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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 817 | Reviews Unity code targeting Meta VR and Horizon OS for performance issues, rendering best practices, and common VR pitfalls. | meta-quest/ | 215 | — | ~2k | Automated safety check: Pass | Apache-2.0 | 17 days ago |
| 818 | Configures Unity UI for Meta VR and Horizon OS VR development — world-space canvases, TextMesh Pro setup, comfortable sizing, viewing distances, and interaction readiness. | meta-quest/ | 215 | — | ~4.4k | Automated safety check: Pass | Apache-2.0 | 17 days ago |
| 819 | Installs and configures the Meta XR Simulator for testing Meta VR and Horizon OS apps without a physical device. | meta-quest/ | 215 | — | ~2.1k | Automated safety check: Pass | Apache-2.0 | 17 days ago |
| 820 | 820.Threejs Three.js scene-graph parsing and export workflows: mesh baking, InstancedMesh expansion, part partitioning, per-link OBJ export, and URDF articulation. | benchflow-ai/ | 1.8k | — | ~807 | Automated safety check: Pass | Apache-2.0 | 2 mo ago |
| 821 | Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. | aiskillstore/ | 433 | 3 repos | ~2.1k | Automated safety check: Pass | No licence | yesterday |
| 822 | Specialized guide for migrating Godot 3.x projects to Godot 4 (GDScript 2.0), covering syntax changes, Tweens, and exports. | aiskillstore/ | 433 | 3 repos | ~836 | Automated safety check: Pass | No licence | yesterday |
| 823 | 823.3D Object three.js model, downloadable as OBJ or GLB. An agent skill from asgeirtj/system_prompts_leaks. | asgeirtj/ | 69k | — | ~1.1k | Automated safety check: Pass | CC0-1.0 | yesterday |
| 824 | Provides instructions for integrating the Google Mobile Ads (GMA) SDK. | google/ | 21k | — | ~266 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 825 | Provides instructions for implementing, integrating, or configuring Google Mobile Ads (GMA) SDK interstitial ads in Android, iOS, or Unity mobile applications. | google/ | 21k | — | ~280 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 826 | Provides instructions for implementing, integrating, or configuring Google Mobile Ads (GMA) SDK rewarded ads in Android, iOS, or Unity mobile applications. | google/ | 21k | — | ~284 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 827 | A skill your agent uses when creating game art through Scenario MCP: sprites, sprite sheets, icons, props, loot, tilesets and autotile terrain transitions, seamless tiles, isometric buildings… | scenario-labs/ | 946 | — | ~4.5k | Automated safety check: Pass | MIT | yesterday |
| 828 | A skill your agent uses when an agent drives Godot 4.7 on a Mac for any task: headless --script jobs, --import, --check-only, command-line exports, GUT tests, windowed screenshots, the headless… | scenario-labs/ | 946 | — | ~5.9k | Automated safety check: Pass | MIT | yesterday |
| 829 | A skill your agent uses when turning a song into a kinetic-typography or motion-design music video, lyric video, visualizer or K-pop style MV with Scenario, landscape or vertical 9:16 for TikTok… | scenario-labs/ | 946 | — | ~4k | Automated safety check: Pass | MIT | yesterday |
| 830 | A skill your agent uses when a single image of a character, creature, prop, vehicle, or building must be seen from new camera angles through the Scenario MCP server: turnarounds, a 360 orbit, views… | scenario-labs/ | 946 | — | ~2.3k | Automated safety check: Pass | MIT | yesterday |
| 831 | 831.Sound Make a game's sound effects and synthesized music on the creator's own computer, free, with no provider or account — a set of effects (jump, coin, hit, explosion, win, lose, UI) rendered from… | hashgraph-online/ | 1.3k | — | ~2.4k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 832 | Connect MATLAB to Databricks via Spark (Databricks Connect) or JDBC (Database Toolbox). | matlab/ | 1.1k | — | ~3.5k | Automated safety check: Pass | Unknown | 3 days ago |
| 833 | 833.Worktree Setup Use this skill FIRST, before anything else, whenever work is about to happen in a brand-new VRCQuestTools checkout — right after git clone or git worktree add, or when the user mentions a fresh/new… | kurotu/ | 373 | — | ~606 | Automated safety check: Pass | MIT | yesterday |
| 834 | 用 Bash/OpenCLI 对“无需登录”网站适配器做逐功能只读验证,区分成功、空结果、登录/配置要求、导航/API/适配器错误和未执行的副作用操作。 | OWWZO/ | 189 | — | ~596 | Automated safety check: Pass | No licence | 2 days ago |
| 835 | Run GDScript test suites from the command line with godot --headless, using a SceneTree/MainLoop runner script that exits non-zero on failure so CI can gate merges. | gamedev-skills/ | 1.4k | — | ~2.3k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 836 | Unity Catalog governance, access control, and observability. | databricks/ | 345 | — | ~3k | Automated safety check: Pass | Unknown | yesterday |
| 837 | A skill your agent uses when querying or calling pay-per-token foundation models, or when creating, updating, listing, or querying Unity Gateway (also called Unity AI Gateway) services, including… | databricks/ | 345 | — | ~1.8k | Automated safety check: Pass | Unknown | yesterday |
| 838 | Godot 4 常见 Shader 特效案例,包括描边、像素化、溶解、水波、模糊等. An agent skill from 925236118/AlphaAgent. | 925236118/ | 103 | — | ~1.9k | Automated safety check: Pass | MIT | 3 days ago |
| 839 | 839.Card Kit Produce reusable card art sources and native Godot card UI resources. | RandallLiuXin/ | 550 | — | ~1.8k | Automated safety check: Pass | Unknown | 24 days ago |
| 840 | A skill your agent uses when doing any 3D work in Blender through Python or an MCP bridge, headless or in a live session: modeling, sculpting a character or head, retopology, UV unwrapping, baking… | scenario-labs/ | 946 | — | ~3.2k | Automated safety check: Pass | MIT | yesterday |
| 841 | A skill your agent uses when rigging a character, creature or prop in Blender through Python: "rig this character", Rigify metarig fitting or generation errors, automatic weights or "Bone Heat… | scenario-labs/ | 946 | — | ~4.4k | Automated safety check: Pass | MIT | yesterday |
| 842 | A skill your agent uses when building 3D levels and worlds in Godot 4.7: third-person or FPS controller, player stuck on stairs, spring arm camera clipping, blockout with CSG, GridMap and… | scenario-labs/ | 946 | — | ~4.4k | Automated safety check: Pass | MIT | yesterday |
| 843 | A skill your agent uses when structuring Godot 4.7 game code: folders, scenes and nodes, signals or an event bus autoload, custom Resources for item data, components (health, hitbox, hurtbox), an… | scenario-labs/ | 946 | — | ~4.9k | Automated safety check: Pass | MIT | yesterday |
| 844 | A skill your agent uses when building gameplay systems in Godot 4.7: enemy AI that patrols, chases and attacks, state machines, behavior trees (LimboAI), NavigationAgent3D pathfinding and avoidance… | scenario-labs/ | 946 | — | ~4.9k | Automated safety check: Pass | MIT | yesterday |
| 845 | A skill your agent uses when lighting or rendering a Godot 4.7 3D scene: pick a renderer (Forward+, Mobile, Compatibility), choose GI (SDFGI, VoxelGI, LightmapGI, reflection probes), bake lightmaps… | scenario-labs/ | 946 | — | ~4.9k | Automated safety check: Pass | MIT | yesterday |
| 846 | A skill your agent uses when writing or fixing Godot 4.7 shaders: .gdshader code (spatial, canvasitem, particles, sky, fog), VisualShader graphs built in code, stylized or toon water, dissolve or… | scenario-labs/ | 946 | — | ~4.9k | Automated safety check: Pass | MIT | yesterday |
| 847 | A skill your agent uses when animating a character or prop in Maya through Python: a walk or run cycle, a jump or landing, a heavy lift, throw or punch, an acting or dialogue shot, lip sync, eye… | scenario-labs/ | 946 | — | ~4.6k | Automated safety check: Pass | MIT | yesterday |
| 848 | A skill your agent uses when writing or fixing Maya pipeline code in Python: mayapy batch jobs over many scenes, validating and auto-fixing scenes, FBX export for Unreal or Unity (static, skeletal… | scenario-labs/ | 946 | — | ~4.7k | Automated safety check: Pass | MIT | yesterday |
| 849 | A skill your agent uses when structuring Unity 6.3 C code: ScriptableObject data vs runtime state, events and services, inventory, health, save and load, Input System actions and key rebinding… | scenario-labs/ | 946 | — | ~4.7k | Automated safety check: Pass | MIT | yesterday |
| 850 | A skill your agent uses when a Unity 6.3 game targets Android or iOS: phone frame budget, overheating after 20 minutes, 'my game stutters on phones', ASTC or ETC2 textures, audio import, URP mobile… | scenario-labs/ | 946 | — | ~4.6k | Automated safety check: Pass | MIT | yesterday |
| 851 | A skill your agent uses when automating a Unity 6.3 content pipeline or build: importing an art drop (FBX, PNG) with AssetPostprocessor rules and naming conventions, generating prefabs or editing… | scenario-labs/ | 946 | — | ~5k | Automated safety check: Pass | MIT | yesterday |
| 852 | A skill your agent uses when making a trailer, cutscene, cinematic or short film in Unreal Engine 5.8 with Sequencer: shot lists, master and shot sequences, cameras, lenses, depth of field, camera… | scenario-labs/ | 946 | — | ~5.1k | Automated safety check: Pass | MIT | yesterday |
| 853 | A skill your agent uses when lighting or rendering in Unreal Engine 5.8: physical light units and exposure (EV100, lux, lumens), Lumen GI and reflections, MegaLights, virtual shadow maps, sky, fog… | scenario-labs/ | 946 | — | ~4.9k | Automated safety check: Pass | MIT | yesterday |
| 854 | A skill your agent uses when a UE5 task involves materials or textures: a master material and instances for a kit, Substrate or legacy, Blendable vs Adaptive GBuffer, glass, emissive screens… | scenario-labs/ | 946 | — | ~4.6k | Automated safety check: Pass | MIT | yesterday |
| 855 | A skill your agent uses when importing FBX, USD, OBJ or glTF from Maya, ZBrush or Blender into Unreal Engine 5.8 in bulk or reimporting changed files, writing Editor Python tools, Interchange… | scenario-labs/ | 946 | — | ~5k | Automated safety check: Pass | MIT | yesterday |
| 856 | A skill your agent uses when a UE5 task involves Niagara or Chaos destruction: a Niagara fireball, projectile trail, impact explosion, muzzle flash, spell, smoke, sparks, debris, Niagara fluids or… | scenario-labs/ | 946 | — | ~5.1k | Automated safety check: Pass | MIT | yesterday |
| 857 | A skill your agent uses when building or fixing an Unreal Engine 5 level or open world: World Partition, OFPA, Data Layers, Level Instances, Packed Level Actors, HLOD, landscape size, heightmap… | scenario-labs/ | 946 | — | ~4.8k | Automated safety check: Pass | MIT | yesterday |
| 858 | Glue daily-build self-update and its Windows replacement helper. | vchelaru/ | 578 | — | ~420 | Automated safety check: Pass | MIT | yesterday |
| 859 | Add restrained mouse-driven orbit and parallax depth to a Three.js hero by damping one pointer target and splitting it across camera translation, look-at, and small object rotations. | nirholas/ | 229 | 1 repo | ~1.5k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 860 | 860.Cobejs A skill your agent uses when adding a lightweight interactive globe with cobe (canvas setup, markers, interaction, performance, integration with React/Next.js). | nirholas/ | 229 | 1 repo | ~567 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 861 | 861.Globe Particles Create a globe-like 3D particle visualization with a dense luminous spherical core and thinner orbital ring or flattened disc. | nirholas/ | 229 | 1 repo | ~2.5k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 862 | Build a live Three.js landscape that stays quiet behind a subject — a noise heightfield on a polar grid so resolution follows the lens, ground coloured by slope and moisture rather than by texture… | nirholas/ | 229 | 1 repo | ~2.1k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 863 | 863.Threejs Towers Generate architecture procedurally in Three.js and film it assembling — a small geometry vocabulary that builds pagodas, castles, domes and spires from parameters instead of mesh files, hip roofs… | nirholas/ | 229 | 1 repo | ~2k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 864 | 864.Threejs Weather Put weather into a Three.js scene that reads as weather — rain anchored inside the frustum, a storm that is the rain leaned on rather than a second system, lightning on its own light with thunder… | nirholas/ | 229 | 1 repo | ~2k | Automated safety check: Pass | Apache-2.0 | yesterday |