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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1297 | 1297.Unity Build Pipeline Build and ship Unity 6.3 LTS players: build settings and scenes, player/quality settings, the IL2CPP vs Mono scripting backend, managed code stripping, scripted BuildPipeline.BuildPlayer, and… | gamedev-skills/ | 1.4k | — | ~1.5k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 1298 | Write Unity 6.3 LTS C gameplay scripts: the MonoBehaviour lifecycle (Awake/OnEnable/Start/Update/FixedUpdate/LateUpdate), GameObject and component access, coroutines, and Inspector serialization. | gamedev-skills/ | 1.4k | — | ~1.5k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 1299 | 1299.Unity Input System Wire player input in Unity 6.3 LTS with the Input System package: Input Actions, action maps, the PlayerInput component, and reading values via callbacks or polling. | gamedev-skills/ | 1.4k | — | ~1.5k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 1300 | 1300.Unity Physics Set up 3D physics in Unity 6.3 LTS: Rigidbody movement and forces, colliders, triggers vs collisions, layer-based collision, raycasts, and joints. | gamedev-skills/ | 1.4k | — | ~2.1k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 1301 | Architect Unity 6.3 LTS data and decoupling with ScriptableObjects: config/data assets, shared runtime variables, event channels, and runtime sets/registries. | gamedev-skills/ | 1.4k | — | ~1.4k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 1302 | MANDATORY pre-flight check before answering any question or writing any code related to Meta Quest VR headsets (Quest 2, Quest 3, Quest 3S, Quest Pro) or apps that target them. | meta-quest/ | 215 | — | ~4k | Automated safety check: Pass | Apache-2.0 | 17 days ago |
| 1303 | Meta XR Mixed Reality Utility Kit (MRUK) (com.meta.xr.mrutilitykit) for Unity XR development. | meta-quest/ | 215 | — | ~5.3k | Automated safety check: Pass | Apache-2.0 | 17 days ago |
| 1304 | Set up and tweak Meta Movement SDK (MSDK) retargeting for a character model. | meta-quest/ | 215 | — | ~5.4k | Automated safety check: Pass | Apache-2.0 | 17 days ago |
| 1305 | Analyzes, documents, and maintains a living .agent-docs/ knowledge base for Unity projects targeting Meta VR and Horizon OS. | meta-quest/ | 215 | — | ~2.4k | Automated safety check: Pass | Apache-2.0 | 17 days ago |
| 1306 | NVPanoptix3D for panoptic 3D scene reconstruction from posed RGB images. | NVIDIA/ | 3.6k | — | ~4.3k | Automated safety check: Notes | Apache-2.0 | 2 days ago |
| 1307 | 1307.Neo4j Nvl Skill Neo4j Visualization Library (NVL) — framework-agnostic graph rendering for the browser. | neo4j-contrib/ | 114 | — | ~5k | Automated safety check: Notes | MIT | 2 days ago |
| 1308 | A skill your agent uses for debugger-driven runtime root-cause analysis in Rider-supported solutions and projects, including .NET/C, F, VB, C++, Unity, Unreal Engine, and other GameDev or… | JetBrains/ | 366 | 1 repo | ~3.8k | Automated safety check: Pass | No licence | 3 mo ago |
| 1309 | A skill your agent uses when semantic refactoring is needed in Rider-supported solutions and projects, including .NET/C, F, VB, C++, Unity, Unreal Engine, XAML, Razor, and other GameDev or… | JetBrains/ | 366 | 1 repo | ~1.9k | Automated safety check: Pass | No licence | 3 mo ago |
| 1310 | 1310.Mai AI shopping matchmaking agent for OpenClaw and Hermes. An agent skill from LeoYeAI/openclaw-master-skills. | LeoYeAI/ | 2.2k | — | ~2.2k | Automated safety check: Pass | MIT | 2 mo ago |
| 1311 | Edit existing GameObjects and components in Unity with unity-cli. | akiojin/ | 108 | — | ~1.1k | Automated safety check: Pass | MIT | 2 days ago |
| 1312 | 1312.Unity Input System Configure Unity Input System assets with unity-cli. An agent skill from akiojin/unity-cli. | akiojin/ | 108 | — | ~717 | Automated safety check: Pass | MIT | 2 days ago |
| 1313 | 1313.Unity Localization Configure Unity Localization with unity-cli. An agent skill from akiojin/unity-cli. | akiojin/ | 108 | — | ~1.4k | Automated safety check: Pass | MIT | 2 days ago |
| 1314 | Manage Unity UPM packages and scoped registries with unity-cli. | akiojin/ | 108 | — | ~1.9k | Automated safety check: Pass | MIT | 2 days ago |
| 1315 | Drive Unity runtime verification with unity-cli. An agent skill from akiojin/unity-cli. | akiojin/ | 108 | — | ~2k | Automated safety check: Pass | MIT | 2 days ago |
| 1316 | Manage Unity prefab assets with unity-cli. An agent skill from akiojin/unity-cli. | akiojin/ | 108 | — | ~1.5k | Automated safety check: Pass | MIT | 2 days ago |
| 1317 | Bootstrap a new Unity project with unity-cli. An agent skill from akiojin/unity-cli. | akiojin/ | 108 | — | ~1.6k | Automated safety check: Pass | MIT | 2 days ago |
| 1318 | 1318.Unity Scene Create Create and bootstrap Unity scenes with unity-cli. An agent skill from akiojin/unity-cli. | akiojin/ | 108 | — | ~1.2k | Automated safety check: Pass | MIT | 2 days ago |
| 1319 | 1319.Unity Scene Inspect Inspect Unity scenes without mutating them. An agent skill from akiojin/unity-cli. | akiojin/ | 108 | — | ~681 | Automated safety check: Pass | MIT | 2 days ago |
| 1320 | 1320.Unity UI Automation Automate Unity UI inspection and interaction with unity-cli. | akiojin/ | 108 | — | ~735 | Automated safety check: Pass | MIT | 2 days ago |
| 1321 | Build UI Toolkit screens with unity-cli. An agent skill from akiojin/unity-cli. | akiojin/ | 108 | — | ~1.5k | Automated safety check: Pass | MIT | 2 days ago |
| 1322 | 1322.Unity Urp Setup Set up URP and verify post-processing with unity-cli. An agent skill from akiojin/unity-cli. | akiojin/ | 108 | — | ~1.4k | Automated safety check: Pass | MIT | 2 days ago |
| 1323 | 1323.Unity Vfx Graph Author and inspect Unity Visual Effect Graph (vfx) assets with unity-cli. | akiojin/ | 108 | — | ~3.8k | Automated safety check: Pass | MIT | 2 days ago |
| 1324 | 1324.Animations Production animation patterns for React Native using Reanimated 4, Skia, WebGPU, and TypeGPU. | software-mansion-labs/ | 291 | — | ~1.1k | Automated safety check: Pass | No licence | 13 days ago |
| 1325 | 1325.Godot Best Practices Guide AI agents through Godot 4.x GDScript coding best practices including scene organization, signals, resources, state machines, and performance optimization. | jwynia/ | 170 | — | ~3.2k | Automated safety check: Pass | MIT | 7 mo ago |
| 1326 | Pilot a Databricks Hive Metastore (HMS) → Unity Catalog (UC) migration before the deadline — audit every table's migratability, produce a dependency-ordered migration plan, trace UC's two-level… | jeremylongshore/ | 2.8k | — | ~4.4k | Automated safety check: Pass | MIT | yesterday |
| 1327 | 1327.Color Operations FlatRedBall ColorOperation enum (Add, Modulate, Color, etc.) shared across visual object types. | vchelaru/ | 578 | — | ~798 | Automated safety check: Pass | MIT | yesterday |
| 1328 | 1328.Glue Live Edit Glue↔running-game live edit (drag/resize/tweak a live game, changes flow back to Glue). | vchelaru/ | 578 | — | ~5.3k | Automated safety check: Pass | MIT | yesterday |
| 1329 | 1329.Glue Manual Repro Manually launching a built GlueFormsCore.exe to repro/verify an editor UI bug (layout, startup state, first-launch behavior). | vchelaru/ | 578 | — | ~697 | Automated safety check: Pass | MIT | yesterday |
| 1330 | 1330.Gum Forms FRB Gum Forms codegen and how Forms controls take cursor input. | vchelaru/ | 578 | — | ~367 | Automated safety check: Pass | MIT | yesterday |
| 1331 | 1331.Gum Shared Source FRB vs MonoGameGum source-sharing model — same .cs files, separate .csproj, and where the two diverge. | vchelaru/ | 578 | — | ~449 | Automated safety check: Pass | MIT | yesterday |
| 1332 | 1332.Unity Blueprints Advise on starter architecture blueprints for small games. An agent skill from Besty0728/Unity-Skills. | Besty0728/ | 1.8k | — | ~350 | Automated safety check: Pass | MIT | 2 days ago |
| 1333 | 1333.Unity Qframework Editor automation for QFramework (github.com/liangxiegame/QFramework) — architecture-layer code generation (Architecture/System/Model/Command/Utility/Query via ArchitectureCodeGenerator)… | Besty0728/ | 1.8k | — | ~6.4k | Automated safety check: Pass | MIT | 2 days ago |
| 1334 | Advise on Unity scene composition contracts. An agent skill from Besty0728/Unity-Skills. | Besty0728/ | 1.8k | — | ~328 | Automated safety check: Pass | MIT | 2 days ago |
| 1335 | 1335.3D Cloth Material Build convincing woven cloth in Three.js, with a thread-level weave normal map, sheen and anisotropic highlights, folds that never stretch the texture, hems with thickness, stitches, seams, frayed… | MengTo/ | 6.7k | — | ~2.4k | Automated safety check: Pass | MIT | 5 days ago |
| 1336 | 1336.3D High Poly Models Create or integrate highly detailed 3D models with smooth silhouettes, shaped surfaces, believable bevels, and close-up geometry, then prepare suitable runtime LODs and loading. | MengTo/ | 6.7k | — | ~1.4k | Automated safety check: Pass | MIT | 5 days ago |
| 1337 | Build sharp, physically coherent high-resolution materials for 3D rendering with appropriate PBR maps, texel density, UV direction, mipmaps, anisotropic filtering, and progressive asset delivery. | MengTo/ | 6.7k | — | ~1.4k | Automated safety check: Pass | MIT | 5 days ago |
| 1338 | 1338.3D Metal Material Build hyperrealistic PBR metal in Three.js: steel, brass, gold, copper and iron as true conductors (metalness 1, measured F0 tint, no albedo) with roughness-varied finishes (polished, brushed… | MengTo/ | 6.7k | — | ~2.6k | Automated safety check: Pass | MIT | 5 days ago |
| 1339 | Make a 3D object lean around on hover and open a full inspect view on click. | MengTo/ | 6.7k | — | ~2.5k | Automated safety check: Pass | MIT | 5 days ago |
| 1340 | 1340.3D Paper Material Build a paper sheet in Three.js that reads as paper up close — washi, cotton rag or kraft with baked fibre and tooth relief, laid and chain lines, a torn deckle edge with frayed fibres, four-layer… | MengTo/ | 6.7k | — | ~2.4k | Automated safety check: Pass | MIT | 5 days ago |
| 1341 | 1341.3D Sky Background Create a camera-correct sky background for a 3D scene with a procedural atmosphere or panorama, horizon haze, aligned sunlight, and coherent environment lighting. | MengTo/ | 6.7k | — | ~1.3k | Automated safety check: Pass | MIT | 5 days ago |
| 1342 | 1342.3D Virtual Tour Build guided and interactive virtual tours through a 3D environment with authored camera paths, room and floor-plan navigation, orbit inspection, smooth mode handoffs, and progressive loading. | MengTo/ | 6.7k | — | ~2.3k | Automated safety check: Pass | MIT | 5 days ago |
| 1343 | 1343.3D Wood Material Build convincing timber for Three.js as one procedural MeshPhysicalMaterial with growth rings, cathedral figure, pores, medullary rays, checks, tool marks, end grain, and oil, wax, or lacquer… | MengTo/ | 6.7k | — | ~2.8k | Automated safety check: Pass | MIT | 5 days ago |
| 1344 | 1344.Fire Paper Loader Build a burning-paper ring loader whose GLSL flame is drawn by a Worker on an OffscreenCanvas started from the head, so a main thread blocked by the page build cannot freeze it, with a progress… | MengTo/ | 6.7k | — | ~2.7k | Automated safety check: Pass | MIT | 5 days ago |