MCP Server Builder
anthropics/skills
Guides the design and implementation of Model Context Protocol servers in TypeScript or Python, from tool naming and error messages to evaluation.
Automate the OpenMMO game login process — open the dev server in real Chrome, sign in with Google, and enter the game with the default-selected character.
$ npx skills add Julian-adv/OpenMMO --skill game-login -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install Julian-adv/OpenMMO game-login --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/Julian-adv/OpenMMO.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/game-login .claude/skills/game-login && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "game-login" agent skill from https://github.com/Julian-adv/OpenMMO/tree/master/.claude/skills/game-login into .claude/skills/game-login/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "game-login", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/Julian-adv/OpenMMO/tree/master/.claude/skills/game-loginType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add Julian-adv/OpenMMO --skill game-login -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install Julian-adv/OpenMMO game-login --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Julian-adv/OpenMMO.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/game-login .agents/skills/game-login && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "game-login" agent skill from https://github.com/Julian-adv/OpenMMO/tree/master/.claude/skills/game-login into .agents/skills/game-login/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "game-login", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Julian-adv/OpenMMO --skill game-login -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install Julian-adv/OpenMMO game-login --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Julian-adv/OpenMMO.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/game-login .cursor/skills/game-login && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "game-login" agent skill from https://github.com/Julian-adv/OpenMMO/tree/master/.claude/skills/game-login into .cursor/skills/game-login/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "game-login", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/Julian-adv/OpenMMO.git --path .claude/skills/game-login--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add Julian-adv/OpenMMO --skill game-login -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install Julian-adv/OpenMMO game-login --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Julian-adv/OpenMMO.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/game-login .gemini/skills/game-login && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "game-login" agent skill from https://github.com/Julian-adv/OpenMMO/tree/master/.claude/skills/game-login into .gemini/skills/game-login/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "game-login", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install Julian-adv/OpenMMO game-loginInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add Julian-adv/OpenMMO --skill game-login -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/Julian-adv/OpenMMO.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/game-login .github/skills/game-login && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "game-login" agent skill from https://github.com/Julian-adv/OpenMMO/tree/master/.claude/skills/game-login into .github/skills/game-login/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "game-login", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Julian-adv/OpenMMO --skill game-login -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install Julian-adv/OpenMMO game-login --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Julian-adv/OpenMMO.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/game-login .opencode/skills/game-login && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "game-login" agent skill from https://github.com/Julian-adv/OpenMMO/tree/master/.claude/skills/game-login into .opencode/skills/game-login/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "game-login", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
game-loginAutomate the OpenMMO game login process — open the dev server in real Chrome, sign in with Google, and enter the game with the default-selected character.
Game Login is an agent skill from Julian-adv/OpenMMO. Automate the OpenMMO game login process — open the dev server in real Chrome, sign in with Google, and enter the game with the default-selected character. Use this skill whenever the user says "game login", "log into the game", "start the game", "connect to OpenMMO", or "connect to BottleField".
Its SKILL.md is about 800 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It works with Model Context Protocol.
7 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit d580689. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
npmFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use npm, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Game Login loads about 798 tokens when it runs. Until then it costs about 77 tokens; SKILL.md has 388 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
Its licence (Custom licence) doesn't allow us to republish the file, so here is its outline and opening line. It has 388 words (~798 tokens).
“Automates the login flow for the OpenMMO online RPG against the dev server using browser automation.”
Just SKILL.md in .claude/skills/game-login of Julian-adv/OpenMMO.
Open the folder on GitHubat commit d580689
Game Login next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Game Login this skillJulian-adv/OpenMMO | 1.8k | — | ~798 | Automated safety check: Pass | Custom licence | |
| MCP Server Builderanthropics/skills | 180k | 63 repos | ~2.3k | Automated safety check: Pass | Apache-2.0 | |
| MCP Server BuildershareAI-lab/learn-claude-code | 78k | 4 repos | ~1.2k | Automated safety check: Pass | MIT | |
| MCP Integration for Pluginsanthropics/claude-plugins-official | 38k | 11 repos | ~3.1k | Automated safety check: Pass | Apache-2.0 | |
| Figma use_figma Plugin API Ruleswarpdotdev/warp | 65k | 4 repos | ~4.4k | Automated safety check: Pass | AGPL-3.0 | |
| Stitch to Remotion Walkthrough Videosgoogle-labs-code/stitch-skills | 8.5k | 6 repos | ~3.2k | Automated safety check: Notes | Apache-2.0 |
anthropics/skills
Guides the design and implementation of Model Context Protocol servers in TypeScript or Python, from tool naming and error messages to evaluation.
shareAI-lab/learn-claude-code
Walks through building MCP servers in Python or TypeScript that expose tools, resources and prompts to Claude, with templates, registration and testing.
anthropics/claude-plugins-official
Explains how to bundle Model Context Protocol servers in a Claude Code plugin, covering config files, stdio, SSE, HTTP and WebSocket server types, and authentication.
warpdotdev/warp
Required groundwork before any use_figma call: the rules and reference files for running JavaScript in a Figma file through the Plugin API without common failures.
google-labs-code/stitch-skills
Builds walkthrough videos from Stitch design projects using Remotion, with transitions, zoom effects and text overlays on each screen.
coollabsio/coolify
A skill your agent uses for Laravel MCP development. An agent skill from coollabsio/coolify.
Julian-adv/OpenMMO
Run the repository commit workflow when the user explicitly asks to commit changes or create a save-point commit.
Julian-adv/OpenMMO
Open the local OpenMMO development game in the Codex in-app browser, sign in with Google, select the default character, and press Start to enter the game.
Julian-adv/OpenMMO
Blender에서 Mixamo 캐릭터의 transform 문제를 한 번에 수정한다. An agent skill from Julian-adv/OpenMMO.
Julian-adv/OpenMMO
Deploy OpenMMO to production or prepare a production village-data transfer.
Julian-adv/OpenMMO
Investigate OpenMMO production warnings, errors, suspicious behavior, and unresolved incidents within a deployment interval; correlate journald, nginx, and targeted evidence, then write a dated note…
Julian-adv/OpenMMO
Meshy 등에서 받은 GLB/FBX를 Blender로 가져와 게임용 아이템 애셋으로 만든다 — 기존 애셋과 비교해 스케일 결정·적용, 원점 바닥 중심, Meshy emissive 제거, 텍스처 512² 축소·WebP export, client/public/models/ 로 GLB export, 128×128 아이콘 렌더, 원화 배치, pc5090으로…
Works with
Automate the OpenMMO game login process — open the dev server in real Chrome, sign in with Google, and enter the game with the default-selected character. Game Login is an agent skill from Julian-adv/OpenMMO. Automate the OpenMMO game login process — open the dev server in real Chrome, sign in with Google, and enter the game with the default-selected character.
Game Login fits situations like: the user says game login; log into the game; connect to OpenMMO; connect to BottleField.
Run `npx skills add Julian-adv/OpenMMO --skill game-login -a claude-code`. Or copy the skill folder (.claude/skills/game-login in Julian-adv/OpenMMO) into .claude/skills/game-login in your project. Claude Code loads it when a task matches its description.
Run `npx skills add Julian-adv/OpenMMO --skill game-login -a codex`. Or copy the skill folder (.claude/skills/game-login in Julian-adv/OpenMMO) into .agents/skills/game-login in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Julian-adv/OpenMMO --skill game-login -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/game-login, .gemini/skills/game-login, .github/skills/game-login and .opencode/skills/game-login in your project.
Going by SKILL.md and its folder, Game Login needs the command-line tools its instructions call (npm).
SKILL.md contains no URLs. Its commands use npm, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Game Login has a licence file (the repository's licence) that doesn't match a standard licence. Read it on GitHub before reusing the skill.
About 798 tokens (SKILL.md is roughly 3.2k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Game Login: MCP Server Builder (anthropics/skills, 180k stars), MCP Server Builder (shareAI-lab/learn-claude-code, 78k stars), MCP Integration for Plugins (anthropics/claude-plugins-official, 38k stars) and Figma use_figma Plugin API Rules (warpdotdev/warp, 65k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
Julian-adv (a GitHub user) maintains it in Julian-adv/OpenMMO, which has 1,788 GitHub stars. The repository holds 8 skills in this directory. The repository was last updated on October 10, 2026.
Source: Julian-adv/OpenMMO on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.