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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1 | Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks. | img2threejs/ | 18k | 1 repo | ~8.2k | Automated safety check: Pass | Apache-2.0 | today |
| 2 | 把一道解析几何题解成一个自包含的交互教学网页:左栏题面 + 动态控制台(一个 可变参数滑块驱动实时重算的几何量 + 理论范围/定值指示),中栏 KaTeX 分步解析,右栏 2D Canvas 动态几何画板(椭圆/双曲线/抛物线/圆 + 动直线/动点 + 向量 + 标注 + 画笔涂鸦)。 | wy51ai/ | 1.4k | 1 repo | ~1.6k | Automated safety check: Pass | Apache-2.0 | 10 days ago |
| 3 | Plans and builds 2D game maps and scenes, from tilemaps and parallax backgrounds to HD-2D plates, with collision checks, a playable HTML preview and Tiled, Godot or LDtk export. | 0x0funky/ | 4.3k | — | ~2.9k | Automated safety check: Pass | MIT | 2 days ago |
| 4 | 把一道立体几何题解成一个自包含的交互教学网页:左侧 MathJax 分步解析, 右侧 Three.js 可交互 3D 模型(分步高亮 + 镜头切换)。支持三种入口——给定文字题目、 随机出题、上传题目图片识别后解题。覆盖正方体/长方体、棱锥/棱柱、圆柱/圆锥上的线面角、 二面角、异面直线夹角、点到平面距离、体积等题型,统一用"建系+向量法",并由 sympy 精确 计算驱动(答案、3D… | wy51ai/ | 1.4k | 1 repo | ~1.1k | Automated safety check: Pass | Apache-2.0 | 10 days ago |
| 5 | Generates an image or an image-to-video clip through a configured provider API or a signed-in Codex or Grok CLI, and reports the route, file, hash and cost estimate. | 0x0funky/ | 4.3k | — | ~2.2k | Automated safety check: Pass | MIT | 2 days ago |
| 6 | End-to-end 3D printing for Bambu Lab printers. An agent skill from heyixuan2/bambu-studio-ai. | heyixuan2/ | 219 | — | ~4.3k | Automated safety check: Pass | MIT | 19 days ago |
| 7 | Create Spine 2D skeletal animations from pre-existing character assets (separated body-part PNGs, atlas spritesheet, or a full character image). | GenielabsOpenSource/ | 515 | — | ~17k | Automated safety check: Pass | CC-BY-NC-4.0 | 1 mo ago |
| 8 | Execute Python scripts inside a running Unreal Engine 5.3+ editor via TCP bridge. | TornLux/ | 305 | — | ~8.4k | Automated safety check: Notes | MIT | 7 days ago |
| 9 | Produces game-ready 2D characters, creatures, props, icons and effects as master stills, sheets or clips, and exports frames for common game engines. | 0x0funky/ | 4.3k | — | ~3.6k | Automated safety check: Pass | MIT | 2 days ago |
| 10 | 10.Godot E2E Write and run E2E (end-to-end) game tests using the godot-e2e framework. | RandallLiuXin/ | 549 | 1 repo | ~3.9k | Automated safety check: Pass | Unknown | 21 days ago |
| 11 | Generates parametric, print-ready 3D models in Python and exports them as STL files sized to real connectors, devices and mounting hardware. | flowful-ai/ | 655 | — | ~5.3k | Automated safety check: Pass | CC-BY-NC-4.0 | 2 mo ago |
| 12 | GPU frame debugging with RenderDoc via rdc-cli. An agent skill from rudybear/renderdoc-skill. | rudybear/ | 211 | — | ~4k | Automated safety check: Pass | MIT | 7 mo ago |
| 13 | Design Health — runs 19 deterministic quality checks on HTML output. | Kayforkind/ | 203 | 1 repo | ~756 | Automated safety check: Pass | MIT | 2 days ago |
| 14 | Generate a game-ready 3D asset by running the local AI pipeline sequentially: Fooocus (SDXL text-to-image) - Hunyuan3D-2 (image-to-textured-GLB) - optional Blender FBX convert + Unreal import. | LaurentiuGabriel/ | 147 | — | ~2.1k | Automated safety check: Pass | No licence | 2 mo ago |
| 15 | 15.Rdc CLI A skill your agent uses when working with RenderDoc capture files (.rdc), analyzing GPU frames, tracing shaders, inspecting draw calls, or running CI assertions against GPU captures. | BANANASJIM/ | 181 | — | ~2.9k | Automated safety check: Pass | MIT | today |
| 16 | Generate and edit images, create video, audio, 3D assets or material maps through fal.ai MCP or the Python queue client. | witnesstodark/ | 336 | — | ~1k | Automated safety check: Notes | MIT | 3 days ago |
| 17 | Previews, validates and bakes bone-rotation edits on Unreal Engine AnimSequences, enforcing a coordinate space and a constraint-checked preview-validate-bake loop. | kevinpbuckley/ | 724 | — | ~1.3k | Automated safety check: Pass | MIT | yesterday |
| 18 | 18.Build123d CAD modeling with build123d Python library. An agent skill from rawwerks/VibeCAD. | rawwerks/ | 121 | — | ~1.4k | Automated safety check: Notes | MIT | 9 mo ago |
| 19 | 交互式动态视觉叙事生成器 v11.0 (Hybrid Drive Edition)。基于用户输入的任意主题关键词, 通过多轮交互式对话收集需求,利用 React 19 + Tailwind 4 驱动的 Minimal Mono 极简编辑器, 实时操纵隔离在 Iframe 中的硬核 GSAP/WebGL 影视级叙事引擎。 | pixelxzen/ | 185 | — | ~1k | Automated safety check: Pass | Apache-2.0 | 4 mo ago |
| 20 | 20.Marimo Pair Drive a live marimo notebook as a workspace: run Python in the same kernel the user does, inspect live notebook state, and commit durable notebook changes. | PhySpace/ | 141 | — | ~3k | Automated safety check: Pass | Apache-2.0 | 6 days ago |
| 21 | Enrich an existing PartCAD part with connection interfaces and ports (mating metadata) so it can be mated to other parts automatically. | partcad/ | 503 | — | ~3.3k | Automated safety check: Pass | Apache-2.0 | today |
| 22 | Creates and edits Unreal Engine Animation Montages through AnimMontageService: sections, slots, segments, branching points, notifies and blend settings. | kevinpbuckley/ | 724 | — | ~3.6k | Automated safety check: Pass | MIT | yesterday |
| 23 | This skill documents how to use the fmodel-mcp toolkit (a CUE4Parse-based .NET CLI plus a thin Python MCP server) to inspect and export Unreal Engine game assets — pak files, textures, meshes… | pa001024/ | 136 | — | ~2.6k | Automated safety check: Pass | MIT | today |
| 24 | Creates and edits AnimSequence keyframes and bone tracks in Unreal Engine through AnimSequenceService, following an inspect, preview, validate and bake workflow with correct bone-space handling. | kevinpbuckley/ | 724 | — | ~3.2k | Automated safety check: Pass | MIT | yesterday |
| 25 | 25.Simplecadapi Build, assemble, inspect, reconstruct, and export parametric CAD models with the SimpleCADAPI Python SDK. | PhySpace/ | 141 | — | ~2.5k | Automated safety check: Pass | Apache-2.0 | 6 days ago |
| 26 | Intrinsic Solution Building Library (SBL) Python SDK guide for connecting to workcells, composing Behavior Trees, querying/mutating ObjectWorld frames, binding equipment resources, and orchestrating… | intrinsic-ai/ | 553 | — | ~2.7k | Automated safety check: Pass | Apache-2.0 | today |
| 27 | 27.Unity CLI 安装和修复 DGame Unity CLI,使用内嵌 Pipeline 与项目级 Workflow 排查 CLI/MCP 连接,查询 Unity Editor/Development Player,执行编译、测试和受控验证。涉及 CLI 安装、连接配置或实际 Unity 状态时使用;纯源码或文档任务不连接 Editor。 | AmaniDawn/ | 169 | — | ~554 | Automated safety check: Pass | MIT | yesterday |
| 28 | Imports files into Unreal Engine, exports textures, reads the Content Browser selection and checks open assets via VibeUE, plus mesh reimport material fixes. | kevinpbuckley/ | 724 | — | ~6.5k | Automated safety check: Pass | MIT | yesterday |
| 29 | 29.Gdtoolkit Lint and format GDScript files using gdtoolkit (gdlint + gdformat). | RandallLiuXin/ | 549 | 1 repo | ~2.2k | Automated safety check: Pass | Unknown | 21 days ago |
| 30 | Exports and optimizes Blender 3D models and animations for the web as glTF, covering batch Python scripting, texture baking, decimation and LOD generation for Three.js and Babylon.js. | freshtechbro/ | 994 | — | ~4.2k | Automated safety check: Pass | MIT | 10 mo ago |
| 31 | Reconstructs bounded functions from the original Japanese TH08 1.00d executable for a source decompilation project, using hash-verified target evidence and labeled corroboration. | N0zoM1z0/ | 100 | — | ~1.3k | Automated safety check: Pass | MIT | 19 days ago |
| 32 | Changes Unreal Engine console variables, scalability levels and raw INI values through VibeUE's Python API, now that registered settings moved to the engine's own toolset. | kevinpbuckley/ | 724 | — | ~1.3k | Automated safety check: Pass | MIT | yesterday |
| 33 | 33.Gen Part Generate a PartCAD part from a natural-language description (and optional reference images/requirements) by authoring a CAD script and validating it with the PartCAD CLI. | partcad/ | 503 | — | ~1.9k | Automated safety check: Pass | Apache-2.0 | today |
| 34 | Creates and wires Unreal Engine Enhanced Input assets through VibeUE's InputService: Input Actions, Mapping Contexts, key bindings, triggers and modifiers. | kevinpbuckley/ | 724 | — | ~2.4k | Automated safety check: Pass | MIT | yesterday |
| 35 | 35.Gen Sketch Generate a PartCAD 2D sketch from a natural-language description by authoring the sketch (build123d / cadquery / dxf / svg / basic) and validating it with the PartCAD CLI. | partcad/ | 503 | — | ~672 | Automated safety check: Pass | Apache-2.0 | today |
| 36 | Creates, edits and inspects Unreal Engine UserDefinedEnums and UserDefinedStructs through Python, including adding values or members and reading internal versus display names. | kevinpbuckley/ | 724 | — | ~2.3k | Automated safety check: Pass | MIT | yesterday |
| 37 | Enable or disable Unity Gateway subagent model routing for the current smart-routed Claude or Codex session, along with Smart Router Orchestrator when opted in. | databricks/ | 109 | — | ~590 | Automated safety check: Pass | Unknown | today |
| 38 | Starts a local CAD Viewer server for a directory of CAD, robot-description or DXF files and returns a live review link, reusing a running instance when one already serves that directory. | autonomous-ai/ | 1.1k | — | ~1.9k | Automated safety check: Pass | MIT | today |
| 39 | Builds TH08 functions with the repository's VC7 toolchain and compares each against the hash-attested 1.00d binary to tune code generation and verify exact matches. | N0zoM1z0/ | 100 | — | ~8.7k | Automated safety check: Pass | MIT | 19 days ago |
| 40 | Build custom Blender add-ons with Python. An agent skill from TerminalSkills/skills. | TerminalSkills/ | 163 | — | ~2k | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 41 | 41.Init Initialize a PartCAD package in the current directory by running the installed PartCAD CLI (pc init / partcad init). | partcad/ | 503 | — | ~492 | Automated safety check: Pass | Apache-2.0 | today |
| 42 | Creates Unreal Engine foliage types and scatters or places foliage instances on landscapes and meshes through FoliageService, with seeded, reproducible layouts. | kevinpbuckley/ | 724 | — | ~3.2k | Automated safety check: Pass | MIT | yesterday |
| 43 | Finds and clears the five independent settings that cap the Unreal editor or game frame rate, so it runs uncapped or at a chosen target FPS. | kevinpbuckley/ | 724 | — | ~1.2k | Automated safety check: Pass | MIT | yesterday |
| 44 | Registers and queries Unreal Engine Gameplay Tags from the editor through VibeUE, including bulk registration and hierarchy lookups, with no restart needed. | kevinpbuckley/ | 724 | — | ~2.3k | Automated safety check: Pass | MIT | yesterday |
| 45 | Guides Blender Python that generates construction geometry from derived parametric expressions instead of hand-typed coordinates, so changes propagate and overlaps stay checkable. | lukapiskorec/ | 150 | — | ~1.4k | Automated safety check: Pass | Unknown | 7 days ago |
| 46 | 46.Search Find existing PartCAD parts and assemblies in the catalog that match a natural-language query, using the PartCAD CLI (pc search), then present the matches and optionally inspect or render a chosen… | partcad/ | 503 | — | ~960 | Automated safety check: Pass | Apache-2.0 | today |
| 47 | 47.Dxf Generate, regenerate, and validate 2D DXF drawings from Python build123d sources. | autonomous-ai/ | 1.1k | — | ~4k | Automated safety check: Pass | MIT | today |
| 48 | Comprehensive skill for Adobe Substance 3D Painter texturing and material creation workflow. | freshtechbro/ | 994 | — | ~4k | Automated safety check: Pass | MIT | 10 mo ago |