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Three.js · Game development
Skills
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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1 | Make art and media for a game you are building with Glif: character reference sheets, consistent characters, pixel-art sprite sheets with animation cycles, seamless and PBR textures, 3D models, item… | glifxyz/ | 213 | — | ~831 | Automated safety check: Pass | MIT | 2 days ago |
| 2 | Comprehensive skill for Adobe Substance 3D Painter texturing and material creation workflow. | freshtechbro/ | 1k | — | ~4k | Automated safety check: Pass | MIT | 10 mo ago |
| 3 | Selects game engines and frameworks by platform, genre, and architecture (full canvas shell vs hybrid DOM shell + guest viewport). | sickn33/ | 47k | 1 repo | ~1.2k | Automated safety check: Pass | MIT | 2 days ago |
| 4 | Game development orchestrator. An agent skill from sickn33/agentic-awesome-skills. | sickn33/ | 47k | 1 repo | ~1.3k | Automated safety check: Pass | MIT | 2 days ago |
| 5 | Web browser game development. An agent skill from sickn33/agentic-awesome-skills. | sickn33/ | 47k | 1 repo | ~1.1k | Automated safety check: Pass | MIT | 2 days ago |
| 6 | Lightweight WebGL/WebGPU game engine with entity-component architecture and visual editor integration. | freshtechbro/ | 1k | — | ~5.7k | Automated safety check: Pass | MIT | 10 mo ago |
| 7 | 7.Router Routes any game-development request to the right specialized skill(s): it detects the engine (Godot, Unity, Unreal, Bevy, Phaser, PixiJS, three.js, LÖVE, pygame, Roblox) and the task, then reads the… | gamedev-skills/ | 1.4k | — | ~3.8k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 8 | Build truthful Vesperfall asset-library review pairs from transparent PNG references and live Three.js, FBX, or img2threejs models. | nirholas/ | 229 | 1 repo | ~870 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 9 | Build, extend, or audit production-linked browser map editors for Three.js and isometric games. | nirholas/ | 229 | 1 repo | ~2.3k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 10 | Build, integrate, audit, or refactor rigged monsters for Three.js and web action games. | nirholas/ | 229 | 1 repo | ~1.1k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 11 | Author or revise readable, flat-world Three.js game levels. An agent skill from nirholas/three.ws. | nirholas/ | 229 | 1 repo | ~1.1k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 12 | Build or extend a playable isometric action RPG in Three.js, React, or similar web technology. | nirholas/ | 229 | 1 repo | ~587 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 13 | Design or implement responsive audio feedback for a Three.js or web game. | nirholas/ | 229 | 1 repo | ~277 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 14 | Implement or tune Three.js game cameras. An agent skill from nirholas/three.ws. | nirholas/ | 229 | 1 repo | ~299 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 15 | Create readable, performance-safe Three.js game visual effects. | nirholas/ | 229 | 1 repo | ~270 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 16 | Design, implement, tune, or test Three.js action-game encounters. | nirholas/ | 229 | 1 repo | ~259 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 17 | Package, deploy, and verify a playable Three.js or web game. | nirholas/ | 229 | 1 repo | ~284 | Automated safety check: Pass | Apache-2.0 | yesterday |