Android Development
dpconde/claude-android-skill
Create production-quality Android applications following Google's official architecture guidance and NowInAndroid best practices.
Builds spatial Android apps for Meta VR and Horizon OS with Meta Spatial SDK — ECS architecture, 2D panels, 3D objects, hybrid experiences.
$ npx skills add meta-quest/agentic-tools --skill hz-spatial-sdk -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install meta-quest/agentic-tools hz-spatial-sdk --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/meta-quest/agentic-tools.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/hz-spatial-sdk .claude/skills/hz-spatial-sdk && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "hz-spatial-sdk" agent skill from https://github.com/meta-quest/agentic-tools/tree/main/skills/hz-spatial-sdk into .claude/skills/hz-spatial-sdk/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hz-spatial-sdk", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/meta-quest/agentic-tools/tree/main/skills/hz-spatial-sdkType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add meta-quest/agentic-tools --skill hz-spatial-sdk -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install meta-quest/agentic-tools hz-spatial-sdk --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/meta-quest/agentic-tools.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/hz-spatial-sdk .agents/skills/hz-spatial-sdk && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "hz-spatial-sdk" agent skill from https://github.com/meta-quest/agentic-tools/tree/main/skills/hz-spatial-sdk into .agents/skills/hz-spatial-sdk/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hz-spatial-sdk", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add meta-quest/agentic-tools --skill hz-spatial-sdk -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install meta-quest/agentic-tools hz-spatial-sdk --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/meta-quest/agentic-tools.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/hz-spatial-sdk .cursor/skills/hz-spatial-sdk && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "hz-spatial-sdk" agent skill from https://github.com/meta-quest/agentic-tools/tree/main/skills/hz-spatial-sdk into .cursor/skills/hz-spatial-sdk/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hz-spatial-sdk", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/meta-quest/agentic-tools.git --path skills/hz-spatial-sdk--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add meta-quest/agentic-tools --skill hz-spatial-sdk -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install meta-quest/agentic-tools hz-spatial-sdk --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/meta-quest/agentic-tools.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/hz-spatial-sdk .gemini/skills/hz-spatial-sdk && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "hz-spatial-sdk" agent skill from https://github.com/meta-quest/agentic-tools/tree/main/skills/hz-spatial-sdk into .gemini/skills/hz-spatial-sdk/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hz-spatial-sdk", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install meta-quest/agentic-tools hz-spatial-sdkInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add meta-quest/agentic-tools --skill hz-spatial-sdk -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/meta-quest/agentic-tools.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/hz-spatial-sdk .github/skills/hz-spatial-sdk && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "hz-spatial-sdk" agent skill from https://github.com/meta-quest/agentic-tools/tree/main/skills/hz-spatial-sdk into .github/skills/hz-spatial-sdk/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hz-spatial-sdk", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add meta-quest/agentic-tools --skill hz-spatial-sdk -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install meta-quest/agentic-tools hz-spatial-sdk --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/meta-quest/agentic-tools.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/hz-spatial-sdk .opencode/skills/hz-spatial-sdk && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "hz-spatial-sdk" agent skill from https://github.com/meta-quest/agentic-tools/tree/main/skills/hz-spatial-sdk into .opencode/skills/hz-spatial-sdk/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hz-spatial-sdk", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
hz-spatial-sdkBuilds spatial Android apps for Meta VR and Horizon OS with Meta Spatial SDK — ECS architecture, 2D panels, 3D objects, hybrid experiences.
Hz Spatial SDK is an agent skill from meta-quest/agentic-tools. Builds spatial Android apps for Meta VR and Horizon OS with Meta Spatial SDK — ECS architecture, 2D panels, 3D objects, hybrid experiences. Use when creating Kotlin-based spatial applications. Build path: Meta Spatial SDK; use hz-quest-verify-first if the build path is unclear.
Its SKILL.md is about 3.2k tokens, which your agent loads only when the skill is triggered. The skill folder holds 5 other files, including reference files (for example `references/architecture-guide.md`, `references/debugging.md` and `references/interaction-sdk.md`).
It sits in Mobile, covering Android development. It works with Kotlin, Android and Gradle. The repository describes itself as: Agent Skills for Meta Quest/Horizon OS VR Development. The licence is Apache-2.0.
3 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 3a8553d. It shows what the files ask for, not the result of running them.
Pre-approves these tools, so the agent can use them without asking each time:
Bash(metavr:*)Bash(hzdb:*)From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
npxFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use npx, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Hz Spatial SDK loads about 3.2k tokens when it runs, and up to ~14k if it reads all its reference files. Until then it costs about 73 tokens; SKILL.md has 1,010 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from meta-quest/agentic-tools at commit 3a8553d, republished under its Apache-2.0 licence (© meta-quest). 1,010 words, ~3,198 tokens.
.claude/skills/hz-spatial-sdk/SKILL.md (or your agent's skills folder). This skill also uses 4 other files; get the full folder from GitHub.Build native Android spatial applications for Meta VR using the Meta Spatial SDK. This skill covers the Entity-Component-System architecture, 2D panel rendering, 3D object placement, hybrid app development, and deployment to Horizon OS devices.
Use this skill when you need to:
This skill applies to all Meta Quest headsets running Horizon OS (Quest 2, Quest 3, Quest 3S, Quest Pro).
Meta Spatial SDK is Meta's native Android framework for building spatial applications on Horizon OS. It extends the standard Android development model with spatial capabilities, allowing developers to write apps in Kotlin that render 2D UI panels in 3D space, display glTF models, handle spatial input, and integrate with Horizon OS features like passthrough, scene understanding, and hand tracking.
Unlike Unity or Unreal Engine, Spatial SDK builds on top of the Android Activity lifecycle. Applications are standard Android APKs that use Spatial SDK libraries to gain spatial rendering and interaction capabilities.
The Spatial SDK uses an ECS architecture to manage the 3D scene graph. This separates data (components) from behavior (systems):
Transform, Mesh, Panel, Grabbable.SystemBase and override the execute() method.// Example: a simple system that rotates all entities with a Spinner component
class SpinnerSystem : SystemBase() {
private var previousTime = 0L
override fun execute() {
val currentTime = System.currentTimeMillis()
if (previousTime == 0L) previousTime = currentTime
val timeDeltaInSeconds = (currentTime - previousTime) / 1000f
previousTime = currentTime
val query = Query.where { has(Spinner.id, Transform.id) }
for (entity in query.eval()) {
val transform = entity.getComponent<Transform>()
val spinner = entity.getComponent<Spinner>()
transform.transform.q =
transform.transform.q * Quaternion(0f, spinner.speed * timeDeltaInSeconds, 0f)
entity.setComponent(transform)
}
}
}Panels are the primary way to display Android UI in spatial apps. A typed
PanelRegistration maps an integer resource ID to a Jetpack Compose composable,
an Android View, an Activity, or a media surface. Panels render as surfaces
positioned in the 3D scene.
override fun registerPanels(): List<PanelRegistration> {
return listOf(
ComposeViewPanelRegistration(
registrationId = R.id.main_panel,
composeViewCreator = { _, context ->
ComposeView(context).apply { setContent { MainScreen() } }
},
settingsCreator = {
UIPanelSettings(
shape = QuadShapeOptions(width = 0.8f, height = 0.6f),
display = DpDisplayOptions(width = 592f, height = 444f),
)
},
)
)
}Load glTF models as meshes and place them in the scene using Transform and Mesh components:
val modelEntity = Entity.create()
modelEntity.setComponent(
Mesh(Uri.parse("apk:///models/robot.glb"))
)
modelEntity.setComponent(
Transform(Pose(Vector3(0f, 1f, 2f)))
)Spatial SDK excels at hybrid applications that combine 2D panels with 3D content. A single activity can display Android UI panels alongside 3D models, allowing users to interact with familiar 2D interfaces while surrounded by spatial content.
For most Spatial SDK apps, keep one AppSystemActivity subclass as the root shell for the whole experience. Tool-style apps usually work best when that single activity owns the scene, registered panels, and ECS systems while UI states change inside that shell.
Avoid structuring a Quest-native tool app like a standard multi-activity Android app unless you have a specific platform reason. Multiple panels or different UI states are usually better expressed inside the same spatial activity.
The Scene class manages the 3D environment, including the skybox, image-based lighting (IBL), view origin, and reference space. Each AppSystemActivity has an associated scene.
The Spatial Editor is a visual tool (integrated into Android Studio via the Meta Horizon plugin) for composing 3D scenes. It produces .glxf files that define entity arrangements, panel placements, and 3D object positions. These files are loaded at runtime.
Create a new project from the Spatial SDK template in Android Studio (or add Spatial SDK dependencies to an existing project).
Define your activity by extending AppSystemActivity and using the
current typed panel-registration APIs:
class MyActivity : AppSystemActivity() {
override fun registerPanels(): List<PanelRegistration> {
return listOf(
ComposeViewPanelRegistration(
registrationId = R.id.home_panel,
composeViewCreator = { _, context ->
ComposeView(context).apply { setContent { HomeScreen() } }
},
settingsCreator = {
UIPanelSettings(
shape = QuadShapeOptions(width = 0.8f, height = 0.6f),
display = DpDisplayOptions(width = 592f, height = 444f),
)
},
)
)
}
override fun registerFeatures(): List<SpatialFeature> {
return listOf(VRFeature(this), ComposeFeature())
}
override fun onSceneReady() {
super.onSceneReady()
scene.setReferenceSpace(ReferenceSpace.LOCAL_FLOOR)
Entity.create(
Panel(panelRegistrationId = R.id.home_panel),
Transform(Pose(Vector3(0f, 1.2f, 2f))),
Visible(true),
)
}
}// Load a 3D model
val robot = Entity.create(
Mesh(Uri.parse("apk:///models/robot.glb")),
Transform(Pose(Vector3(0f, 0.5f, 1.5f)))
)metavr <args>, or npx -y metavr <args> if not on PATH):# Build the APK via Gradle
./gradlew assembleDebug
# Install using metavr
metavr app install app/build/outputs/apk/debug/app-debug.apk
# Launch the app
metavr app launch com.example.myspatialapp
# View logs
metavr logThe high-level architecture of a Spatial SDK application:
Android Activity
└── AppSystemActivity
├── Scene (environment, lighting, viewer)
├── DataModel (entity-component store)
│ ├── Entity: Panel (R.id.home_panel)
│ │ ├── Transform
│ │ ├── PanelComponent
│ │ └── Grabbable
│ ├── Entity: 3D Object ("robot")
│ │ ├── Transform
│ │ └── Mesh
│ └── Entity: Light
│ ├── Transform
│ └── PointLight
├── Features
│ ├── VRFeature (includes ISDK input by default)
│ └── PhysicsFeature
├── Systems
│ └── SpinnerSystem
└── PanelRegistrations
└── R.id.home_panel → Jetpack Compose UIActivity and manages the Scene and DataModel lifecycle.Copy the Spatial SDK aliases from the current official template into the
project's version catalog. Resolve the latest stable release at use time and
keep the plugin and every module on the same spatialsdk version:
# gradle/libs.versions.toml
[versions]
spatialsdk = "<latest-stable-version>"
[libraries]
meta-spatial-sdk-base = { module = "com.meta.spatial:meta-spatial-sdk", version.ref = "spatialsdk" }
meta-spatial-sdk-toolkit = { module = "com.meta.spatial:meta-spatial-sdk-toolkit", version.ref = "spatialsdk" }
meta-spatial-sdk-vr = { module = "com.meta.spatial:meta-spatial-sdk-vr", version.ref = "spatialsdk" }
meta-spatial-sdk-compose = { module = "com.meta.spatial:meta-spatial-sdk-compose", version.ref = "spatialsdk" }
[plugins]
meta-spatial-plugin = { id = "com.meta.spatial.plugin", version.ref = "spatialsdk" }Use those aliases in the app module:
plugins {
alias(libs.plugins.meta.spatial.plugin)
}
dependencies {
implementation(libs.meta.spatial.sdk.base)
implementation(libs.meta.spatial.sdk.toolkit)
implementation(libs.meta.spatial.sdk.vr)
implementation(libs.meta.spatial.sdk.compose)
}Add optional modules such as meta-spatial-sdk-isdk,
meta-spatial-sdk-physics, meta-spatial-sdk-mruk, or
meta-spatial-sdk-spatialaudio only when the app uses them, referencing the
same spatialsdk version in libs.versions.toml.
Spatial SDK apps require specific manifest entries:
<uses-feature
android:name="android.hardware.vr.headtracking"
android:required="true" />
<!-- Include these when the app should launch and remain usable with hands,
not only paired controllers. -->
<uses-feature
android:name="oculus.software.handtracking"
android:required="false" />
<uses-permission android:name="com.oculus.permission.HAND_TRACKING" />
<application>
<activity
android:name=".MyActivity"
android:exported="true">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
<category android:name="com.oculus.intent.category.VR" />
</intent-filter>
</activity>
</application>For panel or hybrid apps that should work without controllers, declare hand tracking support and make sure the experience handles switching between hands and controllers cleanly. Meta's VRC guidance applies to panel apps as well as immersive apps.
If your app needs to talk to a local development service over http:// or
ws://, you may also need debug-only cleartext traffic settings or a network
security config. Keep that scoped to development builds and prefer https://
and wss:// in release builds.
© meta-quest, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 4 other files (references) in skills/hz-spatial-sdk of meta-quest/agentic-tools.
Open the folder on GitHubat commit 3a8553d
Hz Spatial SDK next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Hz Spatial SDK this skillmeta-quest/agentic-tools | 213 | — | ~3.2k | Automated safety check: Pass | Apache-2.0 | |
| Android Developmentdpconde/claude-android-skill | 336 | — | ~1.7k | Automated safety check: Pass | MIT | |
| Claude Android NinjaDrjacky/claude-android-ninja | 124 | — | ~5.2k | Automated safety check: Pass | Apache-2.0 | |
| Expo Brownfield Integrationmweinbach/agent-coworker | 156 | 2 repos | ~900 | Automated safety check: Notes | Custom licence | |
| Build Foremannekomangaorg/Neko | 2.8k | — | ~807 | Automated safety check: Pass | Apache-2.0 | |
| Android Audio E2Ehyochan/react-native-nitro-sound | 961 | — | ~814 | Automated safety check: Pass | MIT |
dpconde/claude-android-skill
Create production-quality Android applications following Google's official architecture guidance and NowInAndroid best practices.
Drjacky/claude-android-ninja
Build and migrate Android apps with Kotlin, Jetpack Compose, MVVM, Hilt, Room 3 (KSP, SQLiteDriver, Flow/suspend DAOs), Navigation3, and multi-module Gradle.
mweinbach/agent-coworker
Helps add Expo and React Native to an existing native iOS or Android app, and choose between a prebuilt AAR or XCFramework and a fully integrated build.
nekomangaorg/Neko
Optimizes Gradle build scripts, compilation times, and Android Studio sync performance.
hyochan/react-native-nitro-sound
Build and run device-backed Android end-to-end checks for react-native-nitro-sound permissions, recording, playback, listeners, pause/resume, seek, speed, audio focus, lifecycle behavior, and rapid…
santimattius/structured-coroutines
Load, when a developer writes, reviews, or debugs Kotlin coroutine code and needs help spotting concurrency bugs — GlobalScope leaks, runBlocking in suspend, missing Flow catch, hardcoded or wrong…
meta-quest/agentic-tools
Ensures complete FBX URLs or absolute paths are used when importing external 3D models into Unity projects targeting Meta VR and Horizon OS.
meta-quest/agentic-tools
Meta XR Core SDK (com.meta.xr.sdk.core) for Unity XR development.
meta-quest/agentic-tools
Imports and configures TextMesh Pro Essential Resources for Unity projects targeting Meta VR and Horizon OS.
meta-quest/agentic-tools
Guides porting existing Android 2D apps to Meta VR and Horizon OS — input adaptation, panel layout, and design requirements.
meta-quest/agentic-tools
Upgrades Meta VR apps to newer Horizon OS SDK versions — migration guides, deprecated API replacements, changelog.
meta-quest/agentic-tools
Builds WebXR experiences for Meta VR and Horizon OS using the Immersive Web SDK (IWSDK) — ECS architecture, Three.js integration, spatial UI.
Categories
Builds spatial Android apps for Meta VR and Horizon OS with Meta Spatial SDK — ECS architecture, 2D panels, 3D objects, hybrid experiences. Hz Spatial SDK is an agent skill from meta-quest/agentic-tools. Builds spatial Android apps for Meta VR and Horizon OS with Meta Spatial SDK — ECS architecture, 2D panels, 3D objects, hybrid experiences.
Hz Spatial SDK fits situations like: creating Kotlin-based spatial applications; tasks that involve Android development.
Run `npx skills add meta-quest/agentic-tools --skill hz-spatial-sdk -a claude-code`. Or copy the skill folder (skills/hz-spatial-sdk in meta-quest/agentic-tools) into .claude/skills/hz-spatial-sdk in your project. Claude Code loads it when a task matches its description.
Run `npx skills add meta-quest/agentic-tools --skill hz-spatial-sdk -a codex`. Or copy the skill folder (skills/hz-spatial-sdk in meta-quest/agentic-tools) into .agents/skills/hz-spatial-sdk in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add meta-quest/agentic-tools --skill hz-spatial-sdk -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/hz-spatial-sdk, .gemini/skills/hz-spatial-sdk, .github/skills/hz-spatial-sdk and .opencode/skills/hz-spatial-sdk in your project.
Going by SKILL.md and its folder, Hz Spatial SDK needs the command-line tools its instructions call (npx). Our summary lists: Node.js. Its frontmatter pre-approves these tools: Bash(metavr:*), Bash(hzdb:*).
SKILL.md contains no URLs. Its commands use npx, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Hz Spatial SDK is published under the Apache-2.0 licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 3.2k tokens (SKILL.md is roughly 13k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 10k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Hz Spatial SDK: Android Development (dpconde/claude-android-skill, 336 stars), Claude Android Ninja (Drjacky/claude-android-ninja, 124 stars), Expo Brownfield Integration (mweinbach/agent-coworker, 156 stars) and Build Foreman (nekomangaorg/Neko, 2.8k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
meta-quest (a GitHub organization) maintains it in meta-quest/agentic-tools, which has 213 GitHub stars. The repository holds 34 skills in this directory. The repository was last updated on September 24, 2026.
Source: meta-quest/agentic-tools on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.