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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 97 | Duplicate a batch of GameObjects in the currently opened Prefab or active Scene. | IvanMurzak/ | 4.4k | — | ~1.3k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 98 | Find a specific GameObject in the opened Prefab (preferred when present) or the active Scene. | IvanMurzak/ | 4.4k | — | ~3.5k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 99 | Modify GameObject fields and properties in opened Prefab or in a Scene. | IvanMurzak/ | 4.4k | — | ~2.3k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 100 | Reparent a batch of GameObjects under a new parent in the currently opened Prefab or active Scene. | IvanMurzak/ | 4.4k | — | ~1.1k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 101 | 101.Object Get Data Get serialized data for a Unity UnityEngine.Object — all serializable fields and properties. | IvanMurzak/ | 4.4k | — | ~1.8k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 102 | 102.Object Modify Modify a Unity UnityEngine.Object's serializable fields/properties. | IvanMurzak/ | 4.4k | — | ~2.3k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 103 | 103.Package List List all UPM packages installed in the Unity project — name, version, source, description. | IvanMurzak/ | 4.4k | — | ~1.1k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 104 | 104.Package Search Search Unity's package registry plus locally installed packages (Git, local, embedded sources) by query string. | IvanMurzak/ | 4.4k | — | ~1.2k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 105 | Capture the current frame's timing info (delta time, FPS, frame counts, runtime). | IvanMurzak/ | 4.4k | — | ~839 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 106 | Toggle the wrapper's local 'enabled' flag for a named profiler module. | IvanMurzak/ | 4.4k | — | ~557 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 107 | Return memory statistics snapshot from UnityEngine.Profiling.Profiler — reserved, allocated, mono heap, graphics, etc. | IvanMurzak/ | 4.4k | — | ~1.1k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 108 | Return current frame timing, FPS, vsync, target frame rate, threading mode, and graphics device type from Unity Time / QualitySettings / SystemInfo. | IvanMurzak/ | 4.4k | — | ~833 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 109 | Return script execution timing (frame time, fixed dt, time scale, frame count, runtime) plus Mono / GC memory usage in MB. | IvanMurzak/ | 4.4k | — | ~872 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 110 | Return the Unity profiler's current enabled state, active modules, max-used memory, and platform support flag. | IvanMurzak/ | 4.4k | — | ~769 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 111 | List all known profiler module names with their local 'enabled' bookkeeping flag. | IvanMurzak/ | 4.4k | — | ~776 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 112 | Read back a previously-saved JSON snapshot from profiler-save-data and return its raw text. | IvanMurzak/ | 4.4k | — | ~461 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 113 | Save a snapshot of profiler-derived stats (status + memory + rendering + script + frame capture) to a JSON file. | IvanMurzak/ | 4.4k | — | ~501 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 114 | 114.Profiler Start Enable Unity's runtime profiler and open the Profiler window. | IvanMurzak/ | 4.4k | — | ~432 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 115 | Call a C method by reflection — including private methods. An agent skill from IvanMurzak/Unity-MCP. | IvanMurzak/ | 4.4k | — | ~2.5k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 116 | Find C methods across every loaded assembly by name / type / parameters — including private methods. | IvanMurzak/ | 4.4k | — | ~1.4k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 117 | 117.Scene Create Create a new Unity scene asset and save it at the given .unity path. | IvanMurzak/ | 4.4k | — | ~1k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 118 | 118.Scene Get Data Retrieve the list of root GameObjects in the specified opened scene (or the active scene when openedSceneName is empty). | IvanMurzak/ | 4.4k | — | ~3.5k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 119 | List every scene currently opened in the Unity Editor as a shallow snapshot (name, path, build flags). | IvanMurzak/ | 4.4k | — | ~819 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 120 | 120.Scene Open Open a Unity scene asset in Single or Additive mode. An agent skill from IvanMurzak/Unity-MCP. | IvanMurzak/ | 4.4k | — | ~1.2k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 121 | 121.Scene Save Save an opened scene back to its asset file (or to a new path when path is provided). | IvanMurzak/ | 4.4k | — | ~530 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 122 | 122.Scene Set Active Mark an opened scene as the Editor's active scene (the one new GameObjects are added to and that's used as the default for many operations). | IvanMurzak/ | 4.4k | — | ~1.2k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 123 | 123.Scene Unload Unload an opened scene from the Unity Editor (asynchronously via SceneManager.UnloadSceneAsync). | IvanMurzak/ | 4.4k | — | ~802 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 124 | Capture a screenshot from a Unity Camera and return it as a PNG image for direct LLM inspection. | IvanMurzak/ | 4.4k | — | ~915 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 125 | Capture a screenshot of the Unity Editor's Game View by reading its internal render texture directly. | IvanMurzak/ | 4.4k | — | ~497 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 126 | Capture a screenshot from the Unity Editor Scene View at the requested size. | IvanMurzak/ | 4.4k | — | ~506 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 127 | 127.Script Delete Delete one or more .cs script files from disk, refresh the AssetDatabase, and wait for Unity compilation to settle before delivering the final result via the request's requestId. | IvanMurzak/ | 4.4k | — | ~537 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 128 | 128.Script Execute Compiles and executes C code dynamically using Roslyn. An agent skill from IvanMurzak/Unity-MCP. | IvanMurzak/ | 4.4k | — | ~2k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 129 | 129.Script Read Read a .cs script file and return its content as a string. An agent skill from IvanMurzak/Unity-MCP. | IvanMurzak/ | 4.4k | — | ~575 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 130 | Write a .cs script file (create or overwrite) with the provided C code. | IvanMurzak/ | 4.4k | — | ~580 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 131 | 131.Tests Run Execute Unity tests (EditMode or PlayMode) and return per-test results. | IvanMurzak/ | 4.4k | — | ~2.2k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 132 | Enable or disable MCP tools by name in batch. An agent skill from IvanMurzak/Unity-MCP. | IvanMurzak/ | 4.4k | — | ~1.1k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 133 | Generate a JSON Schema for a C type name via reflection. An agent skill from IvanMurzak/Unity-MCP. | IvanMurzak/ | 4.4k | — | ~1.1k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 134 | Provides an initial setup for AI Skills, unity-mcp-cli command line tool installation and everything else that is helpful to set up at the start of the project. | IvanMurzak/ | 4.4k | — | ~855 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 135 | Create a new skill (MCP tool) for the Unity Editor by writing a C (.cs) file that Unity compiles into the project. | IvanMurzak/ | 4.4k | — | ~2.1k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 136 | Regenerate every SKILL.md from the project's currently-registered MCP tools into the configured skills folder (or a project-relative override path). | IvanMurzak/ | 4.4k | — | ~500 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 137 | 137.Unity Tool List List all Unity-MCP tools registered in the connected Unity Editor instance. | IvanMurzak/ | 4.4k | — | ~1.1k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 138 | 138.Niagara Emitters Niagara emitter color/curve authoring (tint, hue-shift, ColorFromCurve keys), rapid-iteration parameter tuning, and Custom-HLSL scratch-pad authoring (NiagaraEmitterService +… | kevinpbuckley/ | 730 | — | ~2k | Automated safety check: Pass | MIT | 3 days ago |
| 139 | 139.Niagara Systems Rapid-iteration parameter tuning, diagnostics, and Custom-HLSL scratch-pad authoring for Niagara systems (VibeUE NiagaraService + NiagaraScratchPadService). | kevinpbuckley/ | 730 | — | ~2.8k | Automated safety check: Pass | MIT | 3 days ago |
| 140 | 140.Skeleton Edit skeleton bone transforms/hierarchy, retargeting modes, curve metadata, blend profiles, bone constraints, and learn constraints from animations (VibeUE SkeletonService). | kevinpbuckley/ | 730 | — | ~4.4k | Automated safety check: Pass | MIT | 3 days ago |
| 141 | 141.Hard Surface AAA hard surface modeling for sci-fi, industrial, military, vehicles, weapons, robotics, and mechanical props. | arjun988/ | 283 | — | ~1.4k | Automated safety check: Pass | MIT | 3 mo ago |
| 142 | 142.Build CLI Build the unity-mcp-cli TypeScript CLI tool and link it globally for terminal use. | IvanMurzak/ | 4.4k | — | ~260 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 143 | Clear the MCP log cache (used by 'console-get-logs') and the Unity Editor Console window. | IvanMurzak/ | 4.4k | — | ~396 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 144 | 144.Ping Lightweight readiness probe. An agent skill from IvanMurzak/Unity-MCP. | IvanMurzak/ | 4.4k | — | ~403 | Automated safety check: Pass | Apache-2.0 | yesterday |