Kubeshark Installer
kubeshark/kubeshark
Installs and configures Kubeshark on a Kubernetes cluster, choosing between the quick CLI path and a Helm install with custom values.
Deploy OpenMMO to production or prepare a production village-data transfer.
$ npx skills add Julian-adv/OpenMMO --skill deploy-prod -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install Julian-adv/OpenMMO deploy-prod --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/Julian-adv/OpenMMO.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.codex/skills/deploy-prod .claude/skills/deploy-prod && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "deploy-prod" agent skill from https://github.com/Julian-adv/OpenMMO/tree/master/.codex/skills/deploy-prod into .claude/skills/deploy-prod/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "deploy-prod", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/Julian-adv/OpenMMO/tree/master/.codex/skills/deploy-prodType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add Julian-adv/OpenMMO --skill deploy-prod -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install Julian-adv/OpenMMO deploy-prod --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Julian-adv/OpenMMO.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.codex/skills/deploy-prod .agents/skills/deploy-prod && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "deploy-prod" agent skill from https://github.com/Julian-adv/OpenMMO/tree/master/.codex/skills/deploy-prod into .agents/skills/deploy-prod/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "deploy-prod", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Julian-adv/OpenMMO --skill deploy-prod -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install Julian-adv/OpenMMO deploy-prod --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Julian-adv/OpenMMO.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.codex/skills/deploy-prod .cursor/skills/deploy-prod && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "deploy-prod" agent skill from https://github.com/Julian-adv/OpenMMO/tree/master/.codex/skills/deploy-prod into .cursor/skills/deploy-prod/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "deploy-prod", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/Julian-adv/OpenMMO.git --path .codex/skills/deploy-prod--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add Julian-adv/OpenMMO --skill deploy-prod -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install Julian-adv/OpenMMO deploy-prod --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Julian-adv/OpenMMO.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.codex/skills/deploy-prod .gemini/skills/deploy-prod && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "deploy-prod" agent skill from https://github.com/Julian-adv/OpenMMO/tree/master/.codex/skills/deploy-prod into .gemini/skills/deploy-prod/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "deploy-prod", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install Julian-adv/OpenMMO deploy-prodInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add Julian-adv/OpenMMO --skill deploy-prod -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/Julian-adv/OpenMMO.git skills-src && mkdir -p .github/skills && cp -r skills-src/.codex/skills/deploy-prod .github/skills/deploy-prod && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "deploy-prod" agent skill from https://github.com/Julian-adv/OpenMMO/tree/master/.codex/skills/deploy-prod into .github/skills/deploy-prod/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "deploy-prod", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Julian-adv/OpenMMO --skill deploy-prod -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install Julian-adv/OpenMMO deploy-prod --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Julian-adv/OpenMMO.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.codex/skills/deploy-prod .opencode/skills/deploy-prod && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "deploy-prod" agent skill from https://github.com/Julian-adv/OpenMMO/tree/master/.codex/skills/deploy-prod into .opencode/skills/deploy-prod/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "deploy-prod", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
deploy-prodDeploy OpenMMO to production or prepare a production village-data transfer.
Deploy Prod is an agent skill from Julian-adv/OpenMMO. Deploy OpenMMO to production or prepare a production village-data transfer. Use when the user asks to deploy, ship, or apply public village changes to prod; preserve production player data and verify the complete facility, terrain, and vegetation changes.
Its SKILL.md is about 1k tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files (for example `agents/openai.yaml`).
It sits in DevOps & Cloud, covering Deployment.
6 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit d791831. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Deploy Prod loads about 1k tokens when it runs. Until then it costs about 67 tokens; SKILL.md has 662 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
Its licence (Custom licence) doesn't allow us to republish the file, so here is its outline and opening line. It has 662 words (~1,001 tokens).
“Use the shared deployment workflow. Read ~/work/notes/DEPLOY_NOTES.md before preparing a deployment and retain its production-data preservation rules. Follow the user's requested scope; preparing or editing deployment instructions does not authorize a production deployment.”
SKILL.md and 1 other file in .codex/skills/deploy-prod of Julian-adv/OpenMMO.
Open the folder on GitHubat commit d791831
Deploy Prod next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Deploy Prod this skillJulian-adv/OpenMMO | 1.8k | — | ~1k | Automated safety check: Pass | Custom licence | |
| Kubeshark Installerkubeshark/kubeshark | 12k | — | ~3.6k | Automated safety check: Notes | Apache-2.0 | |
| GreptimeDB Dev Docker ImageGreptimeTeam/greptimedb | 6.7k | — | ~4k | Automated safety check: Notes | Apache-2.0 | |
| KubeSphere ServiceMesh Managerkubesphere/kubesphere | 17k | — | ~2.4k | Automated safety check: Pass | Custom licence | |
| Vercelremotion-dev/remotion | 62k | — | ~1.2k | Automated safety check: Pass | Custom licence | |
| AWS Cdk Developmentzxkane/aws-skills | 367 | 2 repos | ~2.5k | Automated safety check: Pass | MIT |
kubeshark/kubeshark
Installs and configures Kubeshark on a Kubernetes cluster, choosing between the quick CLI path and a Helm install with custom values.
GreptimeTeam/greptimedb
Packages a locally built GreptimeDB debug binary into a development-only Docker image for local-cluster testing, with an optional push to a dev registry.
kubesphere/kubesphere
Installs, checks and troubleshoots the KubeSphere ServiceMesh extension (Istio, Kiali, Jaeger), including grayscale release, sidecar injection, topology and tracing issues.
remotion-dev/remotion
Set up a Codex monitor for Vercel deployments and preview URLs.
zxkane/aws-skills
AWS Cloud Development Kit (CDK) expert for building cloud infrastructure with TypeScript/Python.
maslennikov-ig/claude-code-orchestrator-kit
Comprehensive DevOps skill for CI/CD, infrastructure automation, containerization, and cloud platforms (AWS, GCP, Azure). Includes pipeline setup…
Julian-adv/OpenMMO
Run the repository commit workflow when the user explicitly asks to commit changes or create a save-point commit.
Julian-adv/OpenMMO
Open the local OpenMMO development game in the Codex in-app browser, sign in with Google, select the default character, and press Start to enter the game.
Julian-adv/OpenMMO
Blender에서 Mixamo 캐릭터의 transform 문제를 한 번에 수정한다. An agent skill from Julian-adv/OpenMMO.
Julian-adv/OpenMMO
Automate the OpenMMO game login process — open the dev server in real Chrome, sign in with Google, and enter the game with the default-selected character.
Julian-adv/OpenMMO
Investigate OpenMMO production warnings, errors, suspicious behavior, and unresolved incidents within a deployment interval; correlate journald, nginx, and targeted evidence, then write a dated note…
Julian-adv/OpenMMO
Meshy 등에서 받은 GLB/FBX를 Blender로 가져와 게임용 아이템 애셋으로 만든다 — 기존 애셋과 비교해 스케일 결정·적용, 원점 바닥 중심, Meshy emissive 제거, 텍스처 512² 축소·WebP export, client/public/models/ 로 GLB export, 128×128 아이콘 렌더, 원화 배치, pc5090으로…
Categories
Deploy OpenMMO to production or prepare a production village-data transfer. Deploy Prod is an agent skill from Julian-adv/OpenMMO. Deploy OpenMMO to production or prepare a production village-data transfer.
Deploy Prod fits situations like: the user asks to deploy; apply public village changes to prod; preserve production player data and verify the complete facility; vegetation changes.
Run `npx skills add Julian-adv/OpenMMO --skill deploy-prod -a claude-code`. Or copy the skill folder (.codex/skills/deploy-prod in Julian-adv/OpenMMO) into .claude/skills/deploy-prod in your project. Claude Code loads it when a task matches its description.
Run `npx skills add Julian-adv/OpenMMO --skill deploy-prod -a codex`. Or copy the skill folder (.codex/skills/deploy-prod in Julian-adv/OpenMMO) into .agents/skills/deploy-prod in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Julian-adv/OpenMMO --skill deploy-prod -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/deploy-prod, .gemini/skills/deploy-prod, .github/skills/deploy-prod and .opencode/skills/deploy-prod in your project.
SKILL.md names no scripts, command-line tools or credentials: Deploy Prod is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Deploy Prod has a licence file (the repository's licence) that doesn't match a standard licence. Read it on GitHub before reusing the skill.
About 1k tokens (SKILL.md is roughly 4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Deploy Prod: Kubeshark Installer (kubeshark/kubeshark, 12k stars), GreptimeDB Dev Docker Image (GreptimeTeam/greptimedb, 6.7k stars), KubeSphere ServiceMesh Manager (kubesphere/kubesphere, 17k stars) and Vercel (remotion-dev/remotion, 62k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
Julian-adv (a GitHub user) maintains it in Julian-adv/OpenMMO, which has 1,785 GitHub stars. The repository holds 8 skills in this directory. The repository was last updated on October 8, 2026.
Source: Julian-adv/OpenMMO on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.