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C# agent skills, page 7
C# skills, ranked
Ranked by score. Sort bymost stars,trending,newest,recently updated
| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 289 | 289.Token Portfolio Build wallet portfolio features with ERC-20 token discovery, multicall balances, CoinGecko pricing, and multi-account scanning (.NET/C). | Nethereum/ | 2.3k | — | ~1.7k | Automated safety check: Pass | MIT | 3 days ago |
| 290 | Manage Uniswap V4 liquidity positions using Nethereum (.NET/C). | Nethereum/ | 2.3k | — | ~1.5k | Automated safety check: Pass | MIT | 3 days ago |
| 291 | 291.Uniswap Swap Swap tokens on Uniswap V2/V3/V4 using Nethereum (.NET/C). An agent skill from Nethereum/Nethereum. | Nethereum/ | 2.3k | — | ~2.1k | Automated safety check: Pass | MIT | 3 days ago |
| 292 | 292.Unity Quickstart Integrate Ethereum into Unity games using Nethereum with async Web3 API, WebGL wallet support via EIP-6963 multi-wallet discovery and MetaMask (.NET/C). | Nethereum/ | 2.3k | — | ~1.6k | Automated safety check: Pass | MIT | 3 days ago |
| 293 | Build a multi-platform wallet application using the Nethereum Wallet SDK with MVVM architecture (.NET/C). | Nethereum/ | 2.3k | — | ~1.6k | Automated safety check: Pass | MIT | 3 days ago |
| 294 | 294.X402 Payments Accept HTTP 402 cryptocurrency payments using Nethereum (.NET/C). | Nethereum/ | 2.3k | — | ~2.2k | Automated safety check: Pass | MIT | 3 days ago |
| 295 | Help users verify Groth16 zero-knowledge proofs from Circom/snarkjs circuits using Nethereum.ZkProofsVerifier (.NET). | Nethereum/ | 2.3k | — | ~853 | Automated safety check: Pass | MIT | 3 days ago |
| 296 | Provides instructions to migrate your Godot AdMob project between different plugin versions (e.g. | poingstudios/ | 632 | — | ~1k | Automated safety check: Pass | MIT | 7 days ago |
| 297 | Perform janitorial tasks on C/.NET code including cleanup, modernization, and tech debt remediation. | DynamoDS/ | 2k | — | ~682 | Automated safety check: Pass | Apache-2.0 | today |
| 298 | 推論パスの canonical Python (exportonnx.py / vits/models.py:VitsModel.infer) を変更した PR で、6 ランタイム (Python runtime / Rust / Go / C / C++ / WASM) の inference path が追随しているかを git diff で確認。PR | ayutaz/ | 220 | — | ~972 | Automated safety check: Pass | MIT | today |
| 299 | Find C methods across every loaded assembly by name / type / parameters — including private methods. | IvanMurzak/ | 4.4k | — | ~1.4k | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 300 | 300.Script Execute Compiles and executes C code dynamically using Roslyn. An agent skill from IvanMurzak/Unity-MCP. | IvanMurzak/ | 4.4k | — | ~2k | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 301 | Create a new skill (MCP tool) for the Unity Editor by writing a C (.cs) file that Unity compiles into the project. | IvanMurzak/ | 4.4k | — | ~2.1k | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 302 | MUST use when writing C# scripts. | windmill-labs/ | 18k | — | ~2.1k | Automated safety check: Pass | Unknown | yesterday |
| 303 | 303.Modern Csharp Modern C language features for .NET 10 and C 14. An agent skill from codewithmukesh/dotnet-claude-kit. | codewithmukesh/ | 751 | 1 repo | ~1.7k | Automated safety check: Pass | MIT | 2 mo ago |
| 304 | Work on the Java port of the V5 standalone schema evaluator (src-java/corvus-json-schema, Maven artifact io.github.corvus-dotnet:corvus-json-schema): loader, compiler, the ASM bytecode generator… | corvus-dotnet/ | 199 | — | ~1.6k | Automated safety check: Pass | Apache-2.0 | today |
| 305 | A skill your agent uses to review or refactor C/.NET code in Dapper-FluentMap for clarity, cohesion, testability, performance, or maintainability while preserving observable behavior and public API. | rodri-oliveira-dev/ | 453 | — | ~751 | Automated safety check: Pass | MIT | 2 days ago |
| 306 | 306.Godot API Look up Godot engine class APIs — methods, properties, signals, enums. | RandallLiuXin/ | 549 | 1 repo | ~427 | Automated safety check: Pass | Unknown | 21 days ago |
| 307 | 307.Headless Build Compile-check a Godot project using headless mode. An agent skill from RandallLiuXin/GodotMaker. | RandallLiuXin/ | 549 | 1 repo | ~454 | Automated safety check: Pass | Unknown | 21 days ago |
| 308 | 308.Et Build ET build, analyzer, proto export, server startup, and publish workflow. | FlameskyDexive/ | 929 | — | ~244 | Automated safety check: Pass | MIT | 16 days ago |
| 309 | Browse Unity Technologies' official UnityCsReference C source as a read-only local cache. | akiojin/ | 107 | — | ~1.5k | Automated safety check: Pass | MIT | 3 days ago |
| 310 | Reconstruct a method or type as C and IL — decompiled source, annotated source with hidden facts, raw IL, fidelity levels, and IL-offset lookup. | richlander/ | 151 | — | ~2.4k | Automated safety check: Pass | No licence | today |
| 311 | 311.Event Bus A skill your agent uses when implementing decoupled communication between nodes — global EventBus autoload with typed signals | jame581/ | 795 | — | ~2.8k | Automated safety check: Pass | MIT | 2 days ago |
| 312 | 312.Gdextension A skill your agent uses when building native extensions for Godot — godot-cpp (C++) or gdext (Rust), binding classes, building, and GDScript/C interop | jame581/ | 795 | — | ~2.7k | Automated safety check: Pass | MIT | 2 days ago |
| 313 | A skill your agent uses when writing production-grade GDScript — performance idioms, metaprogramming, @tool lifecycle, async pitfalls, signal/Callable trade-offs, profiler-driven idioms, and common… | jame581/ | 795 | — | ~3.4k | Automated safety check: Pass | MIT | 2 days ago |
| 314 | A skill your agent uses when writing GDScript — static typing, await/coroutines, lambdas, match patterns, export annotations, inner classes, and common idioms | jame581/ | 795 | — | ~3.5k | Automated safety check: Pass | MIT | 2 days ago |
| 315 | 315.Godot Debugging A skill your agent uses when debugging Godot projects — remote debugger, print techniques, signal tracing, common error patterns and fixes | jame581/ | 795 | — | ~3k | Automated safety check: Pass | MIT | 2 days ago |
| 316 | 316.Godot Testing A skill your agent uses when writing tests for Godot projects — TDD workflow with GUT and gdUnit4, covers both GDScript and C | jame581/ | 795 | — | ~2.4k | Automated safety check: Pass | MIT | 2 days ago |
| 317 | 317.Limboai A skill your agent uses when using the LimboAI addon — behavior trees and hierarchical state machines (C++ GDExtension) with a visual editor, BTTask subclassing, and a blackboard | jame581/ | 795 | — | ~3.2k | Automated safety check: Pass | MIT | 2 days ago |
| 318 | 318.Localization A skill your agent uses when implementing localization (i18n/l10n) — TranslationServer, CSV/PO translation files, locale switching, RTL support, and pluralization in Godot 4.3+ | jame581/ | 795 | — | ~3.2k | Automated safety check: Pass | MIT | 2 days ago |
| 319 | A skill your agent uses when targeting Android/iOS — export and signing, permissions, plugins, in-app purchases, ads, app lifecycle, device features, and mobile performance | jame581/ | 795 | — | ~3.3k | Automated safety check: Pass | MIT | 2 days ago |
| 320 | A skill your agent uses when implementing multiplayer — MultiplayerAPI, ENet/WebSocket peers, RPCs, and authority model | jame581/ | 795 | — | ~3.1k | Automated safety check: Pass | MIT | 2 days ago |
| 321 | 321.Multiplayer Sync A skill your agent uses when synchronizing multiplayer state — MultiplayerSynchronizer, interpolation, prediction, and lag compensation | jame581/ | 795 | — | ~2.7k | Automated safety check: Pass | MIT | 2 days ago |
| 322 | 322.Multithreading A skill your agent uses when running work off the main thread — WorkerThreadPool, Thread/Mutex/Semaphore, calldeferred, thread-safe scene access, and threaded resource loading | jame581/ | 795 | — | ~2.7k | Automated safety check: Pass | MIT | 2 days ago |
| 323 | A skill your agent uses when implementing procedural generation — noise-based terrain, BSP dungeons, cellular automata caves, wave function collapse, and seeded randomness in Godot 4.3+ | jame581/ | 795 | — | ~1.2k | Automated safety check: Pass | MIT | 2 days ago |
| 324 | Drive feature development using Outside-In TDD with Hexagonal Architecture. | lexler/ | 239 | 1 repo | ~1.9k | Automated safety check: Pass | Apache-2.0 | 1 mo ago |
| 325 | 325.Uloop Compile Compile the Unity project and report errors/warnings. An agent skill from kurotu/VRCQuestTools. | kurotu/ | 373 | 1 repo | ~535 | Automated safety check: Pass | MIT | 8 days ago |
| 326 | 326.Mediation Create and maintain mediation network plugins (e.g., AppLovin, Vungle, Meta, IronSource) across Godot, C, Android, and iOS. | poingstudios/ | 632 | — | ~2k | Automated safety check: Pass | MIT | 7 days ago |
| 327 | 327.Csharp Language-specific super-code guidelines for csharp. An agent skill from sickn33/agentic-awesome-skills. | sickn33/ | 47k | 1 repo | ~1.6k | Automated safety check: Pass | MIT | yesterday |
| 328 | 328.Selenium Skill Generates production-grade Selenium WebDriver automation scripts and tests in Java, Python, JavaScript, C, Ruby, or PHP. | sickn33/ | 47k | 1 repo | ~2.4k | Automated safety check: Pass | MIT | yesterday |
| 329 | 329.Csharp Testing xUnit、FluentAssertions、モッキング、統合テスト、テスト組織のベストプラクティスを使用したCと.NETのテストパターン。 | affaan-m/ | 275k | — | ~2k | Automated safety check: Pass | MIT | 3 days ago |
| 330 | 330.Csharp Testing 使用 xUnit、FluentAssertions、模拟、集成测试和测试组织最佳实践的 C 和 .NET 测试模式. An agent skill from affaan-m/ECC. | affaan-m/ | 275k | — | ~2k | Automated safety check: Pass | MIT | 3 days ago |
| 331 | 331.Dotnet Patterns 惯用的C和.NET模式、约定、依赖注入、async/await以及构建健壮、可维护的.NET应用程序的最佳实践. An agent skill from affaan-m/ECC. | affaan-m/ | 275k | — | ~2.1k | Automated safety check: Pass | MIT | 3 days ago |
| 332 | A skill your agent uses when structuring Godot 4.7 game code: folders, scenes and nodes, signals or an event bus autoload, custom Resources for item data, components (health, hitbox, hurtbox), an… | scenario-labs/ | 913 | — | ~4.9k | Automated safety check: Pass | MIT | 2 days ago |
| 333 | A skill your agent uses when structuring Unity 6.3 C code: ScriptableObject data vs runtime state, events and services, inventory, health, save and load, Input System actions and key rebinding… | scenario-labs/ | 913 | — | ~4.7k | Automated safety check: Pass | MIT | 2 days ago |
| 334 | Subagent constraints specific to the GnollHack client repository. | hyvanmielenpelit/ | 161 | — | ~222 | Automated safety check: Pass | Unknown | yesterday |
| 335 | 335.Godot Csharp Use C/.NET in Godot 4.7: partial classes extending nodes, the PascalCase lifecycle (Ready/Process/PhysicsProcess), [Export] fields, [Signal] delegates as C events, type-safe node lookup, and calling… | gamedev-skills/ | 1.4k | — | ~1.7k | Automated safety check: Pass | Apache-2.0 | 11 days ago |
| 336 | 336.Dotnet Architect Expert .NET backend architect specializing in C, ASP.NET Core, Entity Framework, Dapper, and enterprise application patterns. | aiskillstore/ | 430 | 7 repos | ~1.9k | Automated safety check: Pass | No licence | yesterday |