Persistent Localhost
davidondrej/skills
Manage persistent dev servers, APIs, and other local processes on a port using macOS LaunchAgents.
Open the local OpenMMO development game in the Codex in-app browser, sign in with Google, select the default character, and press Start to enter the game.
$ npx skills add Julian-adv/OpenMMO --skill open-localhost-game -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install Julian-adv/OpenMMO open-localhost-game --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/Julian-adv/OpenMMO.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.codex/skills/open-localhost-game .claude/skills/open-localhost-game && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "open-localhost-game" agent skill from https://github.com/Julian-adv/OpenMMO/tree/master/.codex/skills/open-localhost-game into .claude/skills/open-localhost-game/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "open-localhost-game", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/Julian-adv/OpenMMO/tree/master/.codex/skills/open-localhost-gameType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add Julian-adv/OpenMMO --skill open-localhost-game -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install Julian-adv/OpenMMO open-localhost-game --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Julian-adv/OpenMMO.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.codex/skills/open-localhost-game .agents/skills/open-localhost-game && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "open-localhost-game" agent skill from https://github.com/Julian-adv/OpenMMO/tree/master/.codex/skills/open-localhost-game into .agents/skills/open-localhost-game/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "open-localhost-game", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Julian-adv/OpenMMO --skill open-localhost-game -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install Julian-adv/OpenMMO open-localhost-game --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Julian-adv/OpenMMO.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.codex/skills/open-localhost-game .cursor/skills/open-localhost-game && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "open-localhost-game" agent skill from https://github.com/Julian-adv/OpenMMO/tree/master/.codex/skills/open-localhost-game into .cursor/skills/open-localhost-game/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "open-localhost-game", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/Julian-adv/OpenMMO.git --path .codex/skills/open-localhost-game--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add Julian-adv/OpenMMO --skill open-localhost-game -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install Julian-adv/OpenMMO open-localhost-game --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Julian-adv/OpenMMO.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.codex/skills/open-localhost-game .gemini/skills/open-localhost-game && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "open-localhost-game" agent skill from https://github.com/Julian-adv/OpenMMO/tree/master/.codex/skills/open-localhost-game into .gemini/skills/open-localhost-game/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "open-localhost-game", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install Julian-adv/OpenMMO open-localhost-gameInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add Julian-adv/OpenMMO --skill open-localhost-game -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/Julian-adv/OpenMMO.git skills-src && mkdir -p .github/skills && cp -r skills-src/.codex/skills/open-localhost-game .github/skills/open-localhost-game && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "open-localhost-game" agent skill from https://github.com/Julian-adv/OpenMMO/tree/master/.codex/skills/open-localhost-game into .github/skills/open-localhost-game/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "open-localhost-game", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Julian-adv/OpenMMO --skill open-localhost-game -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install Julian-adv/OpenMMO open-localhost-game --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Julian-adv/OpenMMO.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.codex/skills/open-localhost-game .opencode/skills/open-localhost-game && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "open-localhost-game" agent skill from https://github.com/Julian-adv/OpenMMO/tree/master/.codex/skills/open-localhost-game into .opencode/skills/open-localhost-game/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "open-localhost-game", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
open-localhost-gameOpen the local OpenMMO development game in the Codex in-app browser, sign in with Google, select the default character, and press Start to enter the game.
Open Localhost Game is an agent skill from Julian-adv/OpenMMO. Open the local OpenMMO development game in the Codex in-app browser, sign in with Google, select the default character, and press Start to enter the game. Use when the user asks Codex to connect to localhost:10004, log into OpenMMO, choose the default character, start the game, or restore the browser to the in-game state.
Its SKILL.md is about 690 tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files (for example `agents/openai.yaml`).
9 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 7d96fb6. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are javascript).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Open Localhost Game loads about 693 tokens when it runs. Until then it costs about 86 tokens; SKILL.md has 297 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
Its licence (Custom licence) doesn't allow us to republish the file, so here is its outline and opening line. It has 297 words (~693 tokens).
“Drive the Codex in-app browser through the local OpenMMO entry flow. Login is Google OAuth only (password login was removed). The expected path is: open http://localhost:10004/, click Sign in with Google, complete Google's account chooser, keep the default selected character…”
SKILL.md and 1 other file in .codex/skills/open-localhost-game of Julian-adv/OpenMMO.
Open the folder on GitHubat commit 7d96fb6
Open Localhost Game next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Open Localhost Game this skillJulian-adv/OpenMMO | 1.8k | — | ~693 | Automated safety check: Pass | Custom licence | |
| Persistent Localhostdavidondrej/skills | 4.1k | — | ~618 | Automated safety check: Pass | MIT | |
| BrowserStack Live Testinghandsontable/handsontable | 22k | — | ~950 | Automated safety check: Pass | Custom licence | |
| Firebase Basicsgoogle/skills | 21k | — | ~1.9k | Automated safety check: Pass | Apache-2.0 | |
| Control Browserzai-org/ZCode | 7.6k | — | ~4.6k | Automated safety check: Pass | Apache-2.0 | |
| Agent Browsersuperagent-ai/grok-cli | 3.5k | — | ~633 | Automated safety check: Pass | MIT |
davidondrej/skills
Manage persistent dev servers, APIs, and other local processes on a port using macOS LaunchAgents.
handsontable/handsontable
Opens a live BrowserStack session on a real Android, iOS or desktop browser for a local or public URL, tunneling localhost through Cloudflare when needed.
google/skills
Provides foundational Firebase CLI setup, CLI installation, version checks (firebase-tools@latest --version), CLI login (including --no-localhost), project creation, project selection (firebase…
zai-org/ZCode
A skill your agent uses when opening, navigating, inspecting, testing, clicking, typing, filling, screenshotting, or verifying web pages and local HTTP targets (localhost, 127.0.0.1, ::1) inside…
superagent-ai/grok-cli
Use the host-side agent-browser CLI for local browser smoke tests, screenshots, snapshots, and simple UI validation against forwarded localhost URLs.
qdhenry/Claude-Command-Suite
Sets up Portless for a project to replace port numbers with stable named .localhost URLs.
Julian-adv/OpenMMO
Run the repository commit workflow when the user explicitly asks to commit changes or create a save-point commit.
Julian-adv/OpenMMO
Blender에서 Mixamo 캐릭터의 transform 문제를 한 번에 수정한다. An agent skill from Julian-adv/OpenMMO.
Julian-adv/OpenMMO
Deploy OpenMMO to production or prepare a production village-data transfer.
Julian-adv/OpenMMO
Automate the OpenMMO game login process — open the dev server in real Chrome, sign in with Google, and enter the game with the default-selected character.
Julian-adv/OpenMMO
Investigate OpenMMO production warnings, errors, suspicious behavior, and unresolved incidents within a deployment interval; correlate journald, nginx, and targeted evidence, then write a dated note…
Julian-adv/OpenMMO
Meshy 등에서 받은 GLB/FBX를 Blender로 가져와 게임용 아이템 애셋으로 만든다 — 기존 애셋과 비교해 스케일 결정·적용, 원점 바닥 중심, Meshy emissive 제거, 텍스처 512² 축소·WebP export, client/public/models/ 로 GLB export, 128×128 아이콘 렌더, 원화 배치, pc5090으로…
Open the local OpenMMO development game in the Codex in-app browser, sign in with Google, select the default character, and press Start to enter the game. Open Localhost Game is an agent skill from Julian-adv/OpenMMO. Open the local OpenMMO development game in the Codex in-app browser, sign in with Google, select the default character, and press Start to enter the game.
Open Localhost Game fits situations like: the user asks Codex to connect to localhost:10004; log into OpenMMO; choose the default character; restore the browser to the in-game state.
Run `npx skills add Julian-adv/OpenMMO --skill open-localhost-game -a claude-code`. Or copy the skill folder (.codex/skills/open-localhost-game in Julian-adv/OpenMMO) into .claude/skills/open-localhost-game in your project. Claude Code loads it when a task matches its description.
Run `npx skills add Julian-adv/OpenMMO --skill open-localhost-game -a codex`. Or copy the skill folder (.codex/skills/open-localhost-game in Julian-adv/OpenMMO) into .agents/skills/open-localhost-game in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Julian-adv/OpenMMO --skill open-localhost-game -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/open-localhost-game, .gemini/skills/open-localhost-game, .github/skills/open-localhost-game and .opencode/skills/open-localhost-game in your project.
SKILL.md names no scripts, command-line tools or credentials: Open Localhost Game is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Open Localhost Game has a licence file (the repository's licence) that doesn't match a standard licence. Read it on GitHub before reusing the skill.
About 693 tokens (SKILL.md is roughly 2.8k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Open Localhost Game: Persistent Localhost (davidondrej/skills, 4.1k stars), BrowserStack Live Testing (handsontable/handsontable, 22k stars), Firebase Basics (google/skills, 21k stars) and Control Browser (zai-org/ZCode, 7.6k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
Julian-adv (a GitHub user) maintains it in Julian-adv/OpenMMO, which has 1,787 GitHub stars. The repository holds 8 skills in this directory. The repository was last updated on October 10, 2026.
Source: Julian-adv/OpenMMO on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.