ET build, analyzer, proto export, server startup, and publish workflow.

MITAuto-check passed

Install Et Build

skills CLI
$ npx skills add FlameskyDexive/Legends-Of-Heroes --skill et-build -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install FlameskyDexive/Legends-Of-Heroes et-build --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/FlameskyDexive/Legends-Of-Heroes.git skills-src && mkdir -p .claude/skills && cp -r skills-src/Packages/cn.etetet.harness/skills/et-build .claude/skills/et-build && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
et-build
GitHub stars
929
Token cost
~244 tokens
SKILL.md length
68 words
Files
5 (incl. references)
Skills in repo
17
Repo updated
First seen
Licence
MIT

At a glance

ET build, analyzer, proto export, server startup, and publish workflow.

  • Works in 4 steps: 编译和分析器验证统一使用 dotnet build ET.sln,不单独编译包或… → 服务器必须在 Unity 项目根目录启动,不在 Bin/ 目录启动。 → 运行服务器前先清理旧 Logs/,方便排查。 → …
  • Compiling WOW with dotnet build ET.sln
  • SKILL.md covers 何时使用, 不要加载, 默认动作 and 优先入口, plus 1 more section
  • Calls dotnet and pwsh

What it does

Et Build is an agent skill from FlameskyDexive/Legends-Of-Heroes. ET build, analyzer, proto export, server startup, and publish workflow. Use when compiling WOW with dotnet build ET.sln, exporting Proto to C, starting ET.App, publishing, or validating analyzer/build results.

Its SKILL.md is about 240 tokens, which your agent loads only when the skill is triggered. The skill folder holds 5 other files, including reference files (for example `references/et-build-commands.md`).

It works with .NET and C#. The repository describes itself as: A battle of balls game, lol style, AI Agents base, support agent skills & unityMCP. 基于ET 10的双端C游戏框架(.net10 + Unity2022.3.62, EUI+Luban+YooAsset),包含战斗系统(技能/buff/行为树),内置LOL风格球球大战demo. The licence is MIT.

When your agent uses it

  • Compiling WOW with dotnet build ET.sln
  • Exporting Proto to C
  • Starting ET.App
  • Validating analyzer/build results

Example prompts

  • “/et-build”

Workflow steps

4 steps, taken from the first numbered list in SKILL.md.

  1. 编译和分析器验证统一使用 dotnet build ET.sln,不单独编译包或 IDE 私有方案。
  2. 服务器必须在 Unity 项目根目录启动,不在 Bin/ 目录启动。
  3. 运行服务器前先清理旧 Logs/,方便排查。
  4. Model / Hotfix 程序集不能用 IDE 编译,必须走项目规定的 Unity / ET 编译入口。

What it can do on your machine

Read from SKILL.md and the folder at commit 0bd8ac1. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • dotnet
    • pwsh

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Et Build loads about 244 tokens when it runs, and up to ~654 if it reads all its reference files. Until then it costs about 55 tokens; SKILL.md has 68 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~55
When it runs · the whole SKILL.md, loaded when a task matches
~244
With references · SKILL.md plus every file in references/, read only if the agent opens them
~654

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from FlameskyDexive/Legends-Of-Heroes at commit 0bd8ac1, republished under its MIT licence (© FlameskyDexive). 68 words, ~244 tokens.

Download SKILL.mdSave it as .claude/skills/et-build/SKILL.md (or your agent's skills folder). This skill also uses 4 other files; get the full folder from GitHub.
name
et-build
description
ET build, analyzer, proto export, server startup, and publish workflow. Use when compiling WOW with dotnet build ET.sln, exporting Proto to C#, starting ET.App, publishing, or validating analyzer/build results.

et-build - ET Build 入口

何时使用

  • 编译项目(唯一命令:dotnet build ET.sln)
  • 导出 Proto 文件(.proto -> C#)
  • 启动服务器
  • 发布版本

不要加载

  • 只是改代码、写测试,还没到编译或导出环节
  • 只是导出 Luban 配置(用 et-luban)
  • 只是查询架构规范或包依赖(用 et-code)

默认动作

  1. 编译和分析器验证统一使用 dotnet build ET.sln,不单独编译包或 IDE 私有方案。
  2. 服务器必须在 Unity 项目根目录启动,不在 Bin/ 目录启动。
  3. 运行服务器前先清理旧 Logs/,方便排查。
  4. Model / Hotfix 程序集不能用 IDE 编译,必须走项目规定的 Unity / ET 编译入口。

优先入口

  • 编译:dotnet build ET.sln
  • Proto 导出:dotnet ./Bin/ET.Proto2CS.dll
  • 启动服务器:dotnet ./Bin/ET.App.dll --Console=1
  • 发布:pwsh -ExecutionPolicy Bypass -File ./Scripts/Publish.ps1

按需补读

  • references/et-build-commands.md:命令、前置条件、常见排查
  • ../et-luban/SKILL.md:Luban 配置导出
  • ../../../cn.etetet.test/AGENTS.md:测试执行路由

© FlameskyDexive, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 4 other files (references) in Packages/cn.etetet.harness/skills/et-build of FlameskyDexive/Legends-Of-Heroes.

  • SKILL.md
  • SKILL.md.meta
  • references.meta
  • references/et-build-commands.md
  • references/et-build-commands.md.meta

Open the folder on GitHubat commit 0bd8ac1

Compare with similar skills

Et Build next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Et Build compared with similar skills
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Et Build this skillFlameskyDexive/Legends-Of-Heroes929—~244Automated safety check: PassMIT
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Speckit ConstitutionWeihanLi/WeihanLi.Common24211 repos~2.1kAutomated safety check: PassApache-2.0
Analyzing .NET Performancedotnet/skills5.6k3 repos~3.1kAutomated safety check: PassMIT
Add Analyzerdotnet/roslynator3.5k—~1.3kAutomated safety check: PassCustom licence
GitVersion .NET DevelopmentGitTools/GitVersion3.1k—~1.7kAutomated safety check: PassMIT

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Works with

Questions about Et Build

What does Et Build do?

ET build, analyzer, proto export, server startup, and publish workflow. Et Build is an agent skill from FlameskyDexive/Legends-Of-Heroes. ET build, analyzer, proto export, server startup, and publish workflow.

When should I use Et Build?

Et Build fits situations like: compiling WOW with dotnet build ET.sln; exporting Proto to C; starting ET.App; validating analyzer/build results.

How do I install Et Build in Claude Code?

Run `npx skills add FlameskyDexive/Legends-Of-Heroes --skill et-build -a claude-code`. Or copy the skill folder (Packages/cn.etetet.harness/skills/et-build in FlameskyDexive/Legends-Of-Heroes) into .claude/skills/et-build in your project. Claude Code loads it when a task matches its description.

How do I install Et Build in Codex?

Run `npx skills add FlameskyDexive/Legends-Of-Heroes --skill et-build -a codex`. Or copy the skill folder (Packages/cn.etetet.harness/skills/et-build in FlameskyDexive/Legends-Of-Heroes) into .agents/skills/et-build in your project. Codex loads it when a task matches its description.

Can I use Et Build in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add FlameskyDexive/Legends-Of-Heroes --skill et-build -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/et-build, .gemini/skills/et-build, .github/skills/et-build and .opencode/skills/et-build in your project.

What does Et Build need to run?

Going by SKILL.md and its folder, Et Build needs the command-line tools its instructions call (dotnet and pwsh).

Does Et Build access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Et Build safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Et Build use?

Et Build is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Et Build use?

About 244 tokens (SKILL.md is roughly 976 characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 410 tokens, read only when the agent opens those files.

What are the alternatives to Et Build?

Skills that share tags, products or a category with Et Build: Minimax DOCX (poco-ai/poco-claw, 1.4k stars), Speckit Constitution (WeihanLi/WeihanLi.Common, 242 stars), Analyzing .NET Performance (dotnet/skills, 5.6k stars) and Add Analyzer (dotnet/roslynator, 3.5k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Et Build?

FlameskyDexive (a GitHub user) maintains it in FlameskyDexive/Legends-Of-Heroes, which has 929 GitHub stars. The repository holds 17 skills in this directory. The repository was last updated on September 22, 2026.

Source: FlameskyDexive/Legends-Of-Heroes on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.