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By vchelaru

32 skills found.
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#SkillRepositoryStarsUsed inTokensAuto-checkLicenceUpdated
1

Testing GlueControl's embedded runtime (CommandReceiver, GlueControlManager) against a real running game process.

vchelaru/FlatRedBall578—~1.5kAutomated safety check: PassMITyesterday
2

Bootstrapping GlueUnitTests that touch GlueState.Self/GlueCommands.Self/ProjectManager.

vchelaru/FlatRedBall578—~4.3kAutomated safety check: PassMITyesterday
3

A skill your agent uses when adding, modifying, or reasoning about Gluj/Glux file format versions, the GluxVersions enum, FileVersion checks, or anything that gates behavior on the version of a…

vchelaru/FlatRedBall578—~1.4kAutomated safety check: PassMITyesterday
4

A skill your agent uses when working on Glue's Gum code generation — adding/removing/version-gating generated properties on Gum standard runtime types (NineSlice, Text, Container, Sprite, etc.), or…

vchelaru/FlatRedBall578—~3.4kAutomated safety check: PassMITyesterday
5

FRB1 (engine + Glue) release runbook — gh CLI sequence for Engine.yml/glue.yml, version scheme, release notes.

vchelaru/FlatRedBall578—~3.5kAutomated safety check: PassMITyesterday
6

Drafts FRB1 release notes from commits/PRs since the last release.

vchelaru/FlatRedBall578—~1.9kAutomated safety check: PassMITyesterday
7

Creates and updates skill files (.claude/skills//SKILL.md). An agent skill from vchelaru/FlatRedBall.

vchelaru/FlatRedBall578—~2.7kAutomated safety check: PassMITyesterday
8

The .achx/.achj animation file formats and their save/runtime split.

vchelaru/FlatRedBall578—~1.3kAutomated safety check: PassMITyesterday
9

What "Link Game to FRB Source" actually swaps in a game project's references, vs.

vchelaru/FlatRedBall578—~692Automated safety check: PassMITyesterday
10

Answering Discord/GitHub user questions about FlatRedBall — search skills→docs→code, cite the docs URL, propose a doc/API fix with confidence, gate edits on approval.

vchelaru/FlatRedBall578—~1.7kAutomated safety check: PassMITyesterday
11

Glue's "New Object" add pipeline and the tree's inline-rename mechanism.

vchelaru/FlatRedBall578—~1.2kAutomated safety check: PassMITyesterday
12

Moving Glue.csproj logic into GlueCommon (net8.0) through the XxxCore.Self seams.

vchelaru/FlatRedBall578—~609Automated safety check: PassMITyesterday
13

How the Game tab's live preview embeds and resizes the real running game window, and its zoom/resolution status bar.

vchelaru/FlatRedBall578—~2.2kAutomated safety check: PassMITyesterday
14

Glue's editor-side file watcher — detects external edits to project/content files and reacts (reload glux, regen code, notify plugins).

vchelaru/FlatRedBall578—~1.4kAutomated safety check: PassMITyesterday
15

Glue's .gluj/.glsj/.glej project JSON format and how it drives Screen/Entity .Generated.cs code generation.

vchelaru/FlatRedBall578—~2.4kAutomated safety check: PassMITyesterday
16

How Glue decides what kind of project it opened, and the seams that stop it writing code/csproj for FRB2 projects.

vchelaru/FlatRedBall578—~1.7kAutomated safety check: PassMITyesterday
17

ReferencedFileSave properties whose meaning depends on container type (Screen/Entity/Global), and the two independent property grids that must each hide the ones that don't apply.

vchelaru/FlatRedBall578—~962Automated safety check: PassMITyesterday
18

TaskManager's task-scheduling model — priority tiers, not FIFO, and why AddOrMoveToEnd coalescing can silently miss.

vchelaru/FlatRedBall578—~1.2kAutomated safety check: PassMITyesterday
19

What actually proves a Gum-codegen fix works, vs. An agent skill from vchelaru/FlatRedBall.

vchelaru/FlatRedBall578—~952Automated safety check: PassMITyesterday
20

How FlatRedBall integrates the Gum UI layout/rendering library — plugin structure, .gumx projects, runtime wrapper.

vchelaru/FlatRedBall578—~2.5kAutomated safety check: PassMITyesterday
21

How FRB's platformer entity movement/physics works — MovementType state machine, ground/air value sets, collision-driven terrain switching.

vchelaru/FlatRedBall578—~721Automated safety check: PassMITyesterday
22

FlatRedBall ColorOperation enum (Add, Modulate, Color, etc.) shared across visual object types.

vchelaru/FlatRedBall578—~798Automated safety check: PassMITyesterday
23

Glue↔running-game live edit (drag/resize/tweak a live game, changes flow back to Glue).

vchelaru/FlatRedBall578—~5.3kAutomated safety check: PassMITyesterday
24

Manually launching a built GlueFormsCore.exe to repro/verify an editor UI bug (layout, startup state, first-launch behavior).

vchelaru/FlatRedBall578—~697Automated safety check: PassMITyesterday
25

FRB Gum Forms codegen and how Forms controls take cursor input.

vchelaru/FlatRedBall578—~367Automated safety check: PassMITyesterday
26

FRB vs MonoGameGum source-sharing model — same .cs files, separate .csproj, and where the two diverge.

vchelaru/FlatRedBall578—~449Automated safety check: PassMITyesterday
27

Gate checklist before fixing any FlatRedBall1 (engine + Glue) issue.

vchelaru/FlatRedBall578—~1.4kAutomated safety check: PassMITyesterday
28

This skill should be used when the user asks to refactor code, do a refactor pass, clean up code, extract a class or service, inject a dependency, or make incremental improvements to existing code…

vchelaru/FlatRedBall578—~280Automated safety check: PassMITyesterday
29

Remove a subagent's .claude/worktrees/agent-<id dir after its PR merges.

vchelaru/FlatRedBall578—~810Automated safety check: PassMITyesterday
30

Glue daily-build self-update and its Windows replacement helper.

vchelaru/FlatRedBall578—~420Automated safety check: PassMITyesterday
31

How FlatRedBall shapes attach to entities vs. An agent skill from vchelaru/FlatRedBall.

vchelaru/FlatRedBall578—~444Automated safety check: PassMITyesterday
32

Index of FRB1's existing test harnesses (fake game socket, gold project load+build, real game launch, embedded-code tests) — check here before saying a scenario can't be tested.

vchelaru/FlatRedBall578—~442Automated safety check: PassMITyesterday