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vchelaru/FlatRedBall
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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1 | Testing GlueControl's embedded runtime (CommandReceiver, GlueControlManager) against a real running game process. | vchelaru/ | 578 | — | ~1.5k | Automated safety check: Pass | MIT | yesterday |
| 2 | Bootstrapping GlueUnitTests that touch GlueState.Self/GlueCommands.Self/ProjectManager. | vchelaru/ | 578 | — | ~4.3k | Automated safety check: Pass | MIT | yesterday |
| 3 | A skill your agent uses when adding, modifying, or reasoning about Gluj/Glux file format versions, the GluxVersions enum, FileVersion checks, or anything that gates behavior on the version of a… | vchelaru/ | 578 | — | ~1.4k | Automated safety check: Pass | MIT | yesterday |
| 4 | A skill your agent uses when working on Glue's Gum code generation — adding/removing/version-gating generated properties on Gum standard runtime types (NineSlice, Text, Container, Sprite, etc.), or… | vchelaru/ | 578 | — | ~3.4k | Automated safety check: Pass | MIT | yesterday |
| 5 | 5.Release FRB1 (engine + Glue) release runbook — gh CLI sequence for Engine.yml/glue.yml, version scheme, release notes. | vchelaru/ | 578 | — | ~3.5k | Automated safety check: Pass | MIT | yesterday |
| 6 | Drafts FRB1 release notes from commits/PRs since the last release. | vchelaru/ | 578 | — | ~1.9k | Automated safety check: Pass | MIT | yesterday |
| 7 | Creates and updates skill files (.claude/skills//SKILL.md). An agent skill from vchelaru/FlatRedBall. | vchelaru/ | 578 | — | ~2.7k | Automated safety check: Pass | MIT | yesterday |
| 8 | The .achx/.achj animation file formats and their save/runtime split. | vchelaru/ | 578 | — | ~1.3k | Automated safety check: Pass | MIT | yesterday |
| 9 | What "Link Game to FRB Source" actually swaps in a game project's references, vs. | vchelaru/ | 578 | — | ~692 | Automated safety check: Pass | MIT | yesterday |
| 10 | Answering Discord/GitHub user questions about FlatRedBall — search skills→docs→code, cite the docs URL, propose a doc/API fix with confidence, gate edits on approval. | vchelaru/ | 578 | — | ~1.7k | Automated safety check: Pass | MIT | yesterday |
| 11 | Glue's "New Object" add pipeline and the tree's inline-rename mechanism. | vchelaru/ | 578 | — | ~1.2k | Automated safety check: Pass | MIT | yesterday |
| 12 | Moving Glue.csproj logic into GlueCommon (net8.0) through the XxxCore.Self seams. | vchelaru/ | 578 | — | ~609 | Automated safety check: Pass | MIT | yesterday |
| 13 | How the Game tab's live preview embeds and resizes the real running game window, and its zoom/resolution status bar. | vchelaru/ | 578 | — | ~2.2k | Automated safety check: Pass | MIT | yesterday |
| 14 | Glue's editor-side file watcher — detects external edits to project/content files and reacts (reload glux, regen code, notify plugins). | vchelaru/ | 578 | — | ~1.4k | Automated safety check: Pass | MIT | yesterday |
| 15 | Glue's .gluj/.glsj/.glej project JSON format and how it drives Screen/Entity .Generated.cs code generation. | vchelaru/ | 578 | — | ~2.4k | Automated safety check: Pass | MIT | yesterday |
| 16 | How Glue decides what kind of project it opened, and the seams that stop it writing code/csproj for FRB2 projects. | vchelaru/ | 578 | — | ~1.7k | Automated safety check: Pass | MIT | yesterday |
| 17 | ReferencedFileSave properties whose meaning depends on container type (Screen/Entity/Global), and the two independent property grids that must each hide the ones that don't apply. | vchelaru/ | 578 | — | ~962 | Automated safety check: Pass | MIT | yesterday |
| 18 | TaskManager's task-scheduling model — priority tiers, not FIFO, and why AddOrMoveToEnd coalescing can silently miss. | vchelaru/ | 578 | — | ~1.2k | Automated safety check: Pass | MIT | yesterday |
| 19 | What actually proves a Gum-codegen fix works, vs. An agent skill from vchelaru/FlatRedBall. | vchelaru/ | 578 | — | ~952 | Automated safety check: Pass | MIT | yesterday |
| 20 | How FlatRedBall integrates the Gum UI layout/rendering library — plugin structure, .gumx projects, runtime wrapper. | vchelaru/ | 578 | — | ~2.5k | Automated safety check: Pass | MIT | yesterday |
| 21 | How FRB's platformer entity movement/physics works — MovementType state machine, ground/air value sets, collision-driven terrain switching. | vchelaru/ | 578 | — | ~721 | Automated safety check: Pass | MIT | yesterday |
| 22 | FlatRedBall ColorOperation enum (Add, Modulate, Color, etc.) shared across visual object types. | vchelaru/ | 578 | — | ~798 | Automated safety check: Pass | MIT | yesterday |
| 23 | Glue↔running-game live edit (drag/resize/tweak a live game, changes flow back to Glue). | vchelaru/ | 578 | — | ~5.3k | Automated safety check: Pass | MIT | yesterday |
| 24 | Manually launching a built GlueFormsCore.exe to repro/verify an editor UI bug (layout, startup state, first-launch behavior). | vchelaru/ | 578 | — | ~697 | Automated safety check: Pass | MIT | yesterday |
| 25 | 25.Gum Forms FRB Gum Forms codegen and how Forms controls take cursor input. | vchelaru/ | 578 | — | ~367 | Automated safety check: Pass | MIT | yesterday |
| 26 | FRB vs MonoGameGum source-sharing model — same .cs files, separate .csproj, and where the two diverge. | vchelaru/ | 578 | — | ~449 | Automated safety check: Pass | MIT | yesterday |
| 27 | Gate checklist before fixing any FlatRedBall1 (engine + Glue) issue. | vchelaru/ | 578 | — | ~1.4k | Automated safety check: Pass | MIT | yesterday |
| 28 | 28.Refactor This skill should be used when the user asks to refactor code, do a refactor pass, clean up code, extract a class or service, inject a dependency, or make incremental improvements to existing code… | vchelaru/ | 578 | — | ~280 | Automated safety check: Pass | MIT | yesterday |
| 29 | Remove a subagent's .claude/worktrees/agent-<id dir after its PR merges. | vchelaru/ | 578 | — | ~810 | Automated safety check: Pass | MIT | yesterday |
| 30 | Glue daily-build self-update and its Windows replacement helper. | vchelaru/ | 578 | — | ~420 | Automated safety check: Pass | MIT | yesterday |
| 31 | How FlatRedBall shapes attach to entities vs. An agent skill from vchelaru/FlatRedBall. | vchelaru/ | 578 | — | ~444 | Automated safety check: Pass | MIT | yesterday |
| 32 | Index of FRB1's existing test harnesses (fake game socket, gold project load+build, real game launch, embedded-code tests) — check here before saying a scenario can't be tested. | vchelaru/ | 578 | — | ~442 | Automated safety check: Pass | MIT | yesterday |