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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1 | Guides porting existing Android 2D apps to Meta VR and Horizon OS — input adaptation, panel layout, and design requirements. | meta-quest/ | 215 | — | ~2.1k | Automated safety check: Pass | Apache-2.0 | 15 days ago |
| 2 | Upgrades Meta VR apps to newer Horizon OS SDK versions — migration guides, deprecated API replacements, changelog. | meta-quest/ | 215 | — | ~1.8k | Automated safety check: Pass | Apache-2.0 | 15 days ago |
| 3 | Builds WebXR experiences for Meta VR and Horizon OS using the Immersive Web SDK (IWSDK) — ECS architecture, Three.js integration, spatial UI. | meta-quest/ | 215 | — | ~3k | Automated safety check: Pass | Apache-2.0 | 15 days ago |
| 4 | Build multi-window Meta Horizon OS experiences with the MetaVrx Layout SDK in Jetpack Compose or React Native. | meta-quest/ | 215 | — | ~855 | Automated safety check: Pass | Apache-2.0 | 15 days ago |
| 5 | Scaffolds new Meta VR and Horizon OS projects after the build path is selected — Standard Android, Meta Spatial SDK, Unity, Unreal, or WebXR. | meta-quest/ | 215 | — | ~2.3k | Automated safety check: Pass | Apache-2.0 | 15 days ago |
| 6 | Analyzes Meta VR and Horizon OS VR performance using Perfetto traces — frame timing, CPU/GPU bottlenecks, render pass analysis. | meta-quest/ | 215 | — | ~2.8k | Automated safety check: Pass | Apache-2.0 | 15 days ago |
| 7 | Build and iterate on React Native apps for Meta VR / Horizon OS with Expo. | meta-quest/ | 215 | — | ~2.8k | Automated safety check: Pass | Apache-2.0 | 15 days ago |
| 8 | Profiles Meta VR and Horizon OS application CPU performance using simpleperf — workload classification, CPU hotspot recording, kernel overhead measurement. | meta-quest/ | 215 | — | ~2k | Automated safety check: Pass | Apache-2.0 | 15 days ago |
| 9 | Builds spatial Android apps for Meta VR and Horizon OS with Meta Spatial SDK — ECS architecture, 2D panels, 3D objects, hybrid experiences. | meta-quest/ | 215 | — | ~3.2k | Automated safety check: Pass | Apache-2.0 | 15 days ago |
| 10 | Guides end-to-end Meta VR and Horizon OS app submission to the Meta Horizon Store — build validation, store-readiness checks, asset preparation, upload, and submission tracking. | meta-quest/ | 215 | — | ~3k | Automated safety check: Pass | Apache-2.0 | 15 days ago |
| 11 | Drive ARKit-blendshape-rigged head/face models in Unity with the wearer's facial expressions on Meta VR via Meta Movement SDK (face tracking + A2E). | meta-quest/ | 215 | — | ~3.7k | Automated safety check: Pass | Apache-2.0 | 15 days ago |
| 12 | Ensures complete FBX URLs or absolute paths are used when importing external 3D models into Unity projects targeting Meta VR and Horizon OS. | meta-quest/ | 215 | — | ~2.7k | Automated safety check: Pass | Apache-2.0 | 15 days ago |
| 13 | Meta XR Core SDK (com.meta.xr.sdk.core) for Unity XR development. | meta-quest/ | 215 | — | ~3.4k | Automated safety check: Pass | Apache-2.0 | 15 days ago |
| 14 | Meta XR Interaction SDK (com.meta.xr.sdk.interaction.ovr) in Unity. | meta-quest/ | 215 | — | ~3.5k | Automated safety check: Pass | Apache-2.0 | 15 days ago |
| 15 | Upgrades Unity projects between Meta XR SDK versions for Meta VR and Horizon OS. | meta-quest/ | 215 | — | ~2.8k | Automated safety check: Pass | Apache-2.0 | 15 days ago |
| 16 | Imports and configures TextMesh Pro Essential Resources for Unity projects targeting Meta VR and Horizon OS. | meta-quest/ | 215 | — | ~1.3k | Automated safety check: Pass | Apache-2.0 | 15 days ago |
| 17 | 17.Hz Vr Debug Debugs Meta VR and Horizon OS VR, MR, and Android applications using the metavr CLI — view logs, capture screenshots, and diagnose common issues. | meta-quest/ | 215 | — | ~4.6k | Automated safety check: Pass | Apache-2.0 | 15 days ago |
| 18 | Routes Meta VR and Horizon OS simulator work to the right metavr command group, and drives a running Meta XR Simulator via metavr xrsim — runtime, device, input, compositor layers and MP4 recording. | meta-quest/ | 215 | — | ~2.4k | Automated safety check: Pass | Apache-2.0 | 15 days ago |
| 19 | Guides interactive Horizon Platform SDK (PSDK) integration for Meta VR and Horizon OS Android/Kotlin apps — analyzes the codebase, recommends public platform features, plans the integration, and… | meta-quest/ | 215 | — | ~6k | Automated safety check: Pass | Apache-2.0 | 15 days ago |
| 20 | MANDATORY pre-flight check before answering any question or writing any code related to Meta Quest VR headsets (Quest 2, Quest 3, Quest 3S, Quest Pro) or apps that target them. | meta-quest/ | 215 | — | ~4k | Automated safety check: Pass | Apache-2.0 | 15 days ago |
| 21 | Meta XR Mixed Reality Utility Kit (MRUK) (com.meta.xr.mrutilitykit) for Unity XR development. | meta-quest/ | 215 | — | ~5.3k | Automated safety check: Pass | Apache-2.0 | 15 days ago |
| 22 | Set up and tweak Meta Movement SDK (MSDK) retargeting for a character model. | meta-quest/ | 215 | — | ~5.4k | Automated safety check: Pass | Apache-2.0 | 15 days ago |
| 23 | Analyzes, documents, and maintains a living .agent-docs/ knowledge base for Unity projects targeting Meta VR and Horizon OS. | meta-quest/ | 215 | — | ~2.4k | Automated safety check: Pass | Apache-2.0 | 15 days ago |
| 24 | Meta Quest Passthrough Camera Access (PCA) for Unity — access the forward-facing RGB cameras on Quest 3 / Quest 3S to feed Computer Vision and Machine Learning pipelines. | meta-quest/ | 215 | — | ~1.6k | Automated safety check: Pass | Apache-2.0 | 15 days ago |
| 25 | Builds app UI for Meta VR and Horizon OS with the MetaVrx UI Set, a Jetpack Compose component library and design system. | meta-quest/ | 215 | — | ~1.4k | Automated safety check: Pass | Apache-2.0 | 15 days ago |
| 26 | 26.Hz Store Pwa Guides shipping a web app to the Meta VR and Horizon OS Store as a PWA/TWA — both 2D windowed panels and immersive WebXR/VR. | meta-quest/ | 215 | — | ~3.6k | Automated safety check: Pass | Apache-2.0 | 15 days ago |
| 27 | Reviews Unity code targeting Meta VR and Horizon OS for performance issues, rendering best practices, and common VR pitfalls. | meta-quest/ | 215 | — | ~2k | Automated safety check: Pass | Apache-2.0 | 15 days ago |
| 28 | Audits a Unity project for Meta VR Glasses readiness across input and field of view — finds controller-dependent interactions such as OVRInput usage, recommends hand-tracking and ISDK… | meta-quest/ | 215 | — | ~2.4k | Automated safety check: Pass | Apache-2.0 | 15 days ago |
| 29 | Configures Unity UI for Meta VR and Horizon OS VR development — world-space canvases, TextMesh Pro setup, comfortable sizing, viewing distances, and interaction readiness. | meta-quest/ | 215 | — | ~4.4k | Automated safety check: Pass | Apache-2.0 | 15 days ago |
| 30 | Installs and configures the Meta XR Simulator for testing Meta VR and Horizon OS apps without a physical device. | meta-quest/ | 215 | — | ~2.1k | Automated safety check: Pass | Apache-2.0 | 15 days ago |
| 31 | Ensures accurate object placement in Unity projects targeting Meta VR and Horizon OS by using Renderer and Collider bounds when objects are added, moved, or positioned relative to other objects. | meta-quest/ | 215 | — | ~4.6k | Automated safety check: Pass | Apache-2.0 | 15 days ago |
| 32 | Guides design of comfortable, intuitive VR/MR experiences for Meta VR and Horizon OS — comfort guidelines, interaction patterns, spatial layout, accessibility. | meta-quest/ | 215 | — | ~2.9k | Automated safety check: Pass | Apache-2.0 | 15 days ago |
| 33 | Guides integration of the Horizon Platform SDK for Meta VR and Horizon OS Android/Kotlin apps — achievements, IAP, users, leaderboards, presence, notifications, abuse reporting, entitlements, asset… | meta-quest/ | 215 | — | ~1k | Automated safety check: Pass | Apache-2.0 | 15 days ago |
| 34 | Guides integration of the Horizon Platform SDK for Meta VR and Horizon OS Unity/C apps — achievements, IAP, users, leaderboards, challenges, presence, notifications, abuse reporting, entitlements… | meta-quest/ | 215 | — | ~1k | Automated safety check: Pass | Apache-2.0 | 15 days ago |