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Game Development · By Italink
Skills
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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1 | Interact with the running Unreal Engine editor via TCP bridge. | Italink/ | 127 | — | ~1.7k | Automated safety check: Pass | MIT | 1 mo ago |
| 2 | Manage actors in UE levels via UCP. An agent skill from Italink/UnrealClientProtocol. | Italink/ | 127 | — | ~3.4k | Automated safety check: Pass | MIT | 1 mo ago |
| 3 | Query and manage UE assets via UCP. An agent skill from Italink/UnrealClientProtocol. | Italink/ | 127 | — | ~4.4k | Automated safety check: Pass | MIT | 1 mo ago |
| 4 | Edit UE Blueprint node graphs via text (ReadGraph/WriteGraph). | Italink/ | 127 | — | ~1.7k | Automated safety check: Pass | MIT | 1 mo ago |
| 5 | Systematically analyze and translate large UE Blueprints (10+ functions) into C++ or other targets. | Italink/ | 127 | — | ~2.6k | Automated safety check: Pass | MIT | 1 mo ago |
| 6 | Trigger Live Coding compilation via UCP. An agent skill from Italink/UnrealClientProtocol. | Italink/ | 127 | — | ~1k | Automated safety check: Pass | MIT | 1 mo ago |
| 7 | Edit UE material node graphs and properties via text (ReadGraph/WriteGraph). | Italink/ | 127 | — | ~4.2k | Automated safety check: Pass | MIT | 1 mo ago |
| 8 | Create geometry through the GeometryScript modeling workflow. | Italink/ | 127 | — | ~706 | Automated safety check: Pass | MIT | 1 mo ago |
| 9 | Edit Niagara systems, emitters, and scripts via UCP. An agent skill from Italink/UnrealClientProtocol. | Italink/ | 127 | — | ~3k | Automated safety check: Pass | MIT | 1 mo ago |
| 10 | Read/write any UObject property (material settings, actor transforms, component configs, etc.), inspect object metadata, find instances, undo/redo. | Italink/ | 127 | — | ~1.7k | Automated safety check: Pass | MIT | 1 mo ago |
| 11 | Control Play In Editor (PIE) and Simulate In Editor (SIE) sessions via UCP. | Italink/ | 127 | — | ~1.1k | Automated safety check: Pass | MIT | 1 mo ago |
| 12 | 翻译 UE 插件本地化 PO 文件。当用户要求本地化、翻译或国际化 Unreal Engine 插件时使用. An agent skill from Italink/UnrealClientProtocol. | Italink/ | 127 | — | ~939 | Automated safety check: Pass | MIT | 1 mo ago |
| 13 | Edit UMG Widget Blueprint UI layouts via text (ReadGraph/WriteGraph). | Italink/ | 127 | — | ~1.7k | Automated safety check: Pass | MIT | 1 mo ago |
| 14 | 通过 GeometryScript + UCP 进行程序化网格建模。当用户要求创建、修改、修复、简化、UV、布尔、变形或以其他方式处理网格时使用。 | Italink/ | 127 | — | ~2k | Automated safety check: Pass | MIT | 1 mo ago |
| 15 | GeometryScript 资产读写与碰撞操作。当用户要求精细控制 StaticMesh 资产加载/保存选项、创建新资产、生成碰撞体时使用。 | Italink/ | 127 | — | ~1.5k | Automated safety check: Pass | MIT | 1 mo ago |
| 16 | GeometryScript 网格属性操作。当用户要求设置/查询顶点色、Polygroup、材质 ID 时使用. An agent skill from Italink/UnrealClientProtocol. | Italink/ | 127 | — | ~1.4k | Automated safety check: Pass | MIT | 1 mo ago |
| 17 | GeometryScript 变形与变换操作。当用户要求弯曲、扭曲、平滑、噪声、位移、平移、旋转、缩放网格时使用. An agent skill from Italink/UnrealClientProtocol. | Italink/ | 127 | — | ~1.4k | Automated safety check: Pass | MIT | 1 mo ago |
| 18 | GeometryScript 网格处理操作。当用户要求修复、简化、Remesh、布尔运算、体素化、分解、基础编辑或细分网格时使用。 | Italink/ | 127 | — | ~2k | Automated safety check: Pass | MIT | 1 mo ago |
| 19 | GeometryScript 法线与切线操作。当用户要求重算法线、分裂法线、翻转法线、计算切线或修复法线方向时使用. An agent skill from Italink/UnrealClientProtocol. | Italink/ | 127 | — | ~1.1k | Automated safety check: Pass | MIT | 1 mo ago |
| 20 | GeometryScript 图元创建与建模函数。当用户要求创建 Box、Sphere、Cylinder 等基础形状,或进行拉伸、旋转体、壳体等建模操作时使用。 | Italink/ | 127 | — | ~1.7k | Automated safety check: Pass | MIT | 1 mo ago |
| 21 | GeometryScript 网格查询与空间操作。当用户要求获取网格信息(顶点数、包围盒、拓扑状态)、空间查询(最近点、射线求交、包含测试)或采样时使用。 | Italink/ | 127 | — | ~1.3k | Automated safety check: Pass | MIT | 1 mo ago |
| 22 | GeometryScript 网格选择操作。当用户要求按条件选择网格元素(球形/盒体/平面/法线角度/材质等)、组合选择、扩展/收缩选择时使用。 | Italink/ | 127 | — | ~999 | Automated safety check: Pass | MIT | 1 mo ago |
| 23 | GeometryScript UV 操作。当用户要求生成、投影、布局、变换 UV 或进行 UV 相关处理时使用. An agent skill from Italink/UnrealClientProtocol. | Italink/ | 127 | — | ~1.7k | Automated safety check: Pass | MIT | 1 mo ago |
| 24 | Common rules and conventions for NodeCode-based graph editing (Material, Blueprint, Niagara, Widget). | Italink/ | 127 | — | ~947 | Automated safety check: Pass | MIT | 1 mo ago |