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Skills
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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1 | Development and review guide for the Fantasy C# distributed game server framework: ECS, FTask, routing, service discovery, config and databases. | qq362946/ | 1.4k | — | ~5.8k | Automated safety check: Pass | Unknown | 6 days ago |
| 2 | Validates PlayFab Game Server SDK (GSDK) integrations in game server projects. | PlayFab/ | 170 | — | ~645 | Automated safety check: Pass | Apache-2.0 | 3 days ago |
| 3 | Reach, inspect, or consume a service that someone published through a Portal relay. | gosuda/ | 272 | — | ~2.9k | Automated safety check: Pass | MIT | today |
| 4 | Launches two KenshiCoop clients side by side on an ultrawide monitor, booted to the title screen, so one person can play host and join and connect manually through F2. | nhoral/ | 283 | — | ~835 | Automated safety check: Pass | AGPL-3.0 | 1 mo ago |
| 5 | Set up and run a public Portal relay on any Linux host with a public IP — Docker Compose deployment, embedded authoritative DNS with one-time NS delegation, optional TCP/UDP lease ports for game… | gosuda/ | 272 | — | ~2.3k | Automated safety check: Notes | MIT | today |
| 6 | DOTA2 自定义游戏服务端逻辑开发指南。触发词:游戏逻辑、服务端、server、game mode、游戏模式、GameRules、modifier、timer、lua、TSTL。Use when user asks to create or modify DOTA2 custom game server-side logic, game mode configuration… | XavierCHN/ | 216 | — | ~2.7k | Automated safety check: Pass | MIT | 4 mo ago |
| 7 | Covers game programming in Unity and Unreal Engine: ECS design, physics, multiplayer networking, shaders and profiling toward a 60 FPS target. | Jeffallan/ | 12k | — | ~1.5k | Automated safety check: Pass | MIT | 4 days ago |
| 8 | Reference for writing and debugging UCharacterMovementComponent code in Unreal Engine C++: custom movement modes, floor detection, root motion, prediction and gravity. | quodsoler/ | 359 | — | ~8.5k | Automated safety check: Pass | MIT | 9 days ago |
| 9 | Multiplayer game development principles. An agent skill from xenitV1/Antigravity-Workflows. | xenitV1/ | 130 | 9 repos | ~686 | Automated safety check: Notes | MIT | 8 mo ago |
| 10 | Set up Netcode for GameObjects (NGO 2.x) multiplayer. An agent skill from Besty0728/Unity-Skills. | Besty0728/ | 1.8k | — | ~3.6k | Automated safety check: Pass | MIT | yesterday |
| 11 | Review multiplayer authority, RPCs, sessions, authorization, replication, inventory, economy, purchases, retries, and replay. | gmh5225/ | 3.6k | — | ~258 | Automated safety check: Pass | MIT | today |
| 12 | Expert blueprint for dedicated / headless multiplayer hosts: ENet/DTLS, authority validation, safe packet decode, matchmaker handoff, and health telemetry. | thedivergentai/ | 809 | — | ~2.9k | Automated safety check: Pass | LGPL-3.0 | 29 days ago |
| 13 | Play Pokemon games autonomously via headless emulation. An agent skill from RedWoodOG/Hermes-Desktop. | RedWoodOG/ | 177 | 5 repos | ~2.2k | Automated safety check: Pass | No licence | 4 mo ago |
| 14 | 14.Gamekit Integrate Game Center features using GameKit. An agent skill from dpearson2699/swift-ios-skills. | dpearson2699/ | 1.2k | — | ~3.9k | Automated safety check: Pass | Unknown | 2 mo ago |
| 15 | Expert patterns for adding multiplayer to single-player games including client-server architecture, authoritative server design, MultiplayerSynchronizer, lag compensation (client prediction, server… | thedivergentai/ | 809 | — | ~3.3k | Automated safety check: Pass | LGPL-3.0 | 29 days ago |
| 16 | Expert blueprint for fighting games including frame data (startup/active/recovery frames, advantage on hit/block), hitbox/hurtbox systems, input buffering (5-10 frames), motion input detection (QCF… | thedivergentai/ | 809 | — | ~3.8k | Automated safety check: Pass | LGPL-3.0 | 29 days ago |
| 17 | Expert multiplayer for desync, rollback, dedicated --headless servers, interest culling, and bandwidth spikes: ENet/WebRTC choice, authority, secure RPCs, client prediction/reconcile, and adaptive… | thedivergentai/ | 809 | — | ~3.2k | Automated safety check: Pass | LGPL-3.0 | 29 days ago |
| 18 | 18.Dating Web A consumer-feeling dating / matchmaking dashboard — left rail navigation, ticker bar of community signals, headline KPIs, a 30-day mutual-matches bar chart, and a match-rate trend block. | sanqiufong/ | 132 | 1 repo | ~965 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 19 | A skill your agent uses when building or debugging Unity gameplay systems: enemy AI that patrols, chases and attacks, NavMesh baking and agents (AI Navigation 2), feet sliding on agents, state… | scenario-labs/ | 913 | — | ~4.9k | Automated safety check: Pass | MIT | yesterday |
| 20 | Source-anchored design rules for Netcode for GameObjects 2.x | Besty0728/ | 1.8k | — | ~1.2k | Automated safety check: Pass | MIT | yesterday |
| 21 | Build networked games with Godot 4.7 high-level multiplayer: set up an ENetMultiplayerPeer server/client, define RPCs with the @rpc annotation (call via rpc()/rpcid()), set per-node multiplayer… | gamedev-skills/ | 1.4k | — | ~1.6k | Automated safety check: Pass | Apache-2.0 | 11 days ago |
| 22 | 22.Mai AI shopping matchmaking agent for OpenClaw and Hermes. An agent skill from majiayu000/claude-skill-registry. | majiayu000/ | 666 | 1 repo | ~2.2k | Automated safety check: Pass | MIT | today |
| 23 | Implement TrueSkill rating system for multiplayer and team-based competitive ranking. | asgard-ai-platform/ | 241 | — | ~1.1k | Automated safety check: Pass | MIT | 4 mo ago |
| 24 | 24.Matchclaws Register and manage AI agents on MatchClaws — the first agent-native dating platform. | LeoYeAI/ | 2.2k | — | ~6.4k | Automated safety check: Pass | MIT | 2 mo ago |
| 25 | A skill your agent uses when adding multiplayer or netcode to a game — client-server vs P2P, server authority and anti-cheat, state replication vs RPCs, prediction and reconciliation, lag… | ericrisco/ | 167 | — | ~3.9k | Automated safety check: Pass | MIT | today |
| 26 | 26.Unity A skill your agent uses when writing, reviewing or structuring Unity game code in C for Unity 6 LTS — GameObjects and the Transform hierarchy, the MonoBehaviour lifecycle, prefabs and variants… | ericrisco/ | 167 | — | ~4k | Automated safety check: Pass | MIT | today |