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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 769 | 769.Godot Physics Use Godot 4.7 physics bodies and detection in 2D and 3D: RigidBody, StaticBody, Area, and CharacterBody; collision layers vs masks; contact/overlap signals; and raycasts (RayCast nodes and direct… | gamedev-skills/ | 1.4k | — | ~2.1k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 770 | 770.Godot Resources Design data-driven Godot 4.7 games with custom Resource classes: define typed data with classname + @export, save/load .tres/.res files, instance and duplicate resources, and load on demand with… | gamedev-skills/ | 1.4k | — | ~1.2k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 771 | 771.Godot Shaders Write Godot 4.7 shaders in the Godot Shading Language: canvasitem shaders for 2D and spatial shaders for 3D, with vertex/fragment functions, uniforms (sourcecolor, hintrange), TIME/UV animation, and… | gamedev-skills/ | 1.4k | — | ~1.4k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 772 | Build event-driven, decoupled Godot 4.7 gameplay with signals and node groups: declare and emit custom signals, connect with Callables (incl. | gamedev-skills/ | 1.4k | — | ~1.3k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 773 | 773.Godot Tilemap Build and edit tile-based 2D levels in Godot 4.7 with TileMapLayer and TileSet: paint layers, set up collision/navigation/custom-data on tiles, autotile with terrain sets, and read/write cells from… | gamedev-skills/ | 1.4k | — | ~1.4k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 774 | 774.Godot UI Control Build Godot 4.7 user interfaces with Control nodes: anchors and offsets for responsive layout, Container nodes (VBox/HBox/Grid/Margin) for automatic arrangement, Theme resources for consistent… | gamedev-skills/ | 1.4k | — | ~1.4k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 775 | 775.Itch Publish Publish and update a game on itch.io: create the project page and upload builds with the butler CLI (butler push) to named channels. | gamedev-skills/ | 1.4k | — | ~1.7k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 776 | 776.Love2d Core Structure and debug a LÖVE (Love2D) game in Lua: the love.load/update/draw loop, delta-time movement, input, and screen states. | gamedev-skills/ | 1.4k | — | ~1.6k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 777 | 777.Phaser Core Set up and debug a Phaser 4 game: the Game config, the Scene lifecycle (init/preload/create/update), the asset loader, cameras, and cross-scene communication. | gamedev-skills/ | 1.4k | — | ~1.8k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 778 | 778.Pixijs Rendering Build a PixiJS v8 render layer: create the async Application, load textures with Assets, compose the scene graph with Container and Sprite, drive the ticker loop, wire pointer events, and group… | gamedev-skills/ | 1.4k | — | ~2.3k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 779 | 779.Pygame Core Structure a pygame (pygame-ce) game in Python: the init/event/update/draw loop, delta-time movement, Surface/Rect blitting, keyboard/mouse input, and Sprite/Group management with collision. | gamedev-skills/ | 1.4k | — | ~1.8k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 780 | 780.Roblox Luau Script a Roblox experience in Luau: get services, create and parent Instances, connect events, run server Scripts vs client LocalScripts, and communicate across the client/server boundary with… | gamedev-skills/ | 1.4k | — | ~2.2k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 781 | 781.Router Routes any game-development request to the right specialized skill(s): it detects the engine (Godot, Unity, Unreal, Bevy, Phaser, PixiJS, three.js, LÖVE, pygame, Roblox) and the task, then reads the… | gamedev-skills/ | 1.4k | — | ~3.8k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 782 | Write Unity 6.3 LTS C gameplay scripts: the MonoBehaviour lifecycle (Awake/OnEnable/Start/Update/FixedUpdate/LateUpdate), GameObject and component access, coroutines, and Inspector serialization. | gamedev-skills/ | 1.4k | — | ~1.5k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 783 | MANDATORY pre-flight check before answering any question or writing any code related to Meta Quest VR headsets (Quest 2, Quest 3, Quest 3S, Quest Pro) or apps that target them. | meta-quest/ | 215 | — | ~4k | Automated safety check: Pass | Apache-2.0 | 17 days ago |
| 784 | Set up and tweak Meta Movement SDK (MSDK) retargeting for a character model. | meta-quest/ | 215 | — | ~5.4k | Automated safety check: Pass | Apache-2.0 | 17 days ago |
| 785 | NVPanoptix3D for panoptic 3D scene reconstruction from posed RGB images. | NVIDIA/ | 3.6k | — | ~4.3k | Automated safety check: Notes | Apache-2.0 | 2 days ago |
| 786 | 786.Neo4j Nvl Skill Neo4j Visualization Library (NVL) — framework-agnostic graph rendering for the browser. | neo4j-contrib/ | 114 | — | ~5k | Automated safety check: Notes | MIT | 2 days ago |
| 787 | A skill your agent uses for debugger-driven runtime root-cause analysis in Rider-supported solutions and projects, including .NET/C, F, VB, C++, Unity, Unreal Engine, and other GameDev or… | JetBrains/ | 366 | 1 repo | ~3.8k | Automated safety check: Pass | No licence | 3 mo ago |
| 788 | A skill your agent uses when semantic refactoring is needed in Rider-supported solutions and projects, including .NET/C, F, VB, C++, Unity, Unreal Engine, XAML, Razor, and other GameDev or… | JetBrains/ | 366 | 1 repo | ~1.9k | Automated safety check: Pass | No licence | 3 mo ago |
| 789 | Configure Unity Localization with unity-cli. An agent skill from akiojin/unity-cli. | akiojin/ | 108 | — | ~1.4k | Automated safety check: Pass | MIT | 2 days ago |
| 790 | Manage Unity UPM packages and scoped registries with unity-cli. | akiojin/ | 108 | — | ~1.9k | Automated safety check: Pass | MIT | 2 days ago |
| 791 | Build UI Toolkit screens with unity-cli. An agent skill from akiojin/unity-cli. | akiojin/ | 108 | — | ~1.5k | Automated safety check: Pass | MIT | 2 days ago |
| 792 | 792.Unity Urp Setup Set up URP and verify post-processing with unity-cli. An agent skill from akiojin/unity-cli. | akiojin/ | 108 | — | ~1.4k | Automated safety check: Pass | MIT | 2 days ago |
| 793 | 793.Animations Production animation patterns for React Native using Reanimated 4, Skia, WebGPU, and TypeGPU. | software-mansion-labs/ | 291 | — | ~1.1k | Automated safety check: Pass | No licence | 13 days ago |
| 794 | Guide AI agents through Godot 4.x GDScript coding best practices including scene organization, signals, resources, state machines, and performance optimization. | jwynia/ | 170 | — | ~3.2k | Automated safety check: Pass | MIT | 7 mo ago |
| 795 | Pilot a Databricks Hive Metastore (HMS) → Unity Catalog (UC) migration before the deadline — audit every table's migratability, produce a dependency-ordered migration plan, trace UC's two-level… | jeremylongshore/ | 2.8k | — | ~4.4k | Automated safety check: Pass | MIT | yesterday |
| 796 | 796.Gum Forms FRB Gum Forms codegen and how Forms controls take cursor input. | vchelaru/ | 578 | — | ~367 | Automated safety check: Pass | MIT | yesterday |
| 797 | 797.Unity Qframework Editor automation for QFramework (github.com/liangxiegame/QFramework) — architecture-layer code generation (Architecture/System/Model/Command/Utility/Query via ArchitectureCodeGenerator)… | Besty0728/ | 1.8k | — | ~6.4k | Automated safety check: Pass | MIT | 2 days ago |
| 798 | Build convincing woven cloth in Three.js, with a thread-level weave normal map, sheen and anisotropic highlights, folds that never stretch the texture, hems with thickness, stitches, seams, frayed… | MengTo/ | 6.7k | — | ~2.4k | Automated safety check: Pass | MIT | 5 days ago |
| 799 | Build hyperrealistic PBR metal in Three.js: steel, brass, gold, copper and iron as true conductors (metalness 1, measured F0 tint, no albedo) with roughness-varied finishes (polished, brushed… | MengTo/ | 6.7k | — | ~2.6k | Automated safety check: Pass | MIT | 5 days ago |
| 800 | Make a 3D object lean around on hover and open a full inspect view on click. | MengTo/ | 6.7k | — | ~2.5k | Automated safety check: Pass | MIT | 5 days ago |
| 801 | Build a paper sheet in Three.js that reads as paper up close — washi, cotton rag or kraft with baked fibre and tooth relief, laid and chain lines, a torn deckle edge with frayed fibres, four-layer… | MengTo/ | 6.7k | — | ~2.4k | Automated safety check: Pass | MIT | 5 days ago |
| 802 | 802.3D Wood Material Build convincing timber for Three.js as one procedural MeshPhysicalMaterial with growth rings, cathedral figure, pores, medullary rays, checks, tool marks, end grain, and oil, wax, or lacquer… | MengTo/ | 6.7k | — | ~2.8k | Automated safety check: Pass | MIT | 5 days ago |
| 803 | Build a burning-paper ring loader whose GLSL flame is drawn by a Worker on an OffscreenCanvas started from the head, so a main thread blocked by the page build cannot freeze it, with a progress… | MengTo/ | 6.7k | — | ~2.7k | Automated safety check: Pass | MIT | 5 days ago |
| 804 | Interactive Gradio UI to paint a region and remove solid key-color background (white / green / magenta) only inside that selection. | godot-fun/ | 183 | — | ~1.4k | Automated safety check: Pass | MIT | yesterday |
| 805 | Removes solid-color backgrounds (white, green 00FF00, magenta FF00FF) from a single AI-generated image using color key and border flood fill — not AI matting. | godot-fun/ | 183 | — | ~2k | Automated safety check: Pass | MIT | yesterday |
| 806 | Splits uniform sprite sheet grids into individual frame PNGs using FFmpeg crop. | godot-fun/ | 183 | — | ~1.4k | Automated safety check: Pass | MIT | yesterday |
| 807 | 807.Image Trim Trims invalid border regions (transparent or solid-color padding) from images using Pillow. | godot-fun/ | 183 | — | ~1.9k | Automated safety check: Pass | MIT | yesterday |
| 808 | 808.Video To Ogv Converts a single video file to OGV (Theora + Vorbis in Ogg container) using FFmpeg for Godot-ready playback assets. | godot-fun/ | 183 | — | ~924 | Automated safety check: Pass | MIT | yesterday |
| 809 | 809.Rig Split a character onto named layers — head, torso, arms, legs — so it can be animated by moving cels instead of redrawing pixels. | with-pebbly/ | 230 | — | ~655 | Automated safety check: Pass | MIT | 3 days ago |
| 810 | 810.Studio The front door for any Aseprite or pixel-art request. An agent skill from with-pebbly/aseprite-ai-artist. | with-pebbly/ | 230 | — | ~4k | Automated safety check: Pass | MIT | 3 days ago |
| 811 | 811.Unreal MCP Automate Unreal Engine editor scenes, actors, and renders. An agent skill from Luciole-Studio/Misaka-Agent. | Luciole-Studio/ | 171 | 1 repo | ~3.5k | Automated safety check: Pass | MIT | 3 days ago |
| 812 | Build rich, scroll-controlled real-time Three.js experiences as one persistent 3D world whose camera, lighting, atmosphere, materials, objects, DOM story, and interactions evolve across authored… | nirholas/ | 229 | 1 repo | ~4.7k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 813 | Build truthful Vesperfall asset-library review pairs from transparent PNG references and live Three.js, FBX, or img2threejs models. | nirholas/ | 229 | 1 repo | ~870 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 814 | Build a fully-interactive 3D character-selector experience powered entirely by fal.ai. | fal-ai-community/ | 251 | — | ~1.6k | Automated safety check: Pass | No licence | 12 days ago |
| 815 | Meta Quest Passthrough Camera Access (PCA) for Unity — access the forward-facing RGB cameras on Quest 3 / Quest 3S to feed Computer Vision and Machine Learning pipelines. | meta-quest/ | 215 | — | ~1.6k | Automated safety check: Pass | Apache-2.0 | 17 days ago |
| 816 | 816.Hz Store Pwa Guides shipping a web app to the Meta VR and Horizon OS Store as a PWA/TWA — both 2D windowed panels and immersive WebXR/VR. | meta-quest/ | 215 | — | ~3.6k | Automated safety check: Pass | Apache-2.0 | 17 days ago |