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Game Development · By TheOrcDev

8 skills found.
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1

Turn one still image into a living web backdrop - depth parallax that follows the pointer, a subject that breathes, and ambient wind, cloud drift, light and dust, in a single WebGL shader with a…

TheOrcDev/skills106—~2.3kAutomated safety check: PassNo licence12 days ago
2

Rig and animate game characters that actually hold up in-engine.

TheOrcDev/skills106—~1.6kAutomated safety check: PassNo licence12 days ago
3

Author, gate, preview and install production animation sets for Final Stand creatures (quadrupeds, arthropods, flyers, hybrids) using the Plan 009 pipeline in tools/3d/animationquality/creatures.

TheOrcDev/skills106—~858Automated safety check: PassNo licence12 days ago
4

Produce production animation sets for Final Stand humanoid heroes and enemies from Meshy's humanoid rig and preset motion library (Plan 011 route), then package, gate, preview and install them.

TheOrcDev/skills106—~1.2kAutomated safety check: PassNo licence12 days ago
5

Creates and validates Final Stand concept turnarounds and deterministic four-view upload packs with source lineage.

TheOrcDev/skills106—~897Automated safety check: PassNo licence12 days ago
6

Converts Final Stand provider meshes into budgeted, textured and verifiable game-model candidates using the existing Blender tooling.

TheOrcDev/skills106—~1kAutomated safety check: PassNo licence12 days ago
7

Runs Final Stand Meshy geometry and texture production with governed reference packs, candidate review, credit accounting and immutable exports.

TheOrcDev/skills106—~1kAutomated safety check: PassNo licence12 days ago
8

Installs and verifies Final Stand 3D model packages or animation updates through the repository's Unity importers, presentation profiles and prefab installers.

TheOrcDev/skills106—~951Automated safety check: PassNo licence12 days ago