Agent skill

Game Login

by Julian-adv in Julian-adv/OpenMMO

Automate the OpenMMO game login process — open the dev server in real Chrome, sign in with Google, and enter the game with the default-selected character.

Custom licenceAuto-check passed

Install Game Login

skills CLI
$ npx skills add Julian-adv/OpenMMO --skill game-login -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install Julian-adv/OpenMMO game-login --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/Julian-adv/OpenMMO.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/game-login .claude/skills/game-login && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
game-login
GitHub stars
1.8k
Token cost
~798 tokens
SKILL.md length
388 words
Files
1
Skills in repo
8
Repo updated
First seen
Licence
Custom licence

At a glance

Automate the OpenMMO game login process — open the dev server in real Chrome, sign in with Google, and enter the game with the default-selected character.

  • Works in 7 steps: Open the game in Chrome —… → Wait for sign-in — auto_select: true… → Click the Google button if still on the… → …
  • The user says game login
  • SKILL.md covers Browser surface: real Chrome…, Steps and Notes
  • Calls npm

What it does

Game Login is an agent skill from Julian-adv/OpenMMO. Automate the OpenMMO game login process — open the dev server in real Chrome, sign in with Google, and enter the game with the default-selected character. Use this skill whenever the user says "game login", "log into the game", "start the game", "connect to OpenMMO", or "connect to BottleField".

Its SKILL.md is about 800 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It works with Model Context Protocol.

When your agent uses it

  • The user says game login
  • Log into the game
  • Connect to OpenMMO
  • Connect to BottleField

Example prompts

  • “game login”
  • “log into the game”
  • “start the game”
  • “/game-login”

Workflow steps

7 steps, taken from the first numbered list in SKILL.md.

  1. Open the game in Chrome — tabs_context_mcp (createIfEmpty: true), then navigate to https://localhost:10004/.
  2. Wait for sign-in — auto_select: true means returning users are signed in automatically with no click. Screenshot and check whether the…
  3. Click the Google button if still on the login screen — the pill button reads "Sign in as " / "(으)로 로그인". Clicking it uses the existing…
  4. Wait for character select — ~3 seconds. The first character is selected automatically, so no manual selection is needed.
  5. Click Start — enters the game with the default-selected character.
  6. Confirm game loaded — wait ~5 seconds for the world to load.
  7. Take screenshot — confirm entry.

What it can do on your machine

Read from SKILL.md and the folder at commit d580689. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • npm

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md. Its commands use npm, which can reach the network depending on how they are called.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Game Login loads about 798 tokens when it runs. Until then it costs about 77 tokens; SKILL.md has 388 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~77
When it runs · the whole SKILL.md, loaded when a task matches
~798

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

Its licence (Custom licence) doesn't allow us to republish the file, so here is its outline and opening line. It has 388 words (~798 tokens).

“Automates the login flow for the OpenMMO online RPG against the dev server using browser automation.”

— opening of SKILL.md by Julian-adv, Custom licence
name
game-login

Read the full SKILL.md on GitHub

Files

Just SKILL.md in .claude/skills/game-login of Julian-adv/OpenMMO.

Open the folder on GitHubat commit d580689

Compare with similar skills

Game Login next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Game Login compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Game Login this skillJulian-adv/OpenMMO1.8k—~798Automated safety check: PassCustom licence
MCP Server Builderanthropics/skills180k63 repos~2.3kAutomated safety check: PassApache-2.0
MCP Server BuildershareAI-lab/learn-claude-code78k4 repos~1.2kAutomated safety check: PassMIT
MCP Integration for Pluginsanthropics/claude-plugins-official38k11 repos~3.1kAutomated safety check: PassApache-2.0
Figma use_figma Plugin API Ruleswarpdotdev/warp65k4 repos~4.4kAutomated safety check: PassAGPL-3.0
Stitch to Remotion Walkthrough Videosgoogle-labs-code/stitch-skills8.5k6 repos~3.2kAutomated safety check: NotesApache-2.0

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Questions about Game Login

What does Game Login do?

Automate the OpenMMO game login process — open the dev server in real Chrome, sign in with Google, and enter the game with the default-selected character. Game Login is an agent skill from Julian-adv/OpenMMO. Automate the OpenMMO game login process — open the dev server in real Chrome, sign in with Google, and enter the game with the default-selected character.

When should I use Game Login?

Game Login fits situations like: the user says game login; log into the game; connect to OpenMMO; connect to BottleField.

How do I install Game Login in Claude Code?

Run `npx skills add Julian-adv/OpenMMO --skill game-login -a claude-code`. Or copy the skill folder (.claude/skills/game-login in Julian-adv/OpenMMO) into .claude/skills/game-login in your project. Claude Code loads it when a task matches its description.

How do I install Game Login in Codex?

Run `npx skills add Julian-adv/OpenMMO --skill game-login -a codex`. Or copy the skill folder (.claude/skills/game-login in Julian-adv/OpenMMO) into .agents/skills/game-login in your project. Codex loads it when a task matches its description.

Can I use Game Login in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Julian-adv/OpenMMO --skill game-login -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/game-login, .gemini/skills/game-login, .github/skills/game-login and .opencode/skills/game-login in your project.

What does Game Login need to run?

Going by SKILL.md and its folder, Game Login needs the command-line tools its instructions call (npm).

Does Game Login access the network?

SKILL.md contains no URLs. Its commands use npm, which can reach the network depending on how they are called. This is read from the text; nothing was executed.

Is Game Login safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Game Login use?

Game Login has a licence file (the repository's licence) that doesn't match a standard licence. Read it on GitHub before reusing the skill.

How many tokens does Game Login use?

About 798 tokens (SKILL.md is roughly 3.2k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Game Login?

Skills that share tags, products or a category with Game Login: MCP Server Builder (anthropics/skills, 180k stars), MCP Server Builder (shareAI-lab/learn-claude-code, 78k stars), MCP Integration for Plugins (anthropics/claude-plugins-official, 38k stars) and Figma use_figma Plugin API Rules (warpdotdev/warp, 65k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Game Login?

Julian-adv (a GitHub user) maintains it in Julian-adv/OpenMMO, which has 1,788 GitHub stars. The repository holds 8 skills in this directory. The repository was last updated on October 10, 2026.

Source: Julian-adv/OpenMMO on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.