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Game Development · By kurotu

19 skills found.
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1

Execute C with Unity APIs when existing uloop tools cannot inspect or edit enough.

kurotu/VRCQuestTools3731 repo~1.6kAutomated safety check: PassMITyesterday
2

Find or inspect Unity GameObjects, especially objects the user currently selected in the Hierarchy.

kurotu/VRCQuestTools3733 repos~982Automated safety check: PassMITyesterday
3

Get the Unity scene hierarchy as a structured tree. An agent skill from kurotu/VRCQuestTools.

kurotu/VRCQuestTools3733 repos~587Automated safety check: PassMITyesterday
4

Run Unity Test Runner and report detailed results. An agent skill from kurotu/VRCQuestTools.

kurotu/VRCQuestTools3733 repos~796Automated safety check: PassMITyesterday
5

Simulate PlayMode EventSystem UI mouse actions using screen coordinates.

kurotu/VRCQuestTools3732 repos~2kAutomated safety check: PassMITyesterday
6

Simulate keyboard input in PlayMode through Unity Input System.

kurotu/VRCQuestTools3731 repo~912Automated safety check: PassMITyesterday
7

Simulate Mouse.current input in PlayMode through Unity Input System.

kurotu/VRCQuestTools3731 repo~1.4kAutomated safety check: PassMITyesterday
8

Bring the Unity Editor window to front. An agent skill from kurotu/VRCQuestTools.

kurotu/VRCQuestTools3733 repos~336Automated safety check: PassMITyesterday
9

Clear Unity Console entries. An agent skill from kurotu/VRCQuestTools.

kurotu/VRCQuestTools3733 repos~369Automated safety check: PassMITyesterday
10

Control Unity Editor Play Mode. An agent skill from kurotu/VRCQuestTools.

kurotu/VRCQuestTools3731 repo~400Automated safety check: PassMITyesterday
11

Compile the Unity project and report errors/warnings. An agent skill from kurotu/VRCQuestTools.

kurotu/VRCQuestTools3731 repo~535Automated safety check: PassMITyesterday
12

Read current Unity Console entries from a running Editor. An agent skill from kurotu/VRCQuestTools.

kurotu/VRCQuestTools3731 repo~534Automated safety check: PassMITyesterday
13

A skill your agent uses when Unity Editor is not running or needs a clean restart.

kurotu/VRCQuestTools3731 repo~431Automated safety check: PassMITyesterday
14

Re-capture or resize VRCQuestTools documentation screenshots (Website/static/img/.png), produced by the Tools/VRCQuestTools/Debug/Screenshots menu, after a Unity Inspector/EditorWindow field…

kurotu/VRCQuestTools373—~2.9kAutomated safety check: PassMITyesterday
15

Install, remove, and manage VRChat VPM packages using the vrc-get CLI.

kurotu/VRCQuestTools373—~1.2kAutomated safety check: PassMITyesterday
16

Build, port, or debug NDMF (Non-Destructive Modular Framework, nadena.dev.ndmf) plugins and passes -- Unity Editor code that transforms a VRChat avatar at build time (duplicating materials…

kurotu/VRCQuestTools373—~2.4kAutomated safety check: PassMITyesterday
17

Use this skill FIRST, before anything else, whenever work is about to happen in a brand-new VRCQuestTools checkout — right after git clone or git worktree add, or when the user mentions a fresh/new…

kurotu/VRCQuestTools373—~606Automated safety check: PassMITyesterday
18

説明的な文章に緩急を設計するための規範。緩急を装飾ではなく認知モードの切替(観察→逡巡→断定→再観察)と未回収の緊張の管理として扱い、文の拍、段落の密度波形、節の入り方、緩みと駄文の判別、執筆後の機械的な点検手順を定める。読み物として読ませたい章・記事・解説文を生成するとき、または「密度はあるが平坦でおもしろくない」文章を診断・修正するときに使用する。

kurotu/VRCQuestTools373—~1.5kAutomated safety check: PassMITyesterday
19

日本語の技術文書・書籍原稿の文章規範。整形(一文一行、引用ブロック、脚注、コラム記法)、段落と論証の構成(パラグラフライティング)、論証の厳密さ(ツッコミどころの除去)、読み手の負荷の管理、視点と語り、演出の抑制、LLM っぽい空句の禁止、冗長の排除を定める。日本語で技術書の章、草稿、記事、解説文を書くとき、または推敲・リライトするときに使用する。

kurotu/VRCQuestTools373—~1.7kAutomated safety check: PassMITyesterday