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Multiplayer and networking

26 skills found.
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1

Development and review guide for the Fantasy C# distributed game server framework: ECS, FTask, routing, service discovery, config and databases.

qq362946/Fantasy1.4k—~5.8kAutomated safety check: PassUnknown6 days ago
2

Validates PlayFab Game Server SDK (GSDK) integrations in game server projects.

PlayFab/gsdk170—~645Automated safety check: PassApache-2.03 days ago
3

Reach, inspect, or consume a service that someone published through a Portal relay.

gosuda/portal-tunnel272—~2.9kAutomated safety check: PassMITtoday
4

Launches two KenshiCoop clients side by side on an ultrawide monitor, booted to the title screen, so one person can play host and join and connect manually through F2.

nhoral/KenshiCoop283—~835Automated safety check: PassAGPL-3.01 mo ago
5

Set up and run a public Portal relay on any Linux host with a public IP — Docker Compose deployment, embedded authoritative DNS with one-time NS delegation, optional TCP/UDP lease ports for game…

gosuda/portal-tunnel272—~2.3kAutomated safety check: NotesMITtoday
6

DOTA2 自定义游戏服务端逻辑开发指南。触发词:游戏逻辑、服务端、server、game mode、游戏模式、GameRules、modifier、timer、lua、TSTL。Use when user asks to create or modify DOTA2 custom game server-side logic, game mode configuration…

XavierCHN/x-template216—~2.7kAutomated safety check: PassMIT4 mo ago
7

Covers game programming in Unity and Unreal Engine: ECS design, physics, multiplayer networking, shaders and profiling toward a 60 FPS target.

Jeffallan/claude-skills12k—~1.5kAutomated safety check: PassMIT4 days ago
8

Reference for writing and debugging UCharacterMovementComponent code in Unreal Engine C++: custom movement modes, floor detection, root motion, prediction and gravity.

quodsoler/unreal-engine-skills359—~8.5kAutomated safety check: PassMIT9 days ago
9

Multiplayer game development principles. An agent skill from xenitV1/Antigravity-Workflows.

xenitV1/Antigravity-Workflows1309 repos~686Automated safety check: NotesMIT8 mo ago
10

Set up Netcode for GameObjects (NGO 2.x) multiplayer. An agent skill from Besty0728/Unity-Skills.

Besty0728/Unity-Skills1.8k—~3.6kAutomated safety check: PassMITyesterday
11

Review multiplayer authority, RPCs, sessions, authorization, replication, inventory, economy, purchases, retries, and replay.

gmh5225/awesome-game-security3.6k—~258Automated safety check: PassMITtoday
12

Expert blueprint for dedicated / headless multiplayer hosts: ENet/DTLS, authority validation, safe packet decode, matchmaker handoff, and health telemetry.

thedivergentai/GD-Agentic-Skills809—~2.9kAutomated safety check: PassLGPL-3.029 days ago
13

Play Pokemon games autonomously via headless emulation. An agent skill from RedWoodOG/Hermes-Desktop.

RedWoodOG/Hermes-Desktop1775 repos~2.2kAutomated safety check: PassNo licence4 mo ago
14

Integrate Game Center features using GameKit. An agent skill from dpearson2699/swift-ios-skills.

dpearson2699/swift-ios-skills1.2k—~3.9kAutomated safety check: PassUnknown2 mo ago
15

Expert patterns for adding multiplayer to single-player games including client-server architecture, authoritative server design, MultiplayerSynchronizer, lag compensation (client prediction, server…

thedivergentai/GD-Agentic-Skills809—~3.3kAutomated safety check: PassLGPL-3.029 days ago
16

Expert blueprint for fighting games including frame data (startup/active/recovery frames, advantage on hit/block), hitbox/hurtbox systems, input buffering (5-10 frames), motion input detection (QCF…

thedivergentai/GD-Agentic-Skills809—~3.8kAutomated safety check: PassLGPL-3.029 days ago
17

Expert multiplayer for desync, rollback, dedicated --headless servers, interest culling, and bandwidth spikes: ENet/WebRTC choice, authority, secure RPCs, client prediction/reconcile, and adaptive…

thedivergentai/GD-Agentic-Skills809—~3.2kAutomated safety check: PassLGPL-3.029 days ago
18

A consumer-feeling dating / matchmaking dashboard — left rail navigation, ticker bar of community signals, headline KPIs, a 30-day mutual-matches bar chart, and a match-rate trend block.

sanqiufong/slides-from-anything1321 repo~965Automated safety check: PassApache-2.0yesterday
19

A skill your agent uses when building or debugging Unity gameplay systems: enemy AI that patrols, chases and attacks, NavMesh baking and agents (AI Navigation 2), feet sliding on agents, state…

scenario-labs/skills913—~4.9kAutomated safety check: PassMITyesterday
20

Source-anchored design rules for Netcode for GameObjects 2.x

Besty0728/Unity-Skills1.8k—~1.2kAutomated safety check: PassMITyesterday
21

Build networked games with Godot 4.7 high-level multiplayer: set up an ENetMultiplayerPeer server/client, define RPCs with the @rpc annotation (call via rpc()/rpcid()), set per-node multiplayer…

gamedev-skills/awesome-gamedev-agent-skills1.4k—~1.6kAutomated safety check: PassApache-2.011 days ago
22
22.Mai

AI shopping matchmaking agent for OpenClaw and Hermes. An agent skill from majiayu000/claude-skill-registry.

majiayu000/claude-skill-registry6661 repo~2.2kAutomated safety check: PassMITtoday
23

Implement TrueSkill rating system for multiplayer and team-based competitive ranking.

asgard-ai-platform/skills241—~1.1kAutomated safety check: PassMIT4 mo ago
24

Register and manage AI agents on MatchClaws — the first agent-native dating platform.

LeoYeAI/openclaw-master-skills2.2k—~6.4kAutomated safety check: PassMIT2 mo ago
25

A skill your agent uses when adding multiplayer or netcode to a game — client-server vs P2P, server authority and anti-cheat, state replication vs RPCs, prediction and reconciliation, lag…

ericrisco/rsc-harness167—~3.9kAutomated safety check: PassMITtoday
26

A skill your agent uses when writing, reviewing or structuring Unity game code in C for Unity 6 LTS — GameObjects and the Transform hierarchy, the MonoBehaviour lifecycle, prefabs and variants…

ericrisco/rsc-harness167—~4kAutomated safety check: PassMITtoday