Book to Skill Converter
virgiliojr94/book-to-skill
Converts books and documents in PDF, EPUB, DOCX, HTML, Markdown, text, RTF or MOBI form into agent skills built from frameworks, principles, techniques and anti-patterns.
Analyzes, documents, and maintains a living .agent-docs/ knowledge base for Unity projects targeting Meta VR and Horizon OS.
$ npx skills add meta-quest/agentic-tools --skill hz-unity-project-analyzer -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install meta-quest/agentic-tools hz-unity-project-analyzer --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/meta-quest/agentic-tools.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/hz-unity-project-analyzer .claude/skills/hz-unity-project-analyzer && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "hz-unity-project-analyzer" agent skill from https://github.com/meta-quest/agentic-tools/tree/main/skills/hz-unity-project-analyzer into .claude/skills/hz-unity-project-analyzer/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hz-unity-project-analyzer", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/meta-quest/agentic-tools/tree/main/skills/hz-unity-project-analyzerType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add meta-quest/agentic-tools --skill hz-unity-project-analyzer -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install meta-quest/agentic-tools hz-unity-project-analyzer --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/meta-quest/agentic-tools.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/hz-unity-project-analyzer .agents/skills/hz-unity-project-analyzer && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "hz-unity-project-analyzer" agent skill from https://github.com/meta-quest/agentic-tools/tree/main/skills/hz-unity-project-analyzer into .agents/skills/hz-unity-project-analyzer/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hz-unity-project-analyzer", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add meta-quest/agentic-tools --skill hz-unity-project-analyzer -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install meta-quest/agentic-tools hz-unity-project-analyzer --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/meta-quest/agentic-tools.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/hz-unity-project-analyzer .cursor/skills/hz-unity-project-analyzer && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "hz-unity-project-analyzer" agent skill from https://github.com/meta-quest/agentic-tools/tree/main/skills/hz-unity-project-analyzer into .cursor/skills/hz-unity-project-analyzer/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hz-unity-project-analyzer", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/meta-quest/agentic-tools.git --path skills/hz-unity-project-analyzer--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add meta-quest/agentic-tools --skill hz-unity-project-analyzer -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install meta-quest/agentic-tools hz-unity-project-analyzer --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/meta-quest/agentic-tools.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/hz-unity-project-analyzer .gemini/skills/hz-unity-project-analyzer && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "hz-unity-project-analyzer" agent skill from https://github.com/meta-quest/agentic-tools/tree/main/skills/hz-unity-project-analyzer into .gemini/skills/hz-unity-project-analyzer/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hz-unity-project-analyzer", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install meta-quest/agentic-tools hz-unity-project-analyzerInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add meta-quest/agentic-tools --skill hz-unity-project-analyzer -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/meta-quest/agentic-tools.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/hz-unity-project-analyzer .github/skills/hz-unity-project-analyzer && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "hz-unity-project-analyzer" agent skill from https://github.com/meta-quest/agentic-tools/tree/main/skills/hz-unity-project-analyzer into .github/skills/hz-unity-project-analyzer/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hz-unity-project-analyzer", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add meta-quest/agentic-tools --skill hz-unity-project-analyzer -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install meta-quest/agentic-tools hz-unity-project-analyzer --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/meta-quest/agentic-tools.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/hz-unity-project-analyzer .opencode/skills/hz-unity-project-analyzer && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "hz-unity-project-analyzer" agent skill from https://github.com/meta-quest/agentic-tools/tree/main/skills/hz-unity-project-analyzer into .opencode/skills/hz-unity-project-analyzer/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hz-unity-project-analyzer", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
hz-unity-project-analyzerAnalyzes, documents, and maintains a living .agent-docs/ knowledge base for Unity projects targeting Meta VR and Horizon OS.
Hz Unity Project Analyzer is an agent skill from meta-quest/agentic-tools. Analyzes, documents, and maintains a living .agent-docs/ knowledge base for Unity projects targeting Meta VR and Horizon OS. Use when the user asks to scan project structure, explain how a Unity system works, or update project docs after structural changes.
Its SKILL.md is about 2.4k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development, covering Knowledge bases. The repository describes itself as: Agent Skills for Meta Quest/Horizon OS VR Development. The licence is Apache-2.0.
5 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 3a8553d. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are markdown and mermaid).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Hz Unity Project Analyzer loads about 2.4k tokens when it runs. Until then it costs about 71 tokens; SKILL.md has 1,118 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from meta-quest/agentic-tools at commit 3a8553d, republished under its Apache-2.0 licence (© meta-quest). 1,118 words, ~2,424 tokens.
.claude/skills/hz-unity-project-analyzer/SKILL.md (or your agent's skills folder).Analyze, document, and maintain a living knowledge base of a Unity project's structure, optimized for AI agent comprehension. Output lives in .agent-docs/ as source-control-friendly markdown files.
This skill operates in four modes. Determine which mode to use based on context:
Trigger: .agent-docs/ directory does not exist or .agent-docs/index.md does not exist.
Trigger: User asks to update docs, or AI agent has made structural changes (new scenes, scripts, prefabs, systems). Default update mode.
Important: Incremental updates are part of implementation, not a separate step. When creating or modifying scripts, prefabs, or assets, update the corresponding .agent-docs/ files in the same pass before moving on to the next task.
Trigger: User explicitly requests a full rescan (e.g., "rescan project", "full project analysis").
Trigger: User asks about the project structure or how a system/feature works (e.g., "what does this project do", "how does the ball system work", "project structure", "load project analysis"). Only use this mode when .agent-docs/ exists. This mode is read-only — do not modify docs.
README.md, CHANGELOG.md, and any docs in Documentation/ folderPackages/manifest.json to understand all included packagesAssets/**/*.unityAssets/**/*.asmdef.prefab filesProjectSettings/ProjectVersion.txtunity status --format json shows state ready), inspect it live for richer data than the files alone give — unity command get_scene_hierarchy, find_assets, package_list --scope installed, and the get_*_settings commands (get_player_settings, get_quality_settings, get_graphics_settings). See the unity-cli skill.metavr device list and metavr device info <id> (OS version, form factor) — so later findings can cite the hardware they were observed on.Before documenting, ask the user about anything that is not clear from the code or docs alone. Examples:
Only ask about genuinely ambiguous items. If something is clear from naming, folder structure, or code inspection, document it directly.
For each category below, create or update the corresponding sub-document:
.agent-docs/project-overview.md).agent-docs/scenes/)Create one file per scene (e.g., .agent-docs/scenes/startup.md).
For each scene document:
Create a scene flow diagram in .agent-docs/scenes/_flow.md using mermaid:
graph LR
Startup --> MainMenu --> Gameplay.agent-docs/systems/)Identify logical systems (networking, UI, audio, input, gameplay, etc.) and create one file per system.
For each system document:
.agent-docs/prefabs/)Group or document individually based on clarity:
.agent-docs/prefabs/ui-elements.md).agent-docs/prefabs/player-rig.md)For each prefab/group:
.agent-docs/assets/)Document non-script, non-prefab assets adaptively:
.agent-docs/scripts/)Scripts are self-documenting through code. Here, document usage context only:
Create or update .agent-docs/index.md as the main entry point:
# [Project Name] — Agent Documentation
> Auto-generated project knowledge base for AI agent comprehension.
> Last updated: YYYY-MM-DD
## Quick Context
[2-3 sentence project summary]
## Document Map
- [Project Overview](project-overview.md)
- Scenes
- [Scene Flow](<scenes/_flow.md>)
- [SceneName](<scenes/scene-name.md>)
- ...
- Systems
- [SystemName](<systems/system-name.md>)
- ...
- Prefabs
- [PrefabGroup](<prefabs/group-name.md>)
- ...
- Assets
- [AssetGroup](<assets/group-name.md>)
- ...
- Scripts
- [ScriptArea](<scripts/area-name.md>)
- ...
## Runtime Flow
[Brief description of app lifecycle from launch to gameplay]Create .agent-docs/_config.md:
---
last_full_scan: YYYY-MM-DD
last_update: YYYY-MM-DD
documented_systems:
- system-name-1
- system-name-2
documented_scenes:
- scene-name-1
- scene-name-2
documented_prefab_groups:
- group-name-1
- group-name-2
---.agent-docs/_config.md and .agent-docs/index.mdPackages/manifest.json.agent-docs/index.md if new docs were added or removedlast_update and the documented lists in .agent-docs/_config.mdDo NOT rewrite docs that haven't changed.
.agent-docs/index.md exists — if not, skip (no docs to ingest).agent-docs/index.md to get the document map and quick contextproject-overview.mdsystems/balls.mdscenes/_flow.mdproject-overview.md and scenes/_flow.mdLast updated: YYYY-MM-DD at the top of each sub-doc. This helps identify docs that may need refresh.Last updated fields — no parenthetical annotations.player-controller.md, main-menu.md_flow.md, _config.mdStartup.unity → startup.md© meta-quest, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in skills/hz-unity-project-analyzer of meta-quest/agentic-tools.
Open the folder on GitHubat commit 3a8553d
Hz Unity Project Analyzer next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Hz Unity Project Analyzer this skillmeta-quest/agentic-tools | 215 | — | ~2.4k | Automated safety check: Pass | Apache-2.0 | |
| Book to Skill Convertervirgiliojr94/book-to-skill | 34k | — | ~14k | Automated safety check: Pass | MIT | |
| DeepTutor CLIHKUDS/DeepTutor | 41k | — | ~2.8k | Automated safety check: Pass | Apache-2.0 | |
| MemPalace Memory SearchMemPalace/mempalace | 59k | — | ~1.4k | Automated safety check: Pass | MIT | |
| Capture Conversationoutline/outline | 41k | — | ~474 | Automated safety check: Pass | Custom licence | |
| Personal Knowledge Wikizhayujie/CowAgent | 47k | — | ~924 | Automated safety check: Pass | MIT |
virgiliojr94/book-to-skill
Converts books and documents in PDF, EPUB, DOCX, HTML, Markdown, text, RTF or MOBI form into agent skills built from frameworks, principles, techniques and anti-patterns.
HKUDS/DeepTutor
Teaches the agent to set up and run DeepTutor from the command line: chat and capabilities, knowledge bases, partners, memory, sessions, notebooks and the server or Web app.
MemPalace/mempalace
Mines project files and conversation exports into a local, searchable memory palace and recalls past work by semantic search through the mempalace CLI.
outline/outline
Save the current conversation, a decision, or a set of notes as a document in an Outline collection; use when the user wants to keep what was discussed in their knowledge base.
zhayujie/CowAgent
Maintains a structured Markdown knowledge base in a knowledge/ folder by ingesting shared articles, synthesizing conversations and answering questions from it.
ConardLi/rag-skill
Answers questions from a local knowledge base folder by walking hierarchical index files and searching with grep, pdfplumber and pandas instead of loading whole files.
meta-quest/agentic-tools
Guides porting existing Android 2D apps to Meta VR and Horizon OS — input adaptation, panel layout, and design requirements.
meta-quest/agentic-tools
Upgrades Meta VR apps to newer Horizon OS SDK versions — migration guides, deprecated API replacements, changelog.
meta-quest/agentic-tools
Builds WebXR experiences for Meta VR and Horizon OS using the Immersive Web SDK (IWSDK) — ECS architecture, Three.js integration, spatial UI.
meta-quest/agentic-tools
Build multi-window Meta Horizon OS experiences with the MetaVrx Layout SDK in Jetpack Compose or React Native.
meta-quest/agentic-tools
Scaffolds new Meta VR and Horizon OS projects after the build path is selected — Standard Android, Meta Spatial SDK, Unity, Unreal, or WebXR.
meta-quest/agentic-tools
Analyzes Meta VR and Horizon OS VR performance using Perfetto traces — frame timing, CPU/GPU bottlenecks, render pass analysis.
Categories
Analyzes, documents, and maintains a living .agent-docs/ knowledge base for Unity projects targeting Meta VR and Horizon OS. Hz Unity Project Analyzer is an agent skill from meta-quest/agentic-tools.agent-docs/ knowledge base for Unity projects targeting Meta VR and Horizon OS.
Hz Unity Project Analyzer fits situations like: the user asks to scan project structure; explain how a Unity system works; update project docs after structural changes.
Run `npx skills add meta-quest/agentic-tools --skill hz-unity-project-analyzer -a claude-code`. Or copy the skill folder (skills/hz-unity-project-analyzer in meta-quest/agentic-tools) into .claude/skills/hz-unity-project-analyzer in your project. Claude Code loads it when a task matches its description.
Run `npx skills add meta-quest/agentic-tools --skill hz-unity-project-analyzer -a codex`. Or copy the skill folder (skills/hz-unity-project-analyzer in meta-quest/agentic-tools) into .agents/skills/hz-unity-project-analyzer in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add meta-quest/agentic-tools --skill hz-unity-project-analyzer -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/hz-unity-project-analyzer, .gemini/skills/hz-unity-project-analyzer, .github/skills/hz-unity-project-analyzer and .opencode/skills/hz-unity-project-analyzer in your project.
SKILL.md names no scripts, command-line tools or credentials: Hz Unity Project Analyzer is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Hz Unity Project Analyzer is published under the Apache-2.0 licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.4k tokens (SKILL.md is roughly 9.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Hz Unity Project Analyzer: Book to Skill Converter (virgiliojr94/book-to-skill, 34k stars), DeepTutor CLI (HKUDS/DeepTutor, 41k stars), MemPalace Memory Search (MemPalace/mempalace, 59k stars) and Capture Conversation (outline/outline, 41k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
meta-quest (a GitHub organization) maintains it in meta-quest/agentic-tools, which has 215 GitHub stars. The repository holds 34 skills in this directory. The repository was last updated on September 24, 2026.
Source: meta-quest/agentic-tools on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.