GitHub user
Agent skills by jame581
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Repositories by jame581
Skills by jame581, ranked
Ranked by score. Sort bymost stars,trending,newest,recently updated
| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1 | Covers Godot 4.3+ 2D systems with GDScript and C# examples: canvas layers, draw order, TileMaps, parallax, lights and shadows, particles and custom drawing. | jame581/ | 792 | — | ~2.3k | Automated safety check: Pass | MIT | yesterday |
| 2 | Covers Godot 4.3+ 3D systems such as materials, lighting, shadows, environment, global illumination, fog, LOD, occlusion culling and decals, with GDScript first and C# second. | jame581/ | 792 | — | ~3.7k | Automated safety check: Pass | MIT | yesterday |
| 3 | Builds a data-driven ability system in Godot 4 from Resources and a component node, with cooldowns, buffs, stat modifiers, gameplay tags and HUD binding. | jame581/ | 792 | — | ~3k | Automated safety check: Pass | MIT | yesterday |
| 4 | Covers Godot 4.3+ editor plugins: plugin folders, @tool scripts, the EditorPlugin lifecycle, custom inspectors, dock panels and gizmos, in GDScript and C#. | jame581/ | 792 | — | ~3.3k | Automated safety check: Pass | MIT | yesterday |
| 5 | Covers pathfinding and enemy movement in Godot 4.3 and later: navigation regions, NavigationAgent nodes, steering, behavior trees and patrol routes. | jame581/ | 792 | — | ~3.5k | Automated safety check: Pass | MIT | yesterday |
| 6 | Covers animation in Godot 4.3 and later: AnimationPlayer basics, AnimationTree blend trees and state machines, sprite animation, skeleton IK and code-driven motion. | jame581/ | 792 | — | ~3.8k | Automated safety check: Pass | MIT | yesterday |
| 7 | Explains how Godot 4.3 and later imports assets: image compression modes, 3D scenes, audio and resource formats, and import settings, with GDScript and C# examples. | jame581/ | 792 | — | ~3.6k | Automated safety check: Pass | MIT | yesterday |
| 8 | Godot 4.3+ audio guide: player nodes, audio buses, looping, decibel volume control, bus effects, music management and sound-effect pooling in GDScript and C#. | jame581/ | 792 | — | ~3.7k | Automated safety check: Pass | MIT | yesterday |
| 9 | 9.Beehave A skill your agent uses when using the Beehave addon — pure-GDScript behavior trees with composites, decorators, leaves, a blackboard, and a visual runtime debugger | jame581/ | 792 | — | ~2.8k | Automated safety check: Pass | MIT | yesterday |
| 10 | Shows how to build cameras in Godot 4.3 and later: smooth follow, trauma-based screen shake, camera zones and transitions, with GDScript and C# examples for 2D and 3D. | jame581/ | 792 | — | ~2.8k | Automated safety check: Pass | MIT | yesterday |
| 11 | 11.Csharp Godot A skill your agent uses when working with C in Godot — conventions, GodotSharp API differences from GDScript, project setup, and interop | jame581/ | 792 | — | ~3.6k | Automated safety check: Pass | MIT | yesterday |
| 12 | A skill your agent uses when implementing signals in C — [Signal] delegates, EmitSignal patterns, async signal awaiting, and event-driven architecture | jame581/ | 792 | — | ~2.4k | Automated safety check: Pass | MIT | yesterday |
| 13 | A skill your agent uses when building dedicated servers — headless export, server architecture, lobby management, and deployment | jame581/ | 792 | — | ~2.9k | Automated safety check: Pass | MIT | yesterday |
| 14 | A skill your agent uses when managing dependencies between systems — autoloads, service locators, @export injection, and scene injection patterns | jame581/ | 792 | — | ~2.8k | Automated safety check: Pass | MIT | yesterday |
| 15 | A skill your agent uses when implementing dialogue — data structures for branching dialogue, conditions, and UI presentation | jame581/ | 792 | — | ~2.5k | Automated safety check: Pass | MIT | yesterday |
| 16 | 16.Event Bus A skill your agent uses when implementing decoupled communication between nodes — global EventBus autoload with typed signals | jame581/ | 792 | — | ~2.8k | Automated safety check: Pass | MIT | yesterday |
| 17 | A skill your agent uses when exporting and distributing Godot games — export presets, platform settings, CI/CD with GitHub Actions | jame581/ | 792 | — | ~3.5k | Automated safety check: Pass | MIT | yesterday |
| 18 | 18.Gdextension A skill your agent uses when building native extensions for Godot — godot-cpp (C++) or gdext (Rust), binding classes, building, and GDScript/C interop | jame581/ | 792 | — | ~2.7k | Automated safety check: Pass | MIT | yesterday |
| 19 | A skill your agent uses when writing production-grade GDScript — performance idioms, metaprogramming, @tool lifecycle, async pitfalls, signal/Callable trade-offs, profiler-driven idioms, and common… | jame581/ | 792 | — | ~3.4k | Automated safety check: Pass | MIT | yesterday |
| 20 | A skill your agent uses when writing GDScript — static typing, await/coroutines, lambdas, match patterns, export annotations, inner classes, and common idioms | jame581/ | 792 | — | ~3.5k | Automated safety check: Pass | MIT | yesterday |
| 21 | A skill your agent uses when designing a new Godot feature or system — guides scene tree planning, node type selection, and architectural decisions | jame581/ | 792 | — | ~3.2k | Automated safety check: Pass | MIT | yesterday |
| 22 | A skill your agent uses when debugging Godot projects — remote debugger, print techniques, signal tracing, common error patterns and fixes | jame581/ | 792 | — | ~3k | Automated safety check: Pass | MIT | yesterday |
| 23 | 23.Godot Mentor A skill your agent uses when the user wants to learn Godot while building — teaching mode that explains the concept, the editor setup, and what to verify, instead of just delivering code. | jame581/ | 792 | — | ~3.2k | Automated safety check: Pass | MIT | yesterday |
| 24 | A skill your agent uses when optimizing Godot games — profiler, draw calls, physics tuning, memory management, and common bottlenecks | jame581/ | 792 | — | ~3k | Automated safety check: Pass | MIT | yesterday |
| 25 | A skill your agent uses when writing tests for Godot projects — TDD workflow with GUT and gdUnit4, covers both GDScript and C | jame581/ | 792 | — | ~2.4k | Automated safety check: Pass | MIT | yesterday |
| 26 | 26.Godot UI A skill your agent uses when building user interfaces — Control nodes, themes, anchors, containers, and layout patterns | jame581/ | 792 | — | ~3.2k | Automated safety check: Pass | MIT | yesterday |
| 27 | 27.Hud System A skill your agent uses when building in-game HUDs — health bars, score displays, minimap, notifications, and damage numbers | jame581/ | 792 | — | ~2.8k | Automated safety check: Pass | MIT | yesterday |
| 28 | A skill your agent uses when implementing input — InputEvent system, Input Map actions, controllers/gamepads, mouse/touch, action rebinding, and input architecture | jame581/ | 792 | — | ~3.8k | Automated safety check: Pass | MIT | yesterday |
| 29 | A skill your agent uses when building inventory systems — Resource-based items, slot management, stacking, and UI binding | jame581/ | 792 | — | ~2k | Automated safety check: Pass | MIT | yesterday |
| 30 | 30.Limboai A skill your agent uses when using the LimboAI addon — behavior trees and hierarchical state machines (C++ GDExtension) with a visual editor, BTTask subclassing, and a blackboard | jame581/ | 792 | — | ~3.2k | Automated safety check: Pass | MIT | yesterday |
| 31 | 31.Localization A skill your agent uses when implementing localization (i18n/l10n) — TranslationServer, CSV/PO translation files, locale switching, RTL support, and pluralization in Godot 4.3+ | jame581/ | 792 | — | ~3.2k | Automated safety check: Pass | MIT | yesterday |
| 32 | A skill your agent uses when implementing game math — vectors, transforms, interpolation, curves, random number generation, and common geometric recipes | jame581/ | 792 | — | ~3.3k | Automated safety check: Pass | MIT | yesterday |
| 33 | A skill your agent uses when targeting Android/iOS — export and signing, permissions, plugins, in-app purchases, ads, app lifecycle, device features, and mobile performance | jame581/ | 792 | — | ~3.3k | Automated safety check: Pass | MIT | yesterday |
| 34 | A skill your agent uses when implementing multiplayer — MultiplayerAPI, ENet/WebSocket peers, RPCs, and authority model | jame581/ | 792 | — | ~3.1k | Automated safety check: Pass | MIT | yesterday |
| 35 | A skill your agent uses when synchronizing multiplayer state — MultiplayerSynchronizer, interpolation, prediction, and lag compensation | jame581/ | 792 | — | ~2.7k | Automated safety check: Pass | MIT | yesterday |
| 36 | A skill your agent uses when running work off the main thread — WorkerThreadPool, Thread/Mutex/Semaphore, calldeferred, thread-safe scene access, and threaded resource loading | jame581/ | 792 | — | ~2.7k | Automated safety check: Pass | MIT | yesterday |
| 37 | A skill your agent uses when implementing particle effects — GPUParticles2D/3D, ParticleProcessMaterial, emission shapes, subemitters, trails, attractors, collision, and common VFX recipes | jame581/ | 792 | — | ~3k | Automated safety check: Pass | MIT | yesterday |
| 38 | A skill your agent uses when using the Phantom Camera addon — PhantomCamera2D/3D with priority-based switching, follow and look-at modes, and tween transitions | jame581/ | 792 | — | ~3.2k | Automated safety check: Pass | MIT | yesterday |
| 39 | A skill your agent uses when implementing player movement — CharacterBody2D/3D patterns, input handling, physics, common movement recipes | jame581/ | 792 | — | ~3.5k | Automated safety check: Pass | MIT | yesterday |
| 40 | 40.Popochiu A skill your agent uses when using the Popochiu addon — point-and-click adventure framework with rooms, characters, props/hotspots, inventory, dialog trees, and a command-based GUI | jame581/ | 792 | — | ~2.6k | Automated safety check: Pass | MIT | yesterday |
| 41 | A skill your agent uses when implementing procedural generation — noise-based terrain, BSP dungeons, cellular automata caves, wave function collapse, and seeded randomness in Godot 4.3+ | jame581/ | 792 | — | ~1.2k | Automated safety check: Pass | MIT | yesterday |
| 42 | A skill your agent uses when creating data containers in Godot — custom Resources for configuration, items, stats, and editor integration | jame581/ | 792 | — | ~3.1k | Automated safety check: Pass | MIT | yesterday |
| 43 | A skill your agent uses when handling multiple resolutions — stretch modes, aspect ratios, DPI scaling, and mobile/desktop adaptation | jame581/ | 792 | — | ~2.3k | Automated safety check: Pass | MIT | yesterday |
| 44 | A skill your agent uses when implementing shaders — Godot shader language, visual shaders, common visual recipes, and post-processing effects | jame581/ | 792 | — | ~3.7k | Automated safety check: Pass | MIT | yesterday |
| 45 | A skill your agent uses when implementing state machines in Godot — enum-based, node-based, and resource-based FSM patterns with trade-offs | jame581/ | 792 | — | ~3.5k | Automated safety check: Pass | MIT | yesterday |
| 46 | A skill your agent uses when implementing tweens — property animation, method tweening, chaining, parallel sequences, easing, and common UI/gameplay motion recipes | jame581/ | 792 | — | ~3.5k | Automated safety check: Pass | MIT | yesterday |
| 47 | A skill your agent uses when building VR/AR/XR applications — OpenXR setup, XROrigin3D, hand tracking, controllers, passthrough, and Meta Quest deployment in Godot 4.3+ | jame581/ | 792 | — | ~3.6k | Automated safety check: Pass | MIT | yesterday |
| 48 | A skill your agent uses when writing or editing a SKILL.md, a skill's references/.md, or an agent definition in this repo — required frontmatter, section ordering, the GDScript-then-C example… | jame581/ | 792 | — | ~664 | Automated safety check: Pass | MIT | yesterday |
Questions, answered from the data.
What is the best skill by jame581?
Godot 2D Essentials from jame581/GodotPrompter ranks first of the 58 skills by jame581 listed here, with the highest score: its repository has 792 GitHub stars, its SKILL.md loads about 2.3k tokens and it passes the automated safety check with no findings. Next come Godot 3D Essentials and Godot Ability System.
Are jame581's skills official?
None yet. All 58 skills by jame581 listed here come from community repositories; a skill counts as official when the product's own GitHub organization publishes it.
How are these skills ranked?
By Skill Navigator score, which combines the GitHub stars of the skill's repository (shared across that repo's skills and discounted for large collections), how many other GitHub owners carry a copy of the skill, and automated SKILL.md quality checks, minus penalties for safety-check warnings and for each further skill from the same repository. Skills that fail the safety check are not listed.