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Skills
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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 241 | A skill your agent uses when writing production-grade GDScript — performance idioms, metaprogramming, @tool lifecycle, async pitfalls, signal/Callable trade-offs, profiler-driven idioms, and common… | jame581/ | 805 | — | ~3.4k | Automated safety check: Pass | MIT | 2 days ago |
| 242 | A skill your agent uses when writing GDScript — static typing, await/coroutines, lambdas, match patterns, export annotations, inner classes, and common idioms | jame581/ | 805 | — | ~3.5k | Automated safety check: Pass | MIT | 2 days ago |
| 243 | A skill your agent uses when designing a new Godot feature or system — guides scene tree planning, node type selection, and architectural decisions | jame581/ | 805 | — | ~3.2k | Automated safety check: Pass | MIT | 2 days ago |
| 244 | 244.Godot Debugging A skill your agent uses when debugging Godot projects — remote debugger, print techniques, signal tracing, common error patterns and fixes | jame581/ | 805 | — | ~3k | Automated safety check: Pass | MIT | 2 days ago |
| 245 | 245.Godot Mentor A skill your agent uses when the user wants to learn Godot while building — teaching mode that explains the concept, the editor setup, and what to verify, instead of just delivering code. | jame581/ | 805 | — | ~3.2k | Automated safety check: Pass | MIT | 2 days ago |
| 246 | A skill your agent uses when optimizing Godot games — profiler, draw calls, physics tuning, memory management, and common bottlenecks | jame581/ | 805 | — | ~3k | Automated safety check: Pass | MIT | 2 days ago |
| 247 | 247.Godot Testing A skill your agent uses when writing tests for Godot projects — TDD workflow with GUT and gdUnit4, covers both GDScript and C | jame581/ | 805 | — | ~2.4k | Automated safety check: Pass | MIT | 2 days ago |
| 248 | 248.Godot UI A skill your agent uses when building user interfaces — Control nodes, themes, anchors, containers, and layout patterns | jame581/ | 805 | — | ~3.2k | Automated safety check: Pass | MIT | 2 days ago |
| 249 | 249.Hud System A skill your agent uses when building in-game HUDs — health bars, score displays, minimap, notifications, and damage numbers | jame581/ | 805 | — | ~2.8k | Automated safety check: Pass | MIT | 2 days ago |
| 250 | 250.Input Handling A skill your agent uses when implementing input — InputEvent system, Input Map actions, controllers/gamepads, mouse/touch, action rebinding, and input architecture | jame581/ | 805 | — | ~3.8k | Automated safety check: Pass | MIT | 2 days ago |
| 251 | 251.Inventory System A skill your agent uses when building inventory systems — Resource-based items, slot management, stacking, and UI binding | jame581/ | 805 | — | ~2k | Automated safety check: Pass | MIT | 2 days ago |
| 252 | 252.Limboai A skill your agent uses when using the LimboAI addon — behavior trees and hierarchical state machines (C++ GDExtension) with a visual editor, BTTask subclassing, and a blackboard | jame581/ | 805 | — | ~3.2k | Automated safety check: Pass | MIT | 2 days ago |
| 253 | 253.Localization A skill your agent uses when implementing localization (i18n/l10n) — TranslationServer, CSV/PO translation files, locale switching, RTL support, and pluralization in Godot 4.3+ | jame581/ | 805 | — | ~3.2k | Automated safety check: Pass | MIT | 2 days ago |
| 254 | 254.Math Essentials A skill your agent uses when implementing game math — vectors, transforms, interpolation, curves, random number generation, and common geometric recipes | jame581/ | 805 | — | ~3.3k | Automated safety check: Pass | MIT | 2 days ago |
| 255 | A skill your agent uses when targeting Android/iOS — export and signing, permissions, plugins, in-app purchases, ads, app lifecycle, device features, and mobile performance | jame581/ | 805 | — | ~3.3k | Automated safety check: Pass | MIT | 2 days ago |
| 256 | A skill your agent uses when implementing multiplayer — MultiplayerAPI, ENet/WebSocket peers, RPCs, and authority model | jame581/ | 805 | — | ~3.1k | Automated safety check: Pass | MIT | 2 days ago |
| 257 | 257.Multiplayer Sync A skill your agent uses when synchronizing multiplayer state — MultiplayerSynchronizer, interpolation, prediction, and lag compensation | jame581/ | 805 | — | ~2.7k | Automated safety check: Pass | MIT | 2 days ago |
| 258 | 258.Multithreading A skill your agent uses when running work off the main thread — WorkerThreadPool, Thread/Mutex/Semaphore, calldeferred, thread-safe scene access, and threaded resource loading | jame581/ | 805 | — | ~2.7k | Automated safety check: Pass | MIT | 2 days ago |
| 259 | 259.Particles Vfx A skill your agent uses when implementing particle effects — GPUParticles2D/3D, ParticleProcessMaterial, emission shapes, subemitters, trails, attractors, collision, and common VFX recipes | jame581/ | 805 | — | ~3k | Automated safety check: Pass | MIT | 2 days ago |
| 260 | 260.Phantom Camera A skill your agent uses when using the Phantom Camera addon — PhantomCamera2D/3D with priority-based switching, follow and look-at modes, and tween transitions | jame581/ | 805 | — | ~3.2k | Automated safety check: Pass | MIT | 2 days ago |
| 261 | A skill your agent uses when implementing player movement — CharacterBody2D/3D patterns, input handling, physics, common movement recipes | jame581/ | 805 | — | ~3.5k | Automated safety check: Pass | MIT | 2 days ago |
| 262 | 262.Popochiu A skill your agent uses when using the Popochiu addon — point-and-click adventure framework with rooms, characters, props/hotspots, inventory, dialog trees, and a command-based GUI | jame581/ | 805 | — | ~2.6k | Automated safety check: Pass | MIT | 2 days ago |
| 263 | A skill your agent uses when implementing procedural generation — noise-based terrain, BSP dungeons, cellular automata caves, wave function collapse, and seeded randomness in Godot 4.3+ | jame581/ | 805 | — | ~1.2k | Automated safety check: Pass | MIT | 2 days ago |
| 264 | 264.Resource Pattern A skill your agent uses when creating data containers in Godot — custom Resources for configuration, items, stats, and editor integration | jame581/ | 805 | — | ~3.1k | Automated safety check: Pass | MIT | 2 days ago |
| 265 | 265.Responsive UI A skill your agent uses when handling multiple resolutions — stretch modes, aspect ratios, DPI scaling, and mobile/desktop adaptation | jame581/ | 805 | — | ~2.3k | Automated safety check: Pass | MIT | 2 days ago |
| 266 | 266.Shader Basics A skill your agent uses when implementing shaders — Godot shader language, visual shaders, common visual recipes, and post-processing effects | jame581/ | 805 | — | ~3.7k | Automated safety check: Pass | MIT | 2 days ago |
| 267 | 267.State Machine A skill your agent uses when implementing state machines in Godot — enum-based, node-based, and resource-based FSM patterns with trade-offs | jame581/ | 805 | — | ~3.5k | Automated safety check: Pass | MIT | 2 days ago |
| 268 | 268.Tween Animation A skill your agent uses when implementing tweens — property animation, method tweening, chaining, parallel sequences, easing, and common UI/gameplay motion recipes | jame581/ | 805 | — | ~3.5k | Automated safety check: Pass | MIT | 2 days ago |
| 269 | 269.Xr Development A skill your agent uses when building VR/AR/XR applications — OpenXR setup, XROrigin3D, hand tracking, controllers, passthrough, and Meta Quest deployment in Godot 4.3+ | jame581/ | 805 | — | ~3.6k | Automated safety check: Pass | MIT | 2 days ago |
| 270 | Expert patterns for Godot 3D lighting including DirectionalLight3D shadow cascades, OmniLight3D attenuation, SpotLight3D projectors, VoxelGI vs SDFGI, and LightmapGI baking. | thedivergentai/ | 821 | — | ~5.9k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 271 | Expert patterns for Godot 3D PBR materials using StandardMaterial3D including albedo, metallic/roughness workflows, normal maps, ORM texture packing, transparency modes, and shader conversion. | thedivergentai/ | 821 | — | ~5.5k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 272 | 272.Godot Master Consolidated expert library for professional Godot 4.7+ game and application development. | thedivergentai/ | 821 | — | ~12k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 273 | Read/write any UObject property (material settings, actor transforms, component configs, etc.), inspect object metadata, find instances, undo/redo. | Italink/ | 127 | — | ~1.7k | Automated safety check: Pass | MIT | 1 mo ago |
| 274 | 274.Godot Build Godot games with GDScript, native gameplay assertions and sandboxed Web exports. | autonomous-ai/ | 1.2k | — | ~570 | Automated safety check: Pass | MIT | yesterday |
| 275 | 275.Level Actors List, find, place, move, rotate, and modify actors in the current level (ActorService + editor subsystems). | kevinpbuckley/ | 730 | — | ~6.4k | Automated safety check: Pass | MIT | 4 days ago |
| 276 | 276.Mediation Create and maintain mediation network plugins (e.g., AppLovin, Vungle, Meta, IronSource) across Godot, C, Android, and iOS. | poingstudios/ | 632 | — | ~2k | Automated safety check: Pass | MIT | 10 days ago |
| 277 | Transform raw game ideas into complete Unity projects with AI-powered asset generation, scene blueprints, music/SFX prompts, and step-by-step development procedures using Unity 6+ and modern AI tools. | sickn33/ | 47k | 1 repo | ~3.6k | Automated safety check: Pass | MIT | 2 days ago |
| 278 | AI movement decision router for chase, patrol, crowd, and bake choices on top of NavigationAgent/Server. | thedivergentai/ | 821 | — | ~3.8k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 279 | Expert blueprint for TPS/hybrid shooters: soft-lock aim assist, cover validation rays, SpringArm TPS camera, and genre routing to FPS sibling for viewmodel/hitscan feel. | thedivergentai/ | 821 | — | ~2.4k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 280 | 280.Godot 2D Physics Expert patterns for Godot 2D physics including collision layers/masks, Area2D triggers, raycasting, and PhysicsDirectSpaceState2D queries. | thedivergentai/ | 821 | — | ~4k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 281 | Expert patterns for RPG/action ability systems including cooldown strategies, combo systems, ability chaining, skill trees with prerequisites, upgrade paths, and resource management. | thedivergentai/ | 821 | — | ~3.4k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 282 | Expert patterns for porting desktop games to mobile including touch control schemes (virtual joystick, gesture detection), UI scaling for small screens, performance optimization for mobile GPUs… | thedivergentai/ | 821 | — | ~3.1k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 283 | Expert patterns for scaling mobile games to desktop including mouse/keyboard controls, increased resolution and graphical fidelity, expanded UI layouts, settings menus, window management, and… | thedivergentai/ | 821 | — | ~2.9k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 284 | Expert patterns for adding multiplayer to single-player games including client-server architecture, authoritative server design, MultiplayerSynchronizer, lag compensation (client prediction, server… | thedivergentai/ | 821 | — | ~3.3k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 285 | 285.Godot Analyst Godot Expert Analyst: Anara. An agent skill from thedivergentai/GD-Agentic-Skills. | thedivergentai/ | 821 | — | ~4k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 286 | Expert patterns for AnimationPlayer including track types (Value, Method, Audio, Bezier), root motion extraction, animation callbacks, procedural animation generation, call mode optimization, and… | thedivergentai/ | 821 | — | ~2.8k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 287 | Expert patterns for Godot audio including AudioStreamPlayer variants (2D positional, 3D spatial), AudioBus mixing architecture, dynamic effects (reverb, EQ,compression), audio pooling for… | thedivergentai/ | 821 | — | ~3.5k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 288 | 288.Godot Auditor Godot Expert Auditor: Aurelius. An agent skill from thedivergentai/GD-Agentic-Skills. | thedivergentai/ | 821 | — | ~3.6k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |