DB AI GitHub Paper Weekly News
digoal/blog
抓取并汇总"数据库、AI、GitHub、AI 论文"近 1 周新闻,输出图文并茂(含 mermaid 图)的 markdown 周报到当前项目的 markdown/ 目录。覆盖 10 个数据源:postgresweekly.com/issues(自动解析最新 issue…
Run the repository commit workflow when the user explicitly asks to commit changes or create a save-point commit.
$ npx skills add Julian-adv/OpenMMO --skill codex-commit-agent -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install Julian-adv/OpenMMO codex-commit-agent --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/Julian-adv/OpenMMO.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.codex/skills/codex-commit-agent .claude/skills/codex-commit-agent && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "codex-commit-agent" agent skill from https://github.com/Julian-adv/OpenMMO/tree/master/.codex/skills/codex-commit-agent into .claude/skills/codex-commit-agent/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "codex-commit-agent", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/Julian-adv/OpenMMO/tree/master/.codex/skills/codex-commit-agentType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add Julian-adv/OpenMMO --skill codex-commit-agent -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install Julian-adv/OpenMMO codex-commit-agent --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Julian-adv/OpenMMO.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.codex/skills/codex-commit-agent .agents/skills/codex-commit-agent && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "codex-commit-agent" agent skill from https://github.com/Julian-adv/OpenMMO/tree/master/.codex/skills/codex-commit-agent into .agents/skills/codex-commit-agent/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "codex-commit-agent", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Julian-adv/OpenMMO --skill codex-commit-agent -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install Julian-adv/OpenMMO codex-commit-agent --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Julian-adv/OpenMMO.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.codex/skills/codex-commit-agent .cursor/skills/codex-commit-agent && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "codex-commit-agent" agent skill from https://github.com/Julian-adv/OpenMMO/tree/master/.codex/skills/codex-commit-agent into .cursor/skills/codex-commit-agent/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "codex-commit-agent", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/Julian-adv/OpenMMO.git --path .codex/skills/codex-commit-agent--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add Julian-adv/OpenMMO --skill codex-commit-agent -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install Julian-adv/OpenMMO codex-commit-agent --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Julian-adv/OpenMMO.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.codex/skills/codex-commit-agent .gemini/skills/codex-commit-agent && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "codex-commit-agent" agent skill from https://github.com/Julian-adv/OpenMMO/tree/master/.codex/skills/codex-commit-agent into .gemini/skills/codex-commit-agent/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "codex-commit-agent", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install Julian-adv/OpenMMO codex-commit-agentInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add Julian-adv/OpenMMO --skill codex-commit-agent -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/Julian-adv/OpenMMO.git skills-src && mkdir -p .github/skills && cp -r skills-src/.codex/skills/codex-commit-agent .github/skills/codex-commit-agent && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "codex-commit-agent" agent skill from https://github.com/Julian-adv/OpenMMO/tree/master/.codex/skills/codex-commit-agent into .github/skills/codex-commit-agent/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "codex-commit-agent", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Julian-adv/OpenMMO --skill codex-commit-agent -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install Julian-adv/OpenMMO codex-commit-agent --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Julian-adv/OpenMMO.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.codex/skills/codex-commit-agent .opencode/skills/codex-commit-agent && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "codex-commit-agent" agent skill from https://github.com/Julian-adv/OpenMMO/tree/master/.codex/skills/codex-commit-agent into .opencode/skills/codex-commit-agent/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "codex-commit-agent", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
codex-commit-agentRun the repository commit workflow when the user explicitly asks to commit changes or create a save-point commit.
Codex Commit Agent is an agent skill from Julian-adv/OpenMMO. Run the repository commit workflow when the user explicitly asks to commit changes or create a save-point commit. Upload changed binary assets to Hugging Face and update assets.lock before committing, run required quality checks, and commit with an imperative English message without duplicate approval.
Its SKILL.md is about 1.3k tokens, which your agent loads only when the skill is triggered. The skill folder holds 4 other files, including scripts (for example `agents/openai.yaml` and `scripts/validate.sh`).
It sits in AI & LLM Engineering, covering Commit messages and Model hubs and datasets. It works with Hugging Face and Git.
Read from SKILL.md and the folder at commit e240930. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 1 file in scripts/ (Shell), which the agent can run.
Shell commands in SKILL.md call:
gitcargonpmbashFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use git and npm, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Codex Commit Agent loads about 1.3k tokens when it runs. Until then it costs about 81 tokens; SKILL.md has 678 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
Its licence (Custom licence) doesn't allow us to republish the file, so here is its outline and opening line. It has 678 words (~1,284 tokens).
“Publish changed binary assets, validate changed areas, and commit the intended files with the updated asset lock. Treat an explicit user request to commit as authorization for git commit; do not ask again solely to approve an assistant-drafted message. A…”
SKILL.md and 2 other files (scripts) in .codex/skills/codex-commit-agent of Julian-adv/OpenMMO.
Open the folder on GitHubat commit e240930
Codex Commit Agent next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Codex Commit Agent this skillJulian-adv/OpenMMO | 1.8k | — | ~1.3k | Automated safety check: Pass | Custom licence | |
| DB AI GitHub Paper Weekly Newsdigoal/blog | 8.6k | — | ~1.2k | Automated safety check: Pass | GPL-2.0 | |
| DB AI GitHub Paper Weekly Newsdigoal/blog | 8.6k | — | ~2.4k | Automated safety check: Pass | GPL-2.0 | |
| Hugging Face API Tool Builderhuggingface/skills | 11k | 5 repos | ~1.5k | Automated safety check: Pass | Apache-2.0 | |
| Quark Torch Shrink Modelamd/Quark | 181 | — | ~980 | Automated safety check: Pass | MIT | |
| Comfy CLIsundial-org/awesome-openclaw-skills | 663 | — | ~1.5k | Automated safety check: Pass | None |
digoal/blog
抓取并汇总"数据库、AI、GitHub、AI 论文"近 1 周新闻,输出图文并茂(含 mermaid 图)的 markdown 周报到当前项目的 markdown/ 目录。覆盖 10 个数据源:postgresweekly.com/issues(自动解析最新 issue…
digoal/blog
抓取并分析"数据库、AI、GitHub、AI论文"相关的近1周内最新内容,分类汇总,输出图文并茂(含内置 Mermaid 图)的 Markdown 周报到当前项目的 markdown/ 目录。
huggingface/skills
Builds reusable command line scripts that fetch, enrich or process data from the Hugging Face API, aimed at chained, repeated or automated tasks.
amd/Quark
Shrink a HuggingFace safetensors model to 1 hidden layer for fast debugging without loading the full model into memory.
sundial-org/awesome-openclaw-skills
Install, manage, and run ComfyUI instances. An agent skill from sundial-org/awesome-openclaw-skills.
huggingface/skills
Chooses the right serving container and current image URI for deploying a Hugging Face model to a SageMaker endpoint, preferring Hugging Face images over generic ones.
Julian-adv/OpenMMO
Open the local OpenMMO development game in the Codex in-app browser, sign in with Google, select the default character, and press Start to enter the game.
Julian-adv/OpenMMO
Blender에서 Mixamo 캐릭터의 transform 문제를 한 번에 수정한다. An agent skill from Julian-adv/OpenMMO.
Julian-adv/OpenMMO
Deploy OpenMMO to production or prepare a production village-data transfer.
Julian-adv/OpenMMO
Automate the OpenMMO game login process — open the dev server in real Chrome, sign in with Google, and enter the game with the default-selected character.
Julian-adv/OpenMMO
Investigate OpenMMO production warnings, errors, suspicious behavior, and unresolved incidents within a deployment interval; correlate journald, nginx, and targeted evidence, then write a dated note…
Julian-adv/OpenMMO
Meshy 등에서 받은 GLB/FBX를 Blender로 가져와 게임용 아이템 애셋으로 만든다 — 기존 애셋과 비교해 스케일 결정·적용, 원점 바닥 중심, Meshy emissive 제거, 텍스처 512² 축소·WebP export, client/public/models/ 로 GLB export, 128×128 아이콘 렌더, 원화 배치, pc5090으로…
Works with
Categories
Run the repository commit workflow when the user explicitly asks to commit changes or create a save-point commit. Codex Commit Agent is an agent skill from Julian-adv/OpenMMO. Run the repository commit workflow when the user explicitly asks to commit changes or create a save-point commit.
Codex Commit Agent fits situations like: explicitly asks to commit changes; create a save-point commit.
Run `npx skills add Julian-adv/OpenMMO --skill codex-commit-agent -a claude-code`. Or copy the skill folder (.codex/skills/codex-commit-agent in Julian-adv/OpenMMO) into .claude/skills/codex-commit-agent in your project. Claude Code loads it when a task matches its description.
Run `npx skills add Julian-adv/OpenMMO --skill codex-commit-agent -a codex`. Or copy the skill folder (.codex/skills/codex-commit-agent in Julian-adv/OpenMMO) into .agents/skills/codex-commit-agent in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Julian-adv/OpenMMO --skill codex-commit-agent -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/codex-commit-agent, .gemini/skills/codex-commit-agent, .github/skills/codex-commit-agent and .opencode/skills/codex-commit-agent in your project.
Going by SKILL.md and its folder, Codex Commit Agent needs a shell for the scripts in its folder and the command-line tools its instructions call (git, cargo, npm and bash). Our summary lists: A Bash shell.
SKILL.md contains no URLs. Its commands use git and npm, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Codex Commit Agent has a licence file (the repository's licence) that doesn't match a standard licence. Read it on GitHub before reusing the skill.
About 1.3k tokens (SKILL.md is roughly 5.1k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Codex Commit Agent: DB AI GitHub Paper Weekly News (digoal/blog, 8.6k stars), DB AI GitHub Paper Weekly News (digoal/blog, 8.6k stars), Hugging Face API Tool Builder (huggingface/skills, 11k stars) and Quark Torch Shrink Model (amd/Quark, 181 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
Julian-adv (a GitHub user) maintains it in Julian-adv/OpenMMO, which has 1,786 GitHub stars. The repository holds 8 skills in this directory. The repository was last updated on October 5, 2026.
Source: Julian-adv/OpenMMO on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.