Search

Blender · For developers

60 skills found, page 2.
Search results
#SkillRepositoryStarsUsed inTokensAuto-checkLicenceUpdated
49

Production export from Blender to FBX, GLTF, OBJ, USD, and Alembic with scale, pivot, rotation, normals, materials, animation, and collision verification via MCP.

arjun988/blender-skills283—~1kAutomated safety check: PassMIT3 mo ago
50

Dedicated LOD generation, naming, screen-size targets, and validation for game meshes in Blender via MCP.

arjun988/blender-skills283—~582Automated safety check: PassMIT3 mo ago
51

Rigid body, soft body, and destruction setups in Blender including constraints, cell fracture debris, and baked caches via MCP.

arjun988/blender-skills283—~621Automated safety check: PassMIT3 mo ago
52

Production QA gate for Blender assets using viewport screenshots, validation checklists, naming audits, and ship/no-ship verdicts via MCP.

arjun988/blender-skills283—~581Automated safety check: PassMIT3 mo ago
53

Production retopology for animation-ready, low-poly, quad-dominant meshes with proper edge loops and efficient polygon flow.

arjun988/blender-skills283—~967Automated safety check: PassMIT3 mo ago
54

Production rigging in Blender with armatures, IK/FK, constraints, weight painting, mechanical rigs, facial rigs, and drivers.

arjun988/blender-skills283—~932Automated safety check: PassMIT3 mo ago
55

Large scene layout in Blender with collections, linking, overrides, streaming-friendly organization, and set assembly via MCP.

arjun988/blender-skills283—~569Automated safety check: PassMIT3 mo ago
56

Unity-specific Blender export for scale, axis, materials, humanoid/generic rigs, LODs, and collision import via MCP.

arjun988/blender-skills283—~602Automated safety check: PassMIT3 mo ago
57

Unreal Engine-specific Blender export for FBX scale, LODs, UCX collision, sockets, materials, and skeletal mesh workflows via MCP.

arjun988/blender-skills283—~612Automated safety check: PassMIT3 mo ago
58

Dedicated vehicle modeling for cars, trucks, aircraft, ships, boats, mechs, and transit assets with proportion, panel flow, and game LOD awareness in Blender via MCP.

arjun988/blender-skills283—~741Automated safety check: PassMIT3 mo ago
59

Cinematic and game VFX in Blender including smoke, fire, particles, trails, and Geometry Nodes FX setups via MCP.

arjun988/blender-skills283—~616Automated safety check: PassMIT3 mo ago
60

Produce 3D assets with Tripo (tripo3d.ai / Tripo AI by VAST) through its OpenAPI and Studio platform — text-to-3D, image-to-3D, and multiview-to-3D generation; PBR texturing; auto-rigging and preset…

calesthio/generative-media-skills197—~5.1kAutomated safety check: PassMIT2 mo ago