GitHub user

Agent skills by jame581

Every agent skill jame581 publishes on GitHub, ranked by score, with the repositories they come from.
skills
58
repository
1

Repositories by jame581

Skills by jame581, ranked

Ranked by score. Sort bymost stars,trending,newest,recently updated

Skills by jame581, ranked
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1

Covers Godot 4.3+ 2D systems with GDScript and C# examples: canvas layers, draw order, TileMaps, parallax, lights and shadows, particles and custom drawing.

jame581/GodotPrompter792—~2.3kAutomated safety check: PassMITyesterday
2

Covers Godot 4.3+ 3D systems such as materials, lighting, shadows, environment, global illumination, fog, LOD, occlusion culling and decals, with GDScript first and C# second.

jame581/GodotPrompter792—~3.7kAutomated safety check: PassMITyesterday
3

Builds a data-driven ability system in Godot 4 from Resources and a component node, with cooldowns, buffs, stat modifiers, gameplay tags and HUD binding.

jame581/GodotPrompter792—~3kAutomated safety check: PassMITyesterday
4

Covers Godot 4.3+ editor plugins: plugin folders, @tool scripts, the EditorPlugin lifecycle, custom inspectors, dock panels and gizmos, in GDScript and C#.

jame581/GodotPrompter792—~3.3kAutomated safety check: PassMITyesterday
5

Covers pathfinding and enemy movement in Godot 4.3 and later: navigation regions, NavigationAgent nodes, steering, behavior trees and patrol routes.

jame581/GodotPrompter792—~3.5kAutomated safety check: PassMITyesterday
6

Covers animation in Godot 4.3 and later: AnimationPlayer basics, AnimationTree blend trees and state machines, sprite animation, skeleton IK and code-driven motion.

jame581/GodotPrompter792—~3.8kAutomated safety check: PassMITyesterday
7

Explains how Godot 4.3 and later imports assets: image compression modes, 3D scenes, audio and resource formats, and import settings, with GDScript and C# examples.

jame581/GodotPrompter792—~3.6kAutomated safety check: PassMITyesterday
8

Godot 4.3+ audio guide: player nodes, audio buses, looping, decibel volume control, bus effects, music management and sound-effect pooling in GDScript and C#.

jame581/GodotPrompter792—~3.7kAutomated safety check: PassMITyesterday
9

A skill your agent uses when using the Beehave addon — pure-GDScript behavior trees with composites, decorators, leaves, a blackboard, and a visual runtime debugger

jame581/GodotPrompter792—~2.8kAutomated safety check: PassMITyesterday
10

Shows how to build cameras in Godot 4.3 and later: smooth follow, trauma-based screen shake, camera zones and transitions, with GDScript and C# examples for 2D and 3D.

jame581/GodotPrompter792—~2.8kAutomated safety check: PassMITyesterday
11

A skill your agent uses when working with C in Godot — conventions, GodotSharp API differences from GDScript, project setup, and interop

jame581/GodotPrompter792—~3.6kAutomated safety check: PassMITyesterday
12

A skill your agent uses when implementing signals in C — [Signal] delegates, EmitSignal patterns, async signal awaiting, and event-driven architecture

jame581/GodotPrompter792—~2.4kAutomated safety check: PassMITyesterday
13

A skill your agent uses when building dedicated servers — headless export, server architecture, lobby management, and deployment

jame581/GodotPrompter792—~2.9kAutomated safety check: PassMITyesterday
14

A skill your agent uses when managing dependencies between systems — autoloads, service locators, @export injection, and scene injection patterns

jame581/GodotPrompter792—~2.8kAutomated safety check: PassMITyesterday
15

A skill your agent uses when implementing dialogue — data structures for branching dialogue, conditions, and UI presentation

jame581/GodotPrompter792—~2.5kAutomated safety check: PassMITyesterday
16

A skill your agent uses when implementing decoupled communication between nodes — global EventBus autoload with typed signals

jame581/GodotPrompter792—~2.8kAutomated safety check: PassMITyesterday
17

A skill your agent uses when exporting and distributing Godot games — export presets, platform settings, CI/CD with GitHub Actions

jame581/GodotPrompter792—~3.5kAutomated safety check: PassMITyesterday
18

A skill your agent uses when building native extensions for Godot — godot-cpp (C++) or gdext (Rust), binding classes, building, and GDScript/C interop

jame581/GodotPrompter792—~2.7kAutomated safety check: PassMITyesterday
19

A skill your agent uses when writing production-grade GDScript — performance idioms, metaprogramming, @tool lifecycle, async pitfalls, signal/Callable trade-offs, profiler-driven idioms, and common…

jame581/GodotPrompter792—~3.4kAutomated safety check: PassMITyesterday
20

A skill your agent uses when writing GDScript — static typing, await/coroutines, lambdas, match patterns, export annotations, inner classes, and common idioms

jame581/GodotPrompter792—~3.5kAutomated safety check: PassMITyesterday
21

A skill your agent uses when designing a new Godot feature or system — guides scene tree planning, node type selection, and architectural decisions

jame581/GodotPrompter792—~3.2kAutomated safety check: PassMITyesterday
22

A skill your agent uses when debugging Godot projects — remote debugger, print techniques, signal tracing, common error patterns and fixes

jame581/GodotPrompter792—~3kAutomated safety check: PassMITyesterday
23

A skill your agent uses when the user wants to learn Godot while building — teaching mode that explains the concept, the editor setup, and what to verify, instead of just delivering code.

jame581/GodotPrompter792—~3.2kAutomated safety check: PassMITyesterday
24

A skill your agent uses when optimizing Godot games — profiler, draw calls, physics tuning, memory management, and common bottlenecks

jame581/GodotPrompter792—~3kAutomated safety check: PassMITyesterday
25

A skill your agent uses when writing tests for Godot projects — TDD workflow with GUT and gdUnit4, covers both GDScript and C

jame581/GodotPrompter792—~2.4kAutomated safety check: PassMITyesterday
26

A skill your agent uses when building user interfaces — Control nodes, themes, anchors, containers, and layout patterns

jame581/GodotPrompter792—~3.2kAutomated safety check: PassMITyesterday
27

A skill your agent uses when building in-game HUDs — health bars, score displays, minimap, notifications, and damage numbers

jame581/GodotPrompter792—~2.8kAutomated safety check: PassMITyesterday
28

A skill your agent uses when implementing input — InputEvent system, Input Map actions, controllers/gamepads, mouse/touch, action rebinding, and input architecture

jame581/GodotPrompter792—~3.8kAutomated safety check: PassMITyesterday
29

A skill your agent uses when building inventory systems — Resource-based items, slot management, stacking, and UI binding

jame581/GodotPrompter792—~2kAutomated safety check: PassMITyesterday
30

A skill your agent uses when using the LimboAI addon — behavior trees and hierarchical state machines (C++ GDExtension) with a visual editor, BTTask subclassing, and a blackboard

jame581/GodotPrompter792—~3.2kAutomated safety check: PassMITyesterday
31

A skill your agent uses when implementing localization (i18n/l10n) — TranslationServer, CSV/PO translation files, locale switching, RTL support, and pluralization in Godot 4.3+

jame581/GodotPrompter792—~3.2kAutomated safety check: PassMITyesterday
32

A skill your agent uses when implementing game math — vectors, transforms, interpolation, curves, random number generation, and common geometric recipes

jame581/GodotPrompter792—~3.3kAutomated safety check: PassMITyesterday
33

A skill your agent uses when targeting Android/iOS — export and signing, permissions, plugins, in-app purchases, ads, app lifecycle, device features, and mobile performance

jame581/GodotPrompter792—~3.3kAutomated safety check: PassMITyesterday
34

A skill your agent uses when implementing multiplayer — MultiplayerAPI, ENet/WebSocket peers, RPCs, and authority model

jame581/GodotPrompter792—~3.1kAutomated safety check: PassMITyesterday
35

A skill your agent uses when synchronizing multiplayer state — MultiplayerSynchronizer, interpolation, prediction, and lag compensation

jame581/GodotPrompter792—~2.7kAutomated safety check: PassMITyesterday
36

A skill your agent uses when running work off the main thread — WorkerThreadPool, Thread/Mutex/Semaphore, calldeferred, thread-safe scene access, and threaded resource loading

jame581/GodotPrompter792—~2.7kAutomated safety check: PassMITyesterday
37

A skill your agent uses when implementing particle effects — GPUParticles2D/3D, ParticleProcessMaterial, emission shapes, subemitters, trails, attractors, collision, and common VFX recipes

jame581/GodotPrompter792—~3kAutomated safety check: PassMITyesterday
38

A skill your agent uses when using the Phantom Camera addon — PhantomCamera2D/3D with priority-based switching, follow and look-at modes, and tween transitions

jame581/GodotPrompter792—~3.2kAutomated safety check: PassMITyesterday
39

A skill your agent uses when implementing player movement — CharacterBody2D/3D patterns, input handling, physics, common movement recipes

jame581/GodotPrompter792—~3.5kAutomated safety check: PassMITyesterday
40

A skill your agent uses when using the Popochiu addon — point-and-click adventure framework with rooms, characters, props/hotspots, inventory, dialog trees, and a command-based GUI

jame581/GodotPrompter792—~2.6kAutomated safety check: PassMITyesterday
41

A skill your agent uses when implementing procedural generation — noise-based terrain, BSP dungeons, cellular automata caves, wave function collapse, and seeded randomness in Godot 4.3+

jame581/GodotPrompter792—~1.2kAutomated safety check: PassMITyesterday
42

A skill your agent uses when creating data containers in Godot — custom Resources for configuration, items, stats, and editor integration

jame581/GodotPrompter792—~3.1kAutomated safety check: PassMITyesterday
43

A skill your agent uses when handling multiple resolutions — stretch modes, aspect ratios, DPI scaling, and mobile/desktop adaptation

jame581/GodotPrompter792—~2.3kAutomated safety check: PassMITyesterday
44

A skill your agent uses when implementing shaders — Godot shader language, visual shaders, common visual recipes, and post-processing effects

jame581/GodotPrompter792—~3.7kAutomated safety check: PassMITyesterday
45

A skill your agent uses when implementing state machines in Godot — enum-based, node-based, and resource-based FSM patterns with trade-offs

jame581/GodotPrompter792—~3.5kAutomated safety check: PassMITyesterday
46

A skill your agent uses when implementing tweens — property animation, method tweening, chaining, parallel sequences, easing, and common UI/gameplay motion recipes

jame581/GodotPrompter792—~3.5kAutomated safety check: PassMITyesterday
47

A skill your agent uses when building VR/AR/XR applications — OpenXR setup, XROrigin3D, hand tracking, controllers, passthrough, and Meta Quest deployment in Godot 4.3+

jame581/GodotPrompter792—~3.6kAutomated safety check: PassMITyesterday
48

A skill your agent uses when writing or editing a SKILL.md, a skill's references/.md, or an agent definition in this repo — required frontmatter, section ordering, the GDScript-then-C example…

jame581/GodotPrompter792—~664Automated safety check: PassMITyesterday

Questions, answered from the data.

What is the best skill by jame581?

Godot 2D Essentials from jame581/GodotPrompter ranks first of the 58 skills by jame581 listed here, with the highest score: its repository has 792 GitHub stars, its SKILL.md loads about 2.3k tokens and it passes the automated safety check with no findings. Next come Godot 3D Essentials and Godot Ability System.

Are jame581's skills official?

None yet. All 58 skills by jame581 listed here come from community repositories; a skill counts as official when the product's own GitHub organization publishes it.

How are these skills ranked?

By Skill Navigator score, which combines the GitHub stars of the skill's repository (shared across that repo's skills and discounted for large collections), how many other GitHub owners carry a copy of the skill, and automated SKILL.md quality checks, minus penalties for safety-check warnings and for each further skill from the same repository. Skills that fail the safety check are not listed.