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Game Development · Model Context Protocol

194 skills found, page 3.
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97

Duplicate a batch of GameObjects in the currently opened Prefab or active Scene.

IvanMurzak/Unity-MCP4.4k—~1.3kAutomated safety check: PassApache-2.0yesterday
98

Find a specific GameObject in the opened Prefab (preferred when present) or the active Scene.

IvanMurzak/Unity-MCP4.4k—~3.5kAutomated safety check: PassApache-2.0yesterday
99

Modify GameObject fields and properties in opened Prefab or in a Scene.

IvanMurzak/Unity-MCP4.4k—~2.3kAutomated safety check: PassApache-2.0yesterday
100

Reparent a batch of GameObjects under a new parent in the currently opened Prefab or active Scene.

IvanMurzak/Unity-MCP4.4k—~1.1kAutomated safety check: PassApache-2.0yesterday
101

Get serialized data for a Unity UnityEngine.Object — all serializable fields and properties.

IvanMurzak/Unity-MCP4.4k—~1.8kAutomated safety check: PassApache-2.0yesterday
102

Modify a Unity UnityEngine.Object's serializable fields/properties.

IvanMurzak/Unity-MCP4.4k—~2.3kAutomated safety check: PassApache-2.0yesterday
103

List all UPM packages installed in the Unity project — name, version, source, description.

IvanMurzak/Unity-MCP4.4k—~1.1kAutomated safety check: PassApache-2.0yesterday
104

Search Unity's package registry plus locally installed packages (Git, local, embedded sources) by query string.

IvanMurzak/Unity-MCP4.4k—~1.2kAutomated safety check: PassApache-2.0yesterday
105

Capture the current frame's timing info (delta time, FPS, frame counts, runtime).

IvanMurzak/Unity-MCP4.4k—~839Automated safety check: PassApache-2.0yesterday
106

Toggle the wrapper's local 'enabled' flag for a named profiler module.

IvanMurzak/Unity-MCP4.4k—~557Automated safety check: PassApache-2.0yesterday
107

Return memory statistics snapshot from UnityEngine.Profiling.Profiler — reserved, allocated, mono heap, graphics, etc.

IvanMurzak/Unity-MCP4.4k—~1.1kAutomated safety check: PassApache-2.0yesterday
108

Return current frame timing, FPS, vsync, target frame rate, threading mode, and graphics device type from Unity Time / QualitySettings / SystemInfo.

IvanMurzak/Unity-MCP4.4k—~833Automated safety check: PassApache-2.0yesterday
109

Return script execution timing (frame time, fixed dt, time scale, frame count, runtime) plus Mono / GC memory usage in MB.

IvanMurzak/Unity-MCP4.4k—~872Automated safety check: PassApache-2.0yesterday
110

Return the Unity profiler's current enabled state, active modules, max-used memory, and platform support flag.

IvanMurzak/Unity-MCP4.4k—~769Automated safety check: PassApache-2.0yesterday
111

List all known profiler module names with their local 'enabled' bookkeeping flag.

IvanMurzak/Unity-MCP4.4k—~776Automated safety check: PassApache-2.0yesterday
112

Read back a previously-saved JSON snapshot from profiler-save-data and return its raw text.

IvanMurzak/Unity-MCP4.4k—~461Automated safety check: PassApache-2.0yesterday
113

Save a snapshot of profiler-derived stats (status + memory + rendering + script + frame capture) to a JSON file.

IvanMurzak/Unity-MCP4.4k—~501Automated safety check: PassApache-2.0yesterday
114

Enable Unity's runtime profiler and open the Profiler window.

IvanMurzak/Unity-MCP4.4k—~432Automated safety check: PassApache-2.0yesterday
115

Call a C method by reflection — including private methods. An agent skill from IvanMurzak/Unity-MCP.

IvanMurzak/Unity-MCP4.4k—~2.5kAutomated safety check: PassApache-2.0yesterday
116

Find C methods across every loaded assembly by name / type / parameters — including private methods.

IvanMurzak/Unity-MCP4.4k—~1.4kAutomated safety check: PassApache-2.0yesterday
117

Create a new Unity scene asset and save it at the given .unity path.

IvanMurzak/Unity-MCP4.4k—~1kAutomated safety check: PassApache-2.0yesterday
118

Retrieve the list of root GameObjects in the specified opened scene (or the active scene when openedSceneName is empty).

IvanMurzak/Unity-MCP4.4k—~3.5kAutomated safety check: PassApache-2.0yesterday
119

List every scene currently opened in the Unity Editor as a shallow snapshot (name, path, build flags).

IvanMurzak/Unity-MCP4.4k—~819Automated safety check: PassApache-2.0yesterday
120

Open a Unity scene asset in Single or Additive mode. An agent skill from IvanMurzak/Unity-MCP.

IvanMurzak/Unity-MCP4.4k—~1.2kAutomated safety check: PassApache-2.0yesterday
121

Save an opened scene back to its asset file (or to a new path when path is provided).

IvanMurzak/Unity-MCP4.4k—~530Automated safety check: PassApache-2.0yesterday
122

Mark an opened scene as the Editor's active scene (the one new GameObjects are added to and that's used as the default for many operations).

IvanMurzak/Unity-MCP4.4k—~1.2kAutomated safety check: PassApache-2.0yesterday
123

Unload an opened scene from the Unity Editor (asynchronously via SceneManager.UnloadSceneAsync).

IvanMurzak/Unity-MCP4.4k—~802Automated safety check: PassApache-2.0yesterday
124

Capture a screenshot from a Unity Camera and return it as a PNG image for direct LLM inspection.

IvanMurzak/Unity-MCP4.4k—~915Automated safety check: PassApache-2.0yesterday
125

Capture a screenshot of the Unity Editor's Game View by reading its internal render texture directly.

IvanMurzak/Unity-MCP4.4k—~497Automated safety check: PassApache-2.0yesterday
126

Capture a screenshot from the Unity Editor Scene View at the requested size.

IvanMurzak/Unity-MCP4.4k—~506Automated safety check: PassApache-2.0yesterday
127

Delete one or more .cs script files from disk, refresh the AssetDatabase, and wait for Unity compilation to settle before delivering the final result via the request's requestId.

IvanMurzak/Unity-MCP4.4k—~537Automated safety check: PassApache-2.0yesterday
128

Compiles and executes C code dynamically using Roslyn. An agent skill from IvanMurzak/Unity-MCP.

IvanMurzak/Unity-MCP4.4k—~2kAutomated safety check: PassApache-2.0yesterday
129

Read a .cs script file and return its content as a string. An agent skill from IvanMurzak/Unity-MCP.

IvanMurzak/Unity-MCP4.4k—~575Automated safety check: PassApache-2.0yesterday
130

Write a .cs script file (create or overwrite) with the provided C code.

IvanMurzak/Unity-MCP4.4k—~580Automated safety check: PassApache-2.0yesterday
131

Execute Unity tests (EditMode or PlayMode) and return per-test results.

IvanMurzak/Unity-MCP4.4k—~2.2kAutomated safety check: PassApache-2.0yesterday
132

Enable or disable MCP tools by name in batch. An agent skill from IvanMurzak/Unity-MCP.

IvanMurzak/Unity-MCP4.4k—~1.1kAutomated safety check: PassApache-2.0yesterday
133

Generate a JSON Schema for a C type name via reflection. An agent skill from IvanMurzak/Unity-MCP.

IvanMurzak/Unity-MCP4.4k—~1.1kAutomated safety check: PassApache-2.0yesterday
134

Provides an initial setup for AI Skills, unity-mcp-cli command line tool installation and everything else that is helpful to set up at the start of the project.

IvanMurzak/Unity-MCP4.4k—~855Automated safety check: PassApache-2.0yesterday
135

Create a new skill (MCP tool) for the Unity Editor by writing a C (.cs) file that Unity compiles into the project.

IvanMurzak/Unity-MCP4.4k—~2.1kAutomated safety check: PassApache-2.0yesterday
136

Regenerate every SKILL.md from the project's currently-registered MCP tools into the configured skills folder (or a project-relative override path).

IvanMurzak/Unity-MCP4.4k—~500Automated safety check: PassApache-2.0yesterday
137

List all Unity-MCP tools registered in the connected Unity Editor instance.

IvanMurzak/Unity-MCP4.4k—~1.1kAutomated safety check: PassApache-2.0yesterday
138

Niagara emitter color/curve authoring (tint, hue-shift, ColorFromCurve keys), rapid-iteration parameter tuning, and Custom-HLSL scratch-pad authoring (NiagaraEmitterService +…

kevinpbuckley/VibeUE730—~2kAutomated safety check: PassMIT3 days ago
139

Rapid-iteration parameter tuning, diagnostics, and Custom-HLSL scratch-pad authoring for Niagara systems (VibeUE NiagaraService + NiagaraScratchPadService).

kevinpbuckley/VibeUE730—~2.8kAutomated safety check: PassMIT3 days ago
140

Edit skeleton bone transforms/hierarchy, retargeting modes, curve metadata, blend profiles, bone constraints, and learn constraints from animations (VibeUE SkeletonService).

kevinpbuckley/VibeUE730—~4.4kAutomated safety check: PassMIT3 days ago
141

AAA hard surface modeling for sci-fi, industrial, military, vehicles, weapons, robotics, and mechanical props.

arjun988/blender-skills283—~1.4kAutomated safety check: PassMIT3 mo ago
142

Build the unity-mcp-cli TypeScript CLI tool and link it globally for terminal use.

IvanMurzak/Unity-MCP4.4k—~260Automated safety check: PassApache-2.0yesterday
143

Clear the MCP log cache (used by 'console-get-logs') and the Unity Editor Console window.

IvanMurzak/Unity-MCP4.4k—~396Automated safety check: PassApache-2.0yesterday
144
144.Ping

Lightweight readiness probe. An agent skill from IvanMurzak/Unity-MCP.

IvanMurzak/Unity-MCP4.4k—~403Automated safety check: PassApache-2.0yesterday