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Game Development

1,660 skills found, page 28.
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1297

Build and ship Unity 6.3 LTS players: build settings and scenes, player/quality settings, the IL2CPP vs Mono scripting backend, managed code stripping, scripted BuildPipeline.BuildPlayer, and…

gamedev-skills/awesome-gamedev-agent-skills1.4k—~1.5kAutomated safety check: PassApache-2.02 days ago
1298

Write Unity 6.3 LTS C gameplay scripts: the MonoBehaviour lifecycle (Awake/OnEnable/Start/Update/FixedUpdate/LateUpdate), GameObject and component access, coroutines, and Inspector serialization.

gamedev-skills/awesome-gamedev-agent-skills1.4k—~1.5kAutomated safety check: PassApache-2.02 days ago
1299

Wire player input in Unity 6.3 LTS with the Input System package: Input Actions, action maps, the PlayerInput component, and reading values via callbacks or polling.

gamedev-skills/awesome-gamedev-agent-skills1.4k—~1.5kAutomated safety check: PassApache-2.02 days ago
1300

Set up 3D physics in Unity 6.3 LTS: Rigidbody movement and forces, colliders, triggers vs collisions, layer-based collision, raycasts, and joints.

gamedev-skills/awesome-gamedev-agent-skills1.4k—~2.1kAutomated safety check: PassApache-2.02 days ago
1301

Architect Unity 6.3 LTS data and decoupling with ScriptableObjects: config/data assets, shared runtime variables, event channels, and runtime sets/registries.

gamedev-skills/awesome-gamedev-agent-skills1.4k—~1.4kAutomated safety check: PassApache-2.02 days ago
1302

MANDATORY pre-flight check before answering any question or writing any code related to Meta Quest VR headsets (Quest 2, Quest 3, Quest 3S, Quest Pro) or apps that target them.

meta-quest/agentic-tools215—~4kAutomated safety check: PassApache-2.017 days ago
1303

Meta XR Mixed Reality Utility Kit (MRUK) (com.meta.xr.mrutilitykit) for Unity XR development.

meta-quest/agentic-tools215—~5.3kAutomated safety check: PassApache-2.017 days ago
1304

Set up and tweak Meta Movement SDK (MSDK) retargeting for a character model.

meta-quest/agentic-tools215—~5.4kAutomated safety check: PassApache-2.017 days ago
1305

Analyzes, documents, and maintains a living .agent-docs/ knowledge base for Unity projects targeting Meta VR and Horizon OS.

meta-quest/agentic-tools215—~2.4kAutomated safety check: PassApache-2.017 days ago
1306

NVPanoptix3D for panoptic 3D scene reconstruction from posed RGB images.

NVIDIA/skills3.6k—~4.3kAutomated safety check: NotesApache-2.02 days ago
1307

Neo4j Visualization Library (NVL) — framework-agnostic graph rendering for the browser.

neo4j-contrib/neo4j-skills114—~5kAutomated safety check: NotesMIT2 days ago
1308
1308.Debugging CodeOfficial

A skill your agent uses for debugger-driven runtime root-cause analysis in Rider-supported solutions and projects, including .NET/C, F, VB, C++, Unity, Unreal Engine, and other GameDev or…

JetBrains/skills3661 repo~3.8kAutomated safety check: PassNo licence3 mo ago
1309
1309.Refactoring CodeOfficial

A skill your agent uses when semantic refactoring is needed in Rider-supported solutions and projects, including .NET/C, F, VB, C++, Unity, Unreal Engine, XAML, Razor, and other GameDev or…

JetBrains/skills3661 repo~1.9kAutomated safety check: PassNo licence3 mo ago
1310
1310.Mai

AI shopping matchmaking agent for OpenClaw and Hermes. An agent skill from LeoYeAI/openclaw-master-skills.

LeoYeAI/openclaw-master-skills2.2k—~2.2kAutomated safety check: PassMIT2 mo ago
1311

Edit existing GameObjects and components in Unity with unity-cli.

akiojin/unity-cli108—~1.1kAutomated safety check: PassMIT2 days ago
1312

Configure Unity Input System assets with unity-cli. An agent skill from akiojin/unity-cli.

akiojin/unity-cli108—~717Automated safety check: PassMIT2 days ago
1313

Configure Unity Localization with unity-cli. An agent skill from akiojin/unity-cli.

akiojin/unity-cli108—~1.4kAutomated safety check: PassMIT2 days ago
1314

Manage Unity UPM packages and scoped registries with unity-cli.

akiojin/unity-cli108—~1.9kAutomated safety check: PassMIT2 days ago
1315

Drive Unity runtime verification with unity-cli. An agent skill from akiojin/unity-cli.

akiojin/unity-cli108—~2kAutomated safety check: PassMIT2 days ago
1316

Manage Unity prefab assets with unity-cli. An agent skill from akiojin/unity-cli.

akiojin/unity-cli108—~1.5kAutomated safety check: PassMIT2 days ago
1317

Bootstrap a new Unity project with unity-cli. An agent skill from akiojin/unity-cli.

akiojin/unity-cli108—~1.6kAutomated safety check: PassMIT2 days ago
1318

Create and bootstrap Unity scenes with unity-cli. An agent skill from akiojin/unity-cli.

akiojin/unity-cli108—~1.2kAutomated safety check: PassMIT2 days ago
1319

Inspect Unity scenes without mutating them. An agent skill from akiojin/unity-cli.

akiojin/unity-cli108—~681Automated safety check: PassMIT2 days ago
1320

Automate Unity UI inspection and interaction with unity-cli.

akiojin/unity-cli108—~735Automated safety check: PassMIT2 days ago
1321

Build UI Toolkit screens with unity-cli. An agent skill from akiojin/unity-cli.

akiojin/unity-cli108—~1.5kAutomated safety check: PassMIT2 days ago
1322

Set up URP and verify post-processing with unity-cli. An agent skill from akiojin/unity-cli.

akiojin/unity-cli108—~1.4kAutomated safety check: PassMIT2 days ago
1323

Author and inspect Unity Visual Effect Graph (vfx) assets with unity-cli.

akiojin/unity-cli108—~3.8kAutomated safety check: PassMIT2 days ago
1324

Production animation patterns for React Native using Reanimated 4, Skia, WebGPU, and TypeGPU.

software-mansion-labs/skills291—~1.1kAutomated safety check: PassNo licence13 days ago
1325

Guide AI agents through Godot 4.x GDScript coding best practices including scene organization, signals, resources, state machines, and performance optimization.

jwynia/agent-skills170—~3.2kAutomated safety check: PassMIT7 mo ago
1326

Pilot a Databricks Hive Metastore (HMS) → Unity Catalog (UC) migration before the deadline — audit every table's migratability, produce a dependency-ordered migration plan, trace UC's two-level…

jeremylongshore/tons-of-skills-marketplace2.8k—~4.4kAutomated safety check: PassMITyesterday
1327

FlatRedBall ColorOperation enum (Add, Modulate, Color, etc.) shared across visual object types.

vchelaru/FlatRedBall578—~798Automated safety check: PassMITyesterday
1328

Glue↔running-game live edit (drag/resize/tweak a live game, changes flow back to Glue).

vchelaru/FlatRedBall578—~5.3kAutomated safety check: PassMITyesterday
1329

Manually launching a built GlueFormsCore.exe to repro/verify an editor UI bug (layout, startup state, first-launch behavior).

vchelaru/FlatRedBall578—~697Automated safety check: PassMITyesterday
1330

FRB Gum Forms codegen and how Forms controls take cursor input.

vchelaru/FlatRedBall578—~367Automated safety check: PassMITyesterday
1331

FRB vs MonoGameGum source-sharing model — same .cs files, separate .csproj, and where the two diverge.

vchelaru/FlatRedBall578—~449Automated safety check: PassMITyesterday
1332

Advise on starter architecture blueprints for small games. An agent skill from Besty0728/Unity-Skills.

Besty0728/Unity-Skills1.8k—~350Automated safety check: PassMIT2 days ago
1333

Editor automation for QFramework (github.com/liangxiegame/QFramework) — architecture-layer code generation (Architecture/System/Model/Command/Utility/Query via ArchitectureCodeGenerator)…

Besty0728/Unity-Skills1.8k—~6.4kAutomated safety check: PassMIT2 days ago
1334

Advise on Unity scene composition contracts. An agent skill from Besty0728/Unity-Skills.

Besty0728/Unity-Skills1.8k—~328Automated safety check: PassMIT2 days ago
1335

Build convincing woven cloth in Three.js, with a thread-level weave normal map, sheen and anisotropic highlights, folds that never stretch the texture, hems with thickness, stitches, seams, frayed…

MengTo/Skills6.7k—~2.4kAutomated safety check: PassMIT5 days ago
1336

Create or integrate highly detailed 3D models with smooth silhouettes, shaped surfaces, believable bevels, and close-up geometry, then prepare suitable runtime LODs and loading.

MengTo/Skills6.7k—~1.4kAutomated safety check: PassMIT5 days ago
1337

Build sharp, physically coherent high-resolution materials for 3D rendering with appropriate PBR maps, texel density, UV direction, mipmaps, anisotropic filtering, and progressive asset delivery.

MengTo/Skills6.7k—~1.4kAutomated safety check: PassMIT5 days ago
1338

Build hyperrealistic PBR metal in Three.js: steel, brass, gold, copper and iron as true conductors (metalness 1, measured F0 tint, no albedo) with roughness-varied finishes (polished, brushed…

MengTo/Skills6.7k—~2.6kAutomated safety check: PassMIT5 days ago
1339

Make a 3D object lean around on hover and open a full inspect view on click.

MengTo/Skills6.7k—~2.5kAutomated safety check: PassMIT5 days ago
1340

Build a paper sheet in Three.js that reads as paper up close — washi, cotton rag or kraft with baked fibre and tooth relief, laid and chain lines, a torn deckle edge with frayed fibres, four-layer…

MengTo/Skills6.7k—~2.4kAutomated safety check: PassMIT5 days ago
1341

Create a camera-correct sky background for a 3D scene with a procedural atmosphere or panorama, horizon haze, aligned sunlight, and coherent environment lighting.

MengTo/Skills6.7k—~1.3kAutomated safety check: PassMIT5 days ago
1342

Build guided and interactive virtual tours through a 3D environment with authored camera paths, room and floor-plan navigation, orbit inspection, smooth mode handoffs, and progressive loading.

MengTo/Skills6.7k—~2.3kAutomated safety check: PassMIT5 days ago
1343

Build convincing timber for Three.js as one procedural MeshPhysicalMaterial with growth rings, cathedral figure, pores, medullary rays, checks, tool marks, end grain, and oil, wax, or lacquer…

MengTo/Skills6.7k—~2.8kAutomated safety check: PassMIT5 days ago
1344

Build a burning-paper ring loader whose GLSL flame is drawn by a Worker on an OffscreenCanvas started from the head, so a main thread blocked by the page build cannot freeze it, with a progress…

MengTo/Skills6.7k—~2.7kAutomated safety check: PassMIT5 days ago