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Game Development · For developers

970 skills found, page 18.
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817

Reviews Unity code targeting Meta VR and Horizon OS for performance issues, rendering best practices, and common VR pitfalls.

meta-quest/agentic-tools215—~2kAutomated safety check: PassApache-2.017 days ago
818

Configures Unity UI for Meta VR and Horizon OS VR development — world-space canvases, TextMesh Pro setup, comfortable sizing, viewing distances, and interaction readiness.

meta-quest/agentic-tools215—~4.4kAutomated safety check: PassApache-2.017 days ago
819

Installs and configures the Meta XR Simulator for testing Meta VR and Horizon OS apps without a physical device.

meta-quest/agentic-tools215—~2.1kAutomated safety check: PassApache-2.017 days ago
820

Three.js scene-graph parsing and export workflows: mesh baking, InstancedMesh expansion, part partitioning, per-link OBJ export, and URDF articulation.

benchflow-ai/skillsbench1.8k—~807Automated safety check: PassApache-2.02 mo ago
821

Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes.

aiskillstore/marketplace4333 repos~2.1kAutomated safety check: PassNo licenceyesterday
822

Specialized guide for migrating Godot 3.x projects to Godot 4 (GDScript 2.0), covering syntax changes, Tweens, and exports.

aiskillstore/marketplace4333 repos~836Automated safety check: PassNo licenceyesterday
823

three.js model, downloadable as OBJ or GLB. An agent skill from asgeirtj/system_prompts_leaks.

asgeirtj/system_prompts_leaks69k—~1.1kAutomated safety check: PassCC0-1.0yesterday
824

Provides instructions for integrating the Google Mobile Ads (GMA) SDK.

google/skills21k—~266Automated safety check: PassApache-2.0yesterday
825

Provides instructions for implementing, integrating, or configuring Google Mobile Ads (GMA) SDK interstitial ads in Android, iOS, or Unity mobile applications.

google/skills21k—~280Automated safety check: PassApache-2.0yesterday
826

Provides instructions for implementing, integrating, or configuring Google Mobile Ads (GMA) SDK rewarded ads in Android, iOS, or Unity mobile applications.

google/skills21k—~284Automated safety check: PassApache-2.0yesterday
827

A skill your agent uses when creating game art through Scenario MCP: sprites, sprite sheets, icons, props, loot, tilesets and autotile terrain transitions, seamless tiles, isometric buildings…

scenario-labs/skills946—~4.5kAutomated safety check: PassMITyesterday
828

A skill your agent uses when an agent drives Godot 4.7 on a Mac for any task: headless --script jobs, --import, --check-only, command-line exports, GUT tests, windowed screenshots, the headless…

scenario-labs/skills946—~5.9kAutomated safety check: PassMITyesterday
829

A skill your agent uses when turning a song into a kinetic-typography or motion-design music video, lyric video, visualizer or K-pop style MV with Scenario, landscape or vertical 9:16 for TikTok…

scenario-labs/skills946—~4kAutomated safety check: PassMITyesterday
830

A skill your agent uses when a single image of a character, creature, prop, vehicle, or building must be seen from new camera angles through the Scenario MCP server: turnarounds, a 360 orbit, views…

scenario-labs/skills946—~2.3kAutomated safety check: PassMITyesterday
831
831.Sound

Make a game's sound effects and synthesized music on the creator's own computer, free, with no provider or account — a set of effects (jump, coin, hit, explosion, win, lose, UI) rendered from…

hashgraph-online/awesome-codex-plugins1.3k—~2.4kAutomated safety check: PassApache-2.0yesterday
832

Connect MATLAB to Databricks via Spark (Databricks Connect) or JDBC (Database Toolbox).

matlab/matlab-agentic-toolkit1.1k—~3.5kAutomated safety check: PassUnknown3 days ago
833

Use this skill FIRST, before anything else, whenever work is about to happen in a brand-new VRCQuestTools checkout — right after git clone or git worktree add, or when the user mentions a fresh/new…

kurotu/VRCQuestTools373—~606Automated safety check: PassMITyesterday
834

用 Bash/OpenCLI 对“无需登录”网站适配器做逐功能只读验证,区分成功、空结果、登录/配置要求、导航/API/适配器错误和未执行的副作用操作。

OWWZO/ai-agent189—~596Automated safety check: PassNo licence2 days ago
835

Run GDScript test suites from the command line with godot --headless, using a SceneTree/MainLoop runner script that exits non-zero on failure so CI can gate merges.

gamedev-skills/awesome-gamedev-agent-skills1.4k—~2.3kAutomated safety check: PassApache-2.02 days ago
836

Unity Catalog governance, access control, and observability.

databricks/databricks-agent-skills345—~3kAutomated safety check: PassUnknownyesterday
837

A skill your agent uses when querying or calling pay-per-token foundation models, or when creating, updating, listing, or querying Unity Gateway (also called Unity AI Gateway) services, including…

databricks/databricks-agent-skills345—~1.8kAutomated safety check: PassUnknownyesterday
838

Godot 4 常见 Shader 特效案例,包括描边、像素化、溶解、水波、模糊等. An agent skill from 925236118/AlphaAgent.

925236118/AlphaAgent103—~1.9kAutomated safety check: PassMIT3 days ago
839

Produce reusable card art sources and native Godot card UI resources.

RandallLiuXin/GodotMaker550—~1.8kAutomated safety check: PassUnknown24 days ago
840

A skill your agent uses when doing any 3D work in Blender through Python or an MCP bridge, headless or in a live session: modeling, sculpting a character or head, retopology, UV unwrapping, baking…

scenario-labs/skills946—~3.2kAutomated safety check: PassMITyesterday
841

A skill your agent uses when rigging a character, creature or prop in Blender through Python: "rig this character", Rigify metarig fitting or generation errors, automatic weights or "Bone Heat…

scenario-labs/skills946—~4.4kAutomated safety check: PassMITyesterday
842

A skill your agent uses when building 3D levels and worlds in Godot 4.7: third-person or FPS controller, player stuck on stairs, spring arm camera clipping, blockout with CSG, GridMap and…

scenario-labs/skills946—~4.4kAutomated safety check: PassMITyesterday
843

A skill your agent uses when structuring Godot 4.7 game code: folders, scenes and nodes, signals or an event bus autoload, custom Resources for item data, components (health, hitbox, hurtbox), an…

scenario-labs/skills946—~4.9kAutomated safety check: PassMITyesterday
844

A skill your agent uses when building gameplay systems in Godot 4.7: enemy AI that patrols, chases and attacks, state machines, behavior trees (LimboAI), NavigationAgent3D pathfinding and avoidance…

scenario-labs/skills946—~4.9kAutomated safety check: PassMITyesterday
845

A skill your agent uses when lighting or rendering a Godot 4.7 3D scene: pick a renderer (Forward+, Mobile, Compatibility), choose GI (SDFGI, VoxelGI, LightmapGI, reflection probes), bake lightmaps…

scenario-labs/skills946—~4.9kAutomated safety check: PassMITyesterday
846

A skill your agent uses when writing or fixing Godot 4.7 shaders: .gdshader code (spatial, canvasitem, particles, sky, fog), VisualShader graphs built in code, stylized or toon water, dissolve or…

scenario-labs/skills946—~4.9kAutomated safety check: PassMITyesterday
847

A skill your agent uses when animating a character or prop in Maya through Python: a walk or run cycle, a jump or landing, a heavy lift, throw or punch, an acting or dialogue shot, lip sync, eye…

scenario-labs/skills946—~4.6kAutomated safety check: PassMITyesterday
848

A skill your agent uses when writing or fixing Maya pipeline code in Python: mayapy batch jobs over many scenes, validating and auto-fixing scenes, FBX export for Unreal or Unity (static, skeletal…

scenario-labs/skills946—~4.7kAutomated safety check: PassMITyesterday
849

A skill your agent uses when structuring Unity 6.3 C code: ScriptableObject data vs runtime state, events and services, inventory, health, save and load, Input System actions and key rebinding…

scenario-labs/skills946—~4.7kAutomated safety check: PassMITyesterday
850

A skill your agent uses when a Unity 6.3 game targets Android or iOS: phone frame budget, overheating after 20 minutes, 'my game stutters on phones', ASTC or ETC2 textures, audio import, URP mobile…

scenario-labs/skills946—~4.6kAutomated safety check: PassMITyesterday
851

A skill your agent uses when automating a Unity 6.3 content pipeline or build: importing an art drop (FBX, PNG) with AssetPostprocessor rules and naming conventions, generating prefabs or editing…

scenario-labs/skills946—~5kAutomated safety check: PassMITyesterday
852

A skill your agent uses when making a trailer, cutscene, cinematic or short film in Unreal Engine 5.8 with Sequencer: shot lists, master and shot sequences, cameras, lenses, depth of field, camera…

scenario-labs/skills946—~5.1kAutomated safety check: PassMITyesterday
853

A skill your agent uses when lighting or rendering in Unreal Engine 5.8: physical light units and exposure (EV100, lux, lumens), Lumen GI and reflections, MegaLights, virtual shadow maps, sky, fog…

scenario-labs/skills946—~4.9kAutomated safety check: PassMITyesterday
854

A skill your agent uses when a UE5 task involves materials or textures: a master material and instances for a kit, Substrate or legacy, Blendable vs Adaptive GBuffer, glass, emissive screens…

scenario-labs/skills946—~4.6kAutomated safety check: PassMITyesterday
855

A skill your agent uses when importing FBX, USD, OBJ or glTF from Maya, ZBrush or Blender into Unreal Engine 5.8 in bulk or reimporting changed files, writing Editor Python tools, Interchange…

scenario-labs/skills946—~5kAutomated safety check: PassMITyesterday
856

A skill your agent uses when a UE5 task involves Niagara or Chaos destruction: a Niagara fireball, projectile trail, impact explosion, muzzle flash, spell, smoke, sparks, debris, Niagara fluids or…

scenario-labs/skills946—~5.1kAutomated safety check: PassMITyesterday
857

A skill your agent uses when building or fixing an Unreal Engine 5 level or open world: World Partition, OFPA, Data Layers, Level Instances, Packed Level Actors, HLOD, landscape size, heightmap…

scenario-labs/skills946—~4.8kAutomated safety check: PassMITyesterday
858

Glue daily-build self-update and its Windows replacement helper.

vchelaru/FlatRedBall578—~420Automated safety check: PassMITyesterday
859

Add restrained mouse-driven orbit and parallax depth to a Three.js hero by damping one pointer target and splitting it across camera translation, look-at, and small object rotations.

nirholas/three.ws2291 repo~1.5kAutomated safety check: PassApache-2.0yesterday
860
860.Cobejs

A skill your agent uses when adding a lightweight interactive globe with cobe (canvas setup, markers, interaction, performance, integration with React/Next.js).

nirholas/three.ws2291 repo~567Automated safety check: PassApache-2.0yesterday
861

Create a globe-like 3D particle visualization with a dense luminous spherical core and thinner orbital ring or flattened disc.

nirholas/three.ws2291 repo~2.5kAutomated safety check: PassApache-2.0yesterday
862

Build a live Three.js landscape that stays quiet behind a subject — a noise heightfield on a polar grid so resolution follows the lens, ground coloured by slope and moisture rather than by texture…

nirholas/three.ws2291 repo~2.1kAutomated safety check: PassApache-2.0yesterday
863

Generate architecture procedurally in Three.js and film it assembling — a small geometry vocabulary that builds pagodas, castles, domes and spires from parameters instead of mesh files, hip roofs…

nirholas/three.ws2291 repo~2kAutomated safety check: PassApache-2.0yesterday
864

Put weather into a Three.js scene that reads as weather — rain anchored inside the frustum, a storm that is the rain leaned on rather than a second system, lightning on its own light with thunder…

nirholas/three.ws2291 repo~2kAutomated safety check: PassApache-2.0yesterday