Agent skill

Maintenance Mode Workflow

by vchelaru in vchelaru/FlatRedBall

Gate checklist before fixing any FlatRedBall1 (engine + Glue) issue.

MITAuto-check passedTesting & QA

Install Maintenance Mode Workflow

skills CLI
$ npx skills add vchelaru/FlatRedBall --skill maintenance-mode-workflow -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install vchelaru/FlatRedBall maintenance-mode-workflow --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/vchelaru/FlatRedBall.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/maintenance-mode-workflow .claude/skills/maintenance-mode-workflow && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
maintenance-mode-workflow
GitHub stars
578
Token cost
~1.4k tokens
SKILL.md length
825 words
Files
1
Skills in repo
32
Repo updated
First seen
Licence
MIT

At a glance

Gate checklist before fixing any FlatRedBall1 (engine + Glue) issue.

  • Works in 5 steps: Scan for skills. Search .claude/skills/… → Read the skill, discuss. Once one exists… → Testability gate — two sub-checks, in… → …
  • Tasks that involve QA and bug reports
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md
  • Tasks that involve Test-driven development

What it does

Maintenance Mode Workflow is an agent skill from vchelaru/FlatRedBall. Gate checklist before fixing any FlatRedBall1 (engine + Glue) issue. Triggers: new bug report, "fix this issue", TDD, testability, before editing production code.

Its SKILL.md is about 1.4k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Testing & QA, covering QA and bug reports and Test-driven development. The repository describes itself as: Cross-platform 2D game engine focused on ultimate productivity built in .NET. The licence is MIT.

When your agent uses it

  • Tasks that involve QA and bug reports
  • Tasks that involve Test-driven development

Example prompts

  • “fix this issue”
  • “/maintenance-mode-workflow”

Workflow steps

5 steps, taken from the first numbered list in SKILL.md.

  1. Scan for skills. Search .claude/skills/ (the only skill tree; Glue's skills live there too) for anything covering this area. Nothing…
  2. Read the skill, discuss. Once one exists (or was just written), read it and raise open questions with the user before touching code.
  3. Testability gate — two sub-checks, in order. (a) Can the fix be pinned with a real unit test as the code stands? (b) If not, that's…
  4. Red/Green, heavy TDD — not one big pinning test plus one big implementation. Decompose the fix into its smallest behaviors/branches; each…
  5. Manual-test call-out. If the tests don't cover the full user-facing path, say explicitly how to verify manually. If they do, say "no…

What it can do on your machine

Read from SKILL.md and the folder at commit fa654ab. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Maintenance Mode Workflow loads about 1.4k tokens when it runs. Until then it costs about 47 tokens; SKILL.md has 825 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~47
When it runs · the whole SKILL.md, loaded when a task matches
~1.4k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from vchelaru/FlatRedBall at commit fa654ab, republished under its MIT licence (© vchelaru). 825 words, ~1,384 tokens.

Download SKILL.mdSave it as .claude/skills/maintenance-mode-workflow/SKILL.md (or your agent's skills folder).
name
maintenance-mode-workflow
description
Gate checklist before fixing any FlatRedBall1 (engine + Glue) issue. Triggers: new bug report, "fix this issue", TDD, testability, before editing production code.

Maintenance-Mode Issue Workflow

FlatRedBall1 (engine + Glue) is maintenance-mode — no new features — but existing projects depend on it, so issues still get fixed. Every fix should also nudge the touched code toward testability, not just patch around it.

Work through these gates in order before writing a fix:

  1. Scan for skills. Search .claude/skills/ (the only skill tree; Glue's skills live there too) for anything covering this area. Nothing found? Stop and propose a research task to produce a new skill file — written damped, per skills-writer, not a full write-up.

  2. Read the skill, discuss. Once one exists (or was just written), read it and raise open questions with the user before touching code.

  3. Testability gate — two sub-checks, in order. (a) Can the fix be pinned with a real unit test as the code stands? (b) If not, that's expected — this codebase is missing DI/interfaces in places — so propose and land a scoped refactor task before touching the bug, then re-check (a). See REFACTORING.md for the incremental-refactor philosophy and the transitional-injection pattern (Xyz.Self defaulting field with an internal setter) used to unstick static-singleton coupling. Do not write the bug fix itself until both sub-checks pass. Guard this concretely: before your first Edit/Write to the buggy source file, state which failing test you just watched fail. If you can't state one, stop and write/run it first — a confident diagnosis is not a substitute for this checkpoint.

    Loophole: if pinning the test requires a workaround inside the test because a shared test double (a Fake*/mock in TestSupport) doesn't behave like the real thing — e.g. hand-rolling a substitute object because the shared fake always returns null/empty for the case you need — that IS sub-check (a) failing, not passing. Writing the local workaround instead of noticing this is exactly the shortcut this gate exists to block: it makes one test green without fixing the seam, so the next test hits the same wall. Route to (b) instead: fix the shared fake/seam in TestSupport (real behavior, not a wider null), then write the test straight against it. Worked example: issue #2016 / FakeFindManager.TreeNodeByTag — see REFACTORING.md's "FakeFindManager.TreeNodeByTag now resolves real tags" entry.

    Second loophole — a nearby value stands in for the real one. A red test that asserts on a config default, a constant, or a setting one hop upstream of the actual code path is not the same as pinning the reported behavior, even when it is genuinely red-then-green. The tell: the test's assertion doesn't mention the thing the user actually observed break (a drag, a render, a click) — it mentions a number or flag that merely influences it. That gap lets the real defect (state that never reaches the code path at all) survive the "fix" untouched. If the only thing reachable from a fast test is such a proxy, that's sub-check (a) failing — route to (b) and either build the seam to drive the real path, or say so explicitly and fall back to manual verification, rather than letting the proxy's green stand in for the report's green.

    GlueControl-embedded/generated code has its own seam — check it before declaring manual-test-only. A change to Embedded/**/*.cs or EmbeddedCodeManager.cs isn't automatically stuck at (b): GoldProject.cs's EmbedLiveEditCode() drives the real EmbeddedCodeManager.EmbedAll against a real copied sample project, GoldProject.GeneratedFiles() lists the .Generated.cs files it produced, and GoldProjectCompileTests.cs already builds the result headlessly. An unpinned diagnosis is itself the finding. When the report has no stack trace and the crash could sit in any of several candidate paths, do not stop at "need a repro": write a pinning test for every candidate that has none (each guess rules a path in or out and stays as coverage), and if none goes red, add the diagnostic (crash log, output-tab trace) that would have made the site obvious so the next report arrives with the answer.

  4. Red/Green, heavy TDD — not one big pinning test plus one big implementation. Decompose the fix into its smallest behaviors/branches; each gets its own small failing test before the code that satisfies it, refactoring between cycles. Repeat until the fix is fully covered.

    You must actually watch it fail. If the fix is already written when you think of the test, disable the fix (a temporary && false on the guard) and re-run: a test that passes with the fix disabled proves nothing and is worse than no test, because it reads as coverage forever after. This is not hypothetical — an event-surface test written for a plugin crash passed with both guards disabled, because the event it drove never reached the plugin in a headless host.

    Reproducing the reported symptom is the bar, not exercising the same method the stack trace names. A crash reached from two entry points needs a test that fails for the entry point the user hit.

  5. Manual-test call-out. If the tests don't cover the full user-facing path, say explicitly how to verify manually. If they do, say "no manual testing needed."

Show full SKILL.md (6 more words)Show less

This process is still being refined.

© vchelaru, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in .claude/skills/maintenance-mode-workflow of vchelaru/FlatRedBall.

Open the folder on GitHubat commit fa654ab

Compare with similar skills

Maintenance Mode Workflow next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Maintenance Mode Workflow compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Maintenance Mode Workflow this skillvchelaru/FlatRedBall578—~1.4kAutomated safety check: PassMIT
Test Driven Developmentabashev/vfs-s31065 repos~3.7kAutomated safety check: PassApache-2.0
Test Automatoraiskillstore/marketplace4309 repos~2.8kAutomated safety check: PassNone
Bug FixEmeaAppGbb/spec2cloud100—~2kAutomated safety check: PassMIT
Browser Javascript TDDhashgraph-online/awesome-codex-plugins1.3k—~797Automated safety check: PassMIT
Triage Issuesoftspark/ai-toolkit179—~1.3kAutomated safety check: NotesApache-2.0

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Categories

Questions about Maintenance Mode Workflow

What does Maintenance Mode Workflow do?

Gate checklist before fixing any FlatRedBall1 (engine + Glue) issue. Maintenance Mode Workflow is an agent skill from vchelaru/FlatRedBall. Gate checklist before fixing any FlatRedBall1 (engine + Glue) issue.

When should I use Maintenance Mode Workflow?

Maintenance Mode Workflow fits situations like: tasks that involve QA and bug reports; tasks that involve Test-driven development.

How do I install Maintenance Mode Workflow in Claude Code?

Run `npx skills add vchelaru/FlatRedBall --skill maintenance-mode-workflow -a claude-code`. Or copy the skill folder (.claude/skills/maintenance-mode-workflow in vchelaru/FlatRedBall) into .claude/skills/maintenance-mode-workflow in your project. Claude Code loads it when a task matches its description.

How do I install Maintenance Mode Workflow in Codex?

Run `npx skills add vchelaru/FlatRedBall --skill maintenance-mode-workflow -a codex`. Or copy the skill folder (.claude/skills/maintenance-mode-workflow in vchelaru/FlatRedBall) into .agents/skills/maintenance-mode-workflow in your project. Codex loads it when a task matches its description.

Can I use Maintenance Mode Workflow in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add vchelaru/FlatRedBall --skill maintenance-mode-workflow -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/maintenance-mode-workflow, .gemini/skills/maintenance-mode-workflow, .github/skills/maintenance-mode-workflow and .opencode/skills/maintenance-mode-workflow in your project.

What does Maintenance Mode Workflow need to run?

SKILL.md names no scripts, command-line tools or credentials: Maintenance Mode Workflow is instructions for the agent only.

Does Maintenance Mode Workflow access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Maintenance Mode Workflow safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Maintenance Mode Workflow use?

Maintenance Mode Workflow is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Maintenance Mode Workflow use?

About 1.4k tokens (SKILL.md is roughly 5.5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Maintenance Mode Workflow?

Skills that share tags, products or a category with Maintenance Mode Workflow: Test Driven Development (abashev/vfs-s3, 106 stars), Test Automator (aiskillstore/marketplace, 430 stars), Bug Fix (EmeaAppGbb/spec2cloud, 100 stars) and Browser Javascript TDD (hashgraph-online/awesome-codex-plugins, 1.3k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Maintenance Mode Workflow?

vchelaru (a GitHub user) maintains it in vchelaru/FlatRedBall, which has 578 GitHub stars. The repository holds 32 skills in this directory. The repository was last updated on October 8, 2026.

Source: vchelaru/FlatRedBall on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.