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Blender · MCP servers

20 skills found.
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1

A skill your agent uses for Blender MCP or Blender CLI video-generation work, especially when rendering scripted Blender scenes, debugging MCP port 9876, checking why blender is not on PATH…

micky-li-hd/VideoCoCo118—~1.1kAutomated safety check: PassNo licence2 mo ago
2

Guides general Blender modeling through MCP with non-destructive habits: scene collections, modifier stacks, blockouts, mesh cleanup and precise edits.

arjun988/blender-skills283—~1.3kAutomated safety check: PassMIT3 mo ago
3

Guides production character modeling in Blender through MCP: proportions, edge loops for faces and joints, clothing as separate meshes, hair, and animation-ready topology.

arjun988/blender-skills283—~1kAutomated safety check: PassMIT3 mo ago
4

Anatomy-grounded workflow for modeling fantasy creatures, monsters and aliens in Blender over MCP, from skeleton blockout and muscle masses to retopology and rig tests.

arjun988/blender-skills283—~1kAutomated safety check: PassMIT3 mo ago
5

AAA environment art for modular kits, buildings, terrain, vegetation, architecture, and scene composition.

arjun988/blender-skills283—~1.2kAutomated safety check: PassMIT3 mo ago
6

Blender Geometry Nodes for procedural modeling, scatter systems, vegetation, buildings, pipes, cables, and reusable node groups.

arjun988/blender-skills283—~963Automated safety check: PassMIT3 mo ago
7

AAA hard surface modeling for sci-fi, industrial, military, vehicles, weapons, robotics, and mechanical props.

arjun988/blender-skills283—~1.4kAutomated safety check: PassMIT3 mo ago
8

Control Blender directly from Hermes via socket connection to the blender-mcp addon.

Tommy-yw/RunbookHermes5461 repo~1kAutomated safety check: PassMIT4 mo ago
9

Cinematic and game lighting in Blender including three-point lighting, HDRI, horror lighting, volumetrics, rim lighting, and mood-driven illumination.

arjun988/blender-skills283—~922Automated safety check: PassMIT3 mo ago
10

Blender PBR and stylized material creation for metal, wood, concrete, fabric, glass, dirt, rust, and procedural shaders.

arjun988/blender-skills283—~955Automated safety check: PassMIT3 mo ago
11

A skill your agent uses when a single image of a character, creature, prop, vehicle, or building must be seen from new camera angles through the Scenario MCP server: turnarounds, a 360 orbit, views…

scenario-labs/skills946—~2.3kAutomated safety check: PassMITyesterday
12

Blender rendering with Cycles and Eevee including sampling, denoising, camera setup, render passes, color management, and render optimization.

arjun988/blender-skills283—~1.2kAutomated safety check: PassMIT3 mo ago
13

Blender sculpting for organic and hard surface detail using Dyntopo, multiresolution, brushes, alpha workflow, wrinkles, and damage.

arjun988/blender-skills283—~1.1kAutomated safety check: PassMIT3 mo ago
14

Production texture workflow for atlases, baking AO/curvature/normal/roughness maps, decals, and texture memory optimization.

arjun988/blender-skills283—~1kAutomated safety check: PassMIT3 mo ago
15

Production UV unwrapping for seam placement, UV packing, texel density, UDIM, lightmap UVs, and modular UV layouts.

arjun988/blender-skills283—~1.1kAutomated safety check: PassMIT3 mo ago
16

Game-ready animation in Blender including walk/run/idle cycles, combat, mechanical animation, camera animation, constraints, Graph Editor, and NLA workflows via MCP.

arjun988/blender-skills283—~875Automated safety check: PassMIT3 mo ago
17

Validates and optimizes Blender assets for polycount, topology, UV efficiency, material count, naming, collections, and game-ready performance.

arjun988/blender-skills283—~934Automated safety check: PassMIT3 mo ago
18

Production export from Blender to FBX, GLTF, OBJ, USD, and Alembic with scale, pivot, rotation, normals, materials, animation, and collision verification via MCP.

arjun988/blender-skills283—~1kAutomated safety check: PassMIT3 mo ago
19

Production retopology for animation-ready, low-poly, quad-dominant meshes with proper edge loops and efficient polygon flow.

arjun988/blender-skills283—~967Automated safety check: PassMIT3 mo ago
20

Production rigging in Blender with armatures, IK/FK, constraints, weight painting, mechanical rigs, facial rigs, and drivers.

arjun988/blender-skills283—~932Automated safety check: PassMIT3 mo ago