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Skills
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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1 | Implement a story: ADR guidelines, right programmer agent, code plus test. | Donchitos/ | 26k | — | ~2.4k | Automated safety check: Notes | MIT | 3 days ago |
| 2 | First-pass evaluation of a GitHub issue against this repository's code: classify it, find the relevant code, reason about likely causes or fit, flag version differences and missing information, and… | microsoft/ | 237 | — | ~2.5k | Automated safety check: Pass | MIT | 3 days ago |
| 3 | Lint and format GDScript files using gdtoolkit (gdlint + gdformat). | RandallLiuXin/ | 550 | 1 repo | ~2.2k | Automated safety check: Pass | Unknown | 23 days ago |
| 4 | Reference for writing and debugging Unreal Engine 5.8 animation C++: AnimInstance and proxy, montages, notifies, curves, blend spaces, state machines, linked layers and root motion. | quodsoler/ | 362 | — | ~7k | Automated safety check: Pass | MIT | 12 days ago |
| 5 | Scaffolds new Meta VR and Horizon OS projects after the build path is selected — Standard Android, Meta Spatial SDK, Unity, Unreal, or WebXR. | meta-quest/ | 215 | — | ~2.3k | Automated safety check: Pass | Apache-2.0 | 16 days ago |
| 6 | Return current frame timing, FPS, vsync, target frame rate, threading mode, and graphics device type from Unity Time / QualitySettings / SystemInfo. | IvanMurzak/ | 4.4k | — | ~833 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 7 | A skill your agent uses when managing dependencies between systems — autoloads, service locators, @export injection, and scene injection patterns | jame581/ | 805 | — | ~2.8k | Automated safety check: Pass | MIT | yesterday |
| 8 | A skill your agent uses when writing production-grade GDScript — performance idioms, metaprogramming, @tool lifecycle, async pitfalls, signal/Callable trade-offs, profiler-driven idioms, and common… | jame581/ | 805 | — | ~3.4k | Automated safety check: Pass | MIT | yesterday |
| 9 | A skill your agent uses when writing GDScript — static typing, await/coroutines, lambdas, match patterns, export annotations, inner classes, and common idioms | jame581/ | 805 | — | ~3.5k | Automated safety check: Pass | MIT | yesterday |
| 10 | A skill your agent uses when debugging Godot projects — remote debugger, print techniques, signal tracing, common error patterns and fixes | jame581/ | 805 | — | ~3k | Automated safety check: Pass | MIT | yesterday |
| 11 | A skill your agent uses when running work off the main thread — WorkerThreadPool, Thread/Mutex/Semaphore, calldeferred, thread-safe scene access, and threaded resource loading | jame581/ | 805 | — | ~2.7k | Automated safety check: Pass | MIT | yesterday |
| 12 | Expert debugging and profiling for leaks, GPU/Visual Profiler, headless CI QA, orphan nodes, thread-safe logs, and custom Debugger monitors — not print/breakpoint tutorials. | thedivergentai/ | 821 | — | ~3.3k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 13 | Expert GDScript landmine guidance: static typing opcodes, signal-up/call-down, %UniqueName/@onready lifecycle, Callable bind/unbind, await sequences, typed collections, and safe Dictionary iteration. | thedivergentai/ | 821 | — | ~3.3k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 14 | Expert blueprint for performance profiling and optimization (frame drops, memory leaks, draw calls) using Godot Profiler, object pooling, visibility culling, and bottleneck identification. | thedivergentai/ | 821 | — | ~3k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 15 | Expert blueprint for Godot 4 project organization (feature-based folders, naming conventions, version control). | thedivergentai/ | 821 | — | ~3.1k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 16 | Navigation skill for genre project scaffolds: pick platformer/RPG/FPS (or other genre) then load matching template scripts and route gameplay fill to godot-genre- skills. | thedivergentai/ | 821 | — | ~3.3k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 17 | A skill your agent uses when writing or running Unreal Engine tests, adding logging, or profiling a build. | quodsoler/ | 362 | — | ~8.1k | Automated safety check: Pass | MIT | 12 days ago |
| 18 | Manage and execute AdMob plugin releases. An agent skill from poingstudios/godot-admob-plugin. | poingstudios/ | 632 | — | ~357 | Automated safety check: Pass | MIT | 10 days ago |
| 19 | Fetches Defold API documentation. An agent skill from selimanac/defold-astar. | selimanac/ | 111 | — | ~2.5k | Automated safety check: Pass | No licence | 5 mo ago |
| 20 | 20.Gm Finalize Seal the current tag: snapshot the per-tag working docs into docs/tags/<Tag/, write a CHANGELOG entry, run git tag, and reset per-tag runtime state for the next /gm-gdd round. | RandallLiuXin/ | 550 | — | ~3.7k | Automated safety check: Pass | Unknown | 23 days ago |
| 21 | A skill your agent uses for debugger-driven runtime root-cause analysis in Rider-supported solutions and projects, including .NET/C, F, VB, C++, Unity, Unreal Engine, and other GameDev or… | JetBrains/ | 366 | 1 repo | ~3.8k | Automated safety check: Pass | No licence | 3 mo ago |
| 22 | A skill your agent uses when semantic refactoring is needed in Rider-supported solutions and projects, including .NET/C, F, VB, C++, Unity, Unreal Engine, XAML, Razor, and other GameDev or… | JetBrains/ | 366 | 1 repo | ~1.9k | Automated safety check: Pass | No licence | 3 mo ago |
| 23 | 23.Zig Project Modern Zig project architecture guide. An agent skill from majiayu000/spellbook. | majiayu000/ | 287 | — | ~2.6k | Automated safety check: Pass | MIT | 2 days ago |
| 24 | Package, deploy, and verify a playable Three.js or web game. | nirholas/ | 229 | 1 repo | ~284 | Automated safety check: Pass | Apache-2.0 | yesterday |