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Game Development · For developers

970 skills found, page 17.
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769

Use Godot 4.7 physics bodies and detection in 2D and 3D: RigidBody, StaticBody, Area, and CharacterBody; collision layers vs masks; contact/overlap signals; and raycasts (RayCast nodes and direct…

gamedev-skills/awesome-gamedev-agent-skills1.4k—~2.1kAutomated safety check: PassApache-2.02 days ago
770

Design data-driven Godot 4.7 games with custom Resource classes: define typed data with classname + @export, save/load .tres/.res files, instance and duplicate resources, and load on demand with…

gamedev-skills/awesome-gamedev-agent-skills1.4k—~1.2kAutomated safety check: PassApache-2.02 days ago
771

Write Godot 4.7 shaders in the Godot Shading Language: canvasitem shaders for 2D and spatial shaders for 3D, with vertex/fragment functions, uniforms (sourcecolor, hintrange), TIME/UV animation, and…

gamedev-skills/awesome-gamedev-agent-skills1.4k—~1.4kAutomated safety check: PassApache-2.02 days ago
772

Build event-driven, decoupled Godot 4.7 gameplay with signals and node groups: declare and emit custom signals, connect with Callables (incl.

gamedev-skills/awesome-gamedev-agent-skills1.4k—~1.3kAutomated safety check: PassApache-2.02 days ago
773

Build and edit tile-based 2D levels in Godot 4.7 with TileMapLayer and TileSet: paint layers, set up collision/navigation/custom-data on tiles, autotile with terrain sets, and read/write cells from…

gamedev-skills/awesome-gamedev-agent-skills1.4k—~1.4kAutomated safety check: PassApache-2.02 days ago
774

Build Godot 4.7 user interfaces with Control nodes: anchors and offsets for responsive layout, Container nodes (VBox/HBox/Grid/Margin) for automatic arrangement, Theme resources for consistent…

gamedev-skills/awesome-gamedev-agent-skills1.4k—~1.4kAutomated safety check: PassApache-2.02 days ago
775

Publish and update a game on itch.io: create the project page and upload builds with the butler CLI (butler push) to named channels.

gamedev-skills/awesome-gamedev-agent-skills1.4k—~1.7kAutomated safety check: PassApache-2.02 days ago
776

Structure and debug a LÖVE (Love2D) game in Lua: the love.load/update/draw loop, delta-time movement, input, and screen states.

gamedev-skills/awesome-gamedev-agent-skills1.4k—~1.6kAutomated safety check: PassApache-2.02 days ago
777

Set up and debug a Phaser 4 game: the Game config, the Scene lifecycle (init/preload/create/update), the asset loader, cameras, and cross-scene communication.

gamedev-skills/awesome-gamedev-agent-skills1.4k—~1.8kAutomated safety check: PassApache-2.02 days ago
778

Build a PixiJS v8 render layer: create the async Application, load textures with Assets, compose the scene graph with Container and Sprite, drive the ticker loop, wire pointer events, and group…

gamedev-skills/awesome-gamedev-agent-skills1.4k—~2.3kAutomated safety check: PassApache-2.02 days ago
779

Structure a pygame (pygame-ce) game in Python: the init/event/update/draw loop, delta-time movement, Surface/Rect blitting, keyboard/mouse input, and Sprite/Group management with collision.

gamedev-skills/awesome-gamedev-agent-skills1.4k—~1.8kAutomated safety check: PassApache-2.02 days ago
780

Script a Roblox experience in Luau: get services, create and parent Instances, connect events, run server Scripts vs client LocalScripts, and communicate across the client/server boundary with…

gamedev-skills/awesome-gamedev-agent-skills1.4k—~2.2kAutomated safety check: PassApache-2.02 days ago
781
781.Router

Routes any game-development request to the right specialized skill(s): it detects the engine (Godot, Unity, Unreal, Bevy, Phaser, PixiJS, three.js, LÖVE, pygame, Roblox) and the task, then reads the…

gamedev-skills/awesome-gamedev-agent-skills1.4k—~3.8kAutomated safety check: PassApache-2.02 days ago
782

Write Unity 6.3 LTS C gameplay scripts: the MonoBehaviour lifecycle (Awake/OnEnable/Start/Update/FixedUpdate/LateUpdate), GameObject and component access, coroutines, and Inspector serialization.

gamedev-skills/awesome-gamedev-agent-skills1.4k—~1.5kAutomated safety check: PassApache-2.02 days ago
783

MANDATORY pre-flight check before answering any question or writing any code related to Meta Quest VR headsets (Quest 2, Quest 3, Quest 3S, Quest Pro) or apps that target them.

meta-quest/agentic-tools215—~4kAutomated safety check: PassApache-2.017 days ago
784

Set up and tweak Meta Movement SDK (MSDK) retargeting for a character model.

meta-quest/agentic-tools215—~5.4kAutomated safety check: PassApache-2.017 days ago
785

NVPanoptix3D for panoptic 3D scene reconstruction from posed RGB images.

NVIDIA/skills3.6k—~4.3kAutomated safety check: NotesApache-2.02 days ago
786

Neo4j Visualization Library (NVL) — framework-agnostic graph rendering for the browser.

neo4j-contrib/neo4j-skills114—~5kAutomated safety check: NotesMIT2 days ago
787
787.Debugging CodeOfficial

A skill your agent uses for debugger-driven runtime root-cause analysis in Rider-supported solutions and projects, including .NET/C, F, VB, C++, Unity, Unreal Engine, and other GameDev or…

JetBrains/skills3661 repo~3.8kAutomated safety check: PassNo licence3 mo ago
788
788.Refactoring CodeOfficial

A skill your agent uses when semantic refactoring is needed in Rider-supported solutions and projects, including .NET/C, F, VB, C++, Unity, Unreal Engine, XAML, Razor, and other GameDev or…

JetBrains/skills3661 repo~1.9kAutomated safety check: PassNo licence3 mo ago
789

Configure Unity Localization with unity-cli. An agent skill from akiojin/unity-cli.

akiojin/unity-cli108—~1.4kAutomated safety check: PassMIT2 days ago
790

Manage Unity UPM packages and scoped registries with unity-cli.

akiojin/unity-cli108—~1.9kAutomated safety check: PassMIT2 days ago
791

Build UI Toolkit screens with unity-cli. An agent skill from akiojin/unity-cli.

akiojin/unity-cli108—~1.5kAutomated safety check: PassMIT2 days ago
792

Set up URP and verify post-processing with unity-cli. An agent skill from akiojin/unity-cli.

akiojin/unity-cli108—~1.4kAutomated safety check: PassMIT2 days ago
793

Production animation patterns for React Native using Reanimated 4, Skia, WebGPU, and TypeGPU.

software-mansion-labs/skills291—~1.1kAutomated safety check: PassNo licence13 days ago
794

Guide AI agents through Godot 4.x GDScript coding best practices including scene organization, signals, resources, state machines, and performance optimization.

jwynia/agent-skills170—~3.2kAutomated safety check: PassMIT7 mo ago
795

Pilot a Databricks Hive Metastore (HMS) → Unity Catalog (UC) migration before the deadline — audit every table's migratability, produce a dependency-ordered migration plan, trace UC's two-level…

jeremylongshore/tons-of-skills-marketplace2.8k—~4.4kAutomated safety check: PassMITyesterday
796

FRB Gum Forms codegen and how Forms controls take cursor input.

vchelaru/FlatRedBall578—~367Automated safety check: PassMITyesterday
797

Editor automation for QFramework (github.com/liangxiegame/QFramework) — architecture-layer code generation (Architecture/System/Model/Command/Utility/Query via ArchitectureCodeGenerator)…

Besty0728/Unity-Skills1.8k—~6.4kAutomated safety check: PassMIT2 days ago
798

Build convincing woven cloth in Three.js, with a thread-level weave normal map, sheen and anisotropic highlights, folds that never stretch the texture, hems with thickness, stitches, seams, frayed…

MengTo/Skills6.7k—~2.4kAutomated safety check: PassMIT5 days ago
799

Build hyperrealistic PBR metal in Three.js: steel, brass, gold, copper and iron as true conductors (metalness 1, measured F0 tint, no albedo) with roughness-varied finishes (polished, brushed…

MengTo/Skills6.7k—~2.6kAutomated safety check: PassMIT5 days ago
800

Make a 3D object lean around on hover and open a full inspect view on click.

MengTo/Skills6.7k—~2.5kAutomated safety check: PassMIT5 days ago
801

Build a paper sheet in Three.js that reads as paper up close — washi, cotton rag or kraft with baked fibre and tooth relief, laid and chain lines, a torn deckle edge with frayed fibres, four-layer…

MengTo/Skills6.7k—~2.4kAutomated safety check: PassMIT5 days ago
802

Build convincing timber for Three.js as one procedural MeshPhysicalMaterial with growth rings, cathedral figure, pores, medullary rays, checks, tool marks, end grain, and oil, wax, or lacquer…

MengTo/Skills6.7k—~2.8kAutomated safety check: PassMIT5 days ago
803

Build a burning-paper ring loader whose GLSL flame is drawn by a Worker on an OffscreenCanvas started from the head, so a main thread blocked by the page build cannot freeze it, with a progress…

MengTo/Skills6.7k—~2.7kAutomated safety check: PassMIT5 days ago
804

Interactive Gradio UI to paint a region and remove solid key-color background (white / green / magenta) only inside that selection.

godot-fun/gai183—~1.4kAutomated safety check: PassMITyesterday
805

Removes solid-color backgrounds (white, green 00FF00, magenta FF00FF) from a single AI-generated image using color key and border flood fill — not AI matting.

godot-fun/gai183—~2kAutomated safety check: PassMITyesterday
806

Splits uniform sprite sheet grids into individual frame PNGs using FFmpeg crop.

godot-fun/gai183—~1.4kAutomated safety check: PassMITyesterday
807

Trims invalid border regions (transparent or solid-color padding) from images using Pillow.

godot-fun/gai183—~1.9kAutomated safety check: PassMITyesterday
808

Converts a single video file to OGV (Theora + Vorbis in Ogg container) using FFmpeg for Godot-ready playback assets.

godot-fun/gai183—~924Automated safety check: PassMITyesterday
809
809.Rig

Split a character onto named layers — head, torso, arms, legs — so it can be animated by moving cels instead of redrawing pixels.

with-pebbly/aseprite-ai-artist230—~655Automated safety check: PassMIT3 days ago
810
810.Studio

The front door for any Aseprite or pixel-art request. An agent skill from with-pebbly/aseprite-ai-artist.

with-pebbly/aseprite-ai-artist230—~4kAutomated safety check: PassMIT3 days ago
811

Automate Unreal Engine editor scenes, actors, and renders. An agent skill from Luciole-Studio/Misaka-Agent.

Luciole-Studio/Misaka-Agent1711 repo~3.5kAutomated safety check: PassMIT3 days ago
812

Build rich, scroll-controlled real-time Three.js experiences as one persistent 3D world whose camera, lighting, atmosphere, materials, objects, DOM story, and interactions evolve across authored…

nirholas/three.ws2291 repo~4.7kAutomated safety check: PassApache-2.0yesterday
813

Build truthful Vesperfall asset-library review pairs from transparent PNG references and live Three.js, FBX, or img2threejs models.

nirholas/three.ws2291 repo~870Automated safety check: PassApache-2.0yesterday
814

Build a fully-interactive 3D character-selector experience powered entirely by fal.ai.

fal-ai-community/skills251—~1.6kAutomated safety check: PassNo licence12 days ago
815

Meta Quest Passthrough Camera Access (PCA) for Unity — access the forward-facing RGB cameras on Quest 3 / Quest 3S to feed Computer Vision and Machine Learning pipelines.

meta-quest/agentic-tools215—~1.6kAutomated safety check: PassApache-2.017 days ago
816

Guides shipping a web app to the Meta VR and Horizon OS Store as a PWA/TWA — both 2D windowed panels and immersive WebXR/VR.

meta-quest/agentic-tools215—~3.6kAutomated safety check: PassApache-2.017 days ago