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Game Development · By jasonkneen

23 skills found.
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1

create robust, browser-runnable three.js primitive reconstructions from static low-poly, voxel, isometric, or stylized game-art reference images.

jasonkneen/tiny-world-builder1.6k—~1.1kAutomated safety check: PassAGPL-3.0today
2

A skill your agent uses whenever an LLM agent needs to search, browse, or download 3D models from Poly Pizza (poly.pizza) using their REST API.

jasonkneen/tiny-world-builder1.6k—~1.9kAutomated safety check: PassAGPL-3.0today
3

A skill your agent uses when styling any tool/block button, palette tile, icon chip, or new clickable square in Tiny World Builder.

jasonkneen/tiny-world-builder1.6k—~2kAutomated safety check: PassAGPL-3.0today
4

A skill your agent uses when changing ghost board generation, path / road / river continuity, deterministic regen, edge connections, or anything that runs inside makeGhostWorld in…

jasonkneen/tiny-world-builder1.6k—~1.6kAutomated safety check: PassAGPL-3.0today
5

A skill your agent uses when changing the home island layout, edge dressing, undersides, autoincentive sponsor banner (now a top-left logo-adjacent DOM banner), plane/crop-duster flight paths…

jasonkneen/tiny-world-builder1.6k—~4.7kAutomated safety check: PassAGPL-3.0today
6

Expert 3D modeling specialist with deep knowledge of topology, UV mapping, game-ready and film-ready pipelines, DCC tool workflows (Blender, Maya, ZBrush, 3ds Max, Houdini), retopology, LOD systems…

jasonkneen/tiny-world-builder1.6k1 repo~1kAutomated safety check: PassAGPL-3.0today
7

A skill your agent uses when adding or changing persisted user state — settings defaults, audio, camera/orbit, panel positions, feature flags, and the in-app "Save Defaults" pipeline that snapshots…

jasonkneen/tiny-world-builder1.6k—~3.7kAutomated safety check: PassAGPL-3.0today
8

A skill your agent uses when editing the Tiny World Builder repo, especially tiny-world-builder.html, to preserve the static classic-script Three.js r185 app structure and local edit/reload workflow.

jasonkneen/tiny-world-builder1.6k—~1kAutomated safety check: PassAGPL-3.0today
9

A skill your agent uses when changing the in-world CCTV / "Truman Show" surveillance cameras in Tiny World Builder — render-to-texture security feeds, the black-and-white CRT/VHS monitor shader…

jasonkneen/tiny-world-builder1.6k—~1.5kAutomated safety check: PassAGPL-3.0yesterday
10

A skill your agent uses when adding, importing, designing, reviewing, or animating low-poly / stylized 3D assets in Tiny World Builder, including Three.js procedural meshes, GLB/GLTF assets, Poly…

jasonkneen/tiny-world-builder1.6k—~4kAutomated safety check: PassAGPL-3.0yesterday
11

A skill your agent uses when changing the Mesh Terrain sculptor — the opt-in voxel-block landscape designer that paints per-voxel materials and pull/push-sculpts flat-topped blocks, then keeps the…

jasonkneen/tiny-world-builder1.6k—~2.7kAutomated safety check: PassAGPL-3.0yesterday
12

A skill your agent uses when adding or changing GLSL effects in Tiny World Builder — landscape water, waterfalls, foam, smoke, explosions, damage/wear overlays, or the reusable TinyShaderFX library.

jasonkneen/tiny-world-builder1.6k—~1.9kAutomated safety check: PassAGPL-3.0yesterday
13

A skill your agent uses when adding or changing Tiny World Builder tile/object repeat-click behavior, terrain stacking, floors/intensity, fences, rocks, walls, crops, or Monument Valley-like…

jasonkneen/tiny-world-builder1.6k—~2.4kAutomated safety check: PassAGPL-3.0yesterday
14

Tinyverse collectibles lane — pack reveal, frozen islands, play-mode visits.

jasonkneen/tiny-world-builder1.6k—~1.6kAutomated safety check: PassAGPL-3.0yesterday
15

A skill your agent uses when changing the playable 2.5D template sprite, cloning it into character classes, or wiring idle/walk/attack sprite-sheet playback.

jasonkneen/tiny-world-builder1.6k—~583Automated safety check: PassAGPL-3.0yesterday
16

A skill your agent uses when changing Tiny World Builder selection placement, freehand drawing, asset clipboard, cut/copy/paste/duplicate, saved templates, or Stamps panel navigation.

jasonkneen/tiny-world-builder1.6k—~5.6kAutomated safety check: PassAGPL-3.0yesterday
17

A skill your agent uses when changing the first-class Island Viewer shell, sequential generated-island viewer routing, or viewer-scoped graphics defaults.

jasonkneen/tiny-world-builder1.6k—~1.5kAutomated safety check: PassAGPL-3.0yesterday
18

A skill your agent uses when editing Tiny World Builder prompts, model-generated worlds, Auto suggestions, or any model behavior that should create coherent low-poly 3D board scenes.

jasonkneen/tiny-world-builder1.6k—~3kAutomated safety check: PassAGPL-3.0yesterday
19

A skill your agent uses when changing ghost boards, multiplayer preview boards, panning, ghost visibility, jigsaw reveal, or any visibility behavior around the active Tiny World board.

jasonkneen/tiny-world-builder1.6k—~1.5kAutomated safety check: PassAGPL-3.0yesterday
20

A skill your agent uses when changing the Tinyverse ground-surface race track, perimeter bridge loop, rally karts, or poser-surface show/hide hook.

jasonkneen/tiny-world-builder1.6k—~634Automated safety check: PassAGPL-3.0yesterday
21

A skill your agent uses when adding or modifying WebXR, AR placement, VR immersion, headset controller input, or XR rendering modes in Tiny World Builder.

jasonkneen/tiny-world-builder1.6k—~808Automated safety check: PassAGPL-3.0yesterday
22

A skill your agent uses when changing Tiny World Builder Auto palette behavior, model inference, suggestions, or provider/model/API-key logic.

jasonkneen/tiny-world-builder1.6k—~318Automated safety check: PassAGPL-3.0yesterday
23

A skill your agent uses when changing Tiny World Builder renderer setup, shadows, smoke, voxel clouds, ghost board render cost, frame loop, or GPU performance.

jasonkneen/tiny-world-builder1.6k—~11kAutomated safety check: PassAGPL-3.0yesterday