Minimax DOCX
poco-ai/poco-claw
Professional DOCX document creation, editing, and formatting using OpenXML SDK (.NET).
ET build, analyzer, proto export, server startup, and publish workflow.
$ npx skills add FlameskyDexive/Legends-Of-Heroes --skill et-build -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install FlameskyDexive/Legends-Of-Heroes et-build --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/FlameskyDexive/Legends-Of-Heroes.git skills-src && mkdir -p .claude/skills && cp -r skills-src/Packages/cn.etetet.harness/skills/et-build .claude/skills/et-build && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "et-build" agent skill from https://github.com/FlameskyDexive/Legends-Of-Heroes/tree/master/Packages/cn.etetet.harness/skills/et-build into .claude/skills/et-build/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "et-build", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/FlameskyDexive/Legends-Of-Heroes/tree/master/Packages/cn.etetet.harness/skills/et-buildType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add FlameskyDexive/Legends-Of-Heroes --skill et-build -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install FlameskyDexive/Legends-Of-Heroes et-build --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/FlameskyDexive/Legends-Of-Heroes.git skills-src && mkdir -p .agents/skills && cp -r skills-src/Packages/cn.etetet.harness/skills/et-build .agents/skills/et-build && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "et-build" agent skill from https://github.com/FlameskyDexive/Legends-Of-Heroes/tree/master/Packages/cn.etetet.harness/skills/et-build into .agents/skills/et-build/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "et-build", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add FlameskyDexive/Legends-Of-Heroes --skill et-build -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install FlameskyDexive/Legends-Of-Heroes et-build --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/FlameskyDexive/Legends-Of-Heroes.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/Packages/cn.etetet.harness/skills/et-build .cursor/skills/et-build && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "et-build" agent skill from https://github.com/FlameskyDexive/Legends-Of-Heroes/tree/master/Packages/cn.etetet.harness/skills/et-build into .cursor/skills/et-build/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "et-build", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/FlameskyDexive/Legends-Of-Heroes.git --path Packages/cn.etetet.harness/skills/et-build--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add FlameskyDexive/Legends-Of-Heroes --skill et-build -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install FlameskyDexive/Legends-Of-Heroes et-build --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/FlameskyDexive/Legends-Of-Heroes.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/Packages/cn.etetet.harness/skills/et-build .gemini/skills/et-build && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "et-build" agent skill from https://github.com/FlameskyDexive/Legends-Of-Heroes/tree/master/Packages/cn.etetet.harness/skills/et-build into .gemini/skills/et-build/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "et-build", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install FlameskyDexive/Legends-Of-Heroes et-buildInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add FlameskyDexive/Legends-Of-Heroes --skill et-build -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/FlameskyDexive/Legends-Of-Heroes.git skills-src && mkdir -p .github/skills && cp -r skills-src/Packages/cn.etetet.harness/skills/et-build .github/skills/et-build && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "et-build" agent skill from https://github.com/FlameskyDexive/Legends-Of-Heroes/tree/master/Packages/cn.etetet.harness/skills/et-build into .github/skills/et-build/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "et-build", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add FlameskyDexive/Legends-Of-Heroes --skill et-build -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install FlameskyDexive/Legends-Of-Heroes et-build --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/FlameskyDexive/Legends-Of-Heroes.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/Packages/cn.etetet.harness/skills/et-build .opencode/skills/et-build && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "et-build" agent skill from https://github.com/FlameskyDexive/Legends-Of-Heroes/tree/master/Packages/cn.etetet.harness/skills/et-build into .opencode/skills/et-build/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "et-build", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
et-buildET build, analyzer, proto export, server startup, and publish workflow.
Et Build is an agent skill from FlameskyDexive/Legends-Of-Heroes. ET build, analyzer, proto export, server startup, and publish workflow. Use when compiling WOW with dotnet build ET.sln, exporting Proto to C, starting ET.App, publishing, or validating analyzer/build results.
Its SKILL.md is about 240 tokens, which your agent loads only when the skill is triggered. The skill folder holds 5 other files, including reference files (for example `references/et-build-commands.md`).
It works with .NET and C#. The repository describes itself as: A battle of balls game, lol style, AI Agents base, support agent skills & unityMCP. 基于ET 10的双端C游戏框架(.net10 + Unity2022.3.62, EUI+Luban+YooAsset),包含战斗系统(技能/buff/行为树),内置LOL风格球球大战demo. The licence is MIT.
4 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 0bd8ac1. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
dotnetpwshFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Et Build loads about 244 tokens when it runs, and up to ~654 if it reads all its reference files. Until then it costs about 55 tokens; SKILL.md has 68 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from FlameskyDexive/Legends-Of-Heroes at commit 0bd8ac1, republished under its MIT licence (© FlameskyDexive). 68 words, ~244 tokens.
.claude/skills/et-build/SKILL.md (or your agent's skills folder). This skill also uses 4 other files; get the full folder from GitHub.dotnet build ET.sln).proto -> C#)et-luban)et-code)dotnet build ET.sln,不单独编译包或 IDE 私有方案。Bin/ 目录启动。Logs/,方便排查。dotnet build ET.slndotnet ./Bin/ET.Proto2CS.dlldotnet ./Bin/ET.App.dll --Console=1pwsh -ExecutionPolicy Bypass -File ./Scripts/Publish.ps1references/et-build-commands.md:命令、前置条件、常见排查../et-luban/SKILL.md:Luban 配置导出../../../cn.etetet.test/AGENTS.md:测试执行路由© FlameskyDexive, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 4 other files (references) in Packages/cn.etetet.harness/skills/et-build of FlameskyDexive/Legends-Of-Heroes.
Open the folder on GitHubat commit 0bd8ac1
Et Build next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Et Build this skillFlameskyDexive/Legends-Of-Heroes | 929 | — | ~244 | Automated safety check: Pass | MIT | |
| Minimax DOCXpoco-ai/poco-claw | 1.4k | 7 repos | ~3.9k | Automated safety check: Pass | MIT | |
| Speckit ConstitutionWeihanLi/WeihanLi.Common | 242 | 11 repos | ~2.1k | Automated safety check: Pass | Apache-2.0 | |
| Analyzing .NET Performancedotnet/skills | 5.6k | 3 repos | ~3.1k | Automated safety check: Pass | MIT | |
| Add Analyzerdotnet/roslynator | 3.5k | — | ~1.3k | Automated safety check: Pass | Custom licence | |
| GitVersion .NET DevelopmentGitTools/GitVersion | 3.1k | — | ~1.7k | Automated safety check: Pass | MIT |
poco-ai/poco-claw
Professional DOCX document creation, editing, and formatting using OpenXML SDK (.NET).
WeihanLi/WeihanLi.Common
Create or update the project constitution from interactive or provided principle inputs, ensuring all dependent templates stay in sync.
dotnet/skills
Scans C# and .NET code for about 50 performance anti-patterns and reports prioritized findings with concrete fixes, at a scan depth you choose.
dotnet/roslynator
A skill your agent uses when adding a new RCS diagnostic in roslynator (RCS0 formatting, RCS1 general, RCS9 code-analysis), wiring roslynator EditorConfig options, or when docs say CHANGELOG.md…
GitTools/GitVersion
Gives repository-specific .NET guidance for GitVersion: build and test commands, central package management, project layout and coding conventions.
dotnet/macios
Review dotnet/macios PRs against established rules. An agent skill from dotnet/macios.
FlameskyDexive/Legends-Of-Heroes
Unity Editor and Player Runtime CLI integration for AIBridge.
FlameskyDexive/Legends-Of-Heroes
AIBridge/Unity 项目的标准开发工作流。Use when creating, modifying, fixing, refactoring, or validating C code, Unity assets, prefabs, editor tools, package structure, tests, AGENTS.md, or local Skills.
FlameskyDexive/Legends-Of-Heroes
Unity Prefab asset patch workflow for AIBridge. An agent skill from FlameskyDexive/Legends-Of-Heroes.
FlameskyDexive/Legends-Of-Heroes
ET Excel MCP workflow for reading, writing, styling, transforming, and inspecting xlsx data.
FlameskyDexive/Legends-Of-Heroes
UnityBridge workflow for AI operations in Unity Editor. An agent skill from FlameskyDexive/Legends-Of-Heroes.
FlameskyDexive/Legends-Of-Heroes
AIBridge batch and multi command automation. An agent skill from FlameskyDexive/Legends-Of-Heroes.
ET build, analyzer, proto export, server startup, and publish workflow. Et Build is an agent skill from FlameskyDexive/Legends-Of-Heroes. ET build, analyzer, proto export, server startup, and publish workflow.
Et Build fits situations like: compiling WOW with dotnet build ET.sln; exporting Proto to C; starting ET.App; validating analyzer/build results.
Run `npx skills add FlameskyDexive/Legends-Of-Heroes --skill et-build -a claude-code`. Or copy the skill folder (Packages/cn.etetet.harness/skills/et-build in FlameskyDexive/Legends-Of-Heroes) into .claude/skills/et-build in your project. Claude Code loads it when a task matches its description.
Run `npx skills add FlameskyDexive/Legends-Of-Heroes --skill et-build -a codex`. Or copy the skill folder (Packages/cn.etetet.harness/skills/et-build in FlameskyDexive/Legends-Of-Heroes) into .agents/skills/et-build in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add FlameskyDexive/Legends-Of-Heroes --skill et-build -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/et-build, .gemini/skills/et-build, .github/skills/et-build and .opencode/skills/et-build in your project.
Going by SKILL.md and its folder, Et Build needs the command-line tools its instructions call (dotnet and pwsh).
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Et Build is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 244 tokens (SKILL.md is roughly 976 characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 410 tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Et Build: Minimax DOCX (poco-ai/poco-claw, 1.4k stars), Speckit Constitution (WeihanLi/WeihanLi.Common, 242 stars), Analyzing .NET Performance (dotnet/skills, 5.6k stars) and Add Analyzer (dotnet/roslynator, 3.5k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
FlameskyDexive (a GitHub user) maintains it in FlameskyDexive/Legends-Of-Heroes, which has 929 GitHub stars. The repository holds 17 skills in this directory. The repository was last updated on September 22, 2026.
Source: FlameskyDexive/Legends-Of-Heroes on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.