GitHub user
Agent skills by vchelaru
- skills
- 32
- repository
- 1
Repositories by vchelaru
Skills by vchelaru, ranked
Ranked by score. Sort bymost stars,trending,newest,recently updated
| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1 | Testing GlueControl's embedded runtime (CommandReceiver, GlueControlManager) against a real running game process. | vchelaru/ | 578 | — | ~1.5k | Automated safety check: Pass | MIT | 5 days ago |
| 2 | Bootstrapping GlueUnitTests that touch GlueState.Self/GlueCommands.Self/ProjectManager. | vchelaru/ | 578 | — | ~4.3k | Automated safety check: Pass | MIT | 5 days ago |
| 3 | A skill your agent uses when adding, modifying, or reasoning about Gluj/Glux file format versions, the GluxVersions enum, FileVersion checks, or anything that gates behavior on the version of a… | vchelaru/ | 578 | — | ~1.4k | Automated safety check: Pass | MIT | 5 days ago |
| 4 | A skill your agent uses when working on Glue's Gum code generation — adding/removing/version-gating generated properties on Gum standard runtime types (NineSlice, Text, Container, Sprite, etc.), or… | vchelaru/ | 578 | — | ~3.3k | Automated safety check: Pass | MIT | 5 days ago |
| 5 | 5.Release FRB1 (engine + Glue) release runbook — gh CLI sequence for Engine.yml/glue.yml, version scheme, release notes. | vchelaru/ | 578 | — | ~3.5k | Automated safety check: Pass | MIT | 5 days ago |
| 6 | Drafts FRB1 release notes from commits/PRs since the last release. | vchelaru/ | 578 | — | ~1.9k | Automated safety check: Pass | MIT | 5 days ago |
| 7 | Creates and updates skill files (.claude/skills//SKILL.md). An agent skill from vchelaru/FlatRedBall. | vchelaru/ | 578 | — | ~2.7k | Automated safety check: Pass | MIT | 5 days ago |
| 8 | The .achx animation file format and its save/runtime split. An agent skill from vchelaru/FlatRedBall. | vchelaru/ | 578 | — | ~975 | Automated safety check: Pass | MIT | 5 days ago |
| 9 | What "Link Game to FRB Source" actually swaps in a game project's references, vs. | vchelaru/ | 578 | — | ~692 | Automated safety check: Pass | MIT | 5 days ago |
| 10 | Answering Discord/GitHub user questions about FlatRedBall — search skills→docs→code, cite the docs URL, propose a doc/API fix with confidence, gate edits on approval. | vchelaru/ | 578 | — | ~1.7k | Automated safety check: Pass | MIT | 5 days ago |
| 11 | Glue's "New Object" add pipeline and the tree's inline-rename mechanism. | vchelaru/ | 578 | — | ~1.2k | Automated safety check: Pass | MIT | 5 days ago |
| 12 | Moving Glue.csproj logic into GlueCommon (net8.0) through the XxxCore.Self seams. | vchelaru/ | 578 | — | ~609 | Automated safety check: Pass | MIT | 5 days ago |
| 13 | How the Game tab's live preview embeds and resizes the real running game window, and its zoom/resolution status bar. | vchelaru/ | 578 | — | ~2.2k | Automated safety check: Pass | MIT | 5 days ago |
| 14 | Glue's editor-side file watcher — detects external edits to project/content files and reacts (reload glux, regen code, notify plugins). | vchelaru/ | 578 | — | ~1.4k | Automated safety check: Pass | MIT | 5 days ago |
| 15 | Glue's .gluj/.glsj/.glej project JSON format and how it drives Screen/Entity .Generated.cs code generation. | vchelaru/ | 578 | — | ~2.4k | Automated safety check: Pass | MIT | 5 days ago |
| 16 | How Glue decides what kind of project it opened, and the seams that stop it writing code/csproj for FRB2 projects. | vchelaru/ | 578 | — | ~1.7k | Automated safety check: Pass | MIT | 5 days ago |
| 17 | ReferencedFileSave properties whose meaning depends on container type (Screen/Entity/Global), and the two independent property grids that must each hide the ones that don't apply. | vchelaru/ | 578 | — | ~962 | Automated safety check: Pass | MIT | 5 days ago |
| 18 | TaskManager's task-scheduling model — priority tiers, not FIFO, and why AddOrMoveToEnd coalescing can silently miss. | vchelaru/ | 578 | — | ~1.2k | Automated safety check: Pass | MIT | 5 days ago |
| 19 | What actually proves a Gum-codegen fix works, vs. An agent skill from vchelaru/FlatRedBall. | vchelaru/ | 578 | — | ~952 | Automated safety check: Pass | MIT | 5 days ago |
| 20 | How FlatRedBall integrates the Gum UI layout/rendering library — plugin structure, .gumx projects, runtime wrapper. | vchelaru/ | 578 | — | ~2.5k | Automated safety check: Pass | MIT | 5 days ago |
| 21 | How FRB's platformer entity movement/physics works — MovementType state machine, ground/air value sets, collision-driven terrain switching. | vchelaru/ | 578 | — | ~721 | Automated safety check: Pass | MIT | 5 days ago |
| 22 | FlatRedBall ColorOperation enum (Add, Modulate, Color, etc.) shared across visual object types. | vchelaru/ | 578 | — | ~798 | Automated safety check: Pass | MIT | 5 days ago |
| 23 | Glue↔running-game live edit (drag/resize/tweak a live game, changes flow back to Glue). | vchelaru/ | 578 | — | ~5.3k | Automated safety check: Pass | MIT | 5 days ago |
| 24 | Manually launching a built GlueFormsCore.exe to repro/verify an editor UI bug (layout, startup state, first-launch behavior). | vchelaru/ | 578 | — | ~697 | Automated safety check: Pass | MIT | 5 days ago |
| 25 | 25.Gum Forms FRB Gum Forms codegen and how Forms controls take cursor input. | vchelaru/ | 578 | — | ~367 | Automated safety check: Pass | MIT | 5 days ago |
| 26 | FRB vs MonoGameGum source-sharing model — same .cs files, separate .csproj, and where the two diverge. | vchelaru/ | 578 | — | ~449 | Automated safety check: Pass | MIT | 5 days ago |
| 27 | Gate checklist before fixing any FlatRedBall1 (engine + Glue) issue. | vchelaru/ | 578 | — | ~1.4k | Automated safety check: Pass | MIT | 5 days ago |
| 28 | 28.Refactor This skill should be used when the user asks to refactor code, do a refactor pass, clean up code, extract a class or service, inject a dependency, or make incremental improvements to existing code… | vchelaru/ | 578 | — | ~280 | Automated safety check: Pass | MIT | 5 days ago |
| 29 | Remove a subagent's .claude/worktrees/agent-<id dir after its PR merges. | vchelaru/ | 578 | — | ~810 | Automated safety check: Pass | MIT | 5 days ago |
| 30 | Glue daily-build self-update and its Windows replacement helper. | vchelaru/ | 578 | — | ~420 | Automated safety check: Pass | MIT | 5 days ago |
| 31 | How FlatRedBall shapes attach to entities vs. An agent skill from vchelaru/FlatRedBall. | vchelaru/ | 578 | — | ~444 | Automated safety check: Pass | MIT | 5 days ago |
| 32 | Index of FRB1's existing test harnesses (fake game socket, gold project load+build, real game launch, embedded-code tests) — check here before saying a scenario can't be tested. | vchelaru/ | 578 | — | ~442 | Automated safety check: Pass | MIT | 5 days ago |
Questions, answered from the data.
What is the best skill by vchelaru?
Glue Live Game Testing from vchelaru/FlatRedBall ranks first of the 32 skills by vchelaru listed here, with the highest score: its repository has 578 GitHub stars, its SKILL.md loads about 1.5k tokens and it passes the automated safety check with no findings. Next come Glue Unit Test Bootstrap and Gluj Versions.
Are vchelaru's skills official?
None yet. All 32 skills by vchelaru listed here come from community repositories; a skill counts as official when the product's own GitHub organization publishes it.
How are these skills ranked?
By Skill Navigator score, which combines the GitHub stars of the skill's repository (shared across that repo's skills and discounted for large collections), how many other GitHub owners carry a copy of the skill, and automated SKILL.md quality checks, minus penalties for safety-check warnings and for each further skill from the same repository. Skills that fail the safety check are not listed.