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Model Context Protocol · By IvanMurzak

77 skills found, page 2.
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49

Enable Unity's runtime profiler and open the Profiler window.

IvanMurzak/Unity-MCP4.4k—~432Automated safety check: PassApache-2.0yesterday
50

Call a C method by reflection — including private methods. An agent skill from IvanMurzak/Unity-MCP.

IvanMurzak/Unity-MCP4.4k—~2.5kAutomated safety check: PassApache-2.0yesterday
51

Find C methods across every loaded assembly by name / type / parameters — including private methods.

IvanMurzak/Unity-MCP4.4k—~1.4kAutomated safety check: PassApache-2.0yesterday
52

Create a new Unity scene asset and save it at the given .unity path.

IvanMurzak/Unity-MCP4.4k—~1kAutomated safety check: PassApache-2.0yesterday
53

Retrieve the list of root GameObjects in the specified opened scene (or the active scene when openedSceneName is empty).

IvanMurzak/Unity-MCP4.4k—~3.5kAutomated safety check: PassApache-2.0yesterday
54

List every scene currently opened in the Unity Editor as a shallow snapshot (name, path, build flags).

IvanMurzak/Unity-MCP4.4k—~819Automated safety check: PassApache-2.0yesterday
55

Open a Unity scene asset in Single or Additive mode. An agent skill from IvanMurzak/Unity-MCP.

IvanMurzak/Unity-MCP4.4k—~1.2kAutomated safety check: PassApache-2.0yesterday
56

Save an opened scene back to its asset file (or to a new path when path is provided).

IvanMurzak/Unity-MCP4.4k—~530Automated safety check: PassApache-2.0yesterday
57

Mark an opened scene as the Editor's active scene (the one new GameObjects are added to and that's used as the default for many operations).

IvanMurzak/Unity-MCP4.4k—~1.2kAutomated safety check: PassApache-2.0yesterday
58

Unload an opened scene from the Unity Editor (asynchronously via SceneManager.UnloadSceneAsync).

IvanMurzak/Unity-MCP4.4k—~802Automated safety check: PassApache-2.0yesterday
59

Capture a screenshot from a Unity Camera and return it as a PNG image for direct LLM inspection.

IvanMurzak/Unity-MCP4.4k—~915Automated safety check: PassApache-2.0yesterday
60

Capture a screenshot of the Unity Editor's Game View by reading its internal render texture directly.

IvanMurzak/Unity-MCP4.4k—~497Automated safety check: PassApache-2.0yesterday
61

Capture a screenshot from the Unity Editor Scene View at the requested size.

IvanMurzak/Unity-MCP4.4k—~506Automated safety check: PassApache-2.0yesterday
62

Delete one or more .cs script files from disk, refresh the AssetDatabase, and wait for Unity compilation to settle before delivering the final result via the request's requestId.

IvanMurzak/Unity-MCP4.4k—~537Automated safety check: PassApache-2.0yesterday
63

Compiles and executes C code dynamically using Roslyn. An agent skill from IvanMurzak/Unity-MCP.

IvanMurzak/Unity-MCP4.4k—~2kAutomated safety check: PassApache-2.0yesterday
64

Read a .cs script file and return its content as a string. An agent skill from IvanMurzak/Unity-MCP.

IvanMurzak/Unity-MCP4.4k—~575Automated safety check: PassApache-2.0yesterday
65

Write a .cs script file (create or overwrite) with the provided C code.

IvanMurzak/Unity-MCP4.4k—~580Automated safety check: PassApache-2.0yesterday
66

Execute Unity tests (EditMode or PlayMode) and return per-test results.

IvanMurzak/Unity-MCP4.4k—~2.2kAutomated safety check: PassApache-2.0yesterday
67

Enable or disable MCP tools by name in batch. An agent skill from IvanMurzak/Unity-MCP.

IvanMurzak/Unity-MCP4.4k—~1.1kAutomated safety check: PassApache-2.0yesterday
68

Generate a JSON Schema for a C type name via reflection. An agent skill from IvanMurzak/Unity-MCP.

IvanMurzak/Unity-MCP4.4k—~1.1kAutomated safety check: PassApache-2.0yesterday
69

Provides an initial setup for AI Skills, unity-mcp-cli command line tool installation and everything else that is helpful to set up at the start of the project.

IvanMurzak/Unity-MCP4.4k—~855Automated safety check: PassApache-2.0yesterday
70

Create a new skill (MCP tool) for the Unity Editor by writing a C (.cs) file that Unity compiles into the project.

IvanMurzak/Unity-MCP4.4k—~2.1kAutomated safety check: PassApache-2.0yesterday
71

Regenerate every SKILL.md from the project's currently-registered MCP tools into the configured skills folder (or a project-relative override path).

IvanMurzak/Unity-MCP4.4k—~500Automated safety check: PassApache-2.0yesterday
72

List all Unity-MCP tools registered in the connected Unity Editor instance.

IvanMurzak/Unity-MCP4.4k—~1.1kAutomated safety check: PassApache-2.0yesterday
73

Build the unity-mcp-cli TypeScript CLI tool and link it globally for terminal use.

IvanMurzak/Unity-MCP4.4k—~260Automated safety check: PassApache-2.0yesterday
74

Clear the MCP log cache (used by 'console-get-logs') and the Unity Editor Console window.

IvanMurzak/Unity-MCP4.4k—~396Automated safety check: PassApache-2.0yesterday
75
75.Ping

Lightweight readiness probe. An agent skill from IvanMurzak/Unity-MCP.

IvanMurzak/Unity-MCP4.4k—~403Automated safety check: PassApache-2.0yesterday
76

Discard all frames currently held by the Editor Profiler (UnityEditorInternal.ProfilerDriver.ClearAllFrames).

IvanMurzak/Unity-MCP4.4k—~402Automated safety check: PassApache-2.0yesterday
77

Disable Unity's runtime profiler. An agent skill from IvanMurzak/Unity-MCP.

IvanMurzak/Unity-MCP4.4k—~369Automated safety check: PassApache-2.0yesterday