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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1 | A skill your agent uses for Blender MCP or Blender CLI video-generation work, especially when rendering scripted Blender scenes, debugging MCP port 9876, checking why blender is not on PATH… | micky-li-hd/ | 118 | — | ~1.1k | Automated safety check: Pass | No licence | 2 mo ago |
| 2 | Guides general Blender modeling through MCP with non-destructive habits: scene collections, modifier stacks, blockouts, mesh cleanup and precise edits. | arjun988/ | 283 | — | ~1.3k | Automated safety check: Pass | MIT | 3 mo ago |
| 3 | Guides production character modeling in Blender through MCP: proportions, edge loops for faces and joints, clothing as separate meshes, hair, and animation-ready topology. | arjun988/ | 283 | — | ~1k | Automated safety check: Pass | MIT | 3 mo ago |
| 4 | Anatomy-grounded workflow for modeling fantasy creatures, monsters and aliens in Blender over MCP, from skeleton blockout and muscle masses to retopology and rig tests. | arjun988/ | 283 | — | ~1k | Automated safety check: Pass | MIT | 3 mo ago |
| 5 | AAA environment art for modular kits, buildings, terrain, vegetation, architecture, and scene composition. | arjun988/ | 283 | — | ~1.2k | Automated safety check: Pass | MIT | 3 mo ago |
| 6 | Blender Geometry Nodes for procedural modeling, scatter systems, vegetation, buildings, pipes, cables, and reusable node groups. | arjun988/ | 283 | — | ~963 | Automated safety check: Pass | MIT | 3 mo ago |
| 7 | AAA hard surface modeling for sci-fi, industrial, military, vehicles, weapons, robotics, and mechanical props. | arjun988/ | 283 | — | ~1.4k | Automated safety check: Pass | MIT | 3 mo ago |
| 8 | Control Blender directly from Hermes via socket connection to the blender-mcp addon. | Tommy-yw/ | 546 | 1 repo | ~1k | Automated safety check: Pass | MIT | 4 mo ago |
| 9 | 9.Lighting Cinematic and game lighting in Blender including three-point lighting, HDRI, horror lighting, volumetrics, rim lighting, and mood-driven illumination. | arjun988/ | 283 | — | ~922 | Automated safety check: Pass | MIT | 3 mo ago |
| 10 | 10.Materials Blender PBR and stylized material creation for metal, wood, concrete, fabric, glass, dirt, rust, and procedural shaders. | arjun988/ | 283 | — | ~955 | Automated safety check: Pass | MIT | 3 mo ago |
| 11 | A skill your agent uses when a single image of a character, creature, prop, vehicle, or building must be seen from new camera angles through the Scenario MCP server: turnarounds, a 360 orbit, views… | scenario-labs/ | 946 | — | ~2.3k | Automated safety check: Pass | MIT | yesterday |
| 12 | 12.Rendering Blender rendering with Cycles and Eevee including sampling, denoising, camera setup, render passes, color management, and render optimization. | arjun988/ | 283 | — | ~1.2k | Automated safety check: Pass | MIT | 3 mo ago |
| 13 | 13.Sculpting Blender sculpting for organic and hard surface detail using Dyntopo, multiresolution, brushes, alpha workflow, wrinkles, and damage. | arjun988/ | 283 | — | ~1.1k | Automated safety check: Pass | MIT | 3 mo ago |
| 14 | Production texture workflow for atlases, baking AO/curvature/normal/roughness maps, decals, and texture memory optimization. | arjun988/ | 283 | — | ~1k | Automated safety check: Pass | MIT | 3 mo ago |
| 15 | 15.Uv Workflow Production UV unwrapping for seam placement, UV packing, texel density, UDIM, lightmap UVs, and modular UV layouts. | arjun988/ | 283 | — | ~1.1k | Automated safety check: Pass | MIT | 3 mo ago |
| 16 | 16.Animation Game-ready animation in Blender including walk/run/idle cycles, combat, mechanical animation, camera animation, constraints, Graph Editor, and NLA workflows via MCP. | arjun988/ | 283 | — | ~875 | Automated safety check: Pass | MIT | 3 mo ago |
| 17 | Validates and optimizes Blender assets for polycount, topology, UV efficiency, material count, naming, collections, and game-ready performance. | arjun988/ | 283 | — | ~934 | Automated safety check: Pass | MIT | 3 mo ago |
| 18 | Production export from Blender to FBX, GLTF, OBJ, USD, and Alembic with scale, pivot, rotation, normals, materials, animation, and collision verification via MCP. | arjun988/ | 283 | — | ~1k | Automated safety check: Pass | MIT | 3 mo ago |
| 19 | 19.Retopology Production retopology for animation-ready, low-poly, quad-dominant meshes with proper edge loops and efficient polygon flow. | arjun988/ | 283 | — | ~967 | Automated safety check: Pass | MIT | 3 mo ago |
| 20 | 20.Rigging Production rigging in Blender with armatures, IK/FK, constraints, weight painting, mechanical rigs, facial rigs, and drivers. | arjun988/ | 283 | — | ~932 | Automated safety check: Pass | MIT | 3 mo ago |