialog blocks a script, or when a ZBrush result has to be judged the way a professional artist would.

When should I use Scenario Zbrush Expert?

Scenario Zbrush Expert fits situations like: an agent drives Maxon ZBrush 2026 for any task (sculpt in ZBrush; clean up an AI mesh in ZBrush); writing ZBrush Python (zbrush.commands); the ZBrush bridge is not answering.

How do I install Scenario Zbrush Expert in Claude Code?

Run `npx skills add scenario-labs/skills --skill scenario-zbrush-expert -a claude-code`. Or copy the skill folder (skills/dcc/zbrush/scenario-zbrush-expert in scenario-labs/skills) into .claude/skills/scenario-zbrush-expert in your project. Claude Code loads it when a task matches its description.

How do I install Scenario Zbrush Expert in Codex?

Run `npx skills add scenario-labs/skills --skill scenario-zbrush-expert -a codex`. Or copy the skill folder (skills/dcc/zbrush/scenario-zbrush-expert in scenario-labs/skills) into .agents/skills/scenario-zbrush-expert in your project. Codex loads it when a task matches its description.

Can I use Scenario Zbrush Expert in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add scenario-labs/skills --skill scenario-zbrush-expert -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/scenario-zbrush-expert, .gemini/skills/scenario-zbrush-expert, .github/skills/scenario-zbrush-expert and .opencode/skills/scenario-zbrush-expert in your project.

What does Scenario Zbrush Expert need to run?

Going by SKILL.md and its folder, Scenario Zbrush Expert needs Python for the scripts in its folder and the command-line tools its instructions call (python3 and npx). Our summary lists: Python 3; Node.js.

Does Scenario Zbrush Expert access the network?

SKILL.md contains no URLs. Its commands use npx, which can reach the network depending on how they are called. This is read from the text; nothing was executed.

Is Scenario Zbrush Expert safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.

What licence does Scenario Zbrush Expert use?

Scenario Zbrush Expert is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Scenario Zbrush Expert use?

About 5.4k tokens (SKILL.md is roughly 21k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 15k tokens, read only when the agent opens those files.

What are the alternatives to Scenario Zbrush Expert?

Skills that share tags, products or a category with Scenario Zbrush Expert: MCP Server Builder (anthropics/skills, 180k stars), PDF Processing (anthropics/skills, 180k stars), NotebookLM Research Assistant (PleasePrompto/notebooklm-skill, 7.8k stars) and Manim Video Production (browser-use/video-use, 29k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Scenario Zbrush Expert?

scenario-labs (a GitHub organization) maintains it in scenario-labs/skills, which has 946 GitHub stars. The repository holds 146 skills in this directory. The repository was last updated on October 10, 2026.

Source: scenario-labs/skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.